1 |
### DREAMLAB LEVEL LOGIC ### |
2 |
|
3 |
### START, SAVE & OBJECTIVES ### |
4 |
|
5 |
# START |
6 |
func void start(string ai_name) |
7 |
{ |
8 |
door_lock 3 |
9 |
door_lock 1 |
10 |
env_show 1976 0 |
11 |
trigvolume_enable splash_trigger 0 |
12 |
|
13 |
if (save_point eq 0) |
14 |
{ |
15 |
my_save_point=0; |
16 |
trigvolume_enable shinatama1a 1 |
17 |
trigvolume_enable shinatama1b 1 |
18 |
#env_show 999 0 |
19 |
ai2_spawn ghost_1 |
20 |
ai2_spawn ghost_2 |
21 |
set_objective_1 |
22 |
} |
23 |
|
24 |
if (save_point eq 1) |
25 |
{ |
26 |
my_save_point=1; |
27 |
dprint restore1 |
28 |
ai2_spawn IntroMuro |
29 |
playback IntroMuro IntroMuroSet |
30 |
ai2_passive IntroMuro 1 |
31 |
playback 0 IntroKonokoSet |
32 |
env_show 200 0 |
33 |
env_show 201 0 |
34 |
env_show 227 0 |
35 |
env_show 231 1 |
36 |
env_show 232 1 |
37 |
env_show 999 0 |
38 |
particle fog_floor1 do start |
39 |
sound_music_start mus_om01 .75 |
40 |
trigvolume_enable shinatama1a 1 |
41 |
trigvolume_enable shinatama1b 1 |
42 |
set_objective_1 |
43 |
restore_game |
44 |
ai2_spawn ghost_1 |
45 |
ai2_spawn ghost_2 |
46 |
} |
47 |
|
48 |
if (save_point eq 2) |
49 |
{ |
50 |
my_save_point=2; |
51 |
dprint restore2 |
52 |
particle fog_room1 do start |
53 |
ai2_spawn griffin |
54 |
playback griffin GrifGriffinSet |
55 |
door_lock 3 |
56 |
trigvolume_enable room1a 0 |
57 |
trigvolume_enable room1b 0 |
58 |
set_objective_2 |
59 |
restore_game |
60 |
sound_music_start mus_wls .75 |
61 |
} |
62 |
} |
63 |
|
64 |
func void you_lose(string ai_name) |
65 |
{ |
66 |
sleep 240 |
67 |
fade_out 0 0 0 180 |
68 |
sleep 240 |
69 |
all_music_counters |
70 |
lose |
71 |
} |
72 |
|
73 |
func void you_win(string char_index) |
74 |
{ |
75 |
sound_music_volume mus_wls 0.0 2.0 |
76 |
sleep 180 |
77 |
fade_out 0 0 0 180 |
78 |
outro |
79 |
} |
80 |
|
81 |
func void save_point_1(string player_name) |
82 |
{ |
83 |
dprint save_1 |
84 |
save_game 1 autosave |
85 |
} |
86 |
|
87 |
func void save_point_2(string player_name) |
88 |
{ |
89 |
dprint save_2 |
90 |
save_game 2 autosave |
91 |
chr_delete liliput_striker_1 |
92 |
chr_delete liliput_striker_2 |
93 |
chr_delete liliput_striker_3 |
94 |
set_objective_2 |
95 |
} |
96 |
|
97 |
func void set_objective_1(string chr_index) |
98 |
{ |
99 |
dprint objective_1 |
100 |
objective_set(1) |
101 |
} |
102 |
|
103 |
func void set_objective_2(string chr_index) |
104 |
{ |
105 |
dprint objective_2 |
106 |
objective_set(2) |
107 |
} |
108 |
|
109 |
### MUSIC ### |
110 |
|
111 |
var int music_counter; |
112 |
|
113 |
func void music_force_stop(void) |
114 |
{ |
115 |
sleep 4500 |
116 |
if (0 ne music_counter) |
117 |
{ |
118 |
dprint music_force_stop |
