1 |
# mountain compound |
2 |
# scripts for level 19 by wu |
3 |
# |
4 |
# LEGEND |
5 |
# |
6 |
# character naming convention: X_Yx |
7 |
# where X = area letter (A=first area, B=second area, etc.) |
8 |
# Y = character type (N=ninja, T=tanker, S=striker, R=red, etc.) |
9 |
# x = character number, usually same as character's initial patrol id |
10 |
# |
11 |
# trigger volume scripts: t##, where ## refers to trigger volume id |
12 |
# |
13 |
# CONTENTS |
14 |
# |
15 |
# 0.temporary debugging scripts |
16 |
# 1.variables defined |
17 |
# 1b.music scripts |
18 |
# 2.start and objectives scripts |
19 |
# 3.save game scripts |
20 |
# 4.cut scene scripts |
21 |
# 5.console scripts |
22 |
# 6.trigger volume scripts |
23 |
|
24 |
# temporary debugging scripts # |
25 |
|
26 |
func void xxx(void) |
27 |
{ |
28 |
ParkLeft |
29 |
t11 |
30 |
sleep 300 |
31 |
Truck |
32 |
} |
33 |
|
34 |
func void truck(string ai_name) |
35 |
{ |
36 |
# ai2_ignore_player=1 |
37 |
omnipotent=1 |
38 |
invincible=1 |
39 |
chr_teleport 0 4 |
40 |
} |
41 |
|
42 |
func void computer(string ai_name) |
43 |
{ |
44 |
# ai2_ignore_player=1 |
45 |
dprint WALK_BACKWARDS_DOWN_THE_STAIRS_TO_OPEN_DOOR |
46 |
omnipotent=1 |
47 |
invincible=1 |
48 |
chr_teleport 0 6 |
49 |
} |
50 |
|
51 |
func void e(string ai_name) |
52 |
{ |
53 |
ai2_ignore_player=1 |
54 |
chr_teleport 0 100 |
55 |
} |
56 |
|
57 |
func void butcher_test(void) |
58 |
{ |
59 |
invincible = 1 |
60 |
omnipotent = 1 |
61 |
extra_guys = 1 |
62 |
fork dish |
63 |
} |
64 |
|
65 |
func void test_setup(void) |
66 |
{ |
67 |
ai2_allpassive 1 |
68 |
|
69 |
playback GrifElite01 GrifElite01Set |
70 |
playback GrifElite02 GrifElite02Set |
71 |
playback GrifElite03 GrifElite03Set |
72 |
sleep f10 |
73 |
playback GrifElite02 GrifElite02Set |
74 |
sleep f5 |
75 |
playback GrifElite03 GrifElite03Set |
76 |
sleep f300 |
77 |
|
78 |
|
79 |
chr_envanim Griffin GrifGrifBox01 |
80 |
if (extra_guys eq 1) { |
81 |
chr_envanim GrifOps01 GrifOps01Box01 |
82 |
chr_envanim GrifOps02 GrifOps02Box01 |
83 |
} |
84 |
if (extra_guys eq 0) { |
85 |
chr_envanim GrifOps02 GrifOps01Box01 |
86 |
} |
87 |
chr_envanim GrifOps03 GrifOps03Box01 |
88 |
chr_animate Griffin COMGUYlev7_helistand 500 |
89 |
chr_animate GrifOps01 STRIKEcrouch_idle 400 |
90 |
chr_animate GrifOps02 STRIKEcrouch_idle 400 |
91 |
chr_animate GrifOps03 STRIKEcrouch_idle 400 |
92 |
sleep f90 |
93 |
sleep f200 |
94 |
chr_envanim Griffin GrifGrifBox02 norotation |
95 |
if (extra_guys eq 1) { |
96 |
chr_envanim GrifOps01 GrifOps01Box02 norotation |
97 |
chr_envanim GrifOps02 GrifOps02Box02 norotation |
98 |
} |
99 |
if (extra_guys eq 0) { |
100 |
chr_envanim GrifOps02 GrifOps01Box02 norotation |
101 |
} |
102 |
chr_envanim GrifOps03 GrifOps03Box02 norotation |
103 |
chr_animate Griffin COMGUYlev7_Grif |
104 |
if (extra_guys eq 1) { |
105 |
chr_animate GrifOps01 STRIKElev7_Ops01 |
106 |
chr_animate GrifOps02 STRIKElev7_Ops02 |
107 |
} |
108 |
if (extra_guys eq 0) { |
109 |
chr_animate GrifOps02 STRIKElev7_Ops01 |
110 |
} |
111 |
chr_animate GrifOps03 STRIKElev7_Ops03 |
112 |
sleep f240 |
113 |
playback Griffin GrifGrifRunAlt |
114 |
if (extra_guys eq 1) { |
115 |
playback GrifOps01 GrifOps01Run |
116 |
playback GrifOps02 GrifOps02Run |
117 |
} |
118 |
if (extra_guys eq 0) { |
119 |
playback GrifOps02 GrifOps01Run |
120 |
} |
121 |
sleep f10 |
122 |
playback_block GrifOps03 GrifOps03Run |
123 |
|
124 |
sleep f300 |
125 |
|
126 |
playback GrifElite04 GrifWave2_Run1 |
127 |
playback GrifElite06 GrifWave2_Run3 |
128 |
playback_block GrifElite05 GrifWave2_Run1 |
129 |
sleep f300 |
130 |
|
131 |
|
132 |
ai2_allpassive 0 |
133 |
} |
134 |
|
135 |
func void test_boyz(void) |
136 |
{ |
137 |
playback Griffin GrifGrifRunAlt |
138 |
if (extra_guys eq 1) { |
139 |
playback GrifOps01 GrifOps01Run |
140 |
playback GrifOps02 GrifOps02Run |
141 |
} |
142 |
if (extra_guys eq 0) { |
143 |
playback GrifOps02 GrifOps01Run |
144 |
} |
145 |
sleep f10 |
146 |
playback_block GrifOps03 GrifOps03Run |
147 |
} |
148 |
|
149 |
############################### |
150 |
# variables defined # |
151 |
############################### |
152 |
|
153 |
var int counter=2; |
154 |
var int my_save_point=0; |
155 |
var int console_count=0; |
156 |
var int stairs_open=0; |
157 |
var int comdies_ok=0; |
158 |
var int conused_ok=0; |
159 |
var int platform_ok=0; |
160 |
var int thru_door; |
161 |
var int count_swat_dies=3; |
162 |
var int console100used; |
163 |
var int console200used; |
164 |
var int console300used; |
165 |
var int console101used; |
166 |
var int count_attack3; |
167 |
var int muro_in_danger=0; |
168 |
var int round2_spawned=0; |
169 |
var int extra_guys=0; |
170 |
|
171 |
############################### |
172 |
# music # |
173 |
############################### |
174 |
|
175 |
func void music_intro(void) |
176 |
{ |
177 |
sound_music_start mus_om01 .9 |
178 |
# stopped at set_objective_2 |
179 |
} |
180 |
|
181 |
func void music_guns_timer(void) |
182 |
{ |
183 |
dprint OBSOLETE_music_guns_timer |
184 |
} |
185 |
|
186 |
func void music_truck(void) |
187 |
{ |
188 |
sound_music_start mus_asianb |
189 |
# this music stopped at the end of the truck cutscene |
190 |
