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#partice scripts |
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#alex okita |
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#turns on and off particles for rooms |
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|
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#room1 |
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func void room1_start(string ai_name) |
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{ |
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dprint room1_start |
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particle room1 start |
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particle smoke start |
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} |
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func void room1_stop(string ai_name) |
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{ |
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dprint room1_stop |
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particle room1 stop |
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} |
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#room2 |
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func void room2_start(string ai_name) |
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{ |
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dprint room2_start |
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particle room2 start |
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} |
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func void room2_stop(string ai_name) |
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{ |
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dprint room2_stop |
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particle room2 stop |
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} |
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|
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#room3 |
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func void room3_start(string ai_name) |
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{ |
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dprint room3_start |
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particle room3 start |
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} |
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func void room3_stop(string ai_name) |
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{ |
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dprint room3_stop |
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particle room3 stop |
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} |
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|
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#room4 |
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func void room4_start(string ai_name) |
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{ |
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dprint room4_start |
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particle room4 start |
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} |
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func void room4_stop(string ai_name) |
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{ |
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dprint room4_stop |
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particle room4 stop |
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} |
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|
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#room5 |
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func void room5_start(string ai_name) |
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{ |
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dprint room5_start |
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particle room5 start |
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} |
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func void room5_stop(string ai_name) |
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{ |
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dprint room5_stop |
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particle room5 stop |
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} |
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|
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#room4 |
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func void room6_start(string ai_name) |
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{ |
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dprint room6_start |
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particle room6 start |
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} |
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func void room6_stop(string ai_name) |
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{ |
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dprint room6_stop |
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particle room6 stop |
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} |
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|
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#room7 |
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func void room7_start(string ai_name) |
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{ |
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dprint room7_start |
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particle room7 start |
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} |
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func void room7_stop(string ai_name) |
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{ |
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dprint room7_stop |
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particle room7 stop |
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} |
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|
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#room8 |
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func void room8_start(string ai_name) |
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{ |
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dprint room8_start |
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particle room8 start |
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} |
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func void room8_stop(string ai_name) |
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{ |
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dprint room8_stop |
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particle room8 stop |
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particle smoke stop |
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} |
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|
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func void fire_damage(string ai_name) |
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{ |
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dprint fire_hurt_konoko |
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chr_poison (ai_name, 5, 30, 30); |
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} |
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