119 |
music_counter = 0 |
120 |
all_music_counters |
121 |
} |
122 |
} |
123 |
|
124 |
func void music_script_start(void) |
125 |
{ |
126 |
music_counter = 2 |
127 |
} |
128 |
|
129 |
func void striker_lullaby_1(string ai_name) |
130 |
{ |
131 |
dprint striker_lullaby1 |
132 |
music_counter = music_counter - 1 |
133 |
if (music_counter eq 0) |
134 |
{ |
135 |
all_music_counters(); |
136 |
} |
137 |
} |
138 |
|
139 |
func void striker_lullaby_2(string ai_name) |
140 |
{ |
141 |
dprint striker_lullaby2 |
142 |
music_counter = music_counter - 1 |
143 |
if (music_counter eq 0) |
144 |
{ |
145 |
all_music_counters(); |
146 |
} |
147 |
} |
148 |
|
149 |
func void all_music_counters(void) |
150 |
{ |
151 |
dprint STOP_THE_MUSIC |
152 |
sound_music_stop atm_cl16 |
153 |
sound_music_stop mus_om01 |
154 |
sound_music_stop atm_gr09 |
155 |
sound_music_stop mus_wls |
156 |
sound_music_stop atm_ft81 |
157 |
} |
158 |
|
159 |
### FOLLOW THE WHITE SHINATAMA ### |
160 |
|
161 |
# SHINATAMA 1a |
162 |
func void shinatama_1a(string ai_name) |
163 |
{ |
164 |
sound_dialog_play c12_63_01shinatama |
165 |
ai2_spawn shinatama_1a |
166 |
ai2_lookatme shinatama_1a |
167 |
} |
168 |
|
169 |
# SHINATAMA 1b |
170 |
func void shinatama_1b(string ai_name) |
171 |
{ |
172 |
ai2_dopath shinatama_1a shinatama_flee_1 |
173 |
door_lock 8 |
174 |
} |
175 |
|
176 |
# SHINATAMA 1a DEATH |
177 |
func void patrolscript0100(string ai_name) |
178 |
{ |
179 |
chr_delete shinatama_1a |
180 |
door_lock 7 |
181 |
} |
182 |
|
183 |
# SHINATAMA 2 |
184 |
func void shinatama_2(string ai_name) |
185 |
{ |
186 |
sound_dialog_play c12_63_03shinatama |
187 |
dprint shinatama_2 |
188 |
ai2_spawn shinatama_2 |
189 |
ai2_spawn liliput_striker_1 |
190 |
ai2_spawn liliput_striker_2 |
191 |
ai2_spawn liliput_striker_3 |
192 |
chr_lock_active shinatama_2 |
193 |
door_lock 8 |
194 |
door_open 11 |
195 |
door_open 12 |
196 |
} |
197 |
|
198 |
# SHINATAMA 2 DEATH |
199 |
func void patrolscript0101(string ai_name) |
200 |
{ |
201 |
chr_delete shinatama_2 |
202 |
} |
203 |
|
204 |
# SHINATAMA 3 |
205 |
func void shinatama_3(string ai_name) |
206 |
{ |
207 |
chr_delete ghost_1 |
208 |
chr_delete ghost_2 |
209 |
sound_dialog_play c12_63_04shinatama |
210 |
ai2_spawn shinatama_3 |
211 |
ai2_spawn shin_striker_1 |
212 |
ai2_spawn shin_striker_2 |
213 |
ai2_spawn shin_striker_3 |
214 |
ai2_spawn shin_striker_4 |
215 |
} |
216 |
|
217 |
# SHINATAMA 3 DEATH |
218 |
func void patrolscript0102(string ai_name) |
219 |
{ |
220 |
chr_delete shinatama_3 |
221 |
sleep 400 |
222 |
chr_delete shin_striker_1 |
223 |
chr_delete shin_striker_2 |
224 |
chr_delete shin_striker_3 |
225 |
