1 |
# neuro_spawn_guards.bsl |
2 |
# |
3 |
# SCRIPTS TO SPAWN SECURITY GUARDS |
4 |
# |
5 |
|
6 |
################# START GAME LOGIC ############################# |
7 |
|
8 |
# creates counterS for stuff |
9 |
var int neuro_counter; |
10 |
var int kerr_counter; |
11 |
var int has_probed = 0; |
12 |
var int ambush_counter = 2; |
13 |
var int final_check = 0; |
14 |
var int FTS_variable = 2; |
15 |
|
16 |
func void level_start(void) |
17 |
{ |
18 |
# set counter values |
19 |
|
20 |
neuro_counter = 3 |
21 |
end_counter = 2 |
22 |
kerr_counter = 3 |
23 |
|
24 |
############# SAVE GAME SCRIPTS ############# |
25 |
|
26 |
# These functions are used when the game is restored. |
27 |
|
28 |
if (save_point eq 0) |
29 |
{ |
30 |
dprint SAVE_POINT_0 |
31 |
# VOODOO COMPUTING |
32 |
} |
33 |
|
34 |
if (save_point eq 1) |
35 |
{ |
36 |
fork Setup_Intro |
37 |
fork set_objective_1 |
38 |
dprint Restore_Autosave_Point_1 |
39 |
restore_game |
40 |
} |
41 |
|
42 |
if (save_point eq 2) |
43 |
{ |
44 |
dprint Restore_Autosave_Point_2 |
45 |
|
46 |
objective_set 1 silent |
47 |
target_set(1261, 30.0) |
48 |
|
49 |
dprint Restore_Pod_1 |
50 |
ai2_spawn Pod1_TCL_1 |
51 |
ai2_spawn Pod1_TCL_2 |
52 |
ai2_spawn Pod1_TCL_3 |
53 |
ai2_spawn Pod1_Scientist_1 |
54 |
ai2_spawn Pod1_Scientist_2 |
55 |
#particle lock1_locklight01 do start |
56 |
door_lock(11); |
57 |
trigvolume_enable(autosave_trigger_1, 0); |
58 |
|
59 |
restore_game |
60 |
|
61 |
# console_deactivate 10 |
62 |
# trigvolume_enable(trig_train_saves, 0); |
63 |
# trigvolume_enable(trig_train_objectives, 1); |
64 |
} |
65 |
|
66 |
if (save_point eq 3) |
67 |
{ |
68 |
dprint RESTORE_SAVE_POINT_3 |
69 |
|
70 |
objective_set 2 silent |
71 |
target_set(366, 30.0) |
72 |
|
73 |
particle lock3_locklight02 do start |
74 |
particle lock4_locklight02 do start |
75 |
|
76 |
door_unlock(58); |
77 |
|
78 |
door_lock(32); |
79 |
door_lock(33); |
80 |
door_lock(34); |
81 |
door_lock(35); |
82 |
|
83 |
trig_deactivate 2 |
84 |
|
85 |
trigvolume_enable(trigger_volume_76, 0); |
86 |
trigvolume_enable(trigger_volume_06, 1); |
87 |
trigvolume_enable(Kerr_trig, 0); |
88 |
console_deactivate 12 |
89 |
console_deactivate 13 |
90 |
|
91 |
restore_game |
92 |
|
93 |
kerr_console_music |
94 |
} |
95 |
|
96 |
if (save_point eq 4) |
97 |
{ |
98 |
dprint RESTORE_SAVE_POINT_4 |
99 |
|
100 |
env_show 823 0 |
101 |
|
102 |
objective_set 3 silent |
103 |
target_set(346, 30.0) |
104 |
|
105 |
door_lock 58 |
106 |
|
107 |
door_unlock(1); |
108 |
door_unlock(6); |
109 |
door_unlock(7); |
110 |
|
111 |
particle lock5a_locklight01 do start |
112 |
particle lock5b_locklight01 do start |
113 |
particle lock5c_locklight01 do start |
114 |
|
115 |
particle labalarm1_emlight01 do stop |
116 |
particle labalarm2_emlight01 do stop |
117 |
particle labalarm3_emlight01 do stop |
118 |
|
119 |
particle labalarm1 do stop |
120 |
particle labalarm2 do stop |
121 |
particle labalarm3 do stop |
122 |
|
123 |
particle lock6_locklight02 do start |
124 |
|
125 |
trigvolume_enable(trigger_volume_13, 0); |
126 |
trigvolume_enable(spawn_kerr_trig, 0); |
127 |
#trigvolume_enable(Setup_Security_Trig, 1); |
128 |
#trigvolume_enable(chase_trigger, 1); |
129 |
|
130 |
# CB: set up the monologue for konoko telling herself about her next objective |
131 |
prepare_vat_monologue(); |
132 |
|
133 |
console_deactivate 3 |
134 |
console_deactivate 4 |
135 |
console_deactivate 5 |
136 |
console_deactivate 14 |
137 |
console_deactivate 88 |
138 |
|
139 |
ai2_spawn Scan_BOS_1 |
140 |
ai2_spawn Scan_BOS_2 |
141 |
ai2_spawn Scan_BOS_3 |
142 |
ai2_spawn Scan_BOS_4 |
143 |
|
144 |
