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# |
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# dreamlab_cutscene.bsl |
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# |
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|
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func void stop_xtr2_in_15(void) |
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{ |
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sleep 720 |
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sound_music_stop mus_xtr2 |
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} |
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|
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|
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func void |
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intro( |
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void) |
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{ |
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fade_out 0 0 0 0 |
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obj_create 131 132 |
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cm_interpolate IntroCamOpen 0 |
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sleep f14 |
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begin_cutscene |
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env_show 231 0 |
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env_show 232 0 |
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sleep f90 |
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chr_envanim 0 IntroKonBox01 norotation |
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chr_animate 0 KONOKOlev13_Sit 8000 |
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cm_interpolate IntroCamOpen 0 |
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fade_in 120 |
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sleep f180 |
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#Konoko opens up laptop |
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cm_anim both IntroCamOpen |
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sound_dialog_play c12_42_01konoko |
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sound_music_start atm_cl16 0.75 |
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sleep f285 |
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chr_envanim 0 IntroKonBox01 norotation |
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chr_animate 0 KONOKOlev13_Open |
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env_anim 131 132 |
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#Konoko puts in disk |
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cm_wait |
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obj_create 481 481 |
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cm_anim both IntroCamDisk |
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chr_envanim 0 IntroKonBox01 norotation |
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chr_animate 0 KONOKOlev13_Disk |
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env_anim 481 481 |
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sleep f83 |
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obj_kill 481 481 |
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cm_wait |
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#Konoko reads |
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chr_envanim 0 IntroKonBox01 norotation |
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chr_animate 0 KONOKOlev13_Sit 8000 |
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cm_anim both ImageCam01 |
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sound_dialog_play c12_43_01hasegawa |
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sleep f100 |
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obj_create 101 107 |
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env_anim 101 101 |
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sleep f80 |
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fadefog |
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sound_dialog_play_block pause |
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sound_dialog_play c12_43_02hasegawa |
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sound_dialog_play_block pause |
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sleep f15 |
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sound_dialog_play c12_43_03hasegawa |
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sleep 120 |
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env_anim 102 102 |
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sound_dialog_play_block pause |
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sleep f15 |
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sound_dialog_play c12_43_04hasegawa |
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env_anim 103 103 |
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obj_kill 101 101 |
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sound_dialog_play_block pause |
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sleep f15 |
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sound_dialog_play c12_43_05hasegawa |
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sound_dialog_play_block pause |
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chr_envanim 0 IntroKonBox01 norotation |
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chr_animate 0 KONOKOlev13_Sit 8000 |
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sleep f10 |
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env_anim 104 104 |
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sleep f80 |
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sound_dialog_play c12_43_06hasegawa |
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sound_dialog_play_block pause |
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sleep f60 |
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sound_dialog_play c12_43_07hasegawa |
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sound_music_volume atm_cl16 0.0 6.0 |
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sound_music_start atm_cl05 0.1 |
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sound_music_volume atm_cl05 0.5 6.0 |
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|
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obj_kill 102 102 |
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sound_dialog_play_block pause |
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sleep f15 |
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sleep f50 |
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env_anim 105 105 |
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sound_dialog_play c12_43_08hasegawa |
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obj_kill 103 103 |
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sound_dialog_play_block pause |
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sleep f45 |
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sound_dialog_play c12_43_09hasegawa |
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env_anim 106 106 |
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obj_kill 104 104 |
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sound_dialog_play_block pause |
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sleep f60 |
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sound_dialog_play c12_43_10hasegawa |
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env_anim 107 107 |
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obj_kill 105 105 |
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sound_dialog_play_block pause |
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sleep f120 |
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#put gunshot and sobbing in here |
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|