chr_delete shin_striker_4 |
226 |
chr_delete shin_striker_5 |
227 |
chr_delete shin_striker_6 |
228 |
chr_delete shin_striker_7 |
229 |
} |
230 |
|
231 |
func void delay_and_play_shin(void) |
232 |
{ |
233 |
sleep 240 |
234 |
sound_dialog_play c12_63_05shinatama |
235 |
} |
236 |
|
237 |
# SHINATAMA NO-GRAV |
238 |
func void shinatama_nograv(string ai_name) |
239 |
{ |
240 |
dprint shinatama_nograv |
241 |
sound_music_volume atm_gr09 0.0 2.0 |
242 |
sound_music_stop atm_gr09 |
243 |
sound_music_start atm_ft81 .75 |
244 |
particle fog_room1 do stop |
245 |
particle fog_room2 do start |
246 |
door_lock 5 |
247 |
door_lock 6 |
248 |
ai2_spawn shinatama_nograv |
249 |
chr_invincible shinatama_nograv 1 |
250 |
chr_nocollision shinatama_nograv 1 |
251 |
sound_music_start atm_cl22 0.1 |
252 |
sound_music_volume atm_cl22 1.0 4 |
253 |
fork delay_and_play_shin |
254 |
playback_block shinatama_nograv shinatama_nograv interp 30 |
255 |
chr_delete shinatama_nograv |
256 |
door_unlock 6 |
257 |
door_close 5 |
258 |
door_jam 5 |
259 |
invincible = 0 |
260 |
sound_music_volume atm_cl22 0.0 6 |
261 |
sleep 250 |
262 |
sound_music_stop atm_cl22 |
263 |
} |
264 |
|
265 |
### AMBUSHES, BACKUPS ### |
266 |
|
267 |
func void ghost_1(string ai_name) |
268 |
{ |
269 |
dprint vanish_ghost1 |
270 |
chr_delete ghost_1 |
271 |
} |
272 |
|
273 |
func void ghost_2(string ai_name) |
274 |
{ |
275 |
dprint vanish_ghost2 |
276 |
chr_delete ghost_2 |
277 |
} |
278 |
|
279 |
# AMBUSH 1a |
280 |
func void ambush_1a(string ai_name) |
281 |
{ |
282 |
dprint ambush_1a |
283 |
ai2_spawn ambush_tanker_1a |
284 |
sound_music_stop atm_gr09 |
285 |
sound_music_start mus_wls .75 |
286 |
} |
287 |
|
288 |
# AMBUSH 1b |
289 |
func void ambush_1b(string ai_name) |
290 |
{ |
291 |
dprint ambush_1b |
292 |
ai2_spawn ambush_tanker_1b |
293 |
door_open 8 |
294 |
door_jam 8 |
295 |
} |
296 |
|
297 |
# AMBUSH 2 |
298 |
func void ambush_2(string ai_name) |
299 |
{ |
300 |
dprint ambush_2 |
301 |
ai2_spawn ambush_red_1 |
302 |
sound_music_stop atm_ft81 |
303 |
sound_music_start mus_wls .75 |
304 |
} |
305 |
|
306 |
# TANKER VARIABLE |
307 |
func void tanker_1_var(string ai_name) |
308 |
{ |
309 |
dprint tanker_var1 |
310 |
tanker_counter = tanker_counter - 1 |
311 |
chr_inv_reset ambush_tanker_1a |
312 |
if (tanker_counter eq 0) |
313 |
{ |
314 |
new_music(); |
315 |
} |
316 |
} |
317 |
|
318 |
func void tanker_2_var(string ai_name) |
319 |
{ |
320 |
dprint tanker_var2 |
321 |
tanker_counter = tanker_counter - 1 |
322 |
chr_inv_reset ambush_tanker_1b |
323 |
if (tanker_counter eq 0) |
324 |
{ |
325 |
new_music(); |
326 |
} |
327 |
} |
328 |
|
329 |
func void new_music(string ai_name) |
