| 1 |
# |
| 2 |
# tctf_cutscene.bsl |
| 3 |
# |
| 4 |
|
| 5 |
func void |
| 6 |
Intro( |
| 7 |
void) |
| 8 |
{ |
| 9 |
fade_out 0 0 0 0 |
| 10 |
cm_interpolate IntroCam01 0 |
| 11 |
sleep f14 |
| 12 |
begin_cutscene weapon |
| 13 |
marketing_line_off=1 |
| 14 |
letterbox 1 |
| 15 |
sleep f60 |
| 16 |
invincible=1 |
| 17 |
obj_create 401 402 |
| 18 |
obj_create 404 407 |
| 19 |
fade_in 90 |
| 20 |
#Outside shot of TCTF |
| 21 |
cm_interpolate IntroCam01 0 |
| 22 |
playback 0 IntroKonokoSet |
| 23 |
sleep f300 |
| 24 |
#Griffin and Guy talking |
| 25 |
chr_create 1201 start |
| 26 |
chr_create 1202 start |
| 27 |
playback 1202 IntroTCTF01 |
| 28 |
#make this box animation last as long as conversation |
| 29 |
chr_envanim 1201 IntroGriffinBox01 |
| 30 |
chr_animate 1201 COMGUYsit_idle1 1800 |
| 31 |
#Conversation between the two |
| 32 |
cm_interpolate IntroCam02 0 |
| 33 |
sound_dialog_play c14_50_01scigoon1 |
| 34 |
cinematic_start (COPtalking, 180, 180, 15, 1, 20, false) |
| 35 |
sound_dialog_play_block pause |
| 36 |
cm_interpolate IntroCamGriffin 0 |
| 37 |
sound_dialog_play c14_50_02griffin |
| 38 |
cinematic_start (GRIFtalking, 180, 180, 16, 3, 20, true) |
| 39 |
sound_dialog_play_block pause |
| 40 |
#TCTF walks out |
| 41 |
sound_music_start atm_low_perc2 0.8 |
| 42 |
cm_interpolate IntroCam02 0 |
| 43 |
playback 1202 IntroTCTF02 |
| 44 |
sound_dialog_play c14_50_03scigoon1 |
| 45 |
sleep f240 |
| 46 |
cinematic_stop (COPtalking, 15, 20) |
| 47 |
cinematic_stop (GRIFtalking, 15, 20) |
| 48 |
sleep f60 |
| 49 |
door_open 70 |
| 50 |
door_jam 70 |
| 51 |
sleep f100 |
| 52 |
#KONOKO on roof |
| 53 |
playback 0 IntroKonoko01 |
| 54 |
cm_interpolate IntroCamInside01 0 |
| 55 |
cm_interpolate_block IntroCamInside02 400 |
| 56 |
sleep f400 |
| 57 |
cm_anim both IntroCamRoof |
| 58 |
sleep f210 |
| 59 |
#Konoko falls into view |
| 60 |
cm_anim both IntroCamFall01 |
| 61 |
chr_envanim 0 IntroKonBox01 norotation |
| 62 |
chr_animate 0 KONOKOlev18_IntroFall01 140 |
| 63 |
#Griffin gets surprised |
| 64 |
chr_delete 1202 |
| 65 |
cm_anim_block both IntroCamStand01 |
| 66 |
chr_envanim 1201 IntroGriffinBox02 norotation |
| 67 |
chr_animate 1201 GRIFINlev18_IntroStand 110 |
| 68 |
env_anim 401 401 |
| 69 |
sleep f88 |
| 70 |
#Konoko enters office |
| 71 |
playback 0 IntroKonoko02 |
| 72 |
cm_interpolate_block IntroCamKonAim01 0 |
| 73 |
cm_interpolate_block IntroCamKonAim02 350 |
| 74 |
sleep f140 |
| 75 |
cinematic_start(KONangryfront, 180, 180, 18, 6, 30, true) |
| 76 |
sound_dialog_play c14_50_04konoko |
| 77 |
sound_dialog_play_block pause |
| 78 |
cinematic_stop (KONangryfront, 18, 30) |
| 79 |
#Conversation with Griffin |
| 80 |
playback 1201 IntroGriffin |
| 81 |
cm_interpolate IntroCamGriffin02 0 |
| 82 |
cinematic_start(GRIFtalkangry, 180,180,18,6,30, true) |
| 83 |
sound_dialog_play c14_50_05griffin |
| 84 |
sound_dialog_play_block pause |
| 85 |
cinematic_stop (GRIFtalkangry, 18, 30) |
| 86 |
#Griffin's office goes down |
| 87 |
sound_music_volume atm_low_perc2 0.0 0.5 |
| 88 |
sound_music_stop atm_low_perc2 |
| 89 |
music_intro |
| 90 |
env_show 403 0 |
| 91 |
obj_create 403 403 |
| 92 |
cm_anim both IntroCamEscape01 |
| 93 |
chr_envanim 1201 IntroGriffinBox03 norotation |
| 94 |
env_setanim 401 IntroChair02 |
| 95 |
env_anim 402 407 |
| 96 |
cutscene_sync mark |
| 97 |
sound_ambient_start c14_46_11grifdesk |
| 98 |
sleep f16 |
| 99 |
playback 0 IntroKonokoAim fromhere |
| 100 |
cm_anim_block both IntroCamEscape02 |
| 101 |
cm_wait |
| 102 |
cm_reset |
| 103 |
obj_kill 401 407 |
| 104 |
# look out Stefan is editing scripts; yo foolios need to turn back on the laser sight :O) |
| 105 |