ai2_spawn CS_ScanOps01 |
145 |
|
146 |
restore_game |
147 |
|
148 |
post_scan_music_start |
149 |
} |
150 |
} |
151 |
|
152 |
# This is an example of a save game console. |
153 |
|
154 |
func void autosave_1(string player_name) |
155 |
{ |
156 |
dprint autosave_1 |
157 |
# PLAY AUTOSAVE SOUND - ADD LATER!!! |
158 |
save_game 2 autosave |
159 |
} |
160 |
|
161 |
func void save_point_2(string player_name) |
162 |
{ |
163 |
dprint saveit_2 |
164 |
save_game 3 autosave |
165 |
} |
166 |
|
167 |
func void save_point_3(string player_name) |
168 |
{ |
169 |
dprint saveit_3 |
170 |
save_game 4 autosave |
171 |
} |
172 |
|
173 |
######################################################## |
174 |
|
175 |
func void start_trap_music(string ai_name) |
176 |
{ |
177 |
dprint martys_baby |
178 |
sound_music_start mus_space01 0.8 |
179 |
} |
180 |
|
181 |
func void Die_For_Kerr_1(string ai_name) |
182 |
{ |
183 |
dprint DFK_1 |
184 |
kerr_counter = kerr_counter - 1 |
185 |
|
186 |
if (kerr_counter eq 0) |
187 |
{ |
188 |
Kerr_Console_All_Counters(); |
189 |
} |
190 |
} |
191 |
|
192 |
func void Die_For_Kerr_2(string ai_name) |
193 |
{ |
194 |
dprint DFK_2 |
195 |
kerr_counter = kerr_counter - 1 |
196 |
|
197 |
if (kerr_counter eq 0) |
198 |
{ |
199 |
Kerr_Console_All_Counters(); |
200 |
} |
201 |
} |
202 |
|
203 |
func void Die_For_Kerr_3(string ai_name) |
204 |
{ |
205 |
dprint DFK_3 |
206 |
kerr_counter = kerr_counter - 1 |
207 |
|
208 |
if (kerr_counter eq 0) |
209 |
{ |
210 |
Kerr_Console_All_Counters(); |
211 |
} |
212 |
} |
213 |
|
214 |
func void Kerr_Console_All_Counters(void) |
215 |
{ |
216 |
dprint START_KERR |
217 |
trigvolume_enable(Kerr_trig, 1); |
218 |
fork Pod3_Unlock_Doors |
219 |
} |
220 |
|
221 |
func void Setup_Intro(string ai_name) |
222 |
{ |
223 |
# SETUP POD 1 AREA |
224 |
dprint Setup_Intro |
225 |
trig_activate 1 |
226 |
particle lock99_locklight02 do start |
227 |
particle lock100_locklight01 do stop |
228 |
|
229 |
door_unlock 11 |
230 |
} |
231 |
|
232 |
func void Setup_Pod1(string ai_name) |
233 |
{ |
234 |
# SETUP POD 1 AREA |
235 |
dprint SetupPod1 |
236 |
|
237 |
door_lock 20 |
238 |
door_lock 21 |
239 |
door_lock 22 |
240 |
door_lock 23 |
241 |
|
242 |
ai2_spawn Pod1_TCL_1 |
243 |
ai2_spawn Pod1_TCL_2 |
244 |
ai2_spawn Pod1_TCL_3 |
245 |
ai2_spawn Pod1_Scientist_1 |
246 |
ai2_spawn Pod1_Scientist_2 |
247 |
|
248 |
particle lock1_locklight01 do stop |
249 |
#particle lock1_locklight01 do start |
250 |
sound_music_stop mus_space01 |
251 |
} |
252 |
######################################### |
253 |
func void Pod1_RTAlarm_A(string ai_name) |
254 |
{ |
255 |
dprint Guard_A_RTAlarm |
256 |
ai2_doalarm Pod1_TCL_1 10 |
257 |
} |
258 |
|
259 |
func void Pod1_RTAlarm_B(string ai_name) |
260 |
{ |
261 |
dprint Guard_B_RTAlarm |
262 |
ai2_doalarm Pod1_TCL_2 10 |
263 |
} |
264 |
######################################### |
265 |
|
266 |
func void Pod1_Alarm_Sound(void) |
267 |
{ |
268 |
sound_ambient_start alarm_loop |
269 |
sleep 900 |
270 |
sound_ambient_stop alarm_loop |
271 |
} |
272 |
|
273 |
func void Pod1_Alarm(string ai_name) |
274 |
{ |
275 |
dprint Pod1Alarm |
276 |
door_unlock(11); |
277 |
particle lock99_locklight02 do start |
278 |
sleep 180 |
279 |
# SPAWN ALARM CHARACTERS |
280 |
ai2_spawn Pod1_BOL_Alarm_1 |
281 |
ai2_spawn Pod1_BOL_Alarm_2 |
282 |
ai2_spawn pod1_a_1 |
283 |
ai2_spawn pod1_a_2 |
284 |
# SET ALERT LEVELS |
285 |
ai2_setalert Pod1_TCL_1 high |
286 |
ai2_setalert Pod1_TCL_2 high |
287 |
ai2_setalert Pod1_TCL_3 high |
288 |
ai2_setalert Pod1_BOL_Alarm_1 high |
289 |
ai2_setalert Pod1_BOL_Alarm_2 high |
290 |
