| 1 |
# |
| 2 |
# manplant_cutscene.bsl |
| 3 |
# |
| 4 |
|
| 5 |
func void |
| 6 |
manplant_cs_intro(void) |
| 7 |
{ |
| 8 |
|
| 9 |
} |
| 10 |
|
| 11 |
|
| 12 |
func void intro(void) |
| 13 |
{ |
| 14 |
fade_out 0 0 0 0 |
| 15 |
#cm_interpolate Camout01 0 |
| 16 |
env_show 561 0 |
| 17 |
sleep f14 |
| 18 |
begin_cutscene |
| 19 |
sleep f30 |
| 20 |
#Outside shot of cops walking in |
| 21 |
ai2_spawn partner_cop_1 |
| 22 |
ai2_spawn partner_cop_2 |
| 23 |
ai2_spawn Recep |
| 24 |
ai2_takecontrol 1 |
| 25 |
|
| 26 |
chr_envanim Recep IntroSecBox01 norotation |
| 27 |
chr_animate Recep SECRETsit_prehello 300 |
| 28 |
chr_envanim Recep IntroSecBox01 norotation |
| 29 |
|
| 30 |
sleep f2 |
| 31 |
chr_focus 3 |
| 32 |
cm_distance = 300 |
| 33 |
cm_orbit 0.07 720 |
| 34 |
|
| 35 |
playback 0 IntroKonoko01 |
| 36 |
playback partner_cop_1 IntroCop01 |
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playback partner_cop_2 IntroCop02 |
| 38 |
#cm_interpolate Camout01 0 |
| 39 |
|
| 40 |
|
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sound_music_start mus_ambgrv1b 0.90 |
| 42 |
#music_script_start(); |
| 43 |
|
| 44 |
fade_in 120 |
| 45 |
|
| 46 |
sleep f240 |
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#cops enter building, shot behind the receptionist |
| 48 |
cm_anim both Camin02 |
| 49 |
chr_envanim Recep IntroSecBox01 norotation |
| 50 |
chr_animate Recep SECRETsit_prehello 540 |
| 51 |
chr_lock_active Recep |
| 52 |
chr_lock_active partner_cop_1 |
| 53 |
chr_lock_active partner_cop_2 |
| 54 |
#receptionist looks up and Cop introduces himself |
| 55 |
cm_interpolate_block Camin03 0 |
| 56 |
chr_envanim Recep IntroSecBox01 norotation |
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chr_animate Recep SECRETsit_prehello 120 |
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chr_animate_block Recep SECRETsit_hello 90 |
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|
| 60 |
sound_music_volume mus_ambgrv1b 0.6 1 |
| 61 |
|
| 62 |
chr_animate_block Recep SECRETsit_talk 600 |
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chr_envanim Recep IntroSecBox01 norotation |
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|
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sound_dialog_play c01_04_01receptionist |
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cinematic_start (RECEPtalking, 180, 180, 20, 9, 20, true) |
| 67 |
sound_dialog_play_block pause |
| 68 |
cinematic_stop (RECEPtalking, 20, 20) |
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cinematic_start (TCTFtalking, 180, 180, 19, 7, 20, false) |
| 70 |
sound_dialog_play c01_04_02tctfag1 |
| 71 |
chr_envanim Recep IntroSecBox01 norotation |
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#Konoko interrupts Cop guy |
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playback 0 IntroKonokoInt |
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sleep f100 |
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#sound_dialog_play_block pause |
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chr_envanim Recep IntroSecBox01 norotation |
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cm_interpolate IntroCamInterrupt 0 |
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cinematic_start (KONpsychedup, 180, 180, 20, 7, 20, false) |
| 79 |
playback partner_cop_1 IntroCopInt |
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sound_dialog_play_interrupt c01_04_03konoko |
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cinematic_stop (TCTFtalking, 19, 20) |
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sound_dialog_play_block pause |
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cinematic_stop (KONpsychedup, 19, 20) |
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#Receptionis says ok officer |
| 85 |
cm_interpolate Camin03 0 |
| 86 |
chr_envanim Recep IntroSecBox01 norotation |
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chr_animate Recep SECRETsit_talk 400 |
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sleep f30 |
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cinematic_start (RECEPtalking, 180, 180, 20, 9, 20, true) |
| 90 |
sound_dialog_play c01_04_04receptionist |
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sleep f90 |
| 92 |
#Restore original values after cutscene |
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chr_focus 0 |
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ai2_takecontrol 0 |
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cm_distance=33 |
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#Receptionis hits alarm |
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cm_anim both IntroCamAlarm |
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chr_envanim Recep IntroSecBox01 norotation |
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chr_animate Recep SECRETsit_alarm 400 |
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sleep f110 |
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particle IntroLight01 create |
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particle IntroLight01 do start |
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cinematic_stop (RECEPtalking, 20, 20) |
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#Bad guys see alarm is hit |
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cm_wait |
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chr_create 1050 start |
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ai2_spawn Barabus |
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chr_neutral 1050 1 |
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#chr_neutral 1051 1 |
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playback 1050 IntroMuroSet |
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playback Barabus IntroBossSet |
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cm_interpolate IntroCamBadGuys00 0 |
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|
