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#partice scripts |
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#alex okita |
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#turns on and off particles for rooms |
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|
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#################################### |
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## ROOM 1 ## |
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#################################### |
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func void particle_room1_start(string ai_name) |
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{ |
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dprint start_room1_particles |
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particle room1 do start |
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} |
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func void particle_room1_stop(string ai_name) |
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{ |
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dprint stop_room1_particles |
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particle room1 do stop |
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} |
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|
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#################################### |
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## ROOM 2 ## |
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#################################### |
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func void particle_room2_start(string ai_name) |
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{ |
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dprint start_room2_particles |
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particle room2 do start |
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} |
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func void particle_room2_stop(string ai_name) |
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{ |
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dprint stop_room2_particles |
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particle room2 do stop |
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} |
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|
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#################################### |
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## ROOM 3 ## |
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#################################### |
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func void particle_room3_start(string ai_name) |
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{ |
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dprint start_room3_particles |
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particle room3 do start |
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} |
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func void particle_room3_stop(string ai_name) |
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{ |
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dprint stop_room3_particles |
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particle room3 do stop |
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} |
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|
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#################################### |
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## ROOM 4 ## |
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#################################### |
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func void particle_room4_start(string ai_name) |
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{ |
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dprint start_room4_particles |
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particle room4 do start |
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} |
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func void particle_room4_stop(string ai_name) |
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{ |
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dprint stop_room4_particles |
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particle room4 do stop |
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} |
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|
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#################################### |
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## ROOM 5 ## |
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#################################### |
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func void particle_room5_start(string ai_name) |
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{ |
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dprint start_room5_particles |
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particle room5 do start |
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} |
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func void particle_room5_stop(string ai_name) |
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{ |
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dprint stop_room5_particles |
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particle room5 do stop |
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} |
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|
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#################################### |
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## vat room ## |
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#################################### |
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func void particle_vatroom1_start(string ai_name) |
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{ |
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dprint start_vatroom1_particles |
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particle vatroom1 do start |
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} |
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func void particle_vatroom1_stop(string ai_name) |
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{ |
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dprint stop_vatroom1_particles |
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particle vatroom1 do stop |
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} |
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|
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#################################### |
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# first energy sprinkler activator # |
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# this one starts over the first # |
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# vat. # |
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# the particle name is "zap1" # |
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#################################### |
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|
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var int zap=1; |
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|
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func void zap_start(string ai_name) |
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{ |
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dprint zap_on |
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|
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trigvolume_enable zap1 0 |
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|
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if (zap eq 1) |
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{ |
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particle zap1 do start |
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sleep 120 |
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particle zap1 stop |
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} |
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|
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if (zap eq 1) |
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{ |
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particle zap2 start |
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sleep 120 |
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particle zap2 stop |
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} |
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|
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if (zap eq 1) |
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{ |
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particle zap3 start |
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sleep 120 |
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particle zap3 stop |
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} |
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|
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# CB: this delay ensures we don't execute every frame |
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sleep 60 |
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trigvolume_enable zap1 1 |
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} |
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|
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func void zap_timer_1(string ai_name) |
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{ |
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dprint do_zap_timer_1 |
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zap = 0 |
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timer_start 15 zap_start_again |
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} |
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|
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func void zap_timer_2(string ai_name) |
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{ |
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dprint do_zap_timer_2 |
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zap = 0 |
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timer_start 10 zap_start_again |
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} |
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|
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func void zap_timer_3(string ai_name) |
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{ |
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dprint do_zap_timer_3 |
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zap = 0 |
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timer_start 5 zap_start_again |
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} |
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|
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func void zap_start_again(string ai_name) |
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{ |
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dprint zap_on_again |
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zap = 1 |
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console_reset 4 |
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} |
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|
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# FINAL PIPE |
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func void pipe3_start(string ai_name) |
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{ |
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dprint pipe_started |
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particle pipe3 do start |
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} |
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|
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|
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func void zap_kill(string ai_name) |
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{ |
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dprint zap_die |
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particle zap1 kill |
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particle zap2 kill |
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particle zap3 kill |
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} |
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|
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func void zap_create(string ai_name) |
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{ |
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dprint zap_live |
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particle zap1 create |
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particle zap2 create |
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particle zap3 create |
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} |