# EXECUTE ALARM PATHS |
291 |
ai2_dopath Pod1_TCL_1 Pod1_Final_Guard_A |
292 |
ai2_dopath Pod1_TCL_2 Pod1_Final_Guard_B |
293 |
ai2_dopath Pod1_TCL_3 Pod1_Final_Guard_C |
294 |
ai2_dopath Pod1_Scientist_1 Pod1_Final_Sci_A |
295 |
ai2_dopath Pod1_Scientist_2 Pod1_Final_Sci_B |
296 |
# MAKE ALARM PATHS THEIR JOBS |
297 |
ai2_setjobstate Pod1_TCL_1 |
298 |
ai2_setjobstate Pod1_TCL_2 |
299 |
ai2_setjobstate Pod1_TCL_3 |
300 |
|
301 |
ai2_setjobstate Pod1_Scientist_1 |
302 |
ai2_setjobstate Pod1_Scientist_2 |
303 |
|
304 |
# TRIP ALARM FOR BADDIES TO PURSUE KONOKO |
305 |
|
306 |
ai2_tripalarm 11 Konoko |
307 |
|
308 |
particle lock1_locklight01 do stop |
309 |
|
310 |
particle alarm1_emlight01 do start |
311 |
|
312 |
# DOOR LOCK COMMAND |
313 |
door_lock 20 |
314 |
door_lock 21 |
315 |
door_lock 22 |
316 |
door_lock 23 |
317 |
|
318 |
# annoy the player with alarm sound |
319 |
fork Pod1_Alarm_Sound |
320 |
|
321 |
console_reset 1 |
322 |
} |
323 |
|
324 |
# UNLOCK DOORS FROM CONSOLE |
325 |
func void Pod1_UnlockDoors(string ai_name) |
326 |
{ |
327 |
dprint Pod1UnlockDoors |
328 |
|
329 |
door_unlock 20 |
330 |
door_unlock 21 |
331 |
door_unlock 22 |
332 |
door_unlock 23 |
333 |
door_lock(11); |
334 |
particle lock99_locklight02 do stop |
335 |
|
336 |
input 0 |
337 |
cm_interpolate lock1 0 |
338 |
sleep 30 |
339 |
particle alarm1_emlight01 do stop |
340 |
sleep 30 |
341 |
particle lock1_locklight01 do start |
342 |
sleep 150 |
343 |
cm_reset |
344 |
input 1 |
345 |
|
346 |
console_reset 10 |
347 |
} |
348 |
###################### POD 2 ################################# |
349 |
func void Pod2_Setup(string ai_name) |
350 |
{ |
351 |
dprint SetupPod2 |
352 |
ai2_spawn Pod2_TCL_1 |
353 |
ai2_spawn Pod2_TCL_2 |
354 |
ai2_spawn Pod2_Sci_1 |
355 |
|
356 |
particle lock2_locklight01 do stop |
357 |
} |
358 |
############################################################## |
359 |
func void Pod2_RTAlarm_A(string ai_name) |
360 |
{ |
361 |
dprint Guard_A_RTAlarm |
362 |
ai2_doalarm Pod2_TCL_1 11 |
363 |
} |
364 |
|
365 |
func void Pod2_RTAlarm_B(string ai_name) |
366 |
{ |
367 |
dprint Guard_B_RTAlarm |
368 |
ai2_doalarm Pod2_TCL_2 11 |
369 |
} |
370 |
############################################################## |
371 |
|
372 |
func void Pod2_Alarm_Sound(void) |
373 |
{ |
374 |
sound_ambient_start alarm_loop |
375 |
sleep 900 |
376 |
sound_ambient_stop alarm_loop |
377 |
} |
378 |
|
379 |
func void Pod2_Alarm(string ai_name) |
380 |
{ |
381 |
dprint Pod2Alarm |
382 |
door_unlock(11); |
383 |
particle lock99_locklight02 do start |
384 |
sleep 180 |
385 |
|
386 |
# SPAWN ALARM CHARACTERS |
387 |
#ai2_spawn Pod2_BOS_1 |
388 |
ai2_spawn Pod2_BOL_Alarm_1 |
389 |
ai2_spawn pod2_a_1 |
390 |
ai2_spawn pod2_a_2 |
391 |
|
392 |
# SET ALERT LEVELS |
393 |
ai2_setalert Pod2_TCL_1 high |
394 |
ai2_setalert Pod2_TCL_2 high |
395 |
ai2_setalert Pod2_BOS_1 high |
396 |
|
397 |
# EXECUTE ALARM PATHS |
398 |
ai2_dopath Pod2_TCL_1 Pod2_End_TCL_1 |
399 |
ai2_dopath Pod2_TCL_2 Pod2_End_TCL_2 |
400 |
ai2_dopath Pod2_BOS_1 Pod2_End_BOS_1 |
401 |
ai2_dopath Pod2_Sci_1 Pod2_End_Sci_1 |
402 |
|
403 |
# MAKE ALARM PATHS THEIR JOBS |
404 |
ai2_setjobstate Pod2_TCL_1 |
405 |
ai2_setjobstate Pod2_TCL_2 |
406 |
ai2_setjobstate Pod2_BOS_1 |
407 |
|
408 |
ai2_setjobstate Pod2_Sci_1 |
409 |
|
410 |
# TRIP ALARM FOR BADDIES TO PURSUE KONOKO |
411 |
|
412 |
ai2_tripalarm 12 Konoko |
413 |
|
414 |
particle lock2_locklight01 do stop |
415 |
|
416 |
particle alarm2_emlight01 do start |
417 |
|
418 |
# DOOR LOCK COMMANDS |
419 |
door_lock 28 |
420 |
door_lock 29 |
421 |
door_lock 30 |
422 |