} |
191 |
|
192 |
func void stop_music_truck(void) |
193 |
{ |
194 |
sound_music_stop mus_asianb |
195 |
# this music stopped at the end of the truck cutscene |
196 |
} |
197 |
|
198 |
func void music_guns(void) |
199 |
{ |
200 |
sound_music_start mus_main03_hd |
201 |
# this music stopped in console301 or console300 |
202 |
} |
203 |
|
204 |
func void music_guns_stop(void) |
205 |
{ |
206 |
sound_music_stop mus_main03_hd |
207 |
} |
208 |
|
209 |
func void music_battle(void) |
210 |
{ |
211 |
dprint MUSIC_BATTLE |
212 |
sound_music_start mus_ot |
213 |
# this music stopped in Outro |
214 |
} |
215 |
|
216 |
func void music_stop(void) |
217 |
{ |
218 |
dprint STOP_THE_MUSIC |
219 |
sound_music_stop mus_om01 |
220 |
sound_music_stop mus_asianb |
221 |
sound_music_stop mus_main03 |
222 |
sound_music_stop mus_main03_hd |
223 |
} |
224 |
|
225 |
############################### |
226 |
# start and objectives # |
227 |
############################### |
228 |
func void paths(string ai_name) |
229 |
{ |
230 |
ai2_dopath GrifOps01 patrol_521 |
231 |
ai2_dopath GrifOps02 patrol_515 |
232 |
ai2_dopath GrifOps03 patrol_517 |
233 |
ai2_dopath GrifElite01 patrol_513 |
234 |
ai2_dopath GrifElite02 patrol_514 |
235 |
ai2_dopath GrifElite03 patrol_518 |
236 |
} |
237 |
|
238 |
func void spawnA(void) |
239 |
{ |
240 |
ai2_spawn A_S1 |
241 |
ai2_spawn A_S2 |
242 |
ai2_spawn A_E3 |
243 |
ai2_spawn A_E5 |
244 |
ai2_spawn A_E5b |
245 |
} |
246 |
|
247 |
func void start(string ai_name) |
248 |
{ |
249 |
dprint start |
250 |
|
251 |
trigvolume_enable trigger_volume_21 0 |
252 |
trigvolume_enable trigger_volume_21_copy 0 |
253 |
trigvolume_enable trigger_volume_44 0 |
254 |
trigvolume_enable trigger_volume_45 0 |
255 |
trigvolume_enable attack_1tv 0 |
256 |
trigvolume_enable attack_2tv 0 |
257 |
trigvolume_enable attack_3tv 0 |
258 |
trigvolume_enable attack_3tv_copy 0 |
259 |
trigvolume_enable attack_4tv 0 |
260 |
|
261 |
particle door12_locklight01 do start |
262 |
|
263 |
door_lock 35 |
264 |
door_lock 36 |
265 |
door_lock 37 |
266 |
door_lock 39 |
267 |
door_lock 40 |
268 |
door_lock 41 |
269 |
|
270 |
if (my_save_point eq 0) |
271 |
{ |
272 |
objective_set(1) |
273 |
spawnA() |
274 |
} |
275 |
|
276 |
if (my_save_point eq 1) |
277 |
{ |
278 |
save_point=1; |
279 |
objective_set(1) |
280 |
music_intro |
281 |
ai2_dopath A_S1 patrol_01b |
282 |
ai2_setjobstate A_S1 |
283 |
spawnA() |
284 |
restore_game |
285 |
chr_set_health 0 400 |
286 |
} |
287 |
|
288 |
if (my_save_point eq 2) |
289 |
{ |
290 |
save_point=2; |
291 |
dprint restore2_beforetruck |
292 |
objective_set(2) |
293 |
door_lock 12 |
294 |
particle door12_locklight01 do stop |
295 |
ai2_spawn C_Sr18 |
296 |
ai2_dopath C_Sr18 patrol_18 |
297 |
ai2_spawn C_Sr17 |
298 |
ai2_spawn C_Sr19 |
299 |
ai2_spawn C_Sb75 |
300 |
ai2_spawn C_Sb76 |
301 |
trigvolume_enable trigger_volume_39 0 |
302 |
restore_game |
303 |
} |
304 |
|
305 |
if (my_save_point eq 3) |
306 |
{ |
307 |
save_point=3; |
308 |
dprint restore3_aftertruck |
309 |
objective_set(4) |
310 |
target_set (501,30.0) |
311 |
env_show 151 0 |
312 |
env_show 152 0 |
313 |
env_show 153 0 |
314 |
env_show 154 0 |
315 |
env_show 155 0 |
316 |
env_show 156 0 |
317 |
env_show 157 0 |
318 |
env_show 158 0 |
319 |
env_show 159 0 |
320 |
#Hides door, unhides broken door |
321 |
env_show 911 1 |
322 |
env_show 912 0 |
323 |
env_show 913 0 |
324 |
#Shows Gunk truck |
325 |
env_show 251 1 |
326 |
env_show 252 1 |
327 |
env_show 253 1 |
328 |
env_show 254 1 |
329 |
env_show 255 1 |
330 |
env_show 256 1 |
331 |
env_show 257 1 |
332 |
env_show 258 1 |
333 |
env_show 259 1 |
334 |
env_show 911 1 |
335 |
env_show 912 0 |
336 |
env_show 913 0 |
337 |
env_show 914 1 |
338 |
env_show 915 1 |
339 |
env_show 916 1 |
340 |
|
341 |
ai2_spawn D_R33 |
342 |
restore_game |
343 |
} |
344 |
|
345 |
if (my_save_point eq 4) |
346 |
{ |
347 |
dprint restore4_finalbattle |
348 |
#hides original dish |
349 |
env_show 301 0 |
350 |
env_show 302 0 |
351 |
env_show 303 0 |
352 |
env_show 304 0 |
353 |
env_show 305 0 |
354 |
env_show 306 0 |
355 |
env_show 307 0 |
356 |
env_show 308 0 |
357 |
env_show 309 0 |
358 |
#Shows in place dish |
359 |
env_show 401 1 |
360 |
env_show 402 1 |
361 |
env_show 403 1 |
362 |
env_show 404 1 |
363 |
env_show 405 1 |
364 |
env_show 406 1 |
365 |
env_show 407 1 |
366 |
env_show 408 1 |
367 |
env_show 409 1 |
368 |
music_battle |
369 |
gs_farclipplane_set 3000 |
370 |
particle dishpulse do start |
371 |
particle sturm_ambient start |
372 |
|
373 |
# start the dish loop |
374 |
sp_start_dish_loop |
375 |
|
376 |
|
377 |
if (did_kill_griffen() eq 1) |
378 |
{ |
379 |
dprint restoreMutant |
380 |
ai2_spawn MutantMuro |
381 |
chr_boss_shield MutantMuro |
382 |
restore_game |
383 |
objective_set(7,silent) |
384 |
} |
385 |
|
386 |
if (did_kill_griffen() eq 0) |
387 |
{ |
388 |
dprint restoreGriffin |
389 |
ai2_boss_battle = 1 |
390 |
ai2_spawn Griffin |
391 |
if (extra_guys eq 1) |
392 |
{ |
393 |
ai2_spawn GrifOps01 |
394 |
} |
395 |
ai2_spawn GrifOps02 |
396 |
ai2_spawn GrifOps03 |
397 |
ai2_spawn Muro |
398 |
chr_boss_shield Muro |
399 |
if (extra_guys eq 1) |
