| 1 | 
 #       mountain compound | 
 
 
 
 
 
 | 2 | 
 #       scripts for level 19 by wu | 
 
 
 
 
 
 | 3 | 
 #        | 
 
 
 
 
 
 | 4 | 
 #       LEGEND | 
 
 
 
 
 
 | 5 | 
 # | 
 
 
 
 
 
 | 6 | 
 #       character naming convention: X_Yx | 
 
 
 
 
 
 | 7 | 
 #       where X = area letter (A=first area, B=second area, etc.) | 
 
 
 
 
 
 | 8 | 
 #             Y = character type (N=ninja, T=tanker, S=striker, R=red, etc.) | 
 
 
 
 
 
 | 9 | 
 #               x = character number, usually same as character's initial patrol id | 
 
 
 
 
 
 | 10 | 
 # | 
 
 
 
 
 
 | 11 | 
 #       trigger volume scripts: t##, where ## refers to trigger volume id | 
 
 
 
 
 
 | 12 | 
 #        | 
 
 
 
 
 
 | 13 | 
 #       CONTENTS | 
 
 
 
 
 
 | 14 | 
 #        | 
 
 
 
 
 
 | 15 | 
 #       0.temporary debugging scripts | 
 
 
 
 
 
 | 16 | 
 #       1.variables defined | 
 
 
 
 
 
 | 17 | 
 #       1b.music scripts | 
 
 
 
 
 
 | 18 | 
 #       2.start and objectives scripts | 
 
 
 
 
 
 | 19 | 
 #       3.save game scripts | 
 
 
 
 
 
 | 20 | 
 #       4.cut scene scripts | 
 
 
 
 
 
 | 21 | 
 #       5.console scripts | 
 
 
 
 
 
 | 22 | 
 #       6.trigger volume scripts | 
 
 
 
 
 
 | 23 | 
  | 
 
 
 
 
 
 | 24 | 
 #       temporary debugging scripts     # | 
 
 
 
 
 
 | 25 | 
  | 
 
 
 
 
 
 | 26 | 
 func void xxx(void) | 
 
 
 
 
 
 | 27 | 
 { | 
 
 
 
 
 
 | 28 | 
         ParkLeft | 
 
 
 
 
 
 | 29 | 
         t11 | 
 
 
 
 
 
 | 30 | 
         sleep 300 | 
 
 
 
 
 
 | 31 | 
         Truck | 
 
 
 
 
 
 | 32 | 
 } | 
 
 
 
 
 
 | 33 | 
  | 
 
 
 
 
 
 | 34 | 
 func void truck(string ai_name) | 
 
 
 
 
 
 | 35 | 
 { | 
 
 
 
 
 
 | 36 | 
 #       ai2_ignore_player=1 | 
 
 
 
 
 
 | 37 | 
         omnipotent=1 | 
 
 
 
 
 
 | 38 | 
         invincible=1 | 
 
 
 
 
 
 | 39 | 
         chr_teleport 0 4 | 
 
 
 
 
 
 | 40 | 
 } | 
 
 
 
 
 
 | 41 | 
  | 
 
 
 
 
 
 | 42 | 
 func void computer(string ai_name) | 
 
 
 
 
 
 | 43 | 
 { | 
 
 
 
 
 
 | 44 | 
 #       ai2_ignore_player=1 | 
 
 
 
 
 
 | 45 | 
         dprint WALK_BACKWARDS_DOWN_THE_STAIRS_TO_OPEN_DOOR | 
 
 
 
 
 
 | 46 | 
         omnipotent=1 | 
 
 
 
 
 
 | 47 | 
         invincible=1 | 
 
 
 
 
 
 | 48 | 
         chr_teleport 0 6 | 
 
 
 
 
 
 | 49 | 
 } | 
 
 
 
 
 
 | 50 | 
  | 
 
 
 
 
 
 | 51 | 
 func void e(string ai_name) | 
 
 
 
 
 
 | 52 | 
 { | 
 
 
 
 
 
 | 53 | 
         ai2_ignore_player=1 | 
 
 
 
 
 
 | 54 | 
         chr_teleport 0 100 | 
 
 
 
 
 
 | 55 | 
 } | 
 
 
 
 
 
 | 56 | 
  | 
 
 
 
 
 
 | 57 | 
 func void butcher_test(void) | 
 
 
 
 
 
 | 58 | 
 { | 
 
 
 
 
 
 | 59 | 
         invincible = 1 | 
 
 
 
 
 
 | 60 | 
         omnipotent = 1 | 
 
 
 
 
 
 | 61 | 
         extra_guys = 1 | 
 
 
 
 
 
 | 62 | 
         fork dish | 
 
 
 
 
 
 | 63 | 
 } | 
 
 
 
 
 
 | 64 | 
  | 
 
 
 
 
 
 | 65 | 
 func void test_setup(void) | 
 
 
 
 
 
 | 66 | 
 { | 
 
 
 
 
 
 | 67 | 
         ai2_allpassive 1         | 
 
 
 
 
 
 | 68 | 
  | 
 
 
 
 
 
 | 69 | 
         playback GrifElite01 GrifElite01Set | 
 
 
 
 
 
 | 70 | 
         playback GrifElite02 GrifElite02Set | 
 
 
 
 
 
 | 71 | 
         playback GrifElite03 GrifElite03Set | 
 
 
 
 
 
 | 72 | 
         sleep f10 | 
 
 
 
 
 
 | 73 | 
         playback GrifElite02 GrifElite02Set | 
 
 
 
 
 
 | 74 | 
         sleep f5 | 
 
 
 
 
 
 | 75 | 
         playback GrifElite03 GrifElite03Set | 
 
 
 
 
 
 | 76 | 
         sleep f300 | 
 
 
 
 
 
 | 77 | 
  | 
 
 
 
 
 
 | 78 | 
  | 
 
 
 
 
 
 | 79 | 
         chr_envanim Griffin GrifGrifBox01 | 
 
 
 
 
 
 | 80 | 
         if (extra_guys eq 1) { | 
 
 
 
 
 
 | 81 | 
                 chr_envanim GrifOps01 GrifOps01Box01 | 
 
 
 
 
 
 | 82 | 
                 chr_envanim GrifOps02 GrifOps02Box01 | 
 
 
 
 
 
 | 83 | 
         } | 
 
 
 
 
 
 | 84 | 
         if (extra_guys eq 0) { | 
 
 
 
 
 
 | 85 | 
                 chr_envanim GrifOps02 GrifOps01Box01 | 
 
 
 
 
 
 | 86 | 
         } | 
 
 
 
 
 
 | 87 | 
         chr_envanim GrifOps03 GrifOps03Box01 | 
 
 
 
 
 
 | 88 | 
         chr_animate Griffin COMGUYlev7_helistand 500 | 
 
 
 
 
 
 | 89 | 
         chr_animate GrifOps01 STRIKEcrouch_idle 400 | 
 
 
 
 
 
 | 90 | 
         chr_animate GrifOps02 STRIKEcrouch_idle 400 | 
 
 
 
 
 
 | 91 | 
         chr_animate GrifOps03 STRIKEcrouch_idle 400 | 
 
 
 
 
 
 | 92 | 
         sleep f90 | 
 
 
 
 
 
 | 93 | 
         sleep f200 | 
 
 
 
 
 
 | 94 | 
         chr_envanim Griffin GrifGrifBox02 norotation | 
 
 
 
 
 
 | 95 | 
         if (extra_guys eq 1) { | 
 
 
 
 
 
 | 96 | 
                 chr_envanim GrifOps01 GrifOps01Box02 norotation | 
 
 
 
 
 
 | 97 | 
                 chr_envanim GrifOps02 GrifOps02Box02 norotation | 
 
 
 
 
 
 | 98 | 
         } | 
 
 
 
 
 
 | 99 | 
         if (extra_guys eq 0) { | 
 
 
 
 
 
 | 100 | 
                 chr_envanim GrifOps02 GrifOps01Box02 norotation | 
 
 
 
 
 
 | 101 | 
         } | 
 
 
 
 
 
 | 102 | 
         chr_envanim GrifOps03 GrifOps03Box02 norotation | 
 
 
 
 
 
 | 103 | 
         chr_animate Griffin COMGUYlev7_Grif | 
 
 
 
 
 
 | 104 | 
         if (extra_guys eq 1) { | 
 
 
 
 
 
 | 105 | 
                 chr_animate GrifOps01 STRIKElev7_Ops01 | 
 
 
 
 
 
 | 106 | 
                 chr_animate GrifOps02 STRIKElev7_Ops02 | 
 
 
 
 
 
 | 107 | 
         } | 
 
 
 
 
 
 | 108 | 
         if (extra_guys eq 0) { | 
 
 
 
 
 
 | 109 | 
                 chr_animate GrifOps02 STRIKElev7_Ops01 | 
 
 
 
 
 
 | 110 | 
         } | 
 
 
 
 
 
 | 111 | 
         chr_animate GrifOps03 STRIKElev7_Ops03 | 
 
 
 
 
 
 | 112 | 
         sleep f240 | 
 
 
 
 
 
 | 113 | 
         playback Griffin GrifGrifRunAlt | 
 
 
 
 
 
 | 114 | 
         if (extra_guys eq 1) { | 
 
 
 
 
 
 | 115 | 
                 playback GrifOps01 GrifOps01Run | 
 
 
 
 
 
 | 116 | 
                 playback GrifOps02 GrifOps02Run | 
 
 
 
 
 
 | 117 | 
         } | 
 
 
 
 
 
 | 118 | 
         if (extra_guys eq 0) { | 
 
 
 
 
 
 | 119 | 
                 playback GrifOps02 GrifOps01Run | 
 
 
 
 
 
 | 120 | 
         } | 
 
 
 
 
 
 | 121 | 
         sleep f10 | 
 
 
 
 
 
 | 122 | 
         playback_block GrifOps03 GrifOps03Run | 
 
 
 
 
 
 | 123 | 
  | 
 
 
 
 
 
 | 124 | 
         sleep f300 | 
 
 
 
 
 
 | 125 | 
  | 
 
 
 
 
 
 | 126 | 
         playback GrifElite04 GrifWave2_Run1 | 
 
 
 
 
 
 | 127 | 
         playback GrifElite06 GrifWave2_Run3 | 
 
 
 
 
 
 | 128 | 
         playback_block GrifElite05 GrifWave2_Run1 | 
 
 
 
 
 
 | 129 | 
         sleep f300 | 
 
 
 
 
 
 | 130 | 
          | 
 
 
 
 
 
 | 131 | 
  | 
 
 
 
 
 
 | 132 | 
         ai2_allpassive 0 | 
 
 
 
 
 
 | 133 | 
 } | 
 
 
 
 
 
 | 134 | 
  | 
 
 
 
 
 
 | 135 | 
 func void test_boyz(void) | 
 
 
 
 
 
 | 136 | 
 { | 
 
 
 
 
 
 | 137 | 
         playback Griffin GrifGrifRunAlt | 
 
 
 
 
 
 | 138 | 
         if (extra_guys eq 1) { | 
 
 
 
 
 
 | 139 | 
                 playback GrifOps01 GrifOps01Run | 
 
 
 
 
 
 | 140 | 
                 playback GrifOps02 GrifOps02Run | 
 
 
 
 
 
 | 141 | 
         } | 
 
 
 
 
 
 | 142 | 
         if (extra_guys eq 0) { | 
 
 
 
 
 
 | 143 | 
                 playback GrifOps02 GrifOps01Run | 
 
 
 
 
 
 | 144 | 
         } | 
 
 
 
 
 
 | 145 | 
         sleep f10 | 
 
 
 
 
 
 | 146 | 
         playback_block GrifOps03 GrifOps03Run | 
 
 
 
 
 
 | 147 | 
 } | 
 
 
 
 
 
 | 148 | 
  | 
 
 
 
 
 
 | 149 | 
 ############################### | 
 
 
 
 
 
 | 150 | 
 #       variables defined       # | 
 
 
 
 
 
 | 151 | 
 ############################### | 
 
 
 
 
 
 | 152 | 
  | 
 
 
 
 
 
 | 153 | 
 var int counter=2; | 
 
 
 
 
 
 | 154 | 
 var int my_save_point=0; | 
 
 
 
 
 
 | 155 | 
 var int console_count=0; | 
 
 
 
 
 
 | 156 | 
 var int stairs_open=0; | 
 
 
 