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sound_ambient_start alarm_loop |
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|
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cm_interpolate_block IntroCamBadGuys01 240 |
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sleep f120 |
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cinematic_start (BOSS1nametag, 180, 180, 16, 3, 20, false) |
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sound_dialog_play c02_05_01barabas |
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|
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sound_ambient_volume alarm_loop .35 1.0 |
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|
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sound_dialog_play_block pause |
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#Muro turns to Bossman |
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playback 1050 IntroMuro01 |
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cm_interpolate IntroCamMuro01 0 |
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cinematic_start (MUROnametag, 180, 180, 15, 1, 20, false) |
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sound_dialog_play c02_05_02muro |
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sound_dialog_play_block pause |
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#Bossman and Muro talk |
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cm_interpolate IntroCamBothLt 0 |
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cm_interpolate_block IntroCamBothRt 500 |
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sound_dialog_play c02_05_03barabas |
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sound_dialog_play_block pause |
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sound_dialog_play c02_05_04muro |
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sound_dialog_play_block pause |
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sound_dialog_play c02_05_05barabas |
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sound_dialog_play_block pause |
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#Muro talks |
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cm_interpolate IntroCamMuro02 0 |
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|
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sound_ambient_volume alarm_loop 0.0 1.0 |
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sound_ambient_stop alarm_loop |
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|
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sound_dialog_play c02_05_06muro |
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sound_dialog_play_block pause |
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#Bossman and Muro talk |
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cm_interpolate IntroCamBothRtHigh 0 |
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cm_interpolate_block IntroCamBothLtHigh 500 |
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sound_dialog_play c02_05_07muro |
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sound_dialog_play_block pause |
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sound_dialog_play c02_05_08barabas |
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sound_dialog_play_block pause |
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sound_dialog_play c02_05_09muro |
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sound_dialog_play_block pause |
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sound_dialog_play c02_05_10barabas |
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sound_dialog_play_block pause |
| 158 |
#Muro talks |
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cm_interpolate IntroCamMuro01 0 |
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sound_dialog_play c02_05_11muro |
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sound_dialog_play_block pause |
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cinematic_stop (MUROnametag, 15,20) |
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cinematic_stop (BOSS1nametag, 16,20) |
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#Receptionist says hold on |
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cm_interpolate Camin03 0 |
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chr_envanim Recep IntroSecBox01 norotation |
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chr_animate Recep SECRETsit_unalarm 180 |
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chr_animate_block Recep SECRETsit_talk 500 |
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sound_dialog_play c02_05_12receptionist |
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cinematic_start (RECEPtalking, 180, 180, 20, 9, 20, true) |
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sound_dialog_play_block pause |
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cinematic_stop (RECEPtalking, 20,20) |
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#Strikers Rush in |
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|
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sound_ambient_volume mus_ambgrv1b 0 .5 |
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|
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music_script_start(); |
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|
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ai2_spawn ambush_striker_3 |
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ai2_spawn ambush_striker_2 |
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#chr_neutral ambush_striker_3 1 |
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#chr_neutral ambush_striker_2 1 |
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|
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door_open 21 |
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door_jam 21 |
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|