door_lock 31 |
423 |
|
424 |
console_reset 2 |
425 |
|
426 |
fork Pod2_Alarm_Sound |
427 |
} |
428 |
|
429 |
# UNLOCK DOORS FROM CONSOLE |
430 |
|
431 |
func void Pod2_UnlockDoors(string ai_name) |
432 |
{ |
433 |
dprint Pod2UnlockDoors |
434 |
|
435 |
door_unlock 28 |
436 |
door_unlock 29 |
437 |
door_unlock 30 |
438 |
door_unlock 31 |
439 |
door_lock(11); |
440 |
particle lock99_locklight02 do stop |
441 |
|
442 |
input 0 |
443 |
cm_interpolate lock2 0 |
444 |
sleep 30 |
445 |
particle alarm2_emlight01 do stop |
446 |
sleep 30 |
447 |
particle lock2_locklight01 do start |
448 |
sleep 150 |
449 |
cm_reset |
450 |
input 1 |
451 |
|
452 |
console_reset 11 |
453 |
} |
454 |
|
455 |
func void chase_after_scan(string ai_name) |
456 |
{ |
457 |
ai2_dopath Scan_BOS_3 chase_after_3 |
458 |
ai2_dopath Scan_BOS_4 chase_after_4 |
459 |
|
460 |
ai2_setjobstate Scan_BOS_3 |
461 |
ai2_setjobstate Scan_BOS_4 |
462 |
|
463 |
ai2_tripalarm 11 Konoko |
464 |
|
465 |
sleep 1200 |
466 |
|
467 |
ai2_dopath Scan_BOS_1 chase_after_1 |
468 |
ai2_dopath Scan_BOS_2 chase_after_2 |
469 |
|
470 |
ai2_setjobstate Scan_BOS_1 |
471 |
ai2_setjobstate Scan_BOS_2 |
472 |
|
473 |
ai2_tripalarm 9 Konoko |
474 |
} |
475 |
###################### POD 3 ################################# |
476 |
func void Pod3_Setup(string ai_name) |
477 |
{ |
478 |
dprint SetupPod3 |
479 |
ai2_spawn Pod3_BOS_1 |
480 |
ai2_spawn Pod3_BOS_2 |
481 |
ai2_spawn Pod3_BOL_1 |
482 |
|
483 |
#door_lock 59 |
484 |
|
485 |
trigvolume_enable Kerr_trig 1 |
486 |
} |
487 |
|
488 |
func void Pod3_Unlock_Doors(string ai_name) |
489 |
{ |
490 |
dprint Pod3UnlockDoors |
491 |
|
492 |
door_unlock 59 |
493 |
|
494 |
input 0 |
495 |
sleep 90 |
496 |
cm_interpolate lock3 0 |
497 |
sleep 60 |
498 |
particle lock3_locklight01 do start |
499 |
sleep 150 |
500 |
cm_reset |
501 |
input 1 |
502 |
} |
503 |
|
504 |
func void Kerr_Console(string ai_name) |
505 |
{ |
506 |
dprint Kerr_Console |
507 |
|
508 |
door_unlock 58 |
509 |
|
510 |
input 0 |
511 |
cm_interpolate lock4 0 |
512 |
sleep 60 |
513 |
particle lock4_locklight02 do start |
514 |
sleep 150 |
515 |
trig_deactivate 2 |
516 |
sleep 75 |
517 |
cm_reset |
518 |
input 1 |
519 |
} |
520 |
|
521 |
###################### LAB 1 ################################# |
522 |
func void Setup_Lab(string ai_name) |
523 |
{ |
524 |
dprint SetUpLab |
525 |
|
526 |
particle lock5_locklight01 do stop |
527 |
|
528 |
door_lock 6 |
529 |
door_lock 7 |
530 |
|
531 |
ai2_spawn LabHall_BOL_1 |
532 |
ai2_spawn LabHall_BOL_2 |
533 |
ai2_spawn LabHall_BOL_3 |
534 |
ai2_spawn LabHall_BOL_4 |
535 |
ai2_spawn LabHall_BOL_5 |
536 |
|
537 |
ai2_spawn Hall_TCS_33 |
538 |
|
539 |
ai2_spawn Lab1_Sci_1 |
540 |
ai2_spawn Lab1_Sci_2 |
541 |
|
542 |
ai2_spawn Lab2_Sci_1 |
543 |
ai2_spawn Lab2_Sci_2 |
544 |
|
545 |
ai2_spawn Lab3_Sci_1 |
546 |
ai2_spawn Lab3_Sci_2 |
547 |
|
548 |
trigvolume_enable Setup_Security_Trig 0 |
549 |
trigvolume_enable(chase_trigger, 0); |
550 |
} |
551 |
|
552 |
func void Lab_Console_1(string ai_name) |
553 |
{ |
554 |
dprint LabConsole1 |
555 |
|
556 |
#particle create labalarm1_emlight02 |
557 |
particle labalarm1 do start |
558 |
|
559 |
ai2_spawn lab_BOS_1 |
560 |
|
561 |
#ai2_spawn lab_BOS_2 |
562 |
|
563 |
ai2_tripalarm 1 Konoko |
564 |
|
565 |
particle lock4_locklight02 do stop |
566 |
door_lock 58 |
567 |
|
568 |
neuro_counter = neuro_counter - 1 |
569 |
|
570 |
input 0 |
571 |
cm_interpolate lock5 0 |
572 |
sleep 60 |
573 |
particle lock5a_locklight01 do start |
574 |
sleep 150 |
575 |
cm_reset |
576 |
target_set(1009, 30.0) |
577 |
input 1 |
578 |
|
579 |
if (neuro_counter eq 0) |
