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@XML_TOOLS Version "2.0" |
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|
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@CUSTOM_CODE |
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<code> |
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function contains(fullStringOrArray, subString){ |
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return fullStringOrArray.indexOf(subString)!=-1; |
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} |
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|
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function removeFromArray(_array, _value){ |
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_array.splice(_array.indexOf(_value), 1); |
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} |
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|
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var myBuilder = new JSXMLBuilder(); |
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myBuilder.load($xmlData); |
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|
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var elements = myBuilder.elements[0]; |
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|
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var particles = elements.childElement("Animation").childElement("Particles"); |
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|
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|
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if(!elements.childElement("Animation").childElement("Attacks")){ // if no attacks found ignore file |
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return; |
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} |
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|
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var attackElement = elements.childElement("Animation").childElement("Attacks").childElement("Attack"); |
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|
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var int_start,int_end,array_bones; |
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|
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// gather all the necessary info |
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int_start=attackElement.childElement("Start").text; |
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int_end=attackElement.childElement("End").text; |
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array_bones=attackElement.childElement("Bones").text.split(" "); |
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|
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// Check if any of the existing particles correspond to the same bone and glass_break |
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for (var i=0; (particles.childElement(i)); i++){ // the condition is to check if the child element exists (!= undefined) |
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var currElement=particles.childElement(i); |
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|
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if(contains(array_bones,currElement.childElement("Bone").text) && currElement.childElement("Name").text=="glass_break"){ |
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removeFromArray(array_bones,currElement.childElement("Bone").text); // not necessary to add |
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} |
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} |
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|
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// Insert the new glass particles |
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for (var i = 0; i < array_bones.length; i++) { |
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if( (contains(array_bones[i],"Foot")) && !contains(array_bones[i],"Calf") && !contains(array_bones[i],"Tight") |
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|| (contains(array_bones[i],"Fist")) && !contains(array_bones[i],"Wrist")){ |
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myBuilder.addElementAt("Particle","", |
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"<Start>"+int_start+"</Start>\ |
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<End>"+int_end+"</End>\ |
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<Bone>"+array_bones[i]+"</Bone>\ |
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<Name>glass_break</Name>",particles.index+1,particles.level+1); |
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} |
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} |
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|
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$xmlData=myBuilder.generateXML(); // update the global variable with the new XML |
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</code> |