 
 
 | 157 | 
 var int comdies_ok=0; | 
 
 
 
 
 
 | 158 | 
 var int conused_ok=0; | 
 
 
 
 
 
 | 159 | 
 var int platform_ok=0; | 
 
 
 
 
 
 | 160 | 
 var int thru_door; | 
 
 
 
 
 
 | 161 | 
 var int count_swat_dies=3; | 
 
 
 
 
 
 | 162 | 
 var int console100used; | 
 
 
 
 
 
 | 163 | 
 var int console200used; | 
 
 
 
 
 
 | 164 | 
 var int console300used; | 
 
 
 
 
 
 | 165 | 
 var int console101used; | 
 
 
 
 
 
 | 166 | 
 var int count_attack3; | 
 
 
 
 
 
 | 167 | 
 var int muro_in_danger=0; | 
 
 
 
 
 
 | 168 | 
 var int round2_spawned=0; | 
 
 
 
 
 
 | 169 | 
 var int extra_guys=0; | 
 
 
 
 
 
 | 170 | 
  | 
 
 
 
 
 
 | 171 | 
 ############################### | 
 
 
 
 
 
 | 172 | 
 #               music                 # | 
 
 
 
 
 
 | 173 | 
 ############################### | 
 
 
 
 
 
 | 174 | 
  | 
 
 
 
 
 
 | 175 | 
 func void music_intro(void) | 
 
 
 
 
 
 | 176 | 
 { | 
 
 
 
 
 
 | 177 | 
         sound_music_start mus_om01 .9 | 
 
 
 
 
 
 | 178 | 
 #       stopped at set_objective_2 | 
 
 
 
 
 
 | 179 | 
 } | 
 
 
 
 
 
 | 180 | 
  | 
 
 
 
 
 
 | 181 | 
 func void music_guns_timer(void) | 
 
 
 
 
 
 | 182 | 
 { | 
 
 
 
 
 
 | 183 | 
         dprint OBSOLETE_music_guns_timer | 
 
 
 
 
 
 | 184 | 
 } | 
 
 
 
 
 
 | 185 | 
  | 
 
 
 
 
 
 | 186 | 
 func void music_truck(void) | 
 
 
 
 
 
 | 187 | 
 { | 
 
 
 
 
 
 | 188 | 
         sound_music_start mus_asianb | 
 
 
 
 
 
 | 189 | 
 #       this music stopped at the end of the truck cutscene | 
 
 
 
 
 
 | 190 | 
 } | 
 
 
 
 
 
 | 191 | 
  | 
 
 
 
 
 
 | 192 | 
 func void stop_music_truck(void) | 
 
 
 
 
 
 | 193 | 
 { | 
 
 
 
 
 
 | 194 | 
         sound_music_stop mus_asianb | 
 
 
 
 
 
 | 195 | 
 #       this music stopped at the end of the truck cutscene | 
 
 
 
 
 
 | 196 | 
 } | 
 
 
 
 
 
 | 197 | 
  | 
 
 
 
 
 
 | 198 | 
 func void music_guns(void) | 
 
 
 
 
 
 | 199 | 
 { | 
 
 
 
 
 
 | 200 | 
         sound_music_start mus_main03_hd | 
 
 
 
 
 
 | 201 | 
 #       this music stopped in console301 or console300 | 
 
 
 
 
 
 | 202 | 
 } | 
 
 
 
 
 
 | 203 | 
  | 
 
 
 
 
 
 | 204 | 
 func void music_guns_stop(void) | 
 
 
 
 
 
 | 205 | 
 { | 
 
 
 
 
 
 | 206 | 
         sound_music_stop mus_main03_hd | 
 
 
 
 
 
 | 207 | 
 } | 
 
 
 
 
 
 | 208 | 
  | 
 
 
 
 
 
 | 209 | 
 func void music_battle(void) | 
 
 
 
 
 
 | 210 | 
 { | 
 
 
 
 
 
 | 211 | 
         dprint MUSIC_BATTLE | 
 
 
 
 
 
 | 212 | 
         sound_music_start mus_ot | 
 
 
 
 
 
 | 213 | 
 #       this music stopped in Outro | 
 
 
 
 
 
 | 214 | 
 } | 
 
 
 
 
 
 | 215 | 
  | 
 
 
 
 
 
 | 216 | 
 func void music_stop(void) | 
 
 
 
 
 
 | 217 | 
 { | 
 
 
 
 
 
 | 218 | 
         dprint STOP_THE_MUSIC | 
 
 
 
 
 
 | 219 | 
         sound_music_stop mus_om01 | 
 
 
 
 
 
 | 220 | 
         sound_music_stop mus_asianb | 
 
 
 
 
 
 | 221 | 
         sound_music_stop mus_main03 | 
 
 
 
 
 
 | 222 | 
         sound_music_stop mus_main03_hd | 
 
 
 
 
 
 | 223 | 
 } | 
 
 
 
 
 
 | 224 | 
  | 
 
 
 
 
 
 | 225 | 
 ############################### | 
 
 
 
 
 
 | 226 | 
 #       start and objectives    # | 
 
 
 
 
 
 | 227 | 
 ############################### | 
 
 
 
 
 
 | 228 | 
 func void paths(string ai_name) | 
 
 
 
 
 
 | 229 | 
 { | 
 
 
 
 
 
 | 230 | 
         ai2_dopath GrifOps01 patrol_521 | 
 
 
 
 
 
 | 231 | 
         ai2_dopath GrifOps02 patrol_515 | 
 
 
 
 
 
 | 232 | 
         ai2_dopath GrifOps03 patrol_517 | 
 
 
 
 
 
 | 233 | 
         ai2_dopath GrifElite01 patrol_513 | 
 
 
 
 
 
 | 234 | 
         ai2_dopath GrifElite02 patrol_514 | 
 
 
 
 
 
 | 235 | 
         ai2_dopath GrifElite03 patrol_518 | 
 
 
 
 
 
 | 236 | 
 } | 
 
 
 
 
 
 | 237 | 
  | 
 
 
 
 
 
 | 238 | 
 func void spawnA(void) | 
 
 
 
 
 
 | 239 | 
 { | 
 
 
 
 
 
 | 240 | 
         ai2_spawn A_S1 | 
 
 
 
 
 
 | 241 | 
         ai2_spawn A_S2 | 
 
 
 
 
 
 | 242 | 
         ai2_spawn A_E3 | 
 
 
 
 
 
 | 243 | 
         ai2_spawn A_E5 | 
 
 
 
 
 
 | 244 | 
         ai2_spawn A_E5b | 
 
 
 
 
 
 | 245 | 
 } | 
 
 
 
 
 
 | 246 | 
  | 
 
 
 
 
 
 | 247 | 
 func void start(string ai_name) | 
 
 
 
 
 
 | 248 | 
 { | 
 
 
 
 
 
 | 249 | 
         dprint start     | 
 
 
 
 
 
 | 250 | 
  | 
 
 
 
 
 
 | 251 | 
         trigvolume_enable trigger_volume_21 0 | 
 
 
 
 
 
 | 252 | 
         trigvolume_enable trigger_volume_21_copy 0 | 
 
 
 
 
 
 | 253 | 
         trigvolume_enable trigger_volume_44 0 | 
 
 
 
 
 
 | 254 | 
         trigvolume_enable trigger_volume_45 0 | 
 
 
 
 
 
 | 255 | 
         trigvolume_enable attack_1tv 0 | 
 
 
 
 
 
 | 256 | 
         trigvolume_enable attack_2tv 0 | 
 
 
 
 
 
 | 257 | 
         trigvolume_enable attack_3tv 0 | 
 
 
 
 
 
 | 258 | 
         trigvolume_enable attack_3tv_copy 0 | 
 
 
 
 
 
 | 259 | 
         trigvolume_enable attack_4tv 0 | 
 
 
 
 
 
 | 260 | 
  | 
 
 
 
 
 
 | 261 | 
         particle door12_locklight01 do start | 
 
 
 
 
 
 | 262 | 
  | 
 
 
 
 
 
 | 263 | 
         door_lock 35 | 
 
 
 
 
 
 | 264 | 
         door_lock 36 | 
 
 
 
 
 
 | 265 | 
         door_lock 37 | 
 
 
 
 
 
 | 266 | 
         door_lock 39 | 
 
 
 
 
 
 | 267 | 
         door_lock 40 | 
 
 
 
 
 
 | 268 | 
         door_lock 41 | 
 
 
 
 
 
 | 269 | 
  | 
 
 
 
 
 
 | 270 | 
         if (my_save_point eq 0) | 
 
 
 
 
 
 | 271 | 
         { | 
 
 
 
 
 
 | 272 | 
                 objective_set(1) | 
 
 
 
 
 
 | 273 | 
                 spawnA() | 
 
 
 
 
 
 | 274 | 
         } | 
 
 
 
 
 
 | 275 | 
  | 
 
 
 
 
 
 | 276 | 
         if (my_save_point eq 1) | 
 
 
 
 
 
 | 277 | 
         { | 
 
 
 
 
 
 | 278 | 
                 save_point=1;    | 
 
 
 
 
 
 | 279 | 
                 objective_set(1) | 
 
 
 
 
 
 | 280 | 
                 music_intro | 
 
 
 
 
 
 | 281 | 
                 ai2_dopath A_S1 patrol_01b | 
 
 
 
 
 
 | 282 | 
                 ai2_setjobstate A_S1 | 
 
 
 
 
 
 | 283 | 
                 spawnA() | 
 
 
 
 
 
 | 284 | 
                 restore_game | 
 
 
 
 
 
 | 285 | 
                 chr_set_health 0 400 | 
 
 
 
 
 
 | 286 | 
         } | 
 
 
 
 
 
 | 287 | 
  | 
 
 
 
 
 
 | 288 | 
         if (my_save_point eq 2) | 
 
 
 
 
 
 | 289 | 
         { | 
 
 
 
 
 
 | 290 | 
                 save_point=2;    | 
 
 
 
 
 
 | 291 | 
                 dprint restore2_beforetruck | 
 
 
 
 
 
 | 292 | 
                 objective_set(2) | 
 
 
 
 
 
 | 293 | 
                 door_lock 12 | 
 
 
 
 
 
 | 294 | 
                 particle door12_locklight01 do stop | 
 
 
 
 
 
 | 295 | 
                 ai2_spawn C_Sr18 | 
 
 
 
 
 
 | 296 | 
                 ai2_dopath C_Sr18 patrol_18 | 
 
 
 
 
 
 | 297 | 
                 ai2_spawn C_Sr17 | 
 
 
 
 
 
 | 298 | 
                 ai2_spawn C_Sr19 | 
 
 
 
 
 
 | 299 | 
                 ai2_spawn C_Sb75 | 
 
 
 
 
 
 | 300 | 
                 ai2_spawn C_Sb76 | 
 
 
 
 
 
 | 301 | 
                 trigvolume_enable trigger_volume_39 0 | 
 
 
 
 
 
 | 302 | 
                 restore_game | 
 
 
 
 
 
 | 303 | 
         } | 
 
 
 
 
 
 | 304 | 
  | 
 
 
 
 
 
 | 305 | 
         if (my_save_point eq 3) | 
 
 
 
 
 
 | 306 | 
         { | 
 
 
 
 
 
 | 307 | 
                 save_point=3;    | 
 
 
 
 
 
 | 308 | 
                 dprint restore3_aftertruck | 
 
 
 
 
 
 | 309 | 
                 objective_set(4) | 
 
 
 
 
 
 | 310 | 
                 target_set (501,30.0) | 
 
 
 
 
 
 | 311 | 
                 env_show 151 0 | 
 
 
 
 
 
 | 312 | 
                 env_show 152 0 | 
 
 
 
 
 
 | 313 | 
                 env_show 153 0 | 
 
 
 
 
 
 | 314 | 
                 env_show 154 0 | 
 
 
 
 
 
 | 315 | 
                 env_show 155 0 | 
 
 
 
 
 
 | 316 | 
                 env_show 156 0 | 
 
 
 
 
 
 | 317 | 
                 env_show 157 0 | 
 
 
 
 
 
 | 318 | 
                 env_show 158 0 | 
 
 
 
 
 
 | 319 | 
                 env_show 159 0 | 
 
 
 
 
 
 | 320 | 
                 #Hides door, unhides broken door  | 
 
 
 
 
 
 | 321 | 
                 env_show 911 1 | 
 
 
 