580 |
{ |
581 |
Lab_Console_All_Counters(); |
582 |
} |
583 |
} |
584 |
|
585 |
func void Lab_Console_2(string ai_name) |
586 |
{ |
587 |
dprint LabConsole2 |
588 |
|
589 |
particle labalarm2 do start |
590 |
|
591 |
ai2_spawn lab_BOS_2 |
592 |
|
593 |
#ai2_spawn lab_BOS_4 |
594 |
|
595 |
ai2_tripalarm 1 Konoko |
596 |
|
597 |
target_set(268, 30.0) |
598 |
|
599 |
particle lock4_locklight02 do stop |
600 |
door_lock 58 |
601 |
|
602 |
neuro_counter = neuro_counter - 1 |
603 |
|
604 |
input 0 |
605 |
cm_interpolate lock5 0 |
606 |
sleep 60 |
607 |
particle lock5b_locklight01 do start |
608 |
sleep 150 |
609 |
cm_reset |
610 |
target_set(1009, 30.0) |
611 |
input 1 |
612 |
|
613 |
if (neuro_counter eq 0) |
614 |
{ |
615 |
Lab_Console_All_Counters(); |
616 |
} |
617 |
} |
618 |
|
619 |
func void Lab_Console_3(string ai_name) |
620 |
{ |
621 |
dprint LabConsole3 |
622 |
|
623 |
ai2_spawn lab_BOS_3 |
624 |
|
625 |
#ai2_spawn lab_BOS_6 |
626 |
|
627 |
particle labalarm3 do start |
628 |
|
629 |
ai2_tripalarm 1 Konoko |
630 |
|
631 |
particle lock4_locklight02 do stop |
632 |
door_lock 58 |
633 |
|
634 |
target_set(367, 30.0) |
635 |
|
636 |
neuro_counter = neuro_counter - 1 |
637 |
|
638 |
input 0 |
639 |
cm_interpolate lock5 0 |
640 |
sleep 60 |
641 |
particle lock5c_locklight01 do start |
642 |
sleep 150 |
643 |
cm_reset |
644 |
target_set(1009, 30.0) |
645 |
input 1 |
646 |
|
647 |
if (neuro_counter eq 0) |
648 |
{ |
649 |
Lab_Console_All_Counters(); |
650 |
} |
651 |
} |
652 |
|
653 |
func void Lab_Console_All_Counters(void) |
654 |
{ |
655 |
dprint PROBE_ROOM_OPEN |
656 |
door_unlock 6 |
657 |
door_unlock 7 |
658 |
|
659 |
kerr_console_music_stop |
660 |
} |
661 |
|
662 |
func void Lab_Unlock_Door_5(string ai_name) |
663 |
{ |
664 |
dprint Probe_Room_Unlock_Doors |
665 |
door_unlock 1 |
666 |
# CB: no idea what this was, maybe it was the same as the current 66_01 |
667 |
# sound_dialog_play c13_49a_01konoko |
668 |
input 0 |
669 |
cm_interpolate lock6 0 |
670 |
sleep 60 |
671 |
particle lock6_locklight02 do start |
672 |
sleep 150 |
673 |
cm_reset |
674 |
input 1 |
675 |
|
676 |
trigvolume_enable Setup_Security_Trig 1 |
677 |
trigvolume_enable(chase_trigger, 1); |
678 |
} |
679 |
#######################DURING THE SCAN######################### |
680 |
func void Scan_Guards(string ai_name) |
681 |
{ |
682 |
dprint Scan_Guards |
683 |
|
684 |
ai2_spawn Scan_BOS_1 |
685 |
ai2_spawn Scan_BOS_2 |
686 |
ai2_spawn Scan_BOS_3 |
687 |
ai2_spawn Scan_BOS_4 |
688 |
|
689 |
#chr_teleport LabHall_BOL_1 274 |
690 |
#chr_teleport LabHall_BOL_4 275 |
691 |
|
692 |
chr_teleport LabHall_BOL_5 272 |
693 |
chr_teleport Hall_TCS_33 7018 |
694 |
|
695 |
#chr_teleport LabHall_BOL_2 264 |
696 |
#chr_teleport LabHall_BOL_3 7004 |
697 |
|
698 |
#ai2_forget LabHall_BOL_1 |
699 |
#ai2_forget LabHall_BOL_2 |
700 |
#ai2_forget LabHall_BOL_3 |
701 |
#ai2_forget LabHall_BOL_4 |
702 |
|
703 |
ai2_forget LabHall_BOL_5 |
704 |
ai2_forget Hall_TCS_33 |
705 |
|
706 |
ai2_dopath LabHall_BOL_1 Scan_BOL_1 |
707 |
ai2_dopath LabHall_BOL_2 Scan_BOL_2 |
708 |
ai2_dopath LabHall_BOL_3 Scan_BOL_3 |
709 |
ai2_dopath LabHall_BOL_4 Scan_BOL_4 |
710 |
ai2_dopath LabHall_BOL_5 Scan_BOL_5 |
711 |
ai2_dopath Hall_TCS_33 Scan_Hall_TCS_33 |
712 |
|
713 |
ai2_setjobstate LabHall_BOL_1 |
714 |
ai2_setjobstate LabHall_BOL_2 |
715 |
ai2_setjobstate LabHall_BOL_3 |
716 |
ai2_setjobstate LabHall_BOL_4 |
717 |
ai2_setjobstate Hall_TCS_33 |
718 |
|
719 |
fork get_her |
720 |
} |
721 |
|
722 |
func void get_her(string ai_name) |
723 |
{ |
724 |
dprint get_her_timer_start |
725 |
|
726 |
sleep 18000 |