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playback ambush_striker_3 IntroStrikerRight01 |
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playback ambush_striker_2 IntroStrikerRight02 |
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cm_interpolate IntroCamDoorRight01 0 |
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sleep f180 |
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#Cop says what the? |
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playback partner_cop_2 IntroCop02Surprise |
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chr_envanim 1003 IntroSecBox01 norotation |
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chr_animate Recep SECRETsit_talk 400 |
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cm_interpolate IntroCamSurprise 0 |
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cm_interpolate_block IntroCamSurprise02 90 |
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sound_dialog_play c02_05_13tctfag1 |
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ai2_spawn ambush_striker_1 |
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#chr_neutral ambush_striker_1 1 |
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|
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door_unlock 4 |
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door_open 4 |
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door_jam 4 |
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|
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playback ambush_striker_1 IntroStrikerLeft01 |
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sleep f60 |
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#Konoko looks around |
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chr_envanim Recep IntroSecBox01 norotation |
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chr_animate Recep SECRETsit_talk 180 |
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cm_reset |
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playback 0 IntroKonokoLook |
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sleep f30 |
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cinematic_start (KONangryfront, 180, 180, 20, 7, 10, false) |
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sleep f170 |
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#Konoko says we got company |
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playback Recep IntroRecepRun |
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cm_interpolate IntroCamCompany 0 |
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sound_dialog_play c02_05_14konoko |
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sleep f30 |
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playback Recep IntroRecepRun |
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sound_dialog_play_block pause |
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cinematic_stop (KONangryfront, 19 ,20) |
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#gameplay resumes |
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cm_reset |
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env_show 561 1 |
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env_show 560 0 |
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end_cutscene |
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|
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ai2_attack partner_cop_1 ambush_striker_1 |
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ai2_attack partner_cop_2 ambush_striker_3 |
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|
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chr_delete 1050 |
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chr_delete Barabus |
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particle IntroLight01 kill |
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sleep f90 |
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#chr_delete Recep |
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|
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door_lock 1 |
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door_unjam 4 |
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door_lock 4 |
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door_unjam 21 |
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set_objective_1 |
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|
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save_point_1 |
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} |
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|
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func void |
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Chase( |
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void) |
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{ |
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sleep 60 |
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begin_cutscene jello |
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# sleep f10 |
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# cm_orbit .1 |
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sleep f30 |
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chr_animate 0 KONOKOwatch_start 60 |
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sleep f40 |
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cinematic_start (KONtalking, 180, 180, 15, 1, 20, false) |
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cinematic_start (GRIFtalking, 180, 180, 16, 3, 20, true) |
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sleep f19 |
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chr_animate 0 KONOKOwatch_idle 3000 |
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|
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sound_music_volume atm_low_perc1 0.35 1.0 |
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|
