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@XML_TOOLS Version "2.0"
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@CUSTOM_CODE
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<code>
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function contains(fullStringOrArray, subString){
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return fullStringOrArray.indexOf(subString)!=-1;
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}
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function removeFromArray(_array, _value){
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_array.splice(_array.indexOf(_value), 1);
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}
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var myBuilder = new JSXMLBuilder();
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myBuilder.load($xmlData);
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var elements = myBuilder.elements[0];
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var particles = elements.childElement("Animation").childElement("Particles");
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if(!elements.childElement("Animation").childElement("Attacks")){ // if no attacks found ignore file
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return;
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}
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var attackElement = elements.childElement("Animation").childElement("Attacks").childElement("Attack");
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var int_start,int_end,array_bones;
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// gather all the necessary info
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int_start=attackElement.childElement("Start").text;
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int_end=attackElement.childElement("End").text;
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array_bones=attackElement.childElement("Bones").text.split(" ");
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// Check if any of the existing particles correspond to the same bone and glass_break
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for (var i=0; (particles.childElement(i)); i++){ // the condition is to check if the child element exists (!= undefined)
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var currElement=particles.childElement(i);
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if(contains(array_bones,currElement.childElement("Bone").text) && currElement.childElement("Name").text=="glass_break"){
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removeFromArray(array_bones,currElement.childElement("Bone").text); // not necessary to add
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}
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}
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// Insert the new glass particles
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for (var i = 0; i < array_bones.length; i++) {
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if( (contains(array_bones[i],"Foot")) && !contains(array_bones[i],"Calf") && !contains(array_bones[i],"Tight")
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|| (contains(array_bones[i],"Fist")) && !contains(array_bones[i],"Wrist")){
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myBuilder.addElementAt("Particle","",
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"<Start>"+int_start+"</Start>\
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<End>"+int_end+"</End>\
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<Bone>"+array_bones[i]+"</Bone>\
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<Name>glass_break</Name>",particles.index+1,particles.level+1);
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}
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}
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$xmlData=myBuilder.generateXML(); // update the global variable with the new XML
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</code> |