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sound_ambient_start gunshot |
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sound_music_stop atm_cl16 |
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sound_music_volume atm_cl05 0.0 0.25 |
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|
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sleep 120 |
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|
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sound_music_stop atm_cl05 |
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sound_music_start mus_xtr2 0.6 |
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|
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sleep 120 |
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#sound_dialog_play hasegawa_cry |
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#sound_dialog_play_block pause |
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#sleep f90 |
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#Konoko reads more |
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chr_envanim 0 IntroKonBox01 norotation |
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chr_animate 0 KONOKOlev13_Sit 8000 |
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cm_interpolate IntroCamHighLeft 0 |
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cm_interpolate_block IntroCamHighRight 1000 |
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fork stop_xtr2_in_15 |
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sound_dialog_play c12_43_11hasegawa |
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sound_dialog_play_block pause |
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#camera pans to see wall missing and Konoko looks up |
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env_show 200 0 |
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env_show 227 0 |
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env_show 201 0 |
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env_show 999 0 |
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chr_envanim 0 IntroKonBox01 norotation |
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chr_animate 0 KONOKOlev13_Sit 8000 |
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cm_interpolate IntroCamLowLeft 0 |
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obj_kill 106 106 |
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obj_kill 107 107 |
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gl_fog_end=1 |
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gl_fog_start=.975 |
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cm_interpolate_block IntroCamLook 800 |
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sound_dialog_play c12_44_01konoko |
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|
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particle fog_floor1 do start |
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|
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sleep f360 |
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|
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ai2_spawn IntroMuro |
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chr_lock_active IntroMuro |
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ai2_passive IntroMuro 1 |
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playback IntroMuro IntroMuroEnter |
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chr_nocollision IntroMuro 1 |
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sound_dialog_play_block pause |
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cinematic_start (MUROevilgrin, 180, 180, 15, 1, 20, false) |
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|
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sound_music_start mus_om01 .75 |
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|
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sound_dialog_play c12_44_02muro |
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chr_animate 0 KONOKOlev13_Look |
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sleep f75 |
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#Konoko gets up |
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chr_envanim 0 IntroKonBox02 norotation |
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chr_animate 0 KONOKOlev13_Getup |
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cm_anim both IntroCamGetup |
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sound_dialog_play_block pause |
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sleep f60 |
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sound_dialog_play c12_44_03konoko |
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cinematic_start (KONlistening, 180, 180, 20, 9, 20, true) |
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cm_wait |
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#Camera pans to show Konoko from behind |
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env_show 231 1 |
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env_show 232 1 |
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obj_kill 131 132 |
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playback 0 IntroKonokoSet |
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cm_interpolate IntroCamDoor01 0 |
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cm_interpolate_block IntroCamDoor02 180 |
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sound_dialog_play_block pause |
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sound_dialog_play c12_44_04muro |
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sleep f240 |
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cinematic_stop (KONlistening, 20, 20) |
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cinematic_stop (MUROevilgrin, 15, 20) |
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#gameplay resumes |
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cm_reset |
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end_cutscene |
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ai2_passive IntroMuro 1 |
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chr_nocollision IntroMuro 0 |
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|
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save_point_1 |
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} |
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|
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|
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|
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func void |
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murodeath( |
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void) |
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{ |
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dprint WE_KILLED_MURO |
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|
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env_show 999 0 |
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env_show 1010 0 |
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gs_farclipplane_set 2000 |
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|
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# ensure that muro doesn't get knocked out of his "death" anim |
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chr_unstoppable IntroMuro 1 |
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|
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chr_animate IntroMuro COMCOMlev13_death 120 |
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gl_fog_start_changeto .995 30 |
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sleep f24 |
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chr_delete IntroMuro |
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|
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sound_music_volume mus_om01 0.0 1.0 |