 
 
 | 322 | 
                 env_show 912 0 | 
 
 
 
 
 
 | 323 | 
                 env_show 913 0 | 
 
 
 
 
 
 | 324 | 
                 #Shows Gunk truck | 
 
 
 
 
 
 | 325 | 
                 env_show 251 1 | 
 
 
 
 
 
 | 326 | 
                 env_show 252 1 | 
 
 
 
 
 
 | 327 | 
                 env_show 253 1 | 
 
 
 
 
 
 | 328 | 
                 env_show 254 1 | 
 
 
 
 
 
 | 329 | 
                 env_show 255 1 | 
 
 
 
 
 
 | 330 | 
                 env_show 256 1 | 
 
 
 
 
 
 | 331 | 
                 env_show 257 1 | 
 
 
 
 
 
 | 332 | 
                 env_show 258 1 | 
 
 
 
 
 
 | 333 | 
                 env_show 259 1 | 
 
 
 
 
 
 | 334 | 
                 env_show 911 1 | 
 
 
 
 
 
 | 335 | 
                 env_show 912 0 | 
 
 
 
 
 
 | 336 | 
                 env_show 913 0 | 
 
 
 
 
 
 | 337 | 
                 env_show 914 1 | 
 
 
 
 
 
 | 338 | 
                 env_show 915 1 | 
 
 
 
 
 
 | 339 | 
                 env_show 916 1  | 
 
 
 
 
 
 | 340 | 
  | 
 
 
 
 
 
 | 341 | 
                 ai2_spawn D_R33 | 
 
 
 
 
 
 | 342 | 
                 restore_game | 
 
 
 
 
 
 | 343 | 
         } | 
 
 
 
 
 
 | 344 | 
  | 
 
 
 
 
 
 | 345 | 
         if (my_save_point eq 4) | 
 
 
 
 
 
 | 346 | 
         { | 
 
 
 
 
 
 | 347 | 
                 dprint restore4_finalbattle | 
 
 
 
 
 
 | 348 | 
                 #hides original dish  | 
 
 
 
 
 
 | 349 | 
                 env_show 301 0 | 
 
 
 
 
 
 | 350 | 
                 env_show 302 0 | 
 
 
 
 
 
 | 351 | 
                 env_show 303 0 | 
 
 
 
 
 
 | 352 | 
                 env_show 304 0 | 
 
 
 
 
 
 | 353 | 
                 env_show 305 0 | 
 
 
 
 
 
 | 354 | 
                 env_show 306 0 | 
 
 
 
 
 
 | 355 | 
                 env_show 307 0 | 
 
 
 
 
 
 | 356 | 
                 env_show 308 0 | 
 
 
 
 
 
 | 357 | 
                 env_show 309 0 | 
 
 
 
 
 
 | 358 | 
                 #Shows in place dish  | 
 
 
 
 
 
 | 359 | 
                 env_show 401 1 | 
 
 
 
 
 
 | 360 | 
                 env_show 402 1 | 
 
 
 
 
 
 | 361 | 
                 env_show 403 1 | 
 
 
 
 
 
 | 362 | 
                 env_show 404 1 | 
 
 
 
 
 
 | 363 | 
                 env_show 405 1 | 
 
 
 
 
 
 | 364 | 
                 env_show 406 1 | 
 
 
 
 
 
 | 365 | 
                 env_show 407 1 | 
 
 
 
 
 
 | 366 | 
                 env_show 408 1 | 
 
 
 
 
 
 | 367 | 
                 env_show 409 1 | 
 
 
 
 
 
 | 368 | 
                 music_battle | 
 
 
 
 
 
 | 369 | 
                 gs_farclipplane_set 3000 | 
 
 
 
 
 
 | 370 | 
                 particle dishpulse do start | 
 
 
 
 
 
 | 371 | 
                 particle sturm_ambient start | 
 
 
 
 
 
 | 372 | 
  | 
 
 
 
 
 
 | 373 | 
                 # start the dish loop | 
 
 
 
 
 
 | 374 | 
                 sp_start_dish_loop | 
 
 
 
 
 
 | 375 | 
          | 
 
 
 
 
 
 | 376 | 
  | 
 
 
 
 
 
 | 377 | 
                 if (did_kill_griffen() eq 1) | 
 
 
 
 
 
 | 378 | 
                 { | 
 
 
 
 
 
 | 379 | 
                         dprint restoreMutant | 
 
 
 
 
 
 | 380 | 
                         ai2_spawn MutantMuro | 
 
 
 
 
 
 | 381 | 
                         chr_boss_shield MutantMuro | 
 
 
 
 
 
 | 382 | 
                         restore_game | 
 
 
 
 
 
 | 383 | 
                         objective_set(7,silent) | 
 
 
 
 
 
 | 384 | 
                 } | 
 
 
 
 
 
 | 385 | 
  | 
 
 
 
 
 
 | 386 | 
                 if (did_kill_griffen() eq 0) | 
 
 
 
 
 
 | 387 | 
                 { | 
 
 
 
 
 
 | 388 | 
                         dprint restoreGriffin | 
 
 
 
 
 
 | 389 | 
                         ai2_boss_battle = 1 | 
 
 
 
 
 
 | 390 | 
                         ai2_spawn Griffin | 
 
 
 
 
 
 | 391 | 
                         if (extra_guys eq 1)  | 
 
 
 
 
 
 | 392 | 
                         { | 
 
 
 
 
 
 | 393 | 
                                 ai2_spawn GrifOps01 | 
 
 
 
 
 
 | 394 | 
                         } | 
 
 
 
 
 
 | 395 | 
                         ai2_spawn GrifOps02 | 
 
 
 
 
 
 | 396 | 
                         ai2_spawn GrifOps03                      | 
 
 
 
 
 
 | 397 | 
                         ai2_spawn Muro | 
 
 
 
 
 
 | 398 | 
                         chr_boss_shield Muro | 
 
 
 
 
 
 | 399 | 
                         if (extra_guys eq 1)  | 
 
 
 
 
 
 | 400 | 
                         { | 
 
 
 
 
 
 | 401 | 
                                 ai2_spawn GrifElite01 | 
 
 
 
 
 
 | 402 | 
                         } | 
 
 
 
 
 
 | 403 | 
                         ai2_spawn GrifElite02 | 
 
 
 
 
 
 | 404 | 
                         ai2_spawn GrifElite03 | 
 
 
 
 
 
 | 405 | 
                         chr_set_health Muro 700 | 
 
 
 
 
 
 | 406 | 
                         fork wait_to_help | 
 
 
 
 
 
 | 407 | 
                         restore_game | 
 
 
 
 
 
 | 408 | 
                         objective_set(6,silent) | 
 
 
 
 
 
 | 409 | 
                         paths                    | 
 
 
 
 
 
 | 410 | 
                 } | 
 
 
 
 
 
 | 411 | 
         } | 
 
 
 
 
 
 | 412 | 
 } | 
 
 
 
 
 
 | 413 | 
  | 
 
 
 
 
 
 | 414 | 
 func void deathfall(void) | 
 
 
 
 
 
 | 415 | 
 { | 
 
 
 
 
 
 | 416 | 
         cm_detach | 
 
 
 
 
 
 | 417 | 
         sleep f90 | 
 
 
 
 
 
 | 418 | 
         chr_set_health 0 0 | 
 
 
 
 
 
 | 419 | 
 } | 
 
 
 
 
 
 | 420 | 
  | 
 
 
 
 
 
 | 421 | 
 func void you_lose(string ai_name) | 
 
 
 
 
 
 | 422 | 
 { | 
 
 
 
 
 
 | 423 | 
         sleep 240 | 
 
 
 
 
 
 | 424 | 
         fade_out 0 0 0 180  | 
 
 
 
 
 
 | 425 | 
         sleep 240 | 
 
 
 
 
 
 | 426 | 
         lose | 
 
 
 
 
 
 | 427 | 
 } | 
 
 
 
 
 
 | 428 | 
  | 
 
 
 
 
 
 | 429 | 
 func void you_win(int char_index) | 
 
 
 
 
 
 | 430 | 
 { | 
 
 
 
 
 
 | 431 | 
         outro | 
 
 
 
 
 
 | 432 | 
         win | 
 
 
 
 
 
 | 433 | 
 } | 
 
 
 
 
 
 | 434 | 
  | 
 
 
 
 
 
 | 435 | 
 func void set_objective_1(string ai_name) | 
 
 
 
 
 
 | 436 | 
 { | 
 
 
 
 
 
 | 437 | 
         dprint set_objective_1 | 
 
 
 
 
 
 | 438 | 
         objective_set(1) | 
 
 
 
 
 
 | 439 | 
         target_set (1,0.0) | 
 
 
 
 
 
 | 440 | 
 } | 
 
 
 
 
 
 | 441 | 
  | 
 
 
 
 
 
 | 442 | 
 func void set_objective_2(string ai_name) | 
 
 
 
 
 
 | 443 | 
 { | 
 
 
 
 
 
 | 444 | 
         dprint set_objective_2 | 
 
 
 
 
 
 | 445 | 
         ai2_spawn B_Eb11 | 
 
 
 
 
 
 | 446 | 
         ai2_spawn B_Eb16 | 
 
 
 
 
 
 | 447 | 
         ai2_spawn B_Esb15 | 
 
 
 
 
 
 | 448 | 
         ai2_spawn B_N1 | 
 
 
 
 
 
 | 449 | 
         ai2_spawn B_Sr9 | 
 
 
 
 
 
 | 450 | 
         ai2_spawn C_Sr17 | 
 
 
 
 
 
 | 451 | 
         ai2_spawn C_Sr18 | 
 
 
 
 
 
 | 452 | 
         ai2_spawn C_Sb75 | 
 
 
 
 
 
 | 453 | 
         ai2_spawn C_Sb76 | 
 
 
 
 
 
 | 454 | 
 #       ai2_spawn C_Sb77 | 
 
 
 
 
 
 | 455 | 
         ai2_spawn C_Sb78 | 
 
 
 
 
 
 | 456 | 
         objective_set(2) | 
 
 
 
 
 
 | 457 | 
         target_set (558,30.0) | 
 
 
 
 
 
 | 458 | 
         music_stop | 
 
 
 
 
 
 | 459 | 
 } | 
 
 
 
 
 
 | 460 | 
  | 
 
 
 
 
 
 | 461 | 
 func void set_objective_5(string ai_name) | 
 
 
 
 
 
 | 462 | 
 { | 
 
 
 
 
 
 | 463 | 
         dprint set_objective_5 | 
 
 
 
 
 
 | 464 | 
         objective_set(5) | 
 
 
 
 
 
 | 465 | 
 #       target_set (258,30.0) | 
 
 
 
 
 
 | 466 | 
 } | 
 
 
 
 
 
 | 467 | 
  | 
 
 
 
 
 
 | 468 | 
 ################### | 
 
 
 
 
 
 | 469 | 
 #       save game       # | 
 
 
 
 
 
 | 470 | 
 ################### | 
 
 
 
 
 
 | 471 | 
  | 
 
 
 
 
 
 | 472 | 
 func void s1(string ai_name) | 
 
 
 
 
 
 | 473 | 
 { | 
 
 
 
 
 
 | 474 | 
         dprint SAVEDGAME1        | 
 
 
 
 
 
 | 475 | 
  | 
 
 
 
 
 
 | 476 | 
         if (my_save_point ne 1) | 
 
 
 
 
 
 | 477 | 
         { | 
 
 
 
 
 
 | 478 | 
                 save_game 1 autosave | 
 
 
 
 
 
 | 479 | 
         } | 
 
 
 
 
 
 | 480 | 
 } | 
 
 
 
 
 
 | 481 | 
  | 
 
 
 
 
 
 | 482 | 
 func void s2(string ai_name) | 
 
 
 
 
 
 | 483 | 
 { | 
 
 
 
 
 
 | 484 | 
         dprint SAVEDGAME2        | 
 
 
 
 
 
 | 485 | 
  | 
 
 
 
 
 
 | 486 | 
         if (my_save_point ne 2) | 
 
 
 
 
 
 | 487 | 
         { | 
 
 
 
 
 
 | 488 | 
                 save_game 2 autosave | 
 
 
 
 
 
 | 489 | 
         } | 
 
 
 
 
 
 | 490 | 
  | 
 
 
 