marketing_line_off=0 |
| 106 |
end_cutscene |
| 107 |
invincible=0 |
| 108 |
chr_delete 1201 |
| 109 |
door_unjam 70 |
| 110 |
door_close 70 |
| 111 |
# who is a foolio? the foo or the foo who follows him? |
| 112 |
s1 |
| 113 |
} |
| 114 |
|
| 115 |
|
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func void |
| 117 |
GrifSpawn( |
| 118 |
void) |
| 119 |
{ |
| 120 |
ai2_spawn ZomGrif |
| 121 |
chr_invincible ZomGrif 1 |
| 122 |
sleep f2 |
| 123 |
ai2_passive ZomGrif 1 |
| 124 |
ai2_setmovementmode ZomGrif walk |
| 125 |
playback ZomGrif ZomGrifDraw |
| 126 |
} |
| 127 |
|
| 128 |
func void create_zomshin(void) |
| 129 |
{ |
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ai2_spawn ZomShin |
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ai2_passive ZomShin 1 |
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chr_shadow ZomShin 0 |
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chr_invincible ZomShin 1 |
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chr_unstoppable ZomShin 1 |
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chr_nocollision ZomShin 1 |
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chr_neutral ZomShin 1 |
| 137 |
chr_lock_active ZomShin |
| 138 |
} |
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|
| 140 |
func void |
| 141 |
Base( |
| 142 |
void) |
| 143 |
{ |
| 144 |
begin_cutscene |
| 145 |
#place Griffin here earlier |
| 146 |
#chr_neutral ZomGrif 1 |
| 147 |
sleep f20 |
| 148 |
#playback ZomGrif BaseGriffin01 |
| 149 |
cm_interpolate BaseCam01 180 |
| 150 |
sleep f210 |
| 151 |
#place Konoko |
| 152 |
playback 0 BaseKonoko01 |
| 153 |
cm_interpolate BaseCam02 0 |
| 154 |
cm_interpolate_block BaseCam04 500 |
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sound_dialog_play c14_51_01konoko |
| 156 |
cinematic_start(KONangryfront, 180,180,19,7,20, true) |
| 157 |
sound_dialog_play_block pause |
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cinematic_stop (KONangryfront, 19, 20) |
| 159 |
cm_interpolate BaseCam01 0 |
| 160 |
cm_interpolate_block BaseCam03 600 |
| 161 |
sound_dialog_play c14_51_02griffin |
| 162 |
cinematic_start(GRIFtalkangry, 180,180,20,9,20, true) |
| 163 |
sound_dialog_play_block pause |
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cutscene_sync mark |
| 165 |
sound_ambient_start c15_04_23_effects |
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sound_dialog_play c14_51_03griffin |
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#Shinzom comes out of ground |
| 168 |
create_zomshin |
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chr_envanim ZomShin ChairShinBox01 |
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obj_create 171 174 |
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env_anim 171 174 |
| 172 |
obj_shade 171 174 .5 .5 .5 |
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cm_anim both ChairCamZomUp |
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#chr_create ZomShin start |
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#chr_neutral ZomShin 1 |
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sleep f270 |
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particle zombiespark pulse |
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|
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cm_wait |
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|
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particle zombient start |
| 182 |
#hide Chair object, show chair gunk |
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env_show 171 1 |