400 |
{ |
401 |
ai2_spawn GrifElite01 |
402 |
} |
403 |
ai2_spawn GrifElite02 |
404 |
ai2_spawn GrifElite03 |
405 |
chr_set_health Muro 500 |
406 |
fork wait_to_help |
407 |
restore_game |
408 |
objective_set(6,silent) |
409 |
paths |
410 |
} |
411 |
} |
412 |
} |
413 |
|
414 |
func void deathfall(void) |
415 |
{ |
416 |
cm_detach |
417 |
sleep f90 |
418 |
chr_set_health 0 0 |
419 |
} |
420 |
|
421 |
func void you_lose(string ai_name) |
422 |
{ |
423 |
sleep 240 |
424 |
fade_out 0 0 0 180 |
425 |
sleep 240 |
426 |
lose |
427 |
} |
428 |
|
429 |
func void you_win(int char_index) |
430 |
{ |
431 |
outro |
432 |
win |
433 |
} |
434 |
|
435 |
func void set_objective_1(string ai_name) |
436 |
{ |
437 |
dprint set_objective_1 |
438 |
objective_set(1) |
439 |
target_set (1,0.0) |
440 |
} |
441 |
|
442 |
func void set_objective_2(string ai_name) |
443 |
{ |
444 |
dprint set_objective_2 |
445 |
ai2_spawn B_Eb11 |
446 |
ai2_spawn B_Eb16 |
447 |
ai2_spawn B_Esb15 |
448 |
ai2_spawn B_N1 |
449 |
ai2_spawn B_Sr9 |
450 |
ai2_spawn C_Sr17 |
451 |
ai2_spawn C_Sr18 |
452 |
ai2_spawn C_Sb75 |
453 |
ai2_spawn C_Sb76 |
454 |
# ai2_spawn C_Sb77 |
455 |
ai2_spawn C_Sb78 |
456 |
objective_set(2) |
457 |
target_set (558,30.0) |
458 |
music_stop |
459 |
} |
460 |
|
461 |
func void set_objective_5(string ai_name) |
462 |
{ |
463 |
dprint set_objective_5 |
464 |
objective_set(5) |
465 |
# target_set (258,30.0) |
466 |
} |
467 |
|
468 |
################### |
469 |
# save game # |
470 |
################### |
471 |
|
472 |
func void s1(string ai_name) |
473 |
{ |
474 |
dprint SAVEDGAME1 |
475 |
|
476 |
if (my_save_point ne 1) |
477 |
{ |
478 |
save_game 1 autosave |
479 |
} |
480 |
} |
481 |
|
482 |
func void s2(string ai_name) |
483 |
{ |
484 |
dprint SAVEDGAME2 |
485 |
|
486 |
if (my_save_point ne 2) |
487 |
{ |
488 |
save_game 2 autosave |
489 |
} |
490 |
|
491 |
ai2_dopath C_Sr17 patrol_17 |
492 |
ai2_setjobstate C_Sr17 |
493 |
ai2_dopath C_Sr18 patrol_18 |
494 |
ai2_setjobstate C_Sr18 |
495 |
|
496 |
} |
497 |
|
498 |
func void s3(string ai_name) |
499 |
{ |
500 |
dprint SAVEDGAME3 |
501 |
|
502 |
if (my_save_point ne 3) |
503 |
{ |
504 |
save_game 3 autosave |
505 |
} |
506 |
} |
507 |
|
508 |
func void s4(string ai_name) |
509 |
{ |
510 |
dprint SAVEDGAME4 |
511 |
|
512 |
if (my_save_point ne 4) |
513 |
{ |
514 |
save_game 4 autosave |
515 |
} |
516 |
} |
517 |
|
518 |
########################## |
519 |
# cut scene scripts # |
520 |
########################## |
521 |
|
522 |
var int run_truck_once = 0; |
523 |
|
524 |
func void runTruck(string ai_name) |
525 |
{ |
526 |
dprint runTruck_check |
527 |
if (run_truck_once eq 0) |
528 |
{ |
529 |
ai2_tripalarm 1 char_0 |
530 |
} |
531 |
run_truck_once = 1; |
532 |
|
533 |
if (chr_has_lsi(0)) |
534 |
{ |
535 |
dprint LSI_OK |
536 |
if (trigvolume_count(29) eq 0) |
537 |
{ |
538 |
trigvolume_enable trigger_volume_23 0 |
539 |
dprint truck_ok |
540 |
chr_delete C_b74 |
541 |
chr_delete C_Eb73 |
542 |
Truck |
543 |
sleep 30 |
544 |
ai2_spawn D_R33 |
545 |
chr_delete C_Eb21 |
546 |
chr_delete C_Eb22 |
547 |
chr_delete C_Eb27 |
548 |
chr_delete C_Eb29 |
549 |
chr_delete C_Eb30 |
550 |
chr_delete C_N23 |
551 |
chr_delete C_N24 |
552 |
chr_delete C_Sb25 |
553 |
chr_delete C_Sb26 |
554 |
chr_delete C_Sr17 |
555 |
chr_delete C_Sr18 |
556 |
chr_delete C_Tb20 |
557 |
chr_delete C_Tr28 |
558 |
#chr_delete C_Sb77 |
559 |
chr_delete C_Sb78 |
560 |
objective_set(4) |
561 |
target_set (501,30.0) |
562 |
particle obj1 kill |
563 |
s3 |
564 |
} |
565 |
} |
566 |
} |
567 |
|
568 |
|
569 |
func void t10(string ai_name) |
570 |
{ |
571 |
|
572 |
dprint t10 |
573 |
if (trigvolume_count(25) eq 0) |
574 |
{ |
575 |
if (stairs_open eq 1) |
576 |
{ |
577 |
trigvolume_enable trigger_volume_10 0 |
578 |
trigvolume_enable trigger_volume_12 0 |
579 |
trigvolume_enable trigger_volume_26 0 |
580 |
dprint ParkLeft |
581 |
ParkLeft |
582 |
particle obj1 create |
583 |
objective_set(3) |
584 |
target_set(511,30.0) |
585 |
# ai2_makeignoreplayer ParkStriker 1 |
586 |
} |
587 |
} |
588 |
} |
589 |
|
590 |
func void t12(string ai_name) |
591 |
{ |
592 |
|
593 |
dprint t12 |
594 |
if (trigvolume_count(26) eq 0) |
595 |
{ |
596 |
if (stairs_open eq 1) |
597 |
{ |
598 |
trigvolume_enable trigger_volume_12 0 |
599 |
trigvolume_enable trigger_volume_10 0 |
600 |
trigvolume_enable trigger_volume_25 0 |
601 |
dprint ParkRight |
602 |
ParkRight |
603 |
particle obj1 create |
604 |
objective_set(3) |
605 |
target_set(511,30.0) |
606 |
# ai2_makeignoreplayer ParkStriker 1 |
607 |
} |
608 |
} |
609 |
} |
610 |
|
611 |
func void patrolscript0027(string ai_name) |
612 |
{ |
613 |
dprint patrolscript0027 |
614 |
ai2_dopath C_Sb25 patrol_52 |
615 |
ai2_setjobstate C_Sb25 |
616 |
ai2_dopath C_Sb26 patrol_53 |
617 |
ai2_setjobstate C_Sb26 |
618 |
ai2_dopath C_Eb27 patrol_27b |
619 |
ai2_setjobstate C_Eb27 |
620 |
} |
621 |
|
622 |
func void com_ok(string ai_name) |
623 |
{ |
624 |
dprint final_ok |
625 |
comdies_ok = 1 |
626 |
} |
627 |
|
628 |
func void fconsole_ok(string ai_name) |
629 |
{ |
630 |
dprint fconsole_ok |
631 |
conused_ok = 1 |
632 |
objective_set(6) |
633 |
text_console level_19d |