 
 
 | 491 | 
         ai2_dopath C_Sr17 patrol_17 | 
 
 
 
 
 
 | 492 | 
         ai2_setjobstate C_Sr17 | 
 
 
 
 
 
 | 493 | 
         ai2_dopath C_Sr18 patrol_18 | 
 
 
 
 
 
 | 494 | 
         ai2_setjobstate C_Sr18 | 
 
 
 
 
 
 | 495 | 
  | 
 
 
 
 
 
 | 496 | 
 } | 
 
 
 
 
 
 | 497 | 
  | 
 
 
 
 
 
 | 498 | 
 func void s3(string ai_name) | 
 
 
 
 
 
 | 499 | 
 { | 
 
 
 
 
 
 | 500 | 
         dprint SAVEDGAME3        | 
 
 
 
 
 
 | 501 | 
  | 
 
 
 
 
 
 | 502 | 
         if (my_save_point ne 3) | 
 
 
 
 
 
 | 503 | 
         { | 
 
 
 
 
 
 | 504 | 
                 save_game 3 autosave | 
 
 
 
 
 
 | 505 | 
         } | 
 
 
 
 
 
 | 506 | 
 } | 
 
 
 
 
 
 | 507 | 
  | 
 
 
 
 
 
 | 508 | 
 func void s4(string ai_name) | 
 
 
 
 
 
 | 509 | 
 { | 
 
 
 
 
 
 | 510 | 
         dprint SAVEDGAME4        | 
 
 
 
 
 
 | 511 | 
  | 
 
 
 
 
 
 | 512 | 
         if (my_save_point ne 4) | 
 
 
 
 
 
 | 513 | 
         { | 
 
 
 
 
 
 | 514 | 
                 save_game 4 autosave | 
 
 
 
 
 
 | 515 | 
         } | 
 
 
 
 
 
 | 516 | 
 } | 
 
 
 
 
 
 | 517 | 
  | 
 
 
 
 
 
 | 518 | 
 ########################## | 
 
 
 
 
 
 | 519 | 
 #       cut scene scripts  # | 
 
 
 
 
 
 | 520 | 
 ########################## | 
 
 
 
 
 
 | 521 | 
  | 
 
 
 
 
 
 | 522 | 
 var int run_truck_once = 0; | 
 
 
 
 
 
 | 523 | 
  | 
 
 
 
 
 
 | 524 | 
 func void runTruck(string ai_name) | 
 
 
 
 
 
 | 525 | 
 { | 
 
 
 
 
 
 | 526 | 
         dprint runTruck_check | 
 
 
 
 
 
 | 527 | 
         if (run_truck_once eq 0) | 
 
 
 
 
 
 | 528 | 
         { | 
 
 
 
 
 
 | 529 | 
                 ai2_tripalarm 1 char_0 | 
 
 
 
 
 
 | 530 | 
         } | 
 
 
 
 
 
 | 531 | 
         run_truck_once = 1; | 
 
 
 
 
 
 | 532 | 
  | 
 
 
 
 
 
 | 533 | 
         if (chr_has_lsi(0)) | 
 
 
 
 
 
 | 534 | 
         { | 
 
 
 
 
 
 | 535 | 
                 dprint LSI_OK | 
 
 
 
 
 
 | 536 | 
                 if (trigvolume_count(29) eq 0) | 
 
 
 
 
 
 | 537 | 
                 { | 
 
 
 
 
 
 | 538 | 
                         trigvolume_enable trigger_volume_23 0 | 
 
 
 
 
 
 | 539 | 
                         dprint truck_ok | 
 
 
 
 
 
 | 540 | 
                         chr_delete C_b74 | 
 
 
 
 
 
 | 541 | 
                         chr_delete C_Eb73 | 
 
 
 
 
 
 | 542 | 
                         Truck | 
 
 
 
 
 
 | 543 | 
                         sleep 30 | 
 
 
 
 
 
 | 544 | 
                         ai2_spawn D_R33  | 
 
 
 
 
 
 | 545 | 
                         chr_delete C_Eb21 | 
 
 
 
 
 
 | 546 | 
                         chr_delete C_Eb22 | 
 
 
 
 
 
 | 547 | 
                         chr_delete C_Eb27                        | 
 
 
 
 
 
 | 548 | 
                         chr_delete C_Eb29 | 
 
 
 
 
 
 | 549 | 
                         chr_delete C_Eb30 | 
 
 
 
 
 
 | 550 | 
                         chr_delete C_N23 | 
 
 
 
 
 
 | 551 | 
                         chr_delete C_N24 | 
 
 
 
 
 
 | 552 | 
                         chr_delete C_Sb25 | 
 
 
 
 
 
 | 553 | 
                         chr_delete C_Sb26 | 
 
 
 
 
 
 | 554 | 
                         chr_delete C_Sr17 | 
 
 
 
 
 
 | 555 | 
                         chr_delete C_Sr18 | 
 
 
 
 
 
 | 556 | 
                         chr_delete C_Tb20 | 
 
 
 
 
 
 | 557 | 
                         chr_delete C_Tr28        | 
 
 
 
 
 
 | 558 | 
                         #chr_delete C_Sb77 | 
 
 
 
 
 
 | 559 | 
                         chr_delete C_Sb78                | 
 
 
 
 
 
 | 560 | 
                         objective_set(4) | 
 
 
 
 
 
 | 561 | 
                         target_set (501,30.0) | 
 
 
 
 
 
 | 562 | 
                         particle obj1 kill | 
 
 
 
 
 
 | 563 | 
                         s3 | 
 
 
 
 
 
 | 564 | 
                 }        | 
 
 
 
 
 
 | 565 | 
         } | 
 
 
 
 
 
 | 566 | 
 } | 
 
 
 
 
 
 | 567 | 
  | 
 
 
 
 
 
 | 568 | 
  | 
 
 
 
 
 
 | 569 | 
 func void t10(string ai_name) | 
 
 
 
 
 
 | 570 | 
 { | 
 
 
 
 
 
 | 571 | 
  | 
 
 
 
 
 
 | 572 | 
         dprint t10 | 
 
 
 
 
 
 | 573 | 
         if (trigvolume_count(25) eq 0) | 
 
 
 
 
 
 | 574 | 
         { | 
 
 
 
 
 
 | 575 | 
                 if (stairs_open eq 1) | 
 
 
 
 
 
 | 576 | 
                 { | 
 
 
 
 
 
 | 577 | 
                         trigvolume_enable trigger_volume_10 0 | 
 
 
 
 
 
 | 578 | 
                         trigvolume_enable trigger_volume_12 0 | 
 
 
 
 
 
 | 579 | 
                         trigvolume_enable trigger_volume_26 0 | 
 
 
 
 
 
 | 580 | 
                         dprint ParkLeft | 
 
 
 
 
 
 | 581 | 
                         ParkLeft         | 
 
 
 
 
 
 | 582 | 
                         particle obj1 create | 
 
 
 
 
 
 | 583 | 
                         objective_set(3) | 
 
 
 
 
 
 | 584 | 
                         target_set(511,30.0) | 
 
 
 
 
 
 | 585 | 
 #                       ai2_makeignoreplayer ParkStriker 1 | 
 
 
 
 
 
 | 586 | 
                 } | 
 
 
 
 
 
 | 587 | 
         } | 
 
 
 
 
 
 | 588 | 
 } | 
 
 
 
 
 
 | 589 | 
  | 
 
 
 
 
 
 | 590 | 
 func void t12(string ai_name) | 
 
 
 
 
 
 | 591 | 
 { | 
 
 
 
 
 
 | 592 | 
  | 
 
 
 
 
 
 | 593 | 
         dprint t12 | 
 
 
 
 
 
 | 594 | 
         if (trigvolume_count(26) eq 0) | 
 
 
 
 
 
 | 595 | 
         {        | 
 
 
 
 
 
 | 596 | 
                 if (stairs_open eq 1) | 
 
 
 
 
 
 | 597 | 
                 { | 
 
 
 
 
 
 | 598 | 
                         trigvolume_enable trigger_volume_12 0 | 
 
 
 
 
 
 | 599 | 
                         trigvolume_enable trigger_volume_10 0 | 
 
 
 
 
 
 | 600 | 
                         trigvolume_enable trigger_volume_25 0 | 
 
 
 
 
 
 | 601 | 
                         dprint ParkRight | 
 
 
 
 
 
 | 602 | 
                         ParkRight | 
 
 
 
 
 
 | 603 | 
                         particle obj1 create | 
 
 
 
 
 
 | 604 | 
                         objective_set(3) | 
 
 
 
 
 
 | 605 | 
                         target_set(511,30.0) | 
 
 
 
 
 
 | 606 | 
 #                       ai2_makeignoreplayer ParkStriker 1 | 
 
 
 
 
 
 | 607 | 
                 } | 
 
 
 
 
 
 | 608 | 
         } | 
 
 
 
 
 
 | 609 | 
 } | 
 
 
 
 
 
 | 610 | 
  | 
 
 
 
 
 
 | 611 | 
 func void patrolscript0027(string ai_name) | 
 
 
 
 
 
 | 612 | 
 { | 
 
 
 
 
 
 | 613 | 
         dprint patrolscript0027 | 
 
 
 
 
 
 | 614 | 
         ai2_dopath C_Sb25 patrol_52 | 
 
 
 
 
 
 | 615 | 
         ai2_setjobstate C_Sb25 | 
 
 
 
 
 
 | 616 | 
         ai2_dopath C_Sb26 patrol_53 | 
 
 
 
 
 
 | 617 | 
         ai2_setjobstate C_Sb26 | 
 
 
 
 
 
 | 618 | 
         ai2_dopath C_Eb27 patrol_27b | 
 
 
 
 
 
 | 619 | 
         ai2_setjobstate C_Eb27 | 
 
 
 
 
 
 | 620 | 
 } | 
 
 
 
 
 
 | 621 | 
  | 
 
 
 
 
 
 | 622 | 
 func void com_ok(string ai_name) | 
 
 
 
 
 
 | 623 | 
 { | 
 
 
 
 
 
 | 624 | 
         dprint final_ok | 
 
 
 
 
 
 | 625 | 
         comdies_ok = 1 | 
 
 
 
 
 
 | 626 | 
 } | 
 
 
 
 
 
 | 627 | 
  | 
 
 
 
 
 
 | 628 | 
 func void fconsole_ok(string ai_name) | 
 
 
 
 
 
 | 629 | 
 { | 
 
 
 
 
 
 | 630 | 
         dprint fconsole_ok | 
 
 
 
 
 
 | 631 | 
         conused_ok = 1 | 
 
 
 
 
 
 | 632 | 
         objective_set(6) | 
 
 
 
 
 
 | 633 | 
         text_console level_19d | 
 
 
 
 
 
 | 634 | 
         target_set(502,30.0) | 
 
 
 
 
 
 | 635 | 
         particle green create | 
 
 
 
 
 
 | 636 | 
         sleep 400 | 
 
 
 
 
 
 | 637 | 
         particle green2 create | 
 
 
 
 
 
 | 638 | 
         particle green3 create | 
 
 
 
 
 
 | 639 | 
 } | 
 
 
 
 
 
 | 640 | 
  | 
 
 
 
 
 
 | 641 | 
 func void t31(string ai_name) | 
 
 
 
 
 
 | 642 | 
 { | 
 
 
 
 
 
 | 643 | 
         dprint t31 | 
 
 
 
 
 
 | 644 | 
         if (conused_ok eq 1) | 
 
 
 
 
 
 | 645 | 
         { | 
 
 
 
 
 
 | 646 | 
 #               if (comdies_ok eq 1) | 
 
 
 
 
 
 | 647 | 
 #               { | 
 
 
 
 
 
 | 648 | 
                         dprint TO_FINAL_BATTLE | 
 
 
 
 
 
 | 649 | 
                         target_set(1,0.0) | 
 
 
 
 
 
 | 650 | 
                         music_stop | 
 
 
 
 
 
 | 651 | 
                         dish | 
 
 
 
 
 
 | 652 | 
 #               } | 
 
 
 
 
 
 | 653 | 
         } | 
 
 
 
 
 
 | 654 | 
 } | 
 
 
 
 
 
 | 655 | 
  | 
 
 
 
 
 
 | 656 | 
 func void check_death1a(string ai_name) | 
 
 
 
 
 
 | 657 | 
 { | 
 
 
 
 
 
 | 658 | 
         dprint death1a | 
 
 
 