727 |
|
728 |
ai2_tripalarm 5 Konoko |
729 |
|
730 |
ai2_dopath LabHall_BOL_1 get_her_1 |
731 |
ai2_dopath LabHall_BOL_2 get_her_2 |
732 |
|
733 |
ai2_setjobstate LabHall_BOL_1 |
734 |
ai2_setjobstate LabHall_BOL_2 |
735 |
|
736 |
sleep 18000 |
737 |
|
738 |
ai2_tripalarm 7 Konoko |
739 |
|
740 |
ai2_dopath LabHall_BOL_3 Scan_BOL_3 |
741 |
ai2_dopath LabHall_BOL_4 Scan_BOL_4 |
742 |
|
743 |
ai2_setjobstate LabHall_BOL_3 |
744 |
ai2_setjobstate LabHall_BOL_4 |
745 |
|
746 |
sleep 18000 |
747 |
|
748 |
ai2_tripalarm 9 Konoko |
749 |
|
750 |
ai2_dopath Scan_BOS_1 get_her_1 |
751 |
ai2_dopath Scan_BOS_2 get_her_2 |
752 |
|
753 |
ai2_setjobstate Scan_BOS_1 |
754 |
ai2_setjobstate Scan_BOS_2 |
755 |
|
756 |
sleep 18000 |
757 |
|
758 |
ai2_tripalarm 11 Konoko |
759 |
|
760 |
ai2_dopath Scan_BOS_3 get_her_3 |
761 |
ai2_dopath Scan_BOS_4 get_her_4 |
762 |
|
763 |
ai2_setjobstate Scan_BOS_3 |
764 |
ai2_setjobstate Scan_BOS_4 |
765 |
} |
766 |
|
767 |
func void endgether(string ai_name) |
768 |
{ |
769 |
ai2_attack Final_BOL_1 Konoko |
770 |
} |
771 |
########################### SECURITY ######################### |
772 |
func void Setup_Security(string ai_name) |
773 |
{ |
774 |
dprint Setup_Security |
775 |
|
776 |
ai2_spawn Sec_BOS_1 |
777 |
ai2_spawn Sec_BOS_2 |
778 |
ai2_spawn Sec_BOL_1 |
779 |
|
780 |
trigvolume_enable Ambush_Trigger_1 1 |
781 |
|
782 |
door_lock 7 |
783 |
|
784 |
particle lock8_locklight02 do stop |
785 |
|
786 |
door_lock 54 |
787 |
particle lock7_locklight02 do stop |
788 |
|
789 |
post_scan_music_stop |
790 |
} |
791 |
|
792 |
func void Unlock_Door_7(string ai_name) |
793 |
{ |
794 |
dprint Unlock_Door_7 |
795 |
|
796 |
door_unlock 54 |
797 |
|
798 |
input 0 |
799 |
cm_interpolate lock7 0 |
800 |
sleep 60 |
801 |
particle lock7_locklight02 do start |
802 |
sleep 150 |
803 |
cm_reset |
804 |
target_set(360, 30.0) |
805 |
input 1 |
806 |
|
807 |
post_scan_music_stop |
808 |
} |
809 |
|
810 |
func void Sec_Ambush_1(string ai_name) |
811 |
{ |
812 |
dprint AMBUSH |
813 |
trig_deactivate 3 |
814 |
trig_deactivate 4 |
815 |
turret_deactivate 2 |
816 |
turret_deactivate 3 |
817 |
|
818 |
door_unlock 7 |
819 |
door_unlock 36 |
820 |
particle lock8_locklight02 do start |
821 |
|
822 |
door_lock 54 |
823 |
particle lock7_locklight02 do stop |
824 |
|
825 |
ai2_spawn Sec_Ambush_BOS_1 |
826 |
ai2_spawn Sec_Ambush_BOL_1 |
827 |
|
828 |
ai2_attack Sec_Ambush_BOS_1 Konoko |
829 |
ai2_attack Sec_Ambush_BOL_1 Konoko |
830 |
|
831 |
#ai2_spawn Sec_Ambush_BOS_2 |
832 |
#ai2_spawn Sec_Ambush_BOL_2 |
833 |
} |
834 |
|
835 |
|
836 |
func void nextwave_1(string ai_name) |
837 |
{ |
838 |
ambush_counter = ambush_counter - 1 |
839 |
|
840 |
if (ambush_counter eq 0) |
841 |
{ |
842 |
Sec_Ambush_2(); |
843 |
} |
844 |
} |
845 |
|
846 |
func void nextwave_2(string ai_name) |
847 |
{ |
848 |
ambush_counter = ambush_counter - 1 |
849 |
|
850 |
if (ambush_counter eq 0) |
851 |
{ |
852 |
Sec_Ambush_2(); |
853 |
} |
854 |
} |
855 |
|
856 |
func void closethedoor(string ai_name) |
857 |
{ |
858 |
door_lock 7 |
859 |
door_lock 36 |
860 |
|
861 |
particle lock8_locklight02 do stop |
862 |
} |
863 |
|
864 |
func void Sec_Ambush_2(string ai_name) |
865 |
{ |
866 |
dprint AMBUSH2 |
867 |
|
868 |
door_unlock 7 |
869 |
door_unlock 36 |
870 |
|
871 |
particle lock8_locklight02 do start |
872 |
|
873 |
ai2_spawn Sec_Ambush_BOS_2 |
874 |
ai2_spawn Sec_Ambush_BOL_2 |
875 |
|
876 |
ai2_attack Sec_Ambush_BOS_2 Konoko |
877 |
ai2_attack Sec_Ambush_BOL_2 Konoko |
878 |
} |
879 |
|
880 |
######################### FINAL ######################### |
881 |
|
882 |