634 |
target_set(502,30.0) |
635 |
particle green create |
636 |
sleep 400 |
637 |
particle green2 create |
638 |
particle green3 create |
639 |
} |
640 |
|
641 |
func void t31(string ai_name) |
642 |
{ |
643 |
dprint t31 |
644 |
if (conused_ok eq 1) |
645 |
{ |
646 |
# if (comdies_ok eq 1) |
647 |
# { |
648 |
dprint TO_FINAL_BATTLE |
649 |
target_set(1,0.0) |
650 |
music_stop |
651 |
dish |
652 |
# } |
653 |
} |
654 |
} |
655 |
|
656 |
func void check_death1a(string ai_name) |
657 |
{ |
658 |
dprint death1a |
659 |
Round2a |
660 |
} |
661 |
|
662 |
func void check_death1b(string ai_name) |
663 |
{ |
664 |
dprint death1a |
665 |
Round2b |
666 |
} |
667 |
|
668 |
func void final_round(string ai_name) |
669 |
{ |
670 |
dprint check_ROUND_3 |
671 |
counter = counter - 1 |
672 |
if(counter eq 0) |
673 |
{ |
674 |
Round3 |
675 |
} |
676 |
} |
677 |
|
678 |
func void check_death2(string ai_name) |
679 |
{ |
680 |
Outro |
681 |
} |
682 |
|
683 |
func void Round2a(string ai_name) |
684 |
{ |
685 |
dprint ROUND_2a |
686 |
round2_spawned = round2_spawned + 1; |
687 |
|
688 |
ai2_spawn GrifElite04 |
689 |
|
690 |
ai2_passive GrifElite04 1 |
691 |
|
692 |
playback_block GrifElite04 GrifWave2_Run1 |
693 |
|
694 |
ai2_passive GrifElite04 0 |
695 |
|
696 |
if (muro_in_danger eq 1) { |
697 |
# force the backup to go after konoko only |
698 |
ai2_attack GrifElite04 char_0 |
699 |
} |
700 |
if (muro_in_danger eq 0) { |
701 |
ai2_makeaware GrifElite04 char_0 |
702 |
} |
703 |
} |
704 |
|
705 |
func void Round2b(string ai_name) |
706 |
{ |
707 |
dprint ROUND_2b |
708 |
round2_spawned = round2_spawned + 1; |
709 |
|
710 |
ai2_spawn GrifElite05 |
711 |
|
712 |
ai2_passive GrifElite05 1 |
713 |
|
714 |
playback_block GrifElite05 GrifWave2_Run1 |
715 |
|
716 |
ai2_passive GrifElite05 0 |
717 |
|
718 |
if (muro_in_danger eq 1) { |
719 |
# force the backup to go after konoko only |
720 |
ai2_attack GrifElite05 char_0 |
721 |
} |
722 |
if (muro_in_danger eq 0) { |
723 |
ai2_makeaware GrifElite05 char_0 |
724 |
} |
725 |
} |
726 |
|
727 |
func void Round3(string ai_name) |
728 |
{ |
729 |
dprint ROUND_3 |
730 |
round2_spawned = round2_spawned + 1; |
731 |
|
732 |
ai2_spawn GrifElite06 |
733 |
|
734 |
ai2_passive GrifElite06 1 |
735 |
|
736 |
playback_block GrifElite06 GrifWave2_Run3 |
737 |
|
738 |
ai2_passive GrifElite06 0 |
739 |
|
740 |
|
741 |
if (muro_in_danger eq 1) { |
742 |
# force the backup to go after konoko only |
743 |
ai2_attack GrifElite06 char_0 |
744 |
} |
745 |
if (muro_in_danger eq 0) { |
746 |
# go after other dudes |
747 |
ai2_makeaware GrifElite06 char_0 |
748 |
} |
749 |
} |
750 |
|
751 |
func void wait_to_help(void) |
752 |
{ |
753 |
chr_wait_health Muro 200 |
754 |
|
755 |
dprint MURO_IN_DANGER |
756 |
ai2_boss_battle = 0; |
757 |
muro_in_danger = 1; |
758 |
ai2_attack GrifElite01 char_0 |
759 |
ai2_attack GrifElite02 char_0 |
760 |
ai2_attack GrifElite03 char_0 |
761 |
ai2_attack GrifElite04 char_0 |
762 |
ai2_attack GrifElite05 char_0 |
763 |
ai2_attack GrifElite06 char_0 |
764 |
} |
765 |
|
766 |
################### |
767 |
# console # |
768 |
################### |
769 |
|
770 |
func void console_truckinfo(void) |
771 |
{ |
772 |
text_console level_19e |
773 |
console_reset 6 |
774 |
} |
775 |
|
776 |
func void unlock44(string ai_name) |
777 |
{ |
778 |
# begin_cutscene |
779 |
# ai2_makeignoreplayer C_Sb77 1 |
780 |
# ai2_makeignoreplayer C_Sb78 1 |
781 |
# ai2_makeignoreplayer C_Eb22 1 |
782 |
# ai2_makeignoreplayer C_Eb21 1 |
783 |
# ai2_makeignoreplayer C_Tb20 1 |
784 |
# ai2_makeignoreplayer C_Sr19 1 |
785 |
# ai2_makeignoreplayer C_Sr18 1 |
786 |
# ai2_makeignoreplayer C_Sr17 1 |
787 |
# ai2_makeignoreplayer C_Sb76 1 |
788 |
# ai2_makeignoreplayer C_Sb75 1 |
789 |
input 0 |
790 |
chr_invincible char_0 1 |
791 |
letterbox 1 |
792 |
fade_out 0 0 0 30 |
793 |
ai2_spawn C_Er79 |
794 |
music_guns |
795 |
cm_interpolate door44 0 |
796 |
fade_in 30 |
797 |
target_set(559,30.0) |
798 |
} |
799 |
|
800 |
func void patrolscript0079(string ai_name) |
801 |
{ |
802 |
particle d1_locklight01 do start |
803 |
# sleep 60 |
804 |
door_unlock 44 |
805 |
sleep 60 |
806 |
sound_dialog_play c18_70_13elite |
807 |
sound_dialog_play_block |
808 |
} |
809 |
|
810 |
func void patrolscript0080(string ai_name) |
811 |
{ |
812 |
sleep 90 |
813 |
cm_interpolate door44b 300 |
814 |
sleep 160 |
815 |
sound_dialog_play c18_74_05elite |
816 |
# sound_dialog_play_block |
817 |
sleep 80 |
818 |
fade_out 0 0 0 60 |
819 |
sleep 60 |
820 |
cm_reset |
821 |
fade_in 30 |
822 |
input 1 |
823 |
# end_cutscene |
824 |
letterbox 0 |
825 |
chr_invincible char_0 0 |
826 |
# ai2_makeignoreplayer C_Sb77 0 |
827 |
# ai2_makeignoreplayer C_Sb78 0 |
828 |
# ai2_makeignoreplayer C_Eb22 0 |
829 |
# ai2_makeignoreplayer C_Eb21 0 |
830 |
# ai2_makeignoreplayer C_Tb20 0 |
831 |
# ai2_makeignoreplayer C_Sr19 0 |
832 |
# ai2_makeignoreplayer C_Sr18 0 |
833 |
# ai2_makeignoreplayer C_Sr17 0 |
834 |
# ai2_makeignoreplayer C_Sb76 0 |
835 |
# ai2_makeignoreplayer C_Sb75 0 |
836 |
# ai2_dopath C_Sr17 patrol_81 |
837 |
# ai2_dopath C_Sb75 patrol_81 |
838 |
# ai2_dopath C_Sb76 patrol_81 |
839 |
ai2_tripalarm 1 char_0 |