 
 
 | 659 | 
         Round2a | 
 
 
 
 
 
 | 660 | 
 } | 
 
 
 
 
 
 | 661 | 
  | 
 
 
 
 
 
 | 662 | 
 func void check_death1b(string ai_name) | 
 
 
 
 
 
 | 663 | 
 { | 
 
 
 
 
 
 | 664 | 
         dprint death1a | 
 
 
 
 
 
 | 665 | 
         Round2b | 
 
 
 
 
 
 | 666 | 
 } | 
 
 
 
 
 
 | 667 | 
  | 
 
 
 
 
 
 | 668 | 
 func void final_round(string ai_name) | 
 
 
 
 
 
 | 669 | 
 { | 
 
 
 
 
 
 | 670 | 
         dprint check_ROUND_3 | 
 
 
 
 
 
 | 671 | 
         counter = counter - 1 | 
 
 
 
 
 
 | 672 | 
         if(counter eq 0) | 
 
 
 
 
 
 | 673 | 
         { | 
 
 
 
 
 
 | 674 | 
                 Round3 | 
 
 
 
 
 
 | 675 | 
         } | 
 
 
 
 
 
 | 676 | 
 } | 
 
 
 
 
 
 | 677 | 
  | 
 
 
 
 
 
 | 678 | 
 func void check_death2(string ai_name) | 
 
 
 
 
 
 | 679 | 
 { | 
 
 
 
 
 
 | 680 | 
         Outro | 
 
 
 
 
 
 | 681 | 
 } | 
 
 
 
 
 
 | 682 | 
  | 
 
 
 
 
 
 | 683 | 
 func void Round2a(string ai_name) | 
 
 
 
 
 
 | 684 | 
 { | 
 
 
 
 
 
 | 685 | 
         dprint ROUND_2a | 
 
 
 
 
 
 | 686 | 
         round2_spawned = round2_spawned + 1; | 
 
 
 
 
 
 | 687 | 
  | 
 
 
 
 
 
 | 688 | 
         ai2_spawn GrifElite04 | 
 
 
 
 
 
 | 689 | 
  | 
 
 
 
 
 
 | 690 | 
         ai2_passive GrifElite04 1 | 
 
 
 
 
 
 | 691 | 
  | 
 
 
 
 
 
 | 692 | 
         playback_block GrifElite04 GrifWave2_Run1 | 
 
 
 
 
 
 | 693 | 
  | 
 
 
 
 
 
 | 694 | 
         ai2_passive GrifElite04 0 | 
 
 
 
 
 
 | 695 | 
  | 
 
 
 
 
 
 | 696 | 
         if (muro_in_danger eq 1) { | 
 
 
 
 
 
 | 697 | 
                 # force the backup to go after konoko only | 
 
 
 
 
 
 | 698 | 
                 ai2_attack GrifElite04 char_0 | 
 
 
 
 
 
 | 699 | 
         } | 
 
 
 
 
 
 | 700 | 
         if (muro_in_danger eq 0) { | 
 
 
 
 
 
 | 701 | 
                 ai2_makeaware GrifElite04 char_0 | 
 
 
 
 
 
 | 702 | 
         } | 
 
 
 
 
 
 | 703 | 
 } | 
 
 
 
 
 
 | 704 | 
  | 
 
 
 
 
 
 | 705 | 
 func void Round2b(string ai_name) | 
 
 
 
 
 
 | 706 | 
 { | 
 
 
 
 
 
 | 707 | 
         dprint ROUND_2b | 
 
 
 
 
 
 | 708 | 
         round2_spawned = round2_spawned + 1; | 
 
 
 
 
 
 | 709 | 
  | 
 
 
 
 
 
 | 710 | 
         ai2_spawn GrifElite05 | 
 
 
 
 
 
 | 711 | 
  | 
 
 
 
 
 
 | 712 | 
         ai2_passive GrifElite05 1 | 
 
 
 
 
 
 | 713 | 
  | 
 
 
 
 
 
 | 714 | 
         playback_block GrifElite05 GrifWave2_Run1 | 
 
 
 
 
 
 | 715 | 
  | 
 
 
 
 
 
 | 716 | 
         ai2_passive GrifElite05 0 | 
 
 
 
 
 
 | 717 | 
  | 
 
 
 
 
 
 | 718 | 
         if (muro_in_danger eq 1) { | 
 
 
 
 
 
 | 719 | 
                 # force the backup to go after konoko only | 
 
 
 
 
 
 | 720 | 
                 ai2_attack GrifElite05 char_0 | 
 
 
 
 
 
 | 721 | 
         } | 
 
 
 
 
 
 | 722 | 
         if (muro_in_danger eq 0) { | 
 
 
 
 
 
 | 723 | 
                 ai2_makeaware GrifElite05 char_0 | 
 
 
 
 
 
 | 724 | 
         } | 
 
 
 
 
 
 | 725 | 
 } | 
 
 
 
 
 
 | 726 | 
  | 
 
 
 
 
 
 | 727 | 
 func void Round3(string ai_name) | 
 
 
 
 
 
 | 728 | 
 { | 
 
 
 
 
 
 | 729 | 
         dprint ROUND_3 | 
 
 
 
 
 
 | 730 | 
         round2_spawned = round2_spawned + 1; | 
 
 
 
 
 
 | 731 | 
  | 
 
 
 
 
 
 | 732 | 
         ai2_spawn GrifElite06 | 
 
 
 
 
 
 | 733 | 
  | 
 
 
 
 
 
 | 734 | 
         ai2_passive GrifElite06 1 | 
 
 
 
 
 
 | 735 | 
  | 
 
 
 
 
 
 | 736 | 
         playback_block GrifElite06 GrifWave2_Run3 | 
 
 
 
 
 
 | 737 | 
  | 
 
 
 
 
 
 | 738 | 
         ai2_passive GrifElite06 0 | 
 
 
 
 
 
 | 739 | 
  | 
 
 
 
 
 
 | 740 | 
  | 
 
 
 
 
 
 | 741 | 
         if (muro_in_danger eq 1) { | 
 
 
 
 
 
 | 742 | 
                 # force the backup to go after konoko only | 
 
 
 
 
 
 | 743 | 
                 ai2_attack GrifElite06 char_0 | 
 
 
 
 
 
 | 744 | 
         } | 
 
 
 
 
 
 | 745 | 
         if (muro_in_danger eq 0) { | 
 
 
 
 
 
 | 746 | 
                 # go after other dudes | 
 
 
 
 
 
 | 747 | 
                 ai2_makeaware GrifElite06 char_0 | 
 
 
 
 
 
 | 748 | 
         } | 
 
 
 
 
 
 | 749 | 
 } | 
 
 
 
 
 
 | 750 | 
  | 
 
 
 
 
 
 | 751 | 
 func void wait_to_help(void) | 
 
 
 
 
 
 | 752 | 
 { | 
 
 
 
 
 
 | 753 | 
         chr_wait_health Muro 200 | 
 
 
 
 
 
 | 754 | 
          | 
 
 
 
 
 
 | 755 | 
         dprint MURO_IN_DANGER | 
 
 
 
 
 
 | 756 | 
         ai2_boss_battle = 0; | 
 
 
 
 
 
 | 757 | 
         muro_in_danger = 1; | 
 
 
 
 
 
 | 758 | 
         ai2_attack GrifElite01 char_0 | 
 
 
 
 
 
 | 759 | 
         ai2_attack GrifElite02 char_0 | 
 
 
 
 
 
 | 760 | 
         ai2_attack GrifElite03 char_0 | 
 
 
 
 
 
 | 761 | 
         ai2_attack GrifElite04 char_0 | 
 
 
 
 
 
 | 762 | 
         ai2_attack GrifElite05 char_0 | 
 
 
 
 
 
 | 763 | 
         ai2_attack GrifElite06 char_0 | 
 
 
 
 
 
 | 764 | 
 } | 
 
 
 
 
 
 | 765 | 
  | 
 
 
 
 
 
 | 766 | 
 ################### | 
 
 
 
 
 
 | 767 | 
 #       console # | 
 
 
 
 
 
 | 768 | 
 ################### | 
 
 
 
 
 
 | 769 | 
  | 
 
 
 
 
 
 | 770 | 
 func void console_truckinfo(void) | 
 
 
 
 
 
 | 771 | 
 { | 
 
 
 
 
 
 | 772 | 
         text_console level_19e | 
 
 
 
 
 
 | 773 | 
         console_reset 6 | 
 
 
 
 
 
 | 774 | 
 } | 
 
 
 
 
 
 | 775 | 
  | 
 
 
 
 
 
 | 776 | 
 func void unlock44(string ai_name) | 
 
 
 
 
 
 | 777 | 
 { | 
 
 
 
 
 
 | 778 | 
 #       begin_cutscene | 
 
 
 
 
 
 | 779 | 
 #       ai2_makeignoreplayer C_Sb77 1 | 
 
 
 
 
 
 | 780 | 
 #       ai2_makeignoreplayer C_Sb78 1 | 
 
 
 
 
 
 | 781 | 
 #       ai2_makeignoreplayer C_Eb22 1 | 
 
 
 
 
 
 | 782 | 
 #       ai2_makeignoreplayer C_Eb21 1 | 
 
 
 
 
 
 | 783 | 
 #       ai2_makeignoreplayer C_Tb20 1 | 
 
 
 
 
 
 | 784 | 
 #       ai2_makeignoreplayer C_Sr19 1 | 
 
 
 
 
 
 | 785 | 
 #       ai2_makeignoreplayer C_Sr18 1 | 
 
 
 
 
 
 | 786 | 
 #       ai2_makeignoreplayer C_Sr17 1 | 
 
 
 
 
 
 | 787 | 
 #       ai2_makeignoreplayer C_Sb76 1 | 
 
 
 
 
 
 | 788 | 
 #       ai2_makeignoreplayer C_Sb75 1 | 
 
 
 
 
 
 | 789 | 
         input 0 | 
 
 
 
 
 
 | 790 | 
         chr_invincible char_0 1 | 
 
 
 
 
 
 | 791 | 
         letterbox 1 | 
 
 
 
 
 
 | 792 | 
         fade_out 0 0 0 30 | 
 
 
 
 
 
 | 793 | 
         ai2_spawn C_Er79 | 
 
 
 
 
 
 | 794 | 
         music_guns | 
 
 
 
 
 
 | 795 | 
         cm_interpolate door44 0 | 
 
 
 
 
 
 | 796 | 
         fade_in 30 | 
 
 
 
 
 
 | 797 | 
         target_set(559,30.0) | 
 
 
 
 
 
 | 798 | 
 } | 
 
 
 
 
 
 | 799 | 
  | 
 
 
 
 
 
 | 800 | 
 func void patrolscript0079(string ai_name) | 
 
 
 
 
 
 | 801 | 
 { | 
 
 
 
 
 
 | 802 | 
         particle d1_locklight01 do start | 
 
 
 
 
 
 | 803 | 
 #       sleep 60 | 
 
 
 
 
 
 | 804 | 
         door_unlock 44 | 
 
 
 
 
 
 | 805 | 
         sleep 60 | 
 
 
 
 
 
 | 806 | 
         sound_dialog_play c18_70_13elite | 
 
 
 
 
 
 | 807 | 
         sound_dialog_play_block | 
 
 
 
 
 
 | 808 | 
 } | 
 
 
 
 
 
 | 809 | 
  | 
 
 
 
 
 
 | 810 | 
 func void patrolscript0080(string ai_name) | 
 
 
 
 
 
 | 811 | 
 { | 
 
 
 
 
 
 | 812 | 
         sleep 90 | 
 
 
 
 
 
 | 813 | 
         cm_interpolate door44b 300 | 
 
 
 
 
 
 | 814 | 
         sleep 160 | 
 
 
 
 
 
 | 815 | 
         sound_dialog_play c18_74_05elite | 
 
 
 
 
 
 | 816 | 
 #       sound_dialog_play_block | 
 
 
 
 
 
 | 817 | 
         sleep 80 | 
 
 
 
 
 
 | 818 | 
         fade_out 0 0 0 60 | 
 
 
 
 
 
 | 819 | 
         sleep 60 | 
 
 
 
 
 
 | 820 | 
         cm_reset | 
 
 
 
 
 
 | 821 | 
         fade_in 30 | 
 
 
 
 
 
 | 822 | 
         input 1 | 
 
 
 