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sound_music_start atm_gr09 0.75 |
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|
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objective_set(1) |
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|
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sleep 60 |
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sound_music_stop mus_om01 |
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} |
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|
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|
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func void |
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griffindeath( |
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void) |
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{ |
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# ensure that griffin doesn't get knocked out of his "death" anim |
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chr_unstoppable griffin 1 |
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|
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chr_animate griffin COMCOMlev13_death 120 |
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sleep f20 |
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chr_delete griffin |
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door_unlock 3 |
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} |
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|
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func void |
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fadefog( |
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void) |
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{ |
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gl_fog_start_changeto .8 45 |
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} |
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|
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|
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func void |
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murofog( |
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void) |
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{ |
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ai2_passive IntroMuro 0 |
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env_show 201 1 |
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env_show 999 1 |
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env_show 250 0 |
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env_show 252 0 |
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gl_fog_start_changeto .95 12 |
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sleep f12 |
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gs_farclipplane_set 75 |
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} |
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|
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func void |
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Griffin01( |
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void) |
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{ |
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begin_cutscene |
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door_lock 2 |
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chr_lock_active griffin |
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playback griffin GrifGriffinSet |
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cm_interpolate GrifCamGriffin 200 |
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#griffin talks |
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sleep f120 |
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sound_dialog_play c12_45_01griffin |
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cinematic_start (GRIFtalkangry, 180, 180, 16, 3, 20, true) |
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playback 0 GrifKonokoSet |
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sound_dialog_play_block pause |
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cm_interpolate GrifCamKonoko01 0 |
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cm_interpolate_block GrifCamKonoko02 800 |
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sound_dialog_play c12_45_02konoko |
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cinematic_start (KONintense, 180, 180, 19, 7, 20, true) |
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sound_dialog_play_block pause |
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sound_dialog_play c12_45_03griffin |
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sound_dialog_play_block pause |
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cm_interpolate GrifCamBoth01 0 |
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cm_interpolate_block GrifCamBoth02 800 |
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sound_dialog_play c12_45_04konoko |
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sound_dialog_play_block pause |
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sound_dialog_play c12_45_05griffin |
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sound_dialog_play_block pause |
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cinematic_stop (KONintense, 20, 20) |
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cinematic_stop (GRIFtalkangry, 15, 20) |
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cm_reset |
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end_cutscene |
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save_point_2 |
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} |
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|
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func void |
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Konoko01( |
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void) |
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{ |
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begin_cutscene weapon |
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chr_lock_active evilkonoko |
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playback evilkonoko KonKonoko01Set |
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cm_interpolate KonCamKon01 200 |
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#griffin talks |
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sleep f120 |
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sound_dialog_play c12_46_01badasskon |
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cinematic_start (KONevil, 180, 180, 15, 1, 20, true) |
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playback 0 KonKonokoSet |
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sound_dialog_play_block pause |
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cm_interpolate KonCamBoth01 0 |
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cm_interpolate_block KonCamBoth02 1000 |
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sound_dialog_play c12_46_02konoko |
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cinematic_start (KONintense, 180, 180, 20, 9, 20, true) |
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sound_dialog_play_block pause |
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sound_dialog_play c12_46_03badasskon |
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sound_dialog_play_block pause |
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sound_dialog_play c12_46_04konoko |
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sound_dialog_play_block pause |
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sound_dialog_play c12_46_05badasskon |
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sound_dialog_play_block pause |
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sound_dialog_play c12_46_06konoko |
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sound_dialog_play_block pause |