func void Setup_Final(string ai_name) |
883 |
{ |
884 |
dprint Setup_Final |
885 |
|
886 |
ai2_spawn Final_BOS_1 |
887 |
ai2_spawn Final_BOL_1 |
888 |
|
889 |
ai2_spawn Final_Thug_1 |
890 |
ai2_spawn Final_Thug_2 |
891 |
|
892 |
trigvolume_enable end 0 |
893 |
} |
894 |
|
895 |
func void end(string ai_name) |
896 |
{ |
897 |
dprint END |
898 |
|
899 |
fork Outro |
900 |
|
901 |
ai2_forget Final_BOS_1 |
902 |
ai2_forget Final_BOL_1 |
903 |
ai2_forget Final_BOL_2 |
904 |
|
905 |
ai2_forget Sec_Ambush_BOS_1 |
906 |
ai2_forget Sec_Ambush_BOS_2 |
907 |
ai2_forget Sec_Ambush_BOL_1 |
908 |
ai2_forget Sec_Ambush_BOL_1 |
909 |
|
910 |
ai2_forget Final_Thug_1 |
911 |
ai2_forget Final_Thug_2 |
912 |
|
913 |
ai2_dopath Final_BOS_1 End_BOS_1 |
914 |
ai2_dopath Final_BOL_1 End_BOL_1 |
915 |
ai2_dopath Final_BOL_2 End_BOL_2 |
916 |
|
917 |
ai2_dopath Sec_Ambush_BOS_1 End_BOS_1 |
918 |
ai2_dopath Sec_Ambush_BOS_2 End_BOS_1 |
919 |
ai2_dopath Sec_Ambush_BOL_1 End_BOL_1 |
920 |
ai2_dopath Sec_Ambush_BOL_2 End_BOL_1 |
921 |
|
922 |
ai2_dopath Final_Thug_1 End_Thug_1 |
923 |
ai2_dopath Final_Thug_2 End_Thug_1 |
924 |
|
925 |
ai2_setjobstate Final_BOS_1 |
926 |
ai2_setjobstate Final_BOL_1 |
927 |
ai2_setjobstate Final_BOL_2 |
928 |
|
929 |
ai2_setjobstate Sec_Ambush_BOS_1 |
930 |
ai2_setjobstate Sec_Ambush_BOS_2 |
931 |
|
932 |
ai2_setjobstate Sec_Ambush_BOL_1 |
933 |
ai2_setjobstate Sec_Ambush_BOL_2 |
934 |
|
935 |
ai2_setjobstate Final_Thug_1 |
936 |
ai2_setjobstate Final_Thug_2 |
937 |
} |
938 |
|
939 |
############################################################## |
940 |
|
941 |
# COUNTDOWN TO FINAL CUTSCENE |
942 |
|
943 |
func void check_1(string ai_name) |
944 |
{ |
945 |
dprint circle_squared |
946 |
final_count = final_count - 1 |
947 |
if (final_count eq 0) |
948 |
{ |
949 |
trigvolume_enable ending 1 |
950 |
} |
951 |
} |
952 |
|
953 |
func void check_2(string ai_name) |
954 |
{ |
955 |
dprint circle_squared |
956 |
final_count = final_count - 1 |
957 |
if (final_count eq 0) |
958 |
{ |
959 |
trigvolume_enable ending 1 |
960 |
} |
961 |
} |
962 |
|
963 |
func void mid_guards(string ai_name) |
964 |
{ |
965 |
dprint final_guards |
966 |
ai2_spawn Final_BOL_2 |
967 |
ai2_spawn Final_Thug_9 |
968 |
|
969 |
ai2_attack Final_BOL_2 Konoko |
970 |
} |
971 |
|
972 |
func void end_guards(string ai_name) |
973 |
{ |
974 |
dprint final_guards |
975 |
ai2_spawn end_guard_1 |
976 |
ai2_spawn end_guard_2 |
977 |
ai2_spawn Final_Thug_10 |
978 |
} |
979 |
|
980 |
|
981 |
#################################################################### |
982 |
|
983 |
func void set_objective_1(void) |
984 |
{ |
985 |
dprint set_objective_1 |
986 |
objective_set(1) |
987 |
target_set(1261, 30.0) |
988 |
} |
989 |
|
990 |
func void set_objective_2(string chr_index) |
991 |
{ |
992 |
dprint set_objective_2 |
993 |
objective_set(2) |
994 |
target_set(366, 30.0) |
995 |
} |
996 |
|
997 |
func void set_objective_3(string chr_index) |
998 |
{ |
999 |
dprint set_objective_3 |
1000 |
objective_set(3) |
1001 |
target_set(346, 30.0) |
1002 |
} |
1003 |
|
1004 |
func void set_objective_4(string chr_index) |
1005 |
{ |
1006 |
dprint set_objective_4 |
1007 |
objective_set(4) |
1008 |
target_set(222, 30.0) |
1009 |
} |
1010 |
|
1011 |
func void kerr_died(string ai_name) |
1012 |
{ |
1013 |
if (has_probed eq 0) |
1014 |
{ |
1015 |
you_lose(); |
1016 |
} |
1017 |
} |
1018 |
|
1019 |
func void you_lose(string ai_name) |
1020 |
{ |
1021 |
sleep 240 |
1022 |
fade_out 0 0 0 180 |
1023 |
sleep 240 |
1024 |
lose |
1025 |
} |
1026 |
|
1027 |
func void level_14a(void) |
1028 |
{ |
1029 |
dprint set_text_14a |
1030 |