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env_show 172 1 |
| 185 |
env_show 173 1 |
| 186 |
env_show 174 1 |
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obj_kill 171 174 |
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cm_interpolate BaseCamShin01 0 |
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playback ZomShin BaseShin |
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cm_interpolate_block BaseCamShin02 300 |
| 191 |
sound_dialog_play_block |
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cinematic_stop (GRIFtalkangry, 20, 20) |
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sound_dialog_play c14_51_04shinatama |
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cinematic_start(SHINZOMlistening, 180,180,19,7,20, false) |
| 195 |
sound_dialog_play_block |
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cinematic_stop (SHINZOMlistening, 19, 20) |
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sleep f30 |
| 198 |
particle Forcefield do start |
| 199 |
sound_ambient_start zomshin_amb_loop 0.1 |
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sound_ambient_volume zomshin_amb_loop 1.0 1.0 |
| 201 |
cm_interpolate BaseCam02 0 |
| 202 |
sound_dialog_play c14_51_05konoko |
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cinematic_start(KONscared, 180,180,20,9,20, true) |
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sound_dialog_play_block |
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cinematic_stop (KONscared, 20, 20) |
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playback ZomShin BaseShin |
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cm_interpolate_block BaseCamShin02 0 |
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sound_dialog_play c14_51_06shinatama |
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cinematic_start(SHINZOMlistening, 180,180,19,7,20, false) |
| 210 |
particle zombiesteam start |
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sound_dialog_play_block pause |
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cinematic_stop (SHINZOMlistening, 19, 20) |
| 213 |
# cm_reset |
| 214 |
# trig_show 9 |
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# trig_activate 9 |
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end_cutscene |
| 217 |
music_zom |
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ai2_passive ZomShin 1 |
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ai2_makeignoreplayer ZomGrif 1 |
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zombie_round_2 |
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# ai2_allpassive 1 |
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# remove line below after zomshin puzzle is fixed |
| 223 |
# Zom |
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} |
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|
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func void fade_out_zom_amb(void) |
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{ |
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sound_ambient_volume zomshin_amb_loop 0.0 1.0 |
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sleep 60 |
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sound_ambient_stop zomshin_amb_loop |
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} |
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|
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func void Zom(void) |
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{ |
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env_show 1010 0 |