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sound_dialog_play c12_46_07badasskon |
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cinematic_stop (KONintense, 20, 20) |
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sound_dialog_play_block pause |
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cinematic_stop (KONevil, 15, 20) |
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cm_reset |
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chr_animate evilkonoko KONOKOpowerup 0 |
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chr_set_health evilkonoko 400 |
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sleep f245 |
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end_cutscene |
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env_show 250 1 |
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env_show 252 1 |
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} |
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|
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func void |
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Konoko02( |
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void) |
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{ |
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begin_cutscene |
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chr_lock_active evilkonoko |
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playback evilkonoko Kon2Konoko02Set |
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cm_interpolate Kon2CamKon201 140 |
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sleep f120 |
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cm_interpolate Kon2CamKon202 180 |
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#griffin talks |
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sleep f120 |
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sound_dialog_play c12_46_01badasskon |
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cinematic_start (KONevil, 180, 180, 15, 1, 20, true) |
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playback 0 Kon2KonokoSet |
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sound_dialog_play_block pause |
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cm_interpolate Kon2Both01 0 |
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cm_interpolate_block Kon2Both02 1000 |
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sound_dialog_play c12_46_02konoko |
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cinematic_start (KONintense, 180, 180, 20, 9, 20, true) |
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sound_dialog_play_block pause |
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sound_dialog_play c12_46_03badasskon |
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sound_dialog_play_block pause |
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sound_dialog_play c12_46_04konoko |
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sound_dialog_play_block pause |
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sound_dialog_play c12_46_05badasskon |
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sound_dialog_play_block pause |
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sound_dialog_play c12_46_06konoko |
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sound_dialog_play_block pause |
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sound_dialog_play c12_46_07badasskon |
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cinematic_stop (KONintense, 20, 20) |
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sound_dialog_play_block pause |
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cinematic_stop (KONevil, 15, 20) |
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cm_reset |
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chr_animate evilkonoko KONOKOpowerup 0 |
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chr_set_health evilkonoko 400 |
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sleep f245 |
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end_cutscene |
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} |
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|
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|
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func void |
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Griffin02( |
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void) |
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{ |
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begin_cutscene |
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chr_lock_active griffin_2 |
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playback griffin_2 Grif2GrifSet |
| 382 |
cm_interpolate Kon2CamKon201 140 |
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sleep f120 |
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cm_interpolate Kon2CamKon202 180 |
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#griffin talks |
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sleep f120 |
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sound_dialog_play c12_45_01griffin |
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cinematic_start (GRIFtalkangry, 180, 180, 15, 1, 20, true) |
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playback 0 Kon2KonokoSet |
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sound_dialog_play_block pause |
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cm_interpolate Kon2Both01 0 |
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cm_interpolate_block Kon2Both02 1000 |
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sound_dialog_play c12_45_02konoko |
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cinematic_start (KONintense, 180, 180, 20, 9, 20, true) |
| 395 |
sound_dialog_play_block pause |
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sound_dialog_play c12_45_03griffin |
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sound_dialog_play_block pause |
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sound_dialog_play c12_45_04konoko |
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sound_dialog_play_block pause |
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sound_dialog_play c12_45_05griffin |
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sound_dialog_play_block pause |
| 402 |
cinematic_stop (KONintense, 20, 20) |
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cinematic_stop (GRIFtalkangry, 15, 20) |
| 404 |
cm_reset |
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end_cutscene |
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} |
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|
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|
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func void delay_then_play_wakeup(void) |
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{ |
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sleep 5 |
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sound_impulse_play konoko_wakeup |
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|
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} |
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|
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func void |
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outro( |
| 418 |
void) |
| 419 |
{ |
| 420 |
begin_cutscene |
| 421 |
env_show 252 1 |
| 422 |
env_show 250 1 |
| 423 |
env_show 200 1 |
| 424 |
env_show 227 1 |
| 425 |
env_show 231 0 |
| 426 |
env_show 232 0 |
| 427 |
fade_out 0 0 0 10 |
| 428 |
sleep f10 |
| 429 |
delay_then_play_wakeup |
| 430 |
ai2_spawn outro_konoko |
| 431 |
chr_envanim outro_konoko OutroKonBox01 norotation |
| 432 |
chr_animate outro_konoko KONOKOlev13_outro |
| 433 |
cm_anim both OutroCam01 |
| 434 |
fade_in 5 |
| 435 |
sleep f240 |
| 436 |
fade_out 0 0 0 60 |
| 437 |
sleep 90 |
| 438 |
end_cutscene |
| 439 |
win |
| 440 |
} |