 
 
 | 823 | 
 #       end_cutscene | 
 
 
 
 
 
 | 824 | 
         letterbox 0 | 
 
 
 
 
 
 | 825 | 
         chr_invincible char_0 0 | 
 
 
 
 
 
 | 826 | 
 #       ai2_makeignoreplayer C_Sb77 0 | 
 
 
 
 
 
 | 827 | 
 #       ai2_makeignoreplayer C_Sb78 0 | 
 
 
 
 
 
 | 828 | 
 #       ai2_makeignoreplayer C_Eb22 0 | 
 
 
 
 
 
 | 829 | 
 #       ai2_makeignoreplayer C_Eb21 0 | 
 
 
 
 
 
 | 830 | 
 #       ai2_makeignoreplayer C_Tb20 0 | 
 
 
 
 
 
 | 831 | 
 #       ai2_makeignoreplayer C_Sr19 0 | 
 
 
 
 
 
 | 832 | 
 #       ai2_makeignoreplayer C_Sr18 0 | 
 
 
 
 
 
 | 833 | 
 #       ai2_makeignoreplayer C_Sr17 0 | 
 
 
 
 
 
 | 834 | 
 #       ai2_makeignoreplayer C_Sb76 0 | 
 
 
 
 
 
 | 835 | 
 #       ai2_makeignoreplayer C_Sb75 0 | 
 
 
 
 
 
 | 836 | 
 #       ai2_dopath C_Sr17 patrol_81 | 
 
 
 
 
 
 | 837 | 
 #       ai2_dopath C_Sb75 patrol_81 | 
 
 
 
 
 
 | 838 | 
 #       ai2_dopath C_Sb76 patrol_81 | 
 
 
 
 
 
 | 839 | 
         ai2_tripalarm 1 char_0 | 
 
 
 
 
 
 | 840 | 
 } | 
 
 
 
 
 
 | 841 | 
  | 
 
 
 
 
 
 | 842 | 
 func void run1(string ai_name) | 
 
 
 
 
 
 | 843 | 
 { | 
 
 
 
 
 
 | 844 | 
         dprint run1 | 
 
 
 
 
 
 | 845 | 
         ai2_doalarm A_Sb7 1 | 
 
 
 
 
 
 | 846 | 
         ai2_dopath A_Sb7 patrol_00 | 
 
 
 
 
 
 | 847 | 
 #       ai2_setjobstate A_Sb7 | 
 
 
 
 
 
 | 848 | 
 } | 
 
 
 
 
 
 | 849 | 
  | 
 
 
 
 
 
 | 850 | 
 func void patrolscript0054(string ai_name) | 
 
 
 
 
 
 | 851 | 
 { | 
 
 
 
 
 
 | 852 | 
         dprint doalarm | 
 
 
 
 
 
 | 853 | 
         ai2_doalarm A_Sb7 1 | 
 
 
 
 
 
 | 854 | 
 } | 
 
 
 
 
 
 | 855 | 
  | 
 
 
 
 
 
 | 856 | 
 func void do_alarm_sound(void) | 
 
 
 
 
 
 | 857 | 
 { | 
 
 
 
 
 
 | 858 | 
         sound_ambient_start alarm_loop | 
 
 
 
 
 
 | 859 | 
         sleep 900 | 
 
 
 
 
 
 | 860 | 
         sound_ambient_stop alarm_loop | 
 
 
 
 
 
 | 861 | 
 } | 
 
 
 
 
 
 | 862 | 
  | 
 
 
 
 
 
 | 863 | 
 func void run1_alarm(string ai_name) | 
 
 
 
 
 
 | 864 | 
 { | 
 
 
 
 
 
 | 865 | 
         dprint run1_alarm | 
 
 
 
 
 
 | 866 | 
         fork do_alarm_sound | 
 
 
 
 
 
 | 867 | 
         ai2_dopath A_E3 patrol_49        | 
 
 
 
 
 
 | 868 | 
         ai2_dopath A_E4 patrol_49 | 
 
 
 
 
 
 | 869 | 
         ai2_dopath A_E5 patrol_49 | 
 
 
 
 
 
 | 870 | 
         ai2_dopath A_E6 patrol_49 | 
 
 
 
 
 
 | 871 | 
         ai2_spawn B_Sr9 | 
 
 
 
 
 
 | 872 | 
         sleep 7 | 
 
 
 
 
 
 | 873 | 
         ai2_dopath B_Sr9 patrol_10 | 
 
 
 
 
 
 | 874 | 
         ai2_spawn B_Eb11 | 
 
 
 
 
 
 | 875 | 
         sleep 60 | 
 
 
 
 
 
 | 876 | 
         ai2_dopath B_Eb11 patrol_10 | 
 
 
 
 
 
 | 877 | 
 } | 
 
 
 
 
 
 | 878 | 
  | 
 
 
 
 
 
 | 879 | 
 func void driverhurt(string ai_name) | 
 
 
 
 
 
 | 880 | 
 { | 
 
 
 
 
 
 | 881 | 
         dprint driverhurt | 
 
 
 
 
 
 | 882 | 
         ai2_tripalarm 1 char_0 | 
 
 
 
 
 
 | 883 | 
 } | 
 
 
 
 
 
 | 884 | 
  | 
 
 
 
 
 
 | 885 | 
 func void AreaF(string ai_name) | 
 
 
 
 
 
 | 886 | 
 { | 
 
 
 
 
 
 | 887 | 
         console_count = console_count + 1 | 
 
 
 
 
 
 | 888 | 
         if(console_count eq 1) | 
 
 
 
 
 
 | 889 | 
         { | 
 
 
 
 
 
 | 890 | 
                 text_console level_19a | 
 
 
 
 
 
 | 891 | 
                 sound_dialog_play_block c15_57_01konoko | 
 
 
 
 
 
 | 892 | 
                 sound_dialog_play_block pause | 
 
 
 
 
 
 | 893 | 
                 end_cutscene | 
 
 
 
 
 
 | 894 | 
         } | 
 
 
 
 
 
 | 895 | 
         if(console_count eq 2) | 
 
 
 
 
 
 | 896 | 
         { | 
 
 
 
 
 
 | 897 | 
                 text_console level_19b | 
 
 
 
 
 
 | 898 | 
                 sound_dialog_play_block c15_57_02konoko | 
 
 
 
 
 
 | 899 | 
         } | 
 
 
 
 
 
 | 900 | 
         if (console_count eq 3) | 
 
 
 
 
 
 | 901 | 
         { | 
 
 
 
 
 
 | 902 | 
                 dprint Area_F_now_open | 
 
 
 
 
 
 | 903 | 
                 trigvolume_enable attack_1tv 1 | 
 
 
 
 
 
 | 904 | 
                 trigvolume_enable attack_2tv 1 | 
 
 
 
 
 
 | 905 | 
                 trigvolume_enable attack_3tv 1 | 
 
 
 
 
 
 | 906 | 
                 trigvolume_enable attack_3tv_copy 1 | 
 
 
 
 
 
 | 907 | 
                 trigvolume_enable attack_4tv 1 | 
 
 
 
 
 
 | 908 | 
                 text_console level_19c | 
 
 
 
 
 
 | 909 | 
                 set_objective_5 | 
 
 
 
 
 
 | 910 | 
                 sound_dialog_play_block c15_57_03konoko | 
 
 
 
 
 
 | 911 | 
                 sound_dialog_play_block pause | 
 
 
 
 
 
 | 912 | 
                 sleep 60 | 
 
 
 
 
 
 | 913 | 
                 music_guns | 
 
 
 
 
 
 | 914 | 
         } | 
 
 
 
 
 
 | 915 | 
 } | 
 
 
 
 
 
 | 916 | 
  | 
 
 
 
 
 
 | 917 | 
 func void target100(void) | 
 
 
 
 
 
 | 918 | 
 { | 
 
 
 
 
 
 | 919 | 
         console100used = 1; | 
 
 
 
 
 
 | 920 | 
         if(console200used eq 0) | 
 
 
 
 
 
 | 921 | 
         { | 
 
 
 
 
 
 | 922 | 
                 target_set(556,30.0) | 
 
 
 
 
 
 | 923 | 
         } | 
 
 
 
 
 
 | 924 | 
         if(console200used eq 1) | 
 
 
 
 
 
 | 925 | 
         { | 
 
 
 
 
 
 | 926 | 
                 if(console300used eq 0) | 
 
 
 
 
 
 | 927 | 
                 { | 
 
 
 
 
 
 | 928 | 
                         target_set(557,30.0) | 
 
 
 
 
 
 | 929 | 
                 } | 
 
 
 
 
 
 | 930 | 
         } | 
 
 
 
 
 
 | 931 | 
         if(console200used eq 1) | 
 
 
 
 
 
 | 932 | 
         { | 
 
 
 
 
 
 | 933 | 
                 if(console300used eq 1) | 
 
 
 
 
 
 | 934 | 
                 { | 
 
 
 
 
 
 | 935 | 
                         target_set(547,30.0) | 
 
 
 
 
 
 | 936 | 
                 } | 
 
 
 
 
 
 | 937 | 
         } | 
 
 
 
 
 
 | 938 | 
 } | 
 
 
 
 
 
 | 939 | 
          | 
 
 
 
 
 
 | 940 | 
 func void target200(void) | 
 
 
 
 
 
 | 941 | 
 { | 
 
 
 
 
 
 | 942 | 
         console200used = 1; | 
 
 
 
 
 
 | 943 | 
         if(console300used eq 0) | 
 
 
 
 
 
 | 944 | 
         { | 
 
 
 
 
 
 | 945 | 
                 target_set(557,30.0) | 
 
 
 
 
 
 | 946 | 
         } | 
 
 
 
 
 
 | 947 | 
         if(console300used eq 1) | 
 
 
 
 
 
 | 948 | 
         { | 
 
 
 
 
 
 | 949 | 
                 if(console100used eq 0) | 
 
 
 
 
 
 | 950 | 
                 { | 
 
 
 
 
 
 | 951 | 
                         target_set(555,30.0) | 
 
 
 
 
 
 | 952 | 
                 } | 
 
 
 
 
 
 | 953 | 
         } | 
 
 
 
 
 
 | 954 | 
         if(console300used eq 1) | 
 
 
 
 
 
 | 955 | 
         { | 
 
 
 
 
 
 | 956 | 
                 if(console100used eq 1) | 
 
 
 
 
 
 | 957 | 
                 { | 
 
 
 
 
 
 | 958 | 
                         target_set(547,30.0) | 
 
 
 
 
 
 | 959 | 
                 } | 
 
 
 
 
 
 | 960 | 
         } | 
 
 
 
 
 
 | 961 | 
 } | 
 
 
 
 
 
 | 962 | 
  | 
 
 
 
 
 
 | 963 | 
 func void target300(void) | 
 
 
 
 
 
 | 964 | 
 { | 
 
 
 
 
 
 | 965 | 
         console300used = 1; | 
 
 
 
 
 
 | 966 | 
         if(console200used eq 0) | 
 
 
 
 
 
 | 967 | 
         { | 
 
 
 
 
 
 | 968 | 
                 target_set(556,30.0) | 
 
 
 
 
 
 | 969 | 
         } | 
 
 
 
 
 
 | 970 | 
         if(console200used eq 1) | 
 
 
 
 
 
 | 971 | 
         { | 
 
 
 
 
 
 | 972 | 
                 if(console100used eq 0) | 
 
 
 
 
 
 | 973 | 
                 { | 
 
 
 
 
 
 | 974 | 
                         target_set(555,30.0) | 
 
 
 
 
 
 | 975 | 
                 } | 
 
 
 
 
 
 | 976 | 
         } | 
 
 
 
 
 
 | 977 | 
         if(console200used eq 1) | 
 
 
 
 
 
 | 978 | 
         { | 
 
 
 
 
 
 | 979 | 
                 if(console100used eq 1) | 
 
 
 
 
 
 | 980 | 
                 { | 
 
 
 
 
 
 | 981 | 
                         target_set(547,30.0) | 
 
 
 
 
 
 | 982 | 
                 } | 
 
 
 
 
 
 | 983 | 
         } | 
 
 
 
 
 
 | 984 | 
 } | 
 
 
 
 
 
 | 985 | 
  | 
 
 
 
 
 
 | 986 | 
 #func void console100(string ai_name) | 
 
 
 
 
 
 | 987 | 
 #{ | 
 
 
 