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particle Forcefield do stop |
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fork fade_out_zom_amb |
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begin_cutscene |
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marketing_line_off=1 |
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#Shinatama will already be created |
| 241 |
#show the destruction of the turrets and the forcefield around Griffin |
| 242 |
#cm_interpolate ZomCamGrif01 0 |
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ai2_setmovementmode ZomGrif walk |
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playback ZomGrif ZomGrifDrawSet |
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#sleep f120 |
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#Shinatama gets up out of chair |
| 247 |
chr_shadow ZomShin 1 |
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chr_invincible ZomShin 0 |
| 249 |
chr_unstoppable ZomShin 0 |
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chr_envanim ZomShin ZomShinBox01 norotation |
| 251 |
chr_animate ZomShin SHINZOMlev18_Free |
| 252 |
cm_anim both ZomCamFree01 |
| 253 |
sleep f90 |
| 254 |
cutscene_sync mark |
| 255 |
sound_ambient_start c_shin_escape |
| 256 |
cm_wait |
| 257 |
#Griffin says "what are you doing?" |
| 258 |
cm_interpolate ZomCamGrif01 0 |
| 259 |
sound_dialog_play c14_52_01griffin |
| 260 |
cinematic_start(GRIFtalkangry, 180,180,19,7,20, false) |
| 261 |
sound_dialog_play_block |
| 262 |
cinematic_stop(GRIFtalkangry, 19,20) |
| 263 |
#Shinatama approaches Griffin |
| 264 |
cm_interpolate ZomCamShinStart 0 |
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playback ZomShin ZomShinSet |
| 266 |
chr_animate ZomShin SHINZOMwalk1 180 |
| 267 |
chr_nocollision ZomShin 0 |
| 268 |
sleep f175 |
| 269 |
#Griffin says GET BACK OR I'll SHOOT |
| 270 |
#cm_interpolate ZomCamGrif01 0 |
| 271 |
#playback ZomGrif ZomGrifDrawSet |
| 272 |
#sleep f120 |
| 273 |
#Shin keeps coming |
| 274 |
#cm_interpolate ZomCamShinApproach 0 |
| 275 |
playback ZomShin ZomShinWalk |
| 276 |
chr_animate ZomShin SHINZOMwalk1 600 |
| 277 |
#sleep f120 |
| 278 |
#Griffin draws weapon |
| 279 |
cm_interpolate ZomCamGrif01 0 |
| 280 |
playback ZomGrif ZomGrifDrawSet |
| 281 |
sleep f30 |
| 282 |
#sound_dialog_play c14_52_01bgriffin |
| 283 |
playback ZomGrif ZomGrifDraw |
| 284 |
sleep f60 |
| 285 |
#konoko drops weapon |
| 286 |
playback 0 ZomKonokoDrop |
| 287 |
#Shinatama Approaches Griffin |
| 288 |
cm_interpolate ZomCamBoth 0 |
| 289 |
sleep f180 |
| 290 |
#Griffin shoots |
| 291 |
cm_interpolate ZomCamGrifShoot 0 |
| 292 |
playback ZomGrif ZomGrifShoot |
| 293 |
sleep f50 |
| 294 |
#Shinatama gets hit |
| 295 |
cm_interpolate ZomCamShinDie 0 |
| 296 |
chr_animate ZomShin SHINZOMshot 126 |
| 297 |
sound_ambient_start c_shin_die 1.0 |
| 298 |
sleep f120 |
| 299 |
#Show Griffin over Shinatama |
| 300 |
cm_interpolate ZomCamDead 0 |
| 301 |
playback ZomGrif ZomGriffinKilled |
| 302 |
chr_animate ZomShin SHINZOMfallen_front 1000 |
| 303 |
sleep f10 |
| 304 |
cm_interpolate ZomCamKonokoBehind 270 |
| 305 |
playback 0 ZomKonokoBehind |
| 306 |
sleep f280 |
| 307 |
#Griffin turns and gets thrown |
| 308 |
# CB: we force omnipotent off because it breaks this cutscene (you kill |
| 309 |
# griffin prematurely) |
| 310 |
omnipotent = 0 |
| 311 |
chr_invincible ZomGrif 0 |
| 312 |
ai2_kill ZomShin |
| 313 |
chr_neutral ZomGrif 0 |
| 314 |
cm_interpolate ZomCamThrow 0 |
| 315 |
playback ZomGrif ZomGriffinTurn |
| 316 |
playback 0 ZomKonokoThrow |
| 317 |
sleep f140 |
| 318 |
#Knoko holds him down |