330 |
{ |
331 |
dprint change_the_track |
332 |
door_unlock 9 |
333 |
sound_music_stop mus_wls |
334 |
sound_music_start atm_ft81 .75 |
335 |
} |
336 |
|
337 |
# RED VARIABLE |
338 |
func void red_1_var(string ai_name) |
339 |
{ |
340 |
dprint red_var |
341 |
red_counter = red_counter - 1 |
342 |
if (red_counter eq 0) |
343 |
{ |
344 |
redbackup(); |
345 |
} |
346 |
} |
347 |
|
348 |
# RED BACKUP |
349 |
func void redbackup(string ai_name) |
350 |
{ |
351 |
dprint red_backup |
352 |
ai2_spawn ambush_red_2 |
353 |
door_unlock 1 |
354 |
door_lock 2 |
355 |
door_unjam 8 |
356 |
chr_delete liliput_striker_1 |
357 |
chr_delete liliput_striker_2 |
358 |
chr_delete liliput_striker_3 |
359 |
} |
360 |
|
361 |
# RED RETREAT |
362 |
func void red_retreat(string ai_name) |
363 |
{ |
364 |
dprint retreat_reds |
365 |
ai2_makeignoreplayer ambush_red_1 1 |
366 |
ai2_makeignoreplayer ambush_red_2 1 |
367 |
ai2_dopath ambush_red_1 red_retreat_1 1 |
368 |
ai2_dopath ambush_red_2 red_retreat_2 1 |
369 |
} |
370 |
|
371 |
func void patrolscript0007(string ai_name) |
372 |
{ |
373 |
dprint red_react |
374 |
ai2_makeignoreplayer ambush_red_1 0 |
375 |
ai2_makeignoreplayer ambush_red_2 0 |
376 |
} |
377 |
|
378 |
# RED (MUSIC) SHIFT |
379 |
func void redmusic_1_var(string ai_name) |
380 |
{ |
381 |
dprint redmusic_1 |
382 |
rmusic_counter = rmusic_counter - 1 |
383 |
if (rmusic_counter eq 0) |
384 |
{ |
385 |
red_shift(); |
386 |
} |
387 |
} |
388 |
|
389 |
func void redmusic_2_var(string ai_name) |
390 |
{ |
391 |
dprint redmusic_2 |
392 |
rmusic_counter = rmusic_counter - 1 |
393 |
if (rmusic_counter eq 0) |
394 |
{ |
395 |
red_shift(); |
396 |
} |
397 |
} |
398 |
|
399 |
func void red_shift(string player_name) |
400 |
{ |
401 |
dprint redshift |
402 |
sound_music_stop mus_wls |
403 |
sound_music_start atm_gr09 0.75 |
404 |
door_unlock 2 |
405 |
} |
406 |
|
407 |
|
408 |
# SWAT VARIABLE |
409 |
func void swat_1_var(string ai_name) |
410 |
{ |
411 |
dprint swat_var |
412 |
swat_counter = swat_counter - 1 |
413 |
if (swat_counter eq 0) |
414 |
{ |
415 |
swatbackup(); |
416 |
} |
417 |
} |
418 |
|
419 |
# SWAT BACKUP |
420 |
func void swatbackup(string ai_name) |
421 |
{ |
422 |
dprint swat_backup |
423 |
door_unlock 2 |
424 |
ai2_spawn griffin_b1 |
425 |
ai2_spawn griffin_b2 |
426 |
} |
427 |
|
428 |
# ROOM 1 END VAR |
429 |
func void end_1a_var(string ai_name) |
430 |
{ |
431 |
dprint swat_var |
432 |
end1_counter = end1_counter - 1 |
433 |
if (end1_counter eq 0) |
434 |
{ |
435 |
room1_end(); |
436 |
} |
437 |
} |
438 |
|
439 |
func void end_1b_var(string ai_name) |
440 |
{ |
441 |
dprint swat_var |
442 |
end1_counter = end1_counter - 1 |