 
 
 | 988 | 
 #       dprint console100 | 
 
 
 
 
 
 | 989 | 
 #       console_deactivate 101 | 
 
 
 
 
 
 | 990 | 
 #       AreaF | 
 
 
 
 
 
 | 991 | 
 #       target100 | 
 
 
 
 
 
 | 992 | 
 #} | 
 
 
 
 
 
 | 993 | 
  | 
 
 
 
 
 
 | 994 | 
 func void console101(string ai_name) | 
 
 
 
 
 
 | 995 | 
 { | 
 
 
 
 
 
 | 996 | 
         dprint console101 | 
 
 
 
 
 
 | 997 | 
         console101used = 1; | 
 
 
 
 
 
 | 998 | 
         target100 | 
 
 
 
 
 
 | 999 | 
 #       console_deactivate 100 | 
 
 
 
 
 
 | 1000 | 
         AreaF | 
 
 
 
 
 
 | 1001 | 
 } | 
 
 
 
 
 
 | 1002 | 
  | 
 
 
 
 
 
 | 1003 | 
 func void console200(string ai_name) | 
 
 
 
 
 
 | 1004 | 
 { | 
 
 
 
 
 
 | 1005 | 
         dprint console200 | 
 
 
 
 
 
 | 1006 | 
         target200 | 
 
 
 
 
 
 | 1007 | 
         AreaF | 
 
 
 
 
 
 | 1008 | 
 } | 
 
 
 
 
 
 | 1009 | 
  | 
 
 
 
 
 
 | 1010 | 
 func void console300(string ai_name) | 
 
 
 
 
 
 | 1011 | 
 { | 
 
 
 
 
 
 | 1012 | 
         music_guns_stop | 
 
 
 
 
 
 | 1013 | 
         dprint console300 | 
 
 
 
 
 
 | 1014 | 
         console_deactivate 301 | 
 
 
 
 
 
 | 1015 | 
         target300 | 
 
 
 
 
 
 | 1016 | 
         AreaF | 
 
 
 
 
 
 | 1017 | 
 } | 
 
 
 
 
 
 | 1018 | 
  | 
 
 
 
 
 
 | 1019 | 
 func void console301(string ai_name) | 
 
 
 
 
 
 | 1020 | 
 { | 
 
 
 
 
 
 | 1021 | 
         music_guns_stop | 
 
 
 
 
 
 | 1022 | 
         dprint console301 | 
 
 
 
 
 
 | 1023 | 
         console_deactivate 300 | 
 
 
 
 
 
 | 1024 | 
         target300 | 
 
 
 
 
 
 | 1025 | 
         AreaF | 
 
 
 
 
 
 | 1026 | 
 } | 
 
 
 
 
 
 | 1027 | 
  | 
 
 
 
 
 
 | 1028 | 
 func void purp2(void) | 
 
 
 
 
 
 | 1029 | 
 { | 
 
 
 
 
 
 | 1030 | 
         input 0 | 
 
 
 
 
 
 | 1031 | 
         fade_out 0 0 0 30 | 
 
 
 
 
 
 | 1032 | 
         cm_interpolate unlock_door 0 | 
 
 
 
 
 
 | 1033 | 
         fade_in 30 | 
 
 
 
 
 
 | 1034 | 
         sleep 60 | 
 
 
 
 
 
 | 1035 | 
         particle purple2_locklight01 do start | 
 
 
 
 
 
 | 1036 | 
         door_unlock 20 | 
 
 
 
 
 
 | 1037 | 
         door_unlock 21 | 
 
 
 
 
 
 | 1038 | 
         door_unlock 22 | 
 
 
 
 
 
 | 1039 | 
         door_unlock 23 | 
 
 
 
 
 
 | 1040 | 
         door_unlock 24 | 
 
 
 
 
 
 | 1041 | 
         door_unlock 25 | 
 
 
 
 
 
 | 1042 | 
         door_unlock 26 | 
 
 
 
 
 
 | 1043 | 
         door_unlock 27 | 
 
 
 
 
 
 | 1044 | 
         door_unlock 28 | 
 
 
 
 
 
 | 1045 | 
         sleep 90 | 
 
 
 
 
 
 | 1046 | 
         fade_out 0 0 0 30 | 
 
 
 
 
 
 | 1047 | 
         cm_reset | 
 
 
 
 
 
 | 1048 | 
         fade_in 30 | 
 
 
 
 
 
 | 1049 | 
         input 1 | 
 
 
 
 
 
 | 1050 | 
 } | 
 
 
 
 
 
 | 1051 | 
  | 
 
 
 
 
 
 | 1052 | 
 func void purple2_unlock(string ai_name) | 
 
 
 
 
 
 | 1053 | 
 { | 
 
 
 
 
 
 | 1054 | 
         dprint purple2_unlock | 
 
 
 
 
 
 | 1055 | 
         purp2() | 
 
 
 
 
 
 | 1056 | 
         trigvolume_enable trigger_volume_21 1 | 
 
 
 
 
 
 | 1057 | 
         trigvolume_enable trigger_volume_21_copy 1 | 
 
 
 
 
 
 | 1058 | 
         trigvolume_enable trigger_volume_44 1 | 
 
 
 
 
 
 | 1059 | 
         trigvolume_enable trigger_volume_45 1 | 
 
 
 
 
 
 | 1060 | 
         console_deactivate 100 | 
 
 
 
 
 
 | 1061 | 
 } | 
 
 
 
 
 
 | 1062 | 
  | 
 
 
 
 
 
 | 1063 | 
 func void purple2_unlock_b(string ai_name) | 
 
 
 
 
 
 | 1064 | 
 { | 
 
 
 
 
 
 | 1065 | 
         dprint purple2_unlockb | 
 
 
 
 
 
 | 1066 | 
         purp2() | 
 
 
 
 
 
 | 1067 | 
         if(console101used eq 0) | 
 
 
 
 
 
 | 1068 | 
         { | 
 
 
 
 
 
 | 1069 | 
                 target_set(555,30.0) | 
 
 
 
 
 
 | 1070 | 
         } | 
 
 
 
 
 
 | 1071 | 
         console_deactivate 200 | 
 
 
 
 
 
 | 1072 | 
 } | 
 
 
 
 
 
 | 1073 | 
  | 
 
 
 
 
 
 | 1074 | 
 func void unlock_stairs(string ai_name) | 
 
 
 
 
 
 | 1075 | 
 { | 
 
 
 
 
 
 | 1076 | 
         dprint unlock_stairs | 
 
 
 
 
 
 | 1077 | 
         music_stop | 
 
 
 
 
 
 | 1078 | 
         door_unlock 10 | 
 
 
 
 
 
 | 1079 | 
         door_unlock 15 | 
 
 
 
 
 
 | 1080 | 
         door_unlock 16 | 
 
 
 
 
 
 | 1081 | 
         door_unlock 17 | 
 
 
 
 
 
 | 1082 | 
         particle stair_locklight01 do start | 
 
 
 
 
 
 | 1083 | 
         ai2_spawn S_Tr41 | 
 
 
 
 
 
 | 1084 | 
         console_deactivate 4 | 
 
 
 
 
 
 | 1085 | 
 #       console_deactivate 5 | 
 
 
 
 
 
 | 1086 | 
         console_deactivate 3 | 
 
 
 
 
 
 | 1087 | 
         stairs_open = 1 | 
 
 
 
 
 
 | 1088 | 
         target_set(1,0.0) | 
 
 
 
 
 
 | 1089 | 
 } | 
 
 
 
 
 
 | 1090 | 
  | 
 
 
 
 
 
 | 1091 | 
  | 
 
 
 
 
 
 | 1092 | 
 func void unlock_stairs2(string ai_name) | 
 
 
 
 
 
 | 1093 | 
 { | 
 
 
 
 
 
 | 1094 | 
         dprint unlock_stairs | 
 
 
 
 
 
 | 1095 | 
         music_stop | 
 
 
 
 
 
 | 1096 | 
         door_unlock 10 | 
 
 
 
 
 
 | 1097 | 
         door_unlock 15 | 
 
 
 
 
 
 | 1098 | 
         door_unlock 16 | 
 
 
 
 
 
 | 1099 | 
         door_unlock 17 | 
 
 
 
 
 
 | 1100 | 
         particle stair_locklight01 do start | 
 
 
 
 
 
 | 1101 | 
         console_deactivate 3 | 
 
 
 
 
 
 | 1102 | 
 #       console_deactivate 5 | 
 
 
 
 
 
 | 1103 | 
         ai2_spawn S_Tr41 | 
 
 
 
 
 
 | 1104 | 
         ai2_spawn C_b74 | 
 
 
 
 
 
 | 1105 | 
         ai2_spawn C_Eb73 | 
 
 
 
 
 
 | 1106 | 
         chr_teleport C_b74 224 | 
 
 
 
 
 
 | 1107 | 
         ai2_dopath C_b74 patrol_80 | 
 
 
 
 
 
 | 1108 | 
         chr_teleport C_Eb73 237 | 
 
 
 
 
 
 | 1109 | 
         ai2_dopath C_Eb73 patrol_80 | 
 
 
 
 
 
 | 1110 | 
         stairs_open = 1 | 
 
 
 
 
 
 | 1111 | 
 } | 
 
 
 
 
 
 | 1112 | 
  | 
 
 
 
 
 
 | 1113 | 
  | 
 
 
 
 
 
 | 1114 | 
 ######################### | 
 
 
 
 
 
 | 1115 | 
 #  trigger volume stuff # | 
 
 
 
 
 
 | 1116 | 
 ######################### | 
 
 
 
 
 
 | 1117 | 
 func void t8(string ai_name) | 
 
 
 
 
 
 | 1118 | 
 { | 
 
 
 
 
 
 | 1119 | 
         dprint t8 | 
 
 
 
 
 
 | 1120 | 
 #       ai2_spawn C_Sb77 | 
 
 
 
 
 
 | 1121 | 
         ai2_spawn C_Sb78 | 
 
 
 
 
 
 | 1122 | 
         ai2_spawn C_Sr19 | 
 
 
 
 
 
 | 1123 | 
         ai2_spawn C_Tb20 | 
 
 
 
 
 
 | 1124 | 
         ai2_spawn C_Eb21 | 
 
 
 
 
 
 | 1125 | 
         ai2_spawn C_Eb22 | 
 
 
 
 
 
 | 1126 | 
         ai2_spawn C_N23 | 
 
 
 
 
 
 | 1127 | 
         ai2_spawn C_N24 | 
 
 
 
 
 
 | 1128 | 
         ai2_spawn C_Eb29 | 
 
 
 
 
 
 | 1129 | 
         ai2_spawn C_Eb30 | 
 
 
 
 
 
 | 1130 | 
 } | 
 
 
 
 
 
 | 1131 | 
  | 
 
 
 
 
 
 | 1132 | 
  | 
 
 
 
 
 
 | 1133 | 
 func void t9(string ai_name) | 
 
 
 
 
 
 | 1134 | 
 { | 
 
 
 
 
 
 | 1135 | 
         dprint t9 | 
 
 
 
 
 
 | 1136 | 
         ai2_spawn B_Eb16 | 
 
 
 
 
 
 | 1137 | 
 } | 
 
 
 
 
 
 | 1138 | 
  | 
 
 
 
 
 
 | 1139 | 
 func void t11(string ai_name) | 
 
 
 
 
 
 | 1140 | 
 { | 
 
 
 
 
 
 | 1141 | 
         dprint t11 | 
 
 
 
 
 
 | 1142 | 
         ai2_dopath C_Sb25 patrol_48 | 
 
 
 
 
 
 | 1143 | 
         sleep 60 | 
 
 
 
 
 
 | 1144 | 
         ai2_dopath C_Sb26 patrol_48 | 
 
 
 
 
 
 | 1145 | 
         sleep 60 | 
 
 
 
 
 
 | 1146 | 
         ai2_dopath C_Eb27 patrol_48 | 
 
 
 
 
 
 | 1147 | 
  | 
 
 
 
 
 
 | 1148 | 
 } | 
 
 
 
 
 
 | 1149 | 
  | 
 
 
 
 
 
 | 1150 | 
  | 
 
 
 
 
 
 | 1151 | 
 func void t13(string ai_name) | 
 
 
 
 
 
 | 1152 | 
 { | 
 
 
 
 
 
 | 1153 | 
         dprint t13 | 
 
 
 