| 319 |
cm_interpolate ZomCamKonokoAim02 0 |
| 320 |
chr_neutral ZomGrif 1 |
| 321 |
chr_envanim ZomGrif ZomGriffinBox01 norotation |
| 322 |
chr_envanim 0 ZomKonokoBox01 norotation |
| 323 |
chr_animate 0 KONOKOlev18_ZomAim 300 |
| 324 |
chr_animate ZomGrif GRIFINlev18_ZomAim 500 |
| 325 |
sound_dialog_play c14_52_02konoko |
| 326 |
cinematic_start(KONangryfront, 180,180,19,7,20, false) |
| 327 |
sound_dialog_play_block pause |
| 328 |
#Looking down at griffin |
| 329 |
#chr_envanim 0 ZomKonokoBox01 norotation |
| 330 |
#chr_envanim ZomGrif ZomGriffinBox01 norotation |
| 331 |
#chr_animate 0 KONOKOlev18_ZomAim 300 |
| 332 |
#chr_animate ZomGrif GRIFINlev18_ZomAim 500 |
| 333 |
#cm_interpolate ZomCamKonokoAim01 0 |
| 334 |
#KONoko gets off Griffin |
| 335 |
#cm_interpolate ZomCamKonokoAim02 0 |
| 336 |
chr_envanim 0 ZomKonokoBox02 norotation |
| 337 |
chr_envanim ZomGrif ZomGriffinBox01 norotation |
| 338 |
chr_animate ZomGrif GRIFINlev18_ZomAim 500 |
| 339 |
chr_animate 0 KONOKOlev18_ZomUp 120 |
| 340 |
#sound_dialog_play c14_52_04konoko |
| 341 |
#Griffin gets up put the gun down |
| 342 |
sleep f100 |
| 343 |
cm_interpolate ZomCamGriffinUp 0 |
| 344 |
chr_envanim ZomGrif ZomGriffinBox02 norotation |
| 345 |
chr_animate ZomGrif GRIFINlev18_ZomUp |
| 346 |
sound_dialog_play c14_52_03griffin |
| 347 |
cinematic_start(GRIFbeatup, 180, 180, 20, 9, 20, true) |
| 348 |
sound_dialog_play_block pause |
| 349 |
#Konoko I'm a rogue agent, very dangerous |
| 350 |
playback 0 ZomKonokoFace |
| 351 |
cm_interpolate ZomCamKonokoFace 0 |
| 352 |
sound_dialog_play c14_52_04konoko |
| 353 |
sound_dialog_play_block pause |
| 354 |
#Griffin says youre a monster |
| 355 |
cm_interpolate ZomCamGriffinFace 0 |
| 356 |
playback ZomGrif ZomGriffinFace |
| 357 |
sound_dialog_play c14_52_05griffin |
| 358 |
sound_dialog_play_block pause |
| 359 |
#for you, badly |
| 360 |
cm_interpolate ZomCamKonokoFace 0 |
| 361 |
sound_dialog_play c14_52_06konoko |
| 362 |
sound_dialog_play_block pause |
| 363 |
#Griffin says youre a monster |
| 364 |
cm_interpolate ZomCamGriffinFace 0 |
| 365 |
sound_dialog_play c14_52_07griffin |
| 366 |
sound_dialog_play_block pause |
| 367 |
cinematic_stop(GRIFbeatup, 20, 20) |
| 368 |
cinematic_stop(KONangryfront, 19, 20) |
| 369 |
#Give player back control |
| 370 |
cm_reset |
| 371 |
end_cutscene |
| 372 |
ai2_allpassive 1 |
| 373 |
chr_set_health ZomGrif 1 |
| 374 |
marketing_line_off=0 |
| 375 |
trigvolume_enable trigger_volume_35 1 |
| 376 |
objective_set(5) |
| 377 |
} |
| 378 |
|
| 379 |
func void |
| 380 |
OutroKill( |
| 381 |
void) |
| 382 |
{ |
| 383 |
sound_music_start mus_wls 1.0 |
| 384 |
#begin_cutscene jello |
| 385 |
sleep f40 |
| 386 |
sound_dialog_play c14_53_01konoko |
| 387 |
cinematic_start(KONintense, 180,180,19,8,20, false) |
| 388 |
sound_dialog_play_block |
| 389 |
cinematic_stop (KONintense, 19, 20) |
| 390 |
# fade_out 0 0 0 120 |
| 391 |
sleep f120 |
| 392 |
end_cutscene |
| 393 |
# win |
| 394 |
} |
| 395 |
|
| 396 |
|
| 397 |
func void |
| 398 |
OutroNoKill( |
| 399 |
void) |
| 400 |
{ |
| 401 |
begin_cutscene jello |
| 402 |
cm_detach |
| 403 |
ai2_takecontrol 1 |
| 404 |
ai2_lookatchar 0 ZomGrif |
| 405 |
ai2_lookatchar ZomGrif 0 |
| 406 |
sound_music_start mus_sad1 |
| 407 |
sound_dialog_play c14_54_01konoko |
| 408 |
cinematic_start(KONlistening, 180,180,19,8,20, false) |
| 409 |
sleep f120 |
| 410 |
cm_interpolate BaseCam01 180 |
| 411 |
sound_dialog_play_block |
| 412 |
cinematic_stop (KONlistening, 19, 20) |
| 413 |
# fade_out 0 0 0 120 |
| 414 |
sleep f120 |
| 415 |
end_cutscene |
| 416 |
# win |
| 417 |
} |