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sound_dialog_play c02_06_01konoko |
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sound_dialog_play_block pause |
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sound_dialog_play c02_06_02griffin |
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sound_dialog_play_block pause |
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sound_dialog_play c02_06_03konoko |
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sound_dialog_play_block pause |
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sound_dialog_play c02_06_04griffin |
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sound_dialog_play_block pause |
| 273 |
sound_dialog_play c02_06_05konoko |
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sound_dialog_play_block pause |
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sound_dialog_play c02_06_06griffin |
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sound_dialog_play_block pause |
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sound_dialog_play c02_06_07konoko |
| 278 |
sound_dialog_play_block pause |
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cinematic_stop (KONtalking, 15,20) |
| 280 |
cinematic_stop (GRIFtalking, 16,20) |
| 281 |
chr_animate 0 KONOKOwatch_stop |
| 282 |
sleep f15 |
| 283 |
cm_reset |
| 284 |
end_cutscene |
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|
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sound_music_volume atm_low_perc1 .90 1.0 |
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|
| 288 |
striker_counter = striker_counter + 2 |
| 289 |
particle save1b_locklight01 do start |
| 290 |
door_unlock 11 |
| 291 |
console_deactivate 15 |
| 292 |
|
| 293 |
if (alarm_counter eq 1) |
| 294 |
{ |
| 295 |
ai2_spawn hall_striker_2 |
| 296 |
ai2_tripalarm konoko 1 |
| 297 |
} |
| 298 |
} |
| 299 |
|
| 300 |
|
| 301 |
func void |
| 302 |
Griffin_1( |
| 303 |
void) |
| 304 |
{ |
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begin_cutscene jello |
| 306 |
sound_ambient_stop alarm_loop |
| 307 |
sleep f30 |
| 308 |
chr_animate 0 KONOKOwatch_start 60 |
| 309 |
sleep 40 |
| 310 |
cinematic_start (KONtalking, 180, 180, 15, 1, 20, false) |
| 311 |
cinematic_start (GRIFtalking, 180, 180, 16, 3, 20, true) |
| 312 |
sleep f19 |
| 313 |
chr_animate 0 KONOKOwatch_idle 3000 |
| 314 |
sound_dialog_play c02_07_01griffin |
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sound_dialog_play_block pause |
| 316 |
sound_dialog_play c02_07_02konoko |
| 317 |
sound_dialog_play_block pause |
| 318 |
chr_animate 0 KONOKOwatch_stop |
| 319 |
cinematic_stop (KONtalking, 15,20) |
| 320 |
cinematic_stop (GRIFtalking, 16,20) |
| 321 |
sleep f15 |
| 322 |
cm_reset |
| 323 |
end_cutscene |
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} |
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|
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|
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func void |
| 328 |
outro( |
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void) |
| 330 |
{ |
| 331 |
begin_cutscene |
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env_show 555 1 |
| 333 |
env_show 556 0 |
| 334 |
#Konok talks on watch radio to Griffin |
| 335 |
#playback 0 OutroKonokoSet |
| 336 |
##cm_interpolate OutroCam00 0 |
| 337 |
##cm_interpolate_block OutroCam01 180 |
| 338 |
fork soundplay |
| 339 |
gl_fog_blue=0 |
| 340 |
gl_fog_red=0 |
| 341 |
gl_fog_green=0 |
| 342 |
gl_fog_end=.999 |
| 343 |
gl_fog_start_changeto 0.92 60 |
| 344 |
sleep f60 |
| 345 |
sleep f30 |
| 346 |
playback 0 OutroKonokoRun |
| 347 |
cm_interpolate OutroCam00 0 |
| 348 |
cm_interpolate_block OutroCam01 180 |
| 349 |
sleep f120 |
| 350 |
#Konoko jumps out of room |
| 351 |
playback 0 OutroKonoko01 |
| 352 |
cm_interpolate OutroCam02 0 |
| 353 |
sleep f60 |
| 354 |
#cm_interpolate_block OutroCam03 180 |
| 355 |
sleep f40 |
| 356 |
particle OutroCharge do explode |
| 357 |
sleep f200 |
| 358 |
#Konoko runs out of room |
| 359 |
playback 0 OutroKonoko02 |
| 360 |
door_open 4 |
| 361 |
door_jam 4 |
| 362 |
cm_interpolate OutroCam04 0 |
| 363 |
sleep f90 |
| 364 |
cm_interpolate_block OutroCam05 180 |
| 365 |
sleep f180 |
| 366 |
#Konoko runs out of front door |
| 367 |
cm_interpolate OutroCam06 0 |
| 368 |
cm_interpolate_block OutroCam07 180 |
| 369 |
sleep f100 |
| 370 |
door_open 1 |
| 371 |
door_jam 1 |
| 372 |
sleep f140 |
| 373 |
fade_out 0 0 0 120 |
| 374 |
#win |
| 375 |
} |
| 376 |
|
| 377 |
func void |
| 378 |
soundplay( |
| 379 |
void) |
| 380 |
{ |
| 381 |
cinematic_start (GRIFtalking, 180, 180, 15, 1, 20, false) |
| 382 |
sound_dialog_play c02_09_01griffin |
| 383 |
sleep f60 |
| 384 |
sound_dialog_play_block pause |
| 385 |
sound_dialog_play c02_09_02kerr |
| 386 |
cinematic_start (KERRtalking, 180, 180, 16, 3, 20, true) |
| 387 |
sound_dialog_play_block pause |
| 388 |
sound_dialog_play c02_09_03griffin |
| 389 |
sound_dialog_play_block pause |
| 390 |
sound_dialog_play c02_09_04kerr |
| 391 |
sound_dialog_play_block pause |
| 392 |
sound_dialog_play c02_09_05griffin |
| 393 |
sound_dialog_play_block pause |
| 394 |
sound_dialog_play c02_09_06kerr |
| 395 |
sound_dialog_play_block pause |
| 396 |
sound_dialog_play c02_09_07griffin |
| 397 |
sound_dialog_play_block pause |
| 398 |
cinematic_stop (KERRtalking, 16,20) |
| 399 |
cinematic_stop (GRIFtalking, 15,20) |
| 400 |
sleep f100 |
| 401 |
gl_fog_end=1 |
| 402 |
gl_fog_start=.975 |
| 403 |
win |
| 404 |
} |
| 405 |
|
| 406 |
|
| 407 |
|
| 408 |
func void |
| 409 |
animate( |
| 410 |
void) |
| 411 |
{ |
| 412 |
env_anim 1101 1 |
| 413 |
env_anim 1102 1 |
| 414 |
env_anim 1103 1 |
| 415 |
env_anim 1104 1 |
| 416 |
env_anim 1105 1 |
| 417 |
env_anim 1106 1 |
| 418 |
env_anim 1107 1 |
| 419 |
env_anim 1108 1 |
| 420 |
env_anim 1109 1 |
| 421 |
env_anim 1110 1 |
| 422 |
env_anim 1111 1 |
| 423 |
env_anim 1201 1 |
| 424 |
env_anim 1202 1 |
| 425 |
env_anim 1203 1 |
| 426 |
env_anim 1204 1 |
| 427 |
} |