840 |
} |
841 |
|
842 |
func void run1(string ai_name) |
843 |
{ |
844 |
dprint run1 |
845 |
ai2_doalarm A_Sb7 1 |
846 |
ai2_dopath A_Sb7 patrol_00 |
847 |
# ai2_setjobstate A_Sb7 |
848 |
} |
849 |
|
850 |
func void patrolscript0054(string ai_name) |
851 |
{ |
852 |
dprint doalarm |
853 |
ai2_doalarm A_Sb7 1 |
854 |
} |
855 |
|
856 |
func void do_alarm_sound(void) |
857 |
{ |
858 |
sound_ambient_start alarm_loop |
859 |
sleep 900 |
860 |
sound_ambient_stop alarm_loop |
861 |
} |
862 |
|
863 |
func void run1_alarm(string ai_name) |
864 |
{ |
865 |
dprint run1_alarm |
866 |
fork do_alarm_sound |
867 |
ai2_dopath A_E3 patrol_49 |
868 |
ai2_dopath A_E4 patrol_49 |
869 |
ai2_dopath A_E5 patrol_49 |
870 |
ai2_dopath A_E6 patrol_49 |
871 |
ai2_spawn B_Sr9 |
872 |
sleep 7 |
873 |
ai2_dopath B_Sr9 patrol_10 |
874 |
ai2_spawn B_Eb11 |
875 |
sleep 60 |
876 |
ai2_dopath B_Eb11 patrol_10 |
877 |
} |
878 |
|
879 |
func void driverhurt(string ai_name) |
880 |
{ |
881 |
dprint driverhurt |
882 |
ai2_tripalarm 1 char_0 |
883 |
} |
884 |
|
885 |
func void AreaF(string ai_name) |
886 |
{ |
887 |
console_count = console_count + 1 |
888 |
if(console_count eq 1) |
889 |
{ |
890 |
text_console level_19a |
891 |
sound_dialog_play_block c15_57_01konoko |
892 |
sound_dialog_play_block pause |
893 |
end_cutscene |
894 |
} |
895 |
if(console_count eq 2) |
896 |
{ |
897 |
text_console level_19b |
898 |
sound_dialog_play_block c15_57_02konoko |
899 |
} |
900 |
if (console_count eq 3) |
901 |
{ |
902 |
dprint Area_F_now_open |
903 |
trigvolume_enable attack_1tv 1 |
904 |
trigvolume_enable attack_2tv 1 |
905 |
trigvolume_enable attack_3tv 1 |
906 |
trigvolume_enable attack_3tv_copy 1 |
907 |
trigvolume_enable attack_4tv 1 |
908 |
text_console level_19c |
909 |
set_objective_5 |
910 |
sound_dialog_play_block c15_57_03konoko |
911 |
sound_dialog_play_block pause |
912 |
sleep 60 |
913 |
music_guns |
914 |
} |
915 |
} |
916 |
|
917 |
func void target100(void) |
918 |
{ |
919 |
console100used = 1; |
920 |
if(console200used eq 0) |
921 |
{ |
922 |
target_set(556,30.0) |
923 |
} |
924 |
if(console200used eq 1) |
925 |
{ |
926 |
if(console300used eq 0) |
927 |
{ |
928 |
target_set(557,30.0) |
929 |
} |
930 |
} |
931 |
if(console200used eq 1) |
932 |
{ |
933 |
if(console300used eq 1) |
934 |
{ |
935 |
target_set(547,30.0) |
936 |
} |
937 |
} |
938 |
} |
939 |
|
940 |
func void target200(void) |
941 |
{ |
942 |
console200used = 1; |
943 |
if(console300used eq 0) |
944 |
{ |
945 |
target_set(557,30.0) |
946 |
} |
947 |
if(console300used eq 1) |
948 |
{ |
949 |
if(console100used eq 0) |
950 |
{ |
951 |
target_set(555,30.0) |
952 |
} |
953 |
} |
954 |
if(console300used eq 1) |
955 |
{ |
956 |
if(console100used eq 1) |
957 |
{ |
958 |
target_set(547,30.0) |
959 |
} |
960 |
} |
961 |
} |
962 |
|
963 |
func void target300(void) |
964 |
{ |
965 |
console300used = 1; |
966 |
if(console200used eq 0) |
967 |
{ |
968 |
target_set(556,30.0) |
969 |
} |
970 |
if(console200used eq 1) |
971 |
{ |
972 |
if(console100used eq 0) |
973 |
{ |
974 |
target_set(555,30.0) |
975 |
} |
976 |
} |
977 |
if(console200used eq 1) |
978 |
{ |
979 |
if(console100used eq 1) |
980 |
{ |
981 |
target_set(547,30.0) |
982 |
} |
983 |
} |
984 |
} |
985 |
|
986 |
#func void console100(string ai_name) |
987 |
#{ |
988 |
# dprint console100 |
989 |
# console_deactivate 101 |
990 |
# AreaF |
991 |
# target100 |
992 |
#} |
993 |
|
994 |
func void console101(string ai_name) |
995 |
{ |
996 |
dprint console101 |
997 |
console101used = 1; |
998 |
target100 |
999 |
# console_deactivate 100 |
1000 |
AreaF |
1001 |
} |
1002 |
|
1003 |
func void console200(string ai_name) |
1004 |
{ |
1005 |
dprint console200 |
1006 |
target200 |
1007 |
AreaF |
1008 |
} |
1009 |
|
1010 |
func void console300(string ai_name) |
1011 |
{ |
1012 |
music_guns_stop |
1013 |
dprint console300 |
1014 |
console_deactivate 301 |
1015 |
target300 |
1016 |
AreaF |
1017 |
} |
1018 |
|
1019 |
func void console301(string ai_name) |
1020 |
{ |
1021 |
music_guns_stop |
1022 |
dprint console301 |
1023 |
console_deactivate 300 |
1024 |
target300 |
1025 |
AreaF |
1026 |
} |
1027 |
|
1028 |
func void purp2(void) |
1029 |
{ |
1030 |
input 0 |
1031 |
fade_out 0 0 0 30 |
1032 |
cm_interpolate unlock_door 0 |
1033 |
fade_in 30 |
1034 |
sleep 60 |
1035 |
particle purple2_locklight01 do start |
1036 |
door_unlock 20 |
1037 |
door_unlock 21 |
1038 |
door_unlock 22 |
1039 |
door_unlock 23 |
1040 |
door_unlock 24 |
1041 |
door_unlock 25 |
1042 |
door_unlock 26 |
1043 |
door_unlock 27 |
1044 |
door_unlock 28 |
1045 |
sleep 90 |
1046 |
fade_out 0 0 0 30 |
1047 |
cm_reset |
1048 |
fade_in 30 |
1049 |
input 1 |
1050 |
} |
1051 |
|
1052 |
func void purple2_unlock(string ai_name) |
1053 |
{ |
1054 |
dprint purple2_unlock |
1055 |
purp2() |
1056 |
trigvolume_enable trigger_volume_21 1 |
1057 |
trigvolume_enable trigger_volume_21_copy 1 |
1058 |
trigvolume_enable trigger_volume_44 1 |
1059 |
trigvolume_enable trigger_volume_45 1 |
1060 |
console_deactivate 100 |
1061 |
} |
1062 |
|
1063 |
func void purple2_unlock_b(string ai_name) |
1064 |
{ |
1065 |
dprint purple2_unlockb |
1066 |
purp2() |