text_console level_14a |
1031 |
console_reset 12 |
1032 |
} |
1033 |
|
1034 |
func void level_14b(void) |
1035 |
{ |
1036 |
dprint set_text_14b |
1037 |
text_console level_14b |
1038 |
console_reset 6 |
1039 |
} |
1040 |
|
1041 |
|
1042 |
################## ANIM SCRIPTS ########################################## |
1043 |
func void patrolscript0001 (string ai_name) |
1044 |
{ |
1045 |
playback_block Pod1_TCL_1 alarm1 interp 20 |
1046 |
} |
1047 |
|
1048 |
func void patrolscript0002 (string ai_name) |
1049 |
{ |
1050 |
playback_block Pod1_TCL_2 alarm2 interp 20 |
1051 |
} |
1052 |
|
1053 |
func void patrolscript0003 (string ai_name) |
1054 |
{ |
1055 |
playback_block Pod2_TCL_1 pod2alarm1 interp 20 |
1056 |
} |
1057 |
|
1058 |
func void patrolscript0004 (string ai_name) |
1059 |
{ |
1060 |
playback_block Pod2_TCL_2 pod2alarm2 interp 20 |
1061 |
} |
1062 |
|
1063 |
func void patrolscript0009 (string ai_name) |
1064 |
{ |
1065 |
particle lock99_locklight02 do start |
1066 |
door_unlock 11 |
1067 |
sleep 540 |
1068 |
particle lock99_locklight02 do stop |
1069 |
door_lock 11 |
1070 |
} |
1071 |
|
1072 |
func void patrolscript0010 (string ai_name) |
1073 |
{ |
1074 |
particle lock99_locklight02 do start |
1075 |
door_unlock 11 |
1076 |
# WAIT AND RELOCK DOORS |
1077 |
sleep 540 |
1078 |
particle lock99_locklight02 do stop |
1079 |
door_lock 11 |
1080 |
} |
1081 |
|
1082 |
func void kerr_console_music(void) |
1083 |
{ |
1084 |
sound_music_start mus_ambgrv2 0.8 |
1085 |
} |
1086 |
|
1087 |
func void kerr_console_music_stop(void) |
1088 |
{ |
1089 |
dprint stopping_kerr_console_music |
1090 |
sound_music_stop mus_ambgrv2 |
1091 |
} |
1092 |
|
1093 |
func void post_scan_music_start(void) |
1094 |
{ |
1095 |
dprint startting posctuscene |
1096 |
sound_music_start mus_xtr1 0.7 |
1097 |
} |
1098 |
|
1099 |
func void post_scan_music_stop(void) |
1100 |
{ |
1101 |
sound_music_stop mus_xtr1 |
1102 |
} |
1103 |
|
1104 |
################## VAT MONOLOGUE LOGIC ########################## |
1105 |
|
1106 |
var int played_vat_monologue = 0; |
1107 |
|
1108 |
func void prepare_vat_monologue(void) |
1109 |
{ |
1110 |
trigvolume_enable tv_vat_monologue_1 1 |
1111 |
trigvolume_enable tv_vat_monologue_2 1 |
1112 |
} |
1113 |
|
1114 |
func void set_vat_monologue_variable(void) |
1115 |
{ |
1116 |
played_vat_monologue = 1; |
1117 |
} |
1118 |
|
1119 |
func void play_vat_monologue(string ai_name) |
1120 |
{ |
1121 |
if (played_vat_monologue eq 0) |
1122 |
{ |
1123 |
# this is a hack to get around the way that the scripting |
1124 |
# language mistakenly sets variables that are inside an |
1125 |
# if clause that isn't being run |
1126 |
set_vat_monologue_variable(); |
1127 |
|
1128 |
sleep 90 |
1129 |
|
1130 |
EndScan(); |
1131 |
} |
1132 |
} |
1133 |
|
1134 |
################## END LEVEL LOGIC FOR TRIGGER ################### |
1135 |
|
1136 |
func void check_outro(string ai_name) |
1137 |
{ |
1138 |
trigvolume_enable tv_check_outro 0 |
1139 |
|
1140 |
if(FTS_variable eq 0) |
1141 |
{ |
1142 |
if(trigvolume_count (77) eq 0) |
1143 |
{ |
1144 |
sleep 120 |
1145 |
trigvolume_enable ending 1 |
1146 |
trigvolume_enable ending2 1 |
1147 |
} |
1148 |
if(trigvolume_count (77) ne 0) |
1149 |
{ |
1150 |
sleep 90 |
1151 |
trigvolume_enable tv_check_outro 1 |
1152 |
} |
1153 |
} |
1154 |
sleep 90 |
1155 |
trigvolume_enable tv_check_outro 1 |
1156 |
} |
1157 |
|
1158 |
func void final_check_for_crane(string ai_name) |
1159 |
{ |
1160 |
final_check = final_check + 1 |
1161 |
} |
1162 |
|
1163 |
func void FTS(string ai_name) |
1164 |
{ |
1165 |
FTS_variable = FTS_variable - 1 |
1166 |
} |