443 |
if (end1_counter eq 0) |
444 |
{ |
445 |
room1_end(); |
446 |
} |
447 |
} |
448 |
|
449 |
func void end_1c_var(string ai_name) |
450 |
{ |
451 |
dprint swat_var |
452 |
end1_counter = end1_counter - 1 |
453 |
if (end1_counter eq 0) |
454 |
{ |
455 |
room1_end(); |
456 |
} |
457 |
} |
458 |
|
459 |
# ROOM 1 END |
460 |
func void room1_end(string ai_name) |
461 |
{ |
462 |
dprint room1_end |
463 |
door_unlock 3 |
464 |
trigvolume_enable nodark 1 |
465 |
} |
466 |
|
467 |
### GOTTA CATCH 'EM ALL! (WITH NO APOLOGIES TO YOU KNOW WHAT) ### |
468 |
|
469 |
# MINISTRIKE |
470 |
func void mini_strike(string ai_name) |
471 |
{ |
472 |
dprint mini_strike |
473 |
ai2_spawn mini_strike_1 |
474 |
ai2_spawn mini_strike_2 |
475 |
ai2_spawn mini_strike_3 |
476 |
ai2_spawn mini_strike_4 |
477 |
chr_delete ghost_1 |
478 |
chr_delete ghost_2 |
479 |
} |
480 |
|
481 |
# MINISTRIKE 1 FLEE |
482 |
func void mini_strike_flee_1(string ai_name) |
483 |
{ |
484 |
ai2_dopath mini_strike_1 mini_strike_flee_1 |
485 |
} |
486 |
|
487 |
# MINISTRIKE 2 FLEE |
488 |
func void mini_strike_flee_2(string ai_name) |
489 |
{ |
490 |
ai2_dopath mini_strike_2 mini_strike_flee_2 |
491 |
} |
492 |
|
493 |
# MINISTRIKE 3 FLEE |
494 |
func void mini_strike_flee_3(string ai_name) |
495 |
{ |
496 |
ai2_dopath mini_strike_3 mini_strike_flee_3 |
497 |
} |
498 |
|
499 |
# MINISTRIKE 4 FLEE |
500 |
func void mini_strike_flee_4(string ai_name) |
501 |
{ |
502 |
ai2_dopath mini_strike_4 mini_strike_flee_4 |
503 |
} |
504 |
|
505 |
# SWISS CHEESE |
506 |
|
507 |
func void patrolscript0001(string ai_name) |
508 |
{ |
509 |
dprint swisscheese_1 |
510 |
chr_nocollision mini_strike_1 1 |
511 |
playback_block mini_strike_1 cheese1 interp 30 |
512 |
chr_delete mini_strike_1 |
513 |
} |
514 |
func void patrolscript0002(string ai_name) |
515 |
{ |
516 |
dprint swisscheese_2 |
517 |
chr_nocollision mini_strike_2 1 |
518 |
playback_block mini_strike_2 cheese2 interp 30 |
519 |
chr_delete mini_strike_2 |
520 |
} |
521 |
|
522 |
func void patrolscript0003(string ai_name) |
523 |
{ |
524 |
dprint swisscheese_3 |
525 |
chr_nocollision mini_strike_3 1 |
526 |
playback_block mini_strike_3 cheese3 interp 30 |
527 |
chr_delete mini_strike_3 |
528 |
} |
529 |
|
530 |
func void patrolscript0004(string ai_name) |
531 |
{ |
532 |
dprint swisscheese_4 |
533 |
chr_nocollision mini_strike_4 1 |
534 |
playback_block mini_strike_4 cheese4 interp 30 |
535 |
chr_delete mini_strike_4 |
536 |
} |
537 |
|
538 |
# MINISTRIKE 1 HOLE |
539 |
func void patrolscript0110(string ai_name) |
540 |
{ |
541 |
chr_delete mini_strike_1 |
542 |
} |
543 |
|
544 |
# MINISTRIKE 2 HOLE |
545 |