1067 |
if(console101used eq 0) |
1068 |
{ |
1069 |
target_set(555,30.0) |
1070 |
} |
1071 |
console_deactivate 200 |
1072 |
} |
1073 |
|
1074 |
func void unlock_stairs(string ai_name) |
1075 |
{ |
1076 |
dprint unlock_stairs |
1077 |
music_stop |
1078 |
door_unlock 10 |
1079 |
door_unlock 15 |
1080 |
door_unlock 16 |
1081 |
door_unlock 17 |
1082 |
particle stair_locklight01 do start |
1083 |
ai2_spawn S_Tr41 |
1084 |
console_deactivate 4 |
1085 |
# console_deactivate 5 |
1086 |
console_deactivate 3 |
1087 |
stairs_open = 1 |
1088 |
target_set(1,0.0) |
1089 |
} |
1090 |
|
1091 |
|
1092 |
func void unlock_stairs2(string ai_name) |
1093 |
{ |
1094 |
dprint unlock_stairs |
1095 |
music_stop |
1096 |
door_unlock 10 |
1097 |
door_unlock 15 |
1098 |
door_unlock 16 |
1099 |
door_unlock 17 |
1100 |
particle stair_locklight01 do start |
1101 |
console_deactivate 3 |
1102 |
# console_deactivate 5 |
1103 |
ai2_spawn S_Tr41 |
1104 |
ai2_spawn C_b74 |
1105 |
ai2_spawn C_Eb73 |
1106 |
chr_teleport C_b74 224 |
1107 |
ai2_dopath C_b74 patrol_80 |
1108 |
chr_teleport C_Eb73 237 |
1109 |
ai2_dopath C_Eb73 patrol_80 |
1110 |
stairs_open = 1 |
1111 |
} |
1112 |
|
1113 |
|
1114 |
######################### |
1115 |
# trigger volume stuff # |
1116 |
######################### |
1117 |
func void t8(string ai_name) |
1118 |
{ |
1119 |
dprint t8 |
1120 |
# ai2_spawn C_Sb77 |
1121 |
ai2_spawn C_Sb78 |
1122 |
ai2_spawn C_Sr19 |
1123 |
ai2_spawn C_Tb20 |
1124 |
ai2_spawn C_Eb21 |
1125 |
ai2_spawn C_Eb22 |
1126 |
ai2_spawn C_N23 |
1127 |
ai2_spawn C_N24 |
1128 |
ai2_spawn C_Eb29 |
1129 |
ai2_spawn C_Eb30 |
1130 |
} |
1131 |
|
1132 |
|
1133 |
func void t9(string ai_name) |
1134 |
{ |
1135 |
dprint t9 |
1136 |
ai2_spawn B_Eb16 |
1137 |
} |
1138 |
|
1139 |
func void t11(string ai_name) |
1140 |
{ |
1141 |
dprint t11 |
1142 |
ai2_dopath C_Sb25 patrol_48 |
1143 |
sleep 60 |
1144 |
ai2_dopath C_Sb26 patrol_48 |
1145 |
sleep 60 |
1146 |
ai2_dopath C_Eb27 patrol_48 |
1147 |
|
1148 |
} |
1149 |
|
1150 |
|
1151 |
func void t13(string ai_name) |
1152 |
{ |
1153 |
dprint t13 |
1154 |
ai2_spawn E_Er34 |
1155 |
sleep 60 |
1156 |
door_unlock 24 |
1157 |
# door_unlock 23 |
1158 |
# door_unlock 22 |
1159 |
particle purple_locklight01 do start |
1160 |
ai2_dopath E_Er34 patrol_34 |
1161 |
ai2_setjobstate E_Er34 |
1162 |
ai2_spawn E_Eb35 |
1163 |
target_set(501,30.0) |
1164 |
} |
1165 |
|
1166 |
func void t14(string ai_name) |
1167 |
{ |
1168 |
dprint t14 |
1169 |
ai2_spawn E_N36 |
1170 |
ai2_spawn E_Tr40 |
1171 |
trigvolume_enable trigger_volume_15 0 |
1172 |
} |
1173 |
|
1174 |
func void t15(string ai_name) |
1175 |
{ |
1176 |
dprint t15 |
1177 |
ai2_spawn E_N35 |
1178 |
ai2_spawn E_Nr46 |
1179 |
trigvolume_enable trigger_volume_14 0 |
1180 |
} |
1181 |
|
1182 |
func void t16(string ai_name) |
1183 |
{ |
1184 |
dprint t16 |
1185 |
ai2_spawn E_Nr36 |
1186 |
ai2_spawn E_Nb37 |
1187 |
ai2_spawn E_Nr39 |
1188 |
target_set (556,30.0) |
1189 |
door_unlock 22 |
1190 |
particle purple3_locklight01 do start |
1191 |
} |
1192 |
|
1193 |
func void t20(string ai_name) |
1194 |
{ |
1195 |
dprint t20 |
1196 |
ai2_spawn E_N42 |
1197 |
trigvolume_enable trigger_volume_18 0 |
1198 |
# console_deactivate 100 |
1199 |
|
1200 |
} |
1201 |
|
1202 |
func void t18(string ai_name) |
1203 |
{ |
1204 |
dprint t18 |
1205 |
ai2_spawn E_N44 |
1206 |
ai2_spawn E_R46 |
1207 |
trigvolume_enable trigger_volume_20 0 |
1208 |
# console_deactivate 101 |
1209 |
|
1210 |
} |
1211 |
|
1212 |
func void t19(string ai_name) |
1213 |
{ |
1214 |
dprint t19 |
1215 |
ai2_spawn E_Er45 |
1216 |
ai2_spawn E_N41 |
1217 |
trigvolume_enable trigger_volume_17 0 |
1218 |
# console_deactivate 300 |
1219 |
} |
1220 |
|
1221 |
func void t17(string ai_name) |
1222 |
{ |
1223 |
dprint t17 |
1224 |
ai2_spawn E_N43 |
1225 |
trigvolume_enable trigger_volume_19 0 |
1226 |
# console_deactivate 301 |
1227 |
|
1228 |
} |
1229 |
|
1230 |
func void t45(string ai_name) |
1231 |
{ |
1232 |
ai2_makeignoreplayer E_Eb35 1 |
1233 |
ai2_makeignoreplayer E_Er34 1 |
1234 |
ai2_makeignoreplayer E_Er45 1 |
1235 |
ai2_makeignoreplayer E_Nb37 1 |
1236 |
ai2_makeignoreplayer E_Nb38 1 |
1237 |
ai2_makeignoreplayer E_Nr36 1 |
1238 |
ai2_makeignoreplayer E_Nr39 1 |
1239 |
ai2_makeignoreplayer E_Nr46 1 |
1240 |
ai2_makeignoreplayer E_R46 1 |
1241 |
ai2_makeignoreplayer E_Tr40 1 |
1242 |
sleep 600 |
1243 |
if(thru_door eq 0) |
1244 |
{ |
1245 |
dprint DIDNOTGOTHRUDOOR |
1246 |
ai2_makeignoreplayer E_Eb35 0 |
1247 |
ai2_makeignoreplayer E_Er34 0 |
1248 |
ai2_makeignoreplayer E_Er45 0 |
1249 |
ai2_makeignoreplayer E_Nb37 0 |
1250 |
ai2_makeignoreplayer E_Nb38 0 |
1251 |
ai2_makeignoreplayer E_Nr36 0 |
1252 |
ai2_makeignoreplayer E_Nr39 0 |
1253 |
ai2_makeignoreplayer E_Nr46 0 |
1254 |
ai2_makeignoreplayer E_R46 0 |
1255 |
ai2_makeignoreplayer E_Tr40 0 |
1256 |
} |
1257 |
} |
1258 |
|
1259 |
func void t21(string ai_name) |
1260 |
{ |
1261 |
dprint t21 |
1262 |
input 0 |
1263 |
letterbox 1 |
1264 |
cm_interpolate red1 260 |
1265 |
music_guns |
1266 |
sleep 90 |
1267 |
particle mainchamber_locklight01 do start |
1268 |
door_unlock 18 |
1269 |
door_unlock 19 |
1270 |
ai2_spawn D_R31 |
1271 |
ai2_spawn D_R32 |
1272 |
ai2_spawn D_E83 |
1273 |
door_open 18 |
1274 |
door_open 19 |
1275 |
sleep 180 |
1276 |
door_lock 18 |
1277 |
door_lock 19 |
1278 |
particle mainchamber_locklight01 do stop |
1279 |
sleep 15 |
1280 |
cm_interpolate red2 400 |
1281 |
sleep 90 |
1282 |
fade_out 0 0 0 30 |
1283 |
sleep 30 |
1284 |
cm_reset |
1285 |
fade_in 30 |
1286 |
letterbox 0 |
1287 |
input 1 |
1288 |
trigvolume_enable trigger_volume_21_copy 0 |
1289 |
trigvolume_enable trigger_volume_45 0 |
1290 |
sleep 60 |
1291 |
ai2_makeignoreplayer E_Eb35 0 |
1292 |
ai2_makeignoreplayer E_Er34 0 |
1293 |
ai2_makeignoreplayer E_Er45 0 |
1294 |
ai2_makeignoreplayer E_Nb37 0 |
1295 |
ai2_makeignoreplayer E_Nb38 0 |
1296 |
ai2_makeignoreplayer E_Nr36 0 |
1297 |
ai2_makeignoreplayer E_Nr39 0 |
1298 |
ai2_makeignoreplayer E_Nr46 0 |
1299 |
ai2_makeignoreplayer E_R46 0 |
1300 |
ai2_makeignoreplayer E_Tr40 0 |
1301 |
thru_door = 1; |
1302 |
sleep 300 |
1303 |
} |
1304 |
|
1305 |
func void t22(string ai_name) |
1306 |
{ |
1307 |
dprint t22 |
1308 |
ai2_makeignoreplayer E_Eb35 1 |
1309 |
ai2_makeignoreplayer E_Er34 1 |
1310 |
ai2_makeignoreplayer E_Er45 1 |
1311 |
ai2_makeignoreplayer E_Nb37 1 |
1312 |
ai2_makeignoreplayer E_Nb38 1 |
1313 |
ai2_makeignoreplayer E_Nr36 1 |
1314 |
ai2_makeignoreplayer E_Nr39 1 |
1315 |
ai2_makeignoreplayer E_Nr46 1 |
1316 |
ai2_makeignoreplayer E_R46 1 |
1317 |
ai2_makeignoreplayer E_Tr40 1 |
1318 |
input 0 |
1319 |
letterbox 1 |
1320 |
cm_interpolate red3 260 |
1321 |
music_guns |
1322 |
sleep 90 |
1323 |
particle mainchamber_locklight01 do start |
1324 |
door_unlock 18 |
1325 |
door_unlock 19 |
1326 |
ai2_spawn D_R31 |
1327 |
ai2_spawn D_R32 |
1328 |
ai2_spawn D_E83 |
1329 |
door_open 18 |
1330 |
door_open 19 |
1331 |
sleep 180 |
1332 |
door_lock 18 |
1333 |
door_lock 19 |
1334 |
particle mainchamber_locklight01 do stop |
1335 |
sleep 15 |
1336 |
cm_interpolate red4 400 |
1337 |
sleep 90 |
1338 |
fade_out 0 0 0 30 |
1339 |
sleep 30 |
1340 |
cm_reset |
1341 |
fade_in 30 |
1342 |
letterbox 0 |
1343 |
input 1 |
1344 |
trigvolume_enable trigger_volume_21 0 |
1345 |
trigvolume_enable trigger_volume_44 0 |
1346 |
sleep 60 |
1347 |
ai2_makeignoreplayer E_Eb35 0 |
1348 |
ai2_makeignoreplayer E_Er34 0 |
1349 |
ai2_makeignoreplayer E_Er45 0 |
1350 |
ai2_makeignoreplayer E_Nb37 0 |
1351 |
ai2_makeignoreplayer E_Nb38 0 |
1352 |
ai2_makeignoreplayer E_Nr36 0 |
1353 |
ai2_makeignoreplayer E_Nr39 0 |
1354 |
ai2_makeignoreplayer E_Nr46 0 |
1355 |
ai2_makeignoreplayer E_R46 0 |
1356 |
ai2_makeignoreplayer E_Tr40 0 |
1357 |
thru_door = 1; |
1358 |
sleep 300 |
1359 |
music_stop |
1360 |
} |
1361 |
|
1362 |
func void wake_E(string ai_name) |
1363 |
{ |
1364 |
sleep 60 |
1365 |
ai2_makeignoreplayer E_Eb35 0 |
1366 |
ai2_makeignoreplayer E_Er34 0 |
1367 |
ai2_makeignoreplayer E_Er45 0 |
1368 |
ai2_makeignoreplayer E_Nb37 0 |
1369 |
ai2_makeignoreplayer E_Nb38 0 |
1370 |
ai2_makeignoreplayer E_Nr36 0 |
1371 |
ai2_makeignoreplayer E_Nr39 0 |
1372 |
ai2_makeignoreplayer E_Nr46 0 |
1373 |
ai2_makeignoreplayer E_R46 0 |
1374 |
ai2_makeignoreplayer E_Tr40 0 |
1375 |
} |
1376 |
|
1377 |
func void sleep_E(string ai_name) |
1378 |
{ |
1379 |
ai2_makeignoreplayer E_Eb35 1 |
1380 |
ai2_makeignoreplayer E_Er34 1 |
1381 |
ai2_makeignoreplayer E_Er45 1 |
1382 |
ai2_makeignoreplayer E_Nb37 1 |
1383 |
ai2_makeignoreplayer E_Nb38 1 |
1384 |
ai2_makeignoreplayer E_Nr36 1 |
1385 |
ai2_makeignoreplayer E_Nr39 1 |
1386 |
ai2_makeignoreplayer E_Nr46 1 |
1387 |
ai2_makeignoreplayer E_R46 1 |
1388 |
ai2_makeignoreplayer E_Tr40 1 |
1389 |
} |
1390 |
|
1391 |
func void fpath(string ai_name) |
1392 |
{ |
1393 |
ai2_dopath F_Eb43 patrol_43 |
1394 |
ai2_setjobstate F_Eb43 |
1395 |
sleep 30 |
1396 |
ai2_dopath F_Eb44 patrol_44 |
1397 |
ai2_setjobstate F_Eb44 |
1398 |
sleep 30 |
1399 |
ai2_dopath F_Eb47 patrol_47 |
1400 |
ai2_setjobstate F_Eb47 |
1401 |
music_stop |
1402 |
} |
1403 |
|
1404 |
func void attack_1(string ai_name) |
1405 |
{ |
1406 |
dprint attack_1 |
1407 |
sleep_E |
1408 |
chr_invincible char_0 1 |
1409 |
letterbox 1 |
1410 |
sleep 15 |
1411 |
input 0 |
1412 |
cm_interpolate attack1 90 |
1413 |
ai2_spawn F_Eb43 |
1414 |
ai2_spawn F_Eb44 |
1415 |
ai2_spawn F_Eb47 |
1416 |
door_unlock 43 |
1417 |
# sleep 60 |
1418 |
sleep 90 |
1419 |
particle F_locklight01 do start |
1420 |
fpath |
1421 |
|
1422 |
cm_interpolate attack2 240 |
1423 |
sleep 300 |
1424 |
cm_interpolate attack1 600 |
1425 |
chr_teleport 0 506 |
1426 |
sleep 90 |
1427 |
letterbox 0 |
1428 |
cm_reset |
1429 |
chr_invincible char_0 0 |
1430 |
trigvolume_enable attack_2tv 0 |
1431 |
trigvolume_enable attack_3tv 0 |
1432 |
trigvolume_enable attack_3tv_copy 0 |
1433 |
trigvolume_enable attack_4tv 0 |
1434 |
input 1 |
1435 |
ai2_dopath F_Eb43 patrol_43b |
1436 |
ai2_setjobstate F_Eb43 |
1437 |
ai2_dopath F_Eb44 patrol_44b |
1438 |
ai2_setjobstate F_Eb44 |
1439 |
ai2_dopath F_Eb47 patrol_47b |
1440 |
ai2_setjobstate F_Eb47 |
1441 |
wake_E |
1442 |
} |
1443 |
|
1444 |
func void attack_2(string ai_name) |
1445 |
{ |
1446 |
dprint attack_2 |
1447 |
sleep_E |
1448 |
chr_invincible char_0 1 |
1449 |
letterbox 1 |
1450 |
sleep 15 |
1451 |
input 0 |
1452 |