func void patrolscript0111(string ai_name) |
546 |
{ |
547 |
chr_delete mini_strike_2 |
548 |
} |
549 |
|
550 |
# MINISTRIKE 3 HOLE |
551 |
func void patrolscript0112(string ai_name) |
552 |
{ |
553 |
chr_delete mini_strike_3 |
554 |
} |
555 |
|
556 |
# MINISTRIKE 4 HOLE |
557 |
func void patrolscript0113(string ai_name) |
558 |
{ |
559 |
chr_delete mini_strike_4 |
560 |
} |
561 |
|
562 |
### EVERYBODY WAS DREAM LAB FIGHTIN' ### |
563 |
|
564 |
# ROOM 1 |
565 |
func void room_1(string ai_name) |
566 |
{ |
567 |
dprint room_1 |
568 |
sound_music_stop atm_gr09 |
569 |
sound_music_start mus_wls .75 |
570 |
particle fog_room1 do start |
571 |
ai2_spawn griffin |
572 |
Griffin01 |
573 |
trigvolume_enable room1a 0 |
574 |
trigvolume_enable room1b 0 |
575 |
trigvolume_enable room1c 0 |
576 |
} |
577 |
|
578 |
# ROOM 2 |
579 |
func void room_2(string ai_name) |
580 |
{ |
581 |
dprint room_2 |
582 |
ai2_spawn evilkonoko |
583 |
Konoko02 |
584 |
door_lock 6 |
585 |
trigvolume_enable room2 0 |
586 |
} |
587 |
|
588 |
# ROOM 2 MUSIC |
589 |
func void room2_music(string ai_name) |
590 |
{ |
591 |
dprint room2music |
592 |
sound_music_volume atm_ft81 0.0 2.0 |
593 |
sound_music_stop atm_ft81 .75 |
594 |
sound_music_start mus_wls .75 |
595 |
} |
596 |
|
597 |
### GENERAL CHICANERY ### |
598 |
|
599 |
# MURO'S WALL |
600 |
func void bring_the_wall(string char) |
601 |
{ |
602 |
dprint oops |
603 |
env_show 1010 1 |
604 |
} |
605 |
|
606 |
# FOG ON 1 |
607 |
func void fog_floor1on(void) |
608 |
{ |
609 |
dprint fog_on |
610 |
particle fog_floor1 do start |
611 |
particle fog_floor2a do stop |
612 |
} |
613 |
|
614 |
# FOG OFF 1 |
615 |
func void fog_floor1off(void) |
616 |
{ |
617 |
dprint fog_off |
618 |
particle fog_floor1 do stop |
619 |
particle fog_floor2a do start |
620 |
} |
621 |
|
622 |
# FOG ON 2 |
623 |
func void fog_floor2boff(void) |
624 |
{ |
625 |
dprint fog_on |
626 |
particle fog_floor2a do start |
627 |
particle fog_floor2b do stop |
628 |
} |
629 |
|
630 |
# FOG OFF 2 |
631 |
func void fog_floor2bon(void) |
632 |
{ |
633 |
dprint fog_off |
634 |
particle fog_floor2a do stop |
635 |
particle fog_floor2b do start |
636 |
} |
637 |
|
638 |
func void show_the_acid(string char) |
639 |
{ |
640 |
dprint show_acid |
641 |
sound_music_volume mus_wls 0.0 2.0 |
642 |
sound_music_stop mus_wls |
643 |
sound_music_start atm_gr09 0.75 |
644 |
env_show 1976 1 |
645 |
trigvolume_enable splash_trigger 1 |
646 |
particle fog_floor1 do stop |
647 |
} |
648 |
|
649 |
# ACID DOOOOOM |
650 |
func void splash(string char) |
651 |
{ |
652 |
var bool eggman; |
653 |
eggman = chr_is_player(char); |
654 |
if (eggman eq 0) |
655 |
{ |
656 |
chr_animate(char, KONOKOacid); |
657 |
sleep f10 |
658 |
chr_set_health(char, 0); |
659 |
} |
660 |
|
661 |
if (eggman eq 1) |
662 |
{ |
663 |
input 0 |
664 |
chr_animate(char, KONOKOacid); |
665 |
cm_detach |
666 |
|
667 |
sound_impulse_play konoko_gruesome_death |
668 |
|
669 |
sleep f5 |
670 |
chr_set_health(char, 0); |
671 |
} |
672 |
} |
673 |
|
674 |
func void laser_cutscene_fog(void) |
675 |
{ |
676 |
gs_farclipplane_set 2000 |
677 |
gl_fog_start_changeto .995 45 |
678 |
} |
679 |
|
680 |
# LASER CUTSCENE |
681 |
func void laser_cutscene(string ai_name) |
682 |
{ |
683 |
dprint laser_cutscene |
684 |
fork laser_cutscene_fog |
685 |
begin_cutscene |
686 |
sleep 90 |
687 |
trig_activate 1 |
688 |
cm_interpolate laser_4 0 |
689 |
door_close 4 |
690 |
door_jam 4 |
691 |
cm_interpolate_block laser_3 250 |
692 |
sleep 250 |
693 |
cm_interpolate laser_2 0 |
694 |
cm_interpolate_block laser_8 200 |
695 |
ai2_spawn laser_ops_1 |
696 |
playback_block laser_ops_1 lstriker_1 interp 30 |
697 |
sleep 60 |
698 |
ai2_allpassive 0 |
699 |
cm_reset |
700 |
door_lock 4 |
701 |
door_lock 5 |
702 |
trigvolume_enable lasercutscene 0 |
703 |
trigvolume_enable death_by_bungie 1 |
704 |
trigvolume_enable splash 1 |
705 |
sleep 15 |
706 |
end_cutscene |
707 |
} |
708 |
|
709 |
func void laser_cleanup(string ai_name) |
710 |
{ |
711 |
dprint laser_unlock |
712 |
door_unlock 5 |
713 |
} |
714 |
|
715 |
# BIG HEAD VAR |
716 |
func void bighead_1a_var(string ai_name) |
717 |
{ |
718 |
dprint bighead_var |
719 |
bighead_counter = bighead_counter - 1 |
720 |
if (bighead_counter eq 0) |
721 |
{ |
722 |
big_head(); |
723 |
} |
724 |
} |
725 |
|
726 |
func void bighead_1b_var(string ai_name) |
727 |
{ |
728 |
dprint bighead_var |
729 |
bighead_counter = bighead_counter - 1 |
730 |
if (bighead_counter eq 0) |
731 |
{ |
732 |
big_head(); |
733 |
} |
734 |
} |
735 |
|
736 |
func void bighead_1c_var(string ai_name) |
737 |
{ |
738 |
dprint bighead_var |
739 |
bighead_counter = bighead_counter - 1 |
740 |
if (bighead_counter eq 0) |
741 |
{ |
742 |
big_head(); |
743 |
} |
744 |
} |
745 |
|
746 |
func void bighead_1d_var(string ai_name) |
747 |
{ |
748 |
dprint bighead_var |
749 |
bighead_counter = bighead_counter - 1 |
750 |
if (bighead_counter eq 0) |
751 |
{ |
752 |
big_head(); |
753 |
} |
754 |
} |
755 |
|
756 |
# BIG HEAD |
757 |
func void big_head(string ai_name) |
758 |
{ |
759 |
dprint bighead |
760 |
sleep 200 |
761 |
chr_big_head = 1 |
762 |
timer_start 120 small_head |
763 |
} |
764 |
|
765 |
func void small_head(string ai_name) |
766 |
{ |
767 |
dprint smallhead |
768 |
chr_big_head = 0 |
769 |
} |
770 |
|
771 |
### Level scripted by Joseph ### |