cm_interpolate attack2b 120 |
1453 |
sleep 120 |
1454 |
cm_interpolate attack2 400 |
1455 |
sleep 100 |
1456 |
particle F_locklight01 do start |
1457 |
sleep 80 |
1458 |
ai2_spawn F_Eb43 |
1459 |
ai2_spawn F_Eb44 |
1460 |
ai2_spawn F_Eb47 |
1461 |
door_unlock 43 |
1462 |
fpath |
1463 |
sleep 290 |
1464 |
cm_interpolate attack2b 500 |
1465 |
chr_teleport 0 507 |
1466 |
sleep 90 |
1467 |
letterbox 0 |
1468 |
cm_reset |
1469 |
chr_invincible char_0 0 |
1470 |
trigvolume_enable attack_1tv 0 |
1471 |
trigvolume_enable attack_3tv 0 |
1472 |
trigvolume_enable attack_3tv_copy 0 |
1473 |
trigvolume_enable attack_4tv 0 |
1474 |
input 1 |
1475 |
ai2_dopath F_Eb43 patrol_43b |
1476 |
ai2_setjobstate F_Eb43 |
1477 |
ai2_dopath F_Eb44 patrol_44b |
1478 |
ai2_setjobstate F_Eb44 |
1479 |
ai2_dopath F_Eb47 patrol_47b |
1480 |
ai2_setjobstate F_Eb47 |
1481 |
wake_E |
1482 |
} |
1483 |
|
1484 |
|
1485 |
func void attack_3(string ai_name) |
1486 |
{ |
1487 |
if(count_attack3 eq 0) |
1488 |
{ |
1489 |
count_attack3 = count_attack3 + 1; |
1490 |
dprint attack_3 |
1491 |
chr_invincible char_0 1 |
1492 |
sleep_E |
1493 |
letterbox 1 |
1494 |
sleep 15 |
1495 |
input 0 |
1496 |
cm_interpolate attack3 90 |
1497 |
ai2_spawn F_Eb43 |
1498 |
ai2_spawn F_Eb44 |
1499 |
ai2_spawn F_Eb47 |
1500 |
door_unlock 43 |
1501 |
sleep 90 |
1502 |
cm_interpolate attack4 210 |
1503 |
particle F_locklight01 do start |
1504 |
fpath |
1505 |
sleep 150 |
1506 |
cm_interpolate attack3 400 |
1507 |
chr_teleport 0 508 |
1508 |
sleep 90 |
1509 |
letterbox 0 |
1510 |
cm_reset |
1511 |
chr_invincible char_0 0 |
1512 |
trigvolume_enable attack_2tv 0 |
1513 |
trigvolume_enable attack_3tv_copy 0 |
1514 |
trigvolume_enable attack_3tv 0 |
1515 |
trigvolume_enable attack_1tv 0 |
1516 |
trigvolume_enable attack_4tv 0 |
1517 |
input 1 |
1518 |
ai2_dopath F_Eb43 patrol_43b |
1519 |
ai2_setjobstate F_Eb43 |
1520 |
ai2_dopath F_Eb44 patrol_44b |
1521 |
ai2_setjobstate F_Eb44 |
1522 |
ai2_dopath F_Eb47 patrol_47b |
1523 |
ai2_setjobstate F_Eb47 |
1524 |
wake_E |
1525 |
} |
1526 |
} |
1527 |
|
1528 |
func void attack_4(string ai_name) |
1529 |
{ |
1530 |
dprint attack_4 |
1531 |
chr_invincible char_0 1 |
1532 |
sleep_E |
1533 |
letterbox 1 |
1534 |
sleep 15 |
1535 |
input 0 |
1536 |
cm_interpolate attack3b 120 |
1537 |
sleep 120 |
1538 |
cm_interpolate attack4 300 |
1539 |
sleep 240 |
1540 |
particle F_locklight01 do start |
1541 |
ai2_spawn F_Eb43 |
1542 |
ai2_spawn F_Eb44 |
1543 |
ai2_spawn F_Eb47 |
1544 |
door_unlock 43 |
1545 |
fpath |
1546 |
sleep 160 |
1547 |
cm_interpolate attack3b 500 |
1548 |
chr_teleport 0 509 |
1549 |
sleep 90 |
1550 |
letterbox 0 |
1551 |
cm_reset |
1552 |
chr_invincible char_0 0 |
1553 |
trigvolume_enable attack_2tv 0 |
1554 |
trigvolume_enable attack_3tv 0 |
1555 |
trigvolume_enable attack_3tv_copy 0 |
1556 |
trigvolume_enable attack_1tv 0 |
1557 |
input 1 |
1558 |
ai2_dopath F_Eb43 patrol_43b |
1559 |
ai2_setjobstate F_Eb43 |
1560 |
ai2_dopath F_Eb44 patrol_44b |
1561 |
ai2_setjobstate F_Eb44 |
1562 |
ai2_dopath F_Eb47 patrol_47b |
1563 |
ai2_setjobstate F_Eb47 |
1564 |
wake_E |
1565 |
} |
1566 |
|
1567 |
|
1568 |
func void t27(string ai_name) |
1569 |
{ |
1570 |
dprint t27 |
1571 |
ai2_dopath C_Sb25 patrol_54 |
1572 |
ai2_dopath C_Sb26 patrol_54 |
1573 |
ai2_dopath C_Eb27 patrol_54 |
1574 |
} |
1575 |
|
1576 |
func void t30(string ai_name) |
1577 |
{ |
1578 |
dprint t30 |
1579 |
ai2_makeignoreplayer F_C62 0 |
1580 |
ai2_spawn F_Er89 |
1581 |
} |
1582 |
|
1583 |
func void t33(string ai_name) |
1584 |
{ |
1585 |
dprint t33 |
1586 |
ai2_spawn F_Er86 |
1587 |
ai2_spawn F_Nr87 |
1588 |
target_set(258,30.0) |
1589 |
sound_dialog_play c15_57_04konoko |
1590 |
} |
1591 |
func void t41(string ai_name) |
1592 |
{ |
1593 |
dprint t41 |
1594 |
ai2_spawn F_Er59 |
1595 |
} |
1596 |
|
1597 |
func void t42(string ai_name) |
1598 |
{ |
1599 |
dprint t42 |
1600 |
ai2_spawn F_Nr60 |
1601 |
} |
1602 |
|
1603 |
func void t43(string ai_name) |
1604 |
{ |
1605 |
dprint t43 |
1606 |
ai2_spawn F_R61 |
1607 |
ai2_spawn F_Er88 |
1608 |
ai2_spawn F_C62 |
1609 |
ai2_makeignoreplayer F_C62 1 |
1610 |
} |
1611 |
|
1612 |
func void comalarm(string ai_name) |
1613 |
{ |
1614 |
dprint comalarm |
1615 |
ai2_tripalarm 2 char_0 |
1616 |
} |
1617 |
|
1618 |
func void t38(string ai_name) |
1619 |
{ |
1620 |
dprint t38 |
1621 |
ai2_spawn A_E4 |
1622 |
ai2_spawn A_Sb63 |
1623 |
ai2_spawn A_E6 |
1624 |
ai2_spawn A_Sb7 |
1625 |
ai2_spawn new_2 |
1626 |
} |
1627 |
|
1628 |
func void t40(string ai_name) |
1629 |
{ |
1630 |
dprint t40 |
1631 |
input 0 |
1632 |
letterbox 1 |
1633 |
cm_interpolate red1 240 |
1634 |
sleep 60 |
1635 |
particle purple2_locklight01 do start |
1636 |
sleep 90 |
1637 |
fade_out 0 0 0 30 |
1638 |
cm_reset |
1639 |
fade_in 30 |
1640 |
input 1 |
1641 |
} |
1642 |
|
1643 |
func void swat_dies(void) |
1644 |
{ |
1645 |
count_swat_dies = count_swat_dies - 1; |
1646 |
if(count_swat_dies eq 0) |
1647 |
{ |
1648 |
ai2_attack GrifElite01 char_0 |
1649 |
ai2_attack GrifElite02 char_0 |
1650 |
ai2_attack GrifElite03 char_0 |
1651 |
ai2_attack GrifElite04 char_0 |
1652 |
ai2_attack GrifElite05 char_0 |
1653 |
} |
1654 |
} |