 
 
 | 1154 | 
         ai2_spawn E_Er34 | 
 
 
 
 
 
 | 1155 | 
         sleep 60 | 
 
 
 
 
 
 | 1156 | 
         door_unlock 24 | 
 
 
 
 
 
 | 1157 | 
 #       door_unlock 23 | 
 
 
 
 
 
 | 1158 | 
 #       door_unlock 22 | 
 
 
 
 
 
 | 1159 | 
         particle purple_locklight01 do start | 
 
 
 
 
 
 | 1160 | 
         ai2_dopath E_Er34 patrol_34 | 
 
 
 
 
 
 | 1161 | 
         ai2_setjobstate E_Er34 | 
 
 
 
 
 
 | 1162 | 
         ai2_spawn E_Eb35 | 
 
 
 
 
 
 | 1163 | 
         target_set(501,30.0)     | 
 
 
 
 
 
 | 1164 | 
 } | 
 
 
 
 
 
 | 1165 | 
  | 
 
 
 
 
 
 | 1166 | 
 func void t14(string ai_name) | 
 
 
 
 
 
 | 1167 | 
 { | 
 
 
 
 
 
 | 1168 | 
         dprint t14 | 
 
 
 
 
 
 | 1169 | 
         ai2_spawn E_N36 | 
 
 
 
 
 
 | 1170 | 
         ai2_spawn E_Tr40 | 
 
 
 
 
 
 | 1171 | 
         trigvolume_enable trigger_volume_15 0    | 
 
 
 
 
 
 | 1172 | 
 } | 
 
 
 
 
 
 | 1173 | 
  | 
 
 
 
 
 
 | 1174 | 
 func void t15(string ai_name) | 
 
 
 
 
 
 | 1175 | 
 { | 
 
 
 
 
 
 | 1176 | 
         dprint t15 | 
 
 
 
 
 
 | 1177 | 
         ai2_spawn E_N35 | 
 
 
 
 
 
 | 1178 | 
         ai2_spawn E_Nr46 | 
 
 
 
 
 
 | 1179 | 
         trigvolume_enable trigger_volume_14 0    | 
 
 
 
 
 
 | 1180 | 
 } | 
 
 
 
 
 
 | 1181 | 
  | 
 
 
 
 
 
 | 1182 | 
 func void t16(string ai_name) | 
 
 
 
 
 
 | 1183 | 
 { | 
 
 
 
 
 
 | 1184 | 
         dprint t16 | 
 
 
 
 
 
 | 1185 | 
         ai2_spawn E_Nr36 | 
 
 
 
 
 
 | 1186 | 
         ai2_spawn E_Nb37 | 
 
 
 
 
 
 | 1187 | 
         ai2_spawn E_Nr39 | 
 
 
 
 
 
 | 1188 | 
         target_set (556,30.0) | 
 
 
 
 
 
 | 1189 | 
         door_unlock 22 | 
 
 
 
 
 
 | 1190 | 
         particle purple3_locklight01 do start | 
 
 
 
 
 
 | 1191 | 
 } | 
 
 
 
 
 
 | 1192 | 
  | 
 
 
 
 
 
 | 1193 | 
 func void t20(string ai_name) | 
 
 
 
 
 
 | 1194 | 
 { | 
 
 
 
 
 
 | 1195 | 
         dprint t20 | 
 
 
 
 
 
 | 1196 | 
         ai2_spawn E_N42 | 
 
 
 
 
 
 | 1197 | 
         trigvolume_enable trigger_volume_18 0 | 
 
 
 
 
 
 | 1198 | 
 #       console_deactivate 100   | 
 
 
 
 
 
 | 1199 | 
          | 
 
 
 
 
 
 | 1200 | 
 } | 
 
 
 
 
 
 | 1201 | 
  | 
 
 
 
 
 
 | 1202 | 
 func void t18(string ai_name) | 
 
 
 
 
 
 | 1203 | 
 { | 
 
 
 
 
 
 | 1204 | 
         dprint t18 | 
 
 
 
 
 
 | 1205 | 
         ai2_spawn E_N44 | 
 
 
 
 
 
 | 1206 | 
         ai2_spawn E_R46 | 
 
 
 
 
 
 | 1207 | 
         trigvolume_enable trigger_volume_20 0    | 
 
 
 
 
 
 | 1208 | 
 #       console_deactivate 101   | 
 
 
 
 
 
 | 1209 | 
  | 
 
 
 
 
 
 | 1210 | 
 } | 
 
 
 
 
 
 | 1211 | 
  | 
 
 
 
 
 
 | 1212 | 
 func void t19(string ai_name) | 
 
 
 
 
 
 | 1213 | 
 { | 
 
 
 
 
 
 | 1214 | 
         dprint t19 | 
 
 
 
 
 
 | 1215 | 
         ai2_spawn E_Er45 | 
 
 
 
 
 
 | 1216 | 
         ai2_spawn E_N41 | 
 
 
 
 
 
 | 1217 | 
         trigvolume_enable trigger_volume_17 0 | 
 
 
 
 
 
 | 1218 | 
 #       console_deactivate 300   | 
 
 
 
 
 
 | 1219 | 
 } | 
 
 
 
 
 
 | 1220 | 
  | 
 
 
 
 
 
 | 1221 | 
 func void t17(string ai_name) | 
 
 
 
 
 
 | 1222 | 
 { | 
 
 
 
 
 
 | 1223 | 
         dprint t17 | 
 
 
 
 
 
 | 1224 | 
         ai2_spawn E_N43 | 
 
 
 
 
 
 | 1225 | 
         trigvolume_enable trigger_volume_19 0 | 
 
 
 
 
 
 | 1226 | 
 #       console_deactivate 301   | 
 
 
 
 
 
 | 1227 | 
          | 
 
 
 
 
 
 | 1228 | 
 } | 
 
 
 
 
 
 | 1229 | 
  | 
 
 
 
 
 
 | 1230 | 
 func void t45(string ai_name) | 
 
 
 
 
 
 | 1231 | 
 { | 
 
 
 
 
 
 | 1232 | 
         ai2_makeignoreplayer E_Eb35 1 | 
 
 
 
 
 
 | 1233 | 
         ai2_makeignoreplayer E_Er34 1 | 
 
 
 
 
 
 | 1234 | 
         ai2_makeignoreplayer E_Er45 1 | 
 
 
 
 
 
 | 1235 | 
         ai2_makeignoreplayer E_Nb37 1 | 
 
 
 
 
 
 | 1236 | 
         ai2_makeignoreplayer E_Nb38 1 | 
 
 
 
 
 
 | 1237 | 
         ai2_makeignoreplayer E_Nr36 1 | 
 
 
 
 
 
 | 1238 | 
         ai2_makeignoreplayer E_Nr39 1 | 
 
 
 
 
 
 | 1239 | 
         ai2_makeignoreplayer E_Nr46 1 | 
 
 
 
 
 
 | 1240 | 
         ai2_makeignoreplayer E_R46 1 | 
 
 
 
 
 
 | 1241 | 
         ai2_makeignoreplayer E_Tr40 1 | 
 
 
 
 
 
 | 1242 | 
         sleep 600 | 
 
 
 
 
 
 | 1243 | 
         if(thru_door eq 0) | 
 
 
 
 
 
 | 1244 | 
         { | 
 
 
 
 
 
 | 1245 | 
                 dprint DIDNOTGOTHRUDOOR | 
 
 
 
 
 
 | 1246 | 
         ai2_makeignoreplayer E_Eb35 0 | 
 
 
 
 
 
 | 1247 | 
         ai2_makeignoreplayer E_Er34 0 | 
 
 
 
 
 
 | 1248 | 
         ai2_makeignoreplayer E_Er45 0 | 
 
 
 
 
 
 | 1249 | 
         ai2_makeignoreplayer E_Nb37 0 | 
 
 
 
 
 
 | 1250 | 
         ai2_makeignoreplayer E_Nb38 0 | 
 
 
 
 
 
 | 1251 | 
         ai2_makeignoreplayer E_Nr36 0 | 
 
 
 
 
 
 | 1252 | 
         ai2_makeignoreplayer E_Nr39 0 | 
 
 
 
 
 
 | 1253 | 
         ai2_makeignoreplayer E_Nr46 0 | 
 
 
 
 
 
 | 1254 | 
         ai2_makeignoreplayer E_R46 0 | 
 
 
 
 
 
 | 1255 | 
         ai2_makeignoreplayer E_Tr40 0 | 
 
 
 
 
 
 | 1256 | 
         } | 
 
 
 
 
 
 | 1257 | 
 } | 
 
 
 
 
 
 | 1258 | 
  | 
 
 
 
 
 
 | 1259 | 
 func void t21(string ai_name) | 
 
 
 
 
 
 | 1260 | 
 { | 
 
 
 
 
 
 | 1261 | 
         dprint t21 | 
 
 
 
 
 
 | 1262 | 
         input 0 | 
 
 
 
 
 
 | 1263 | 
         letterbox 1 | 
 
 
 
 
 
 | 1264 | 
         cm_interpolate red1 260 | 
 
 
 
 
 
 | 1265 | 
         music_guns | 
 
 
 
 
 
 | 1266 | 
         sleep 90 | 
 
 
 
 
 
 | 1267 | 
         particle mainchamber_locklight01 do start | 
 
 
 
 
 
 | 1268 | 
         door_unlock 18 | 
 
 
 
 
 
 | 1269 | 
         door_unlock 19 | 
 
 
 
 
 
 | 1270 | 
         ai2_spawn D_R31 | 
 
 
 
 
 
 | 1271 | 
         ai2_spawn D_R32 | 
 
 
 
 
 
 | 1272 | 
         ai2_spawn D_E83 | 
 
 
 
 
 
 | 1273 | 
         door_open 18 | 
 
 
 
 
 
 | 1274 | 
         door_open 19 | 
 
 
 
 
 
 | 1275 | 
         sleep 180 | 
 
 
 
 
 
 | 1276 | 
         door_lock 18 | 
 
 
 
 
 
 | 1277 | 
         door_lock 19 | 
 
 
 
 
 
 | 1278 | 
         particle mainchamber_locklight01 do stop | 
 
 
 
 
 
 | 1279 | 
         sleep 15 | 
 
 
 
 
 
 | 1280 | 
         cm_interpolate red2 400 | 
 
 
 
 
 
 | 1281 | 
         sleep 90 | 
 
 
 
 
 
 | 1282 | 
         fade_out 0 0 0 30 | 
 
 
 
 
 
 | 1283 | 
         sleep 30 | 
 
 
 
 
 
 | 1284 | 
         cm_reset | 
 
 
 
 
 
 | 1285 | 
         fade_in 30 | 
 
 
 
 
 
 | 1286 | 
         letterbox 0 | 
 
 
 
 
 
 | 1287 | 
         input 1 | 
 
 
 
 
 
 | 1288 | 
         trigvolume_enable trigger_volume_21_copy 0 | 
 
 
 
 
 
 | 1289 | 
         trigvolume_enable trigger_volume_45 0 | 
 
 
 
 
 
 | 1290 | 
         sleep 60 | 
 
 
 
 
 
 | 1291 | 
         ai2_makeignoreplayer E_Eb35 0 | 
 
 
 
 
 
 | 1292 | 
         ai2_makeignoreplayer E_Er34 0 | 
 
 
 
 
 
 | 1293 | 
         ai2_makeignoreplayer E_Er45 0 | 
 
 
 
 
 
 | 1294 | 
         ai2_makeignoreplayer E_Nb37 0 | 
 
 
 
 
 
 | 1295 | 
         ai2_makeignoreplayer E_Nb38 0 | 
 
 
 
 
 
 | 1296 | 
         ai2_makeignoreplayer E_Nr36 0 | 
 
 
 
 
 
 | 1297 | 
         ai2_makeignoreplayer E_Nr39 0 | 
 
 
 
 
 
 | 1298 | 
         ai2_makeignoreplayer E_Nr46 0 | 
 
 
 
 
 
 | 1299 | 
         ai2_makeignoreplayer E_R46 0 | 
 
 
 
 
 
 | 1300 | 
         ai2_makeignoreplayer E_Tr40 0 | 
 
 
 
 
 
 | 1301 | 
         thru_door = 1; | 
 
 
 
 
 
 | 1302 | 
         sleep 300 | 
 
 
 
 
 
 | 1303 | 
 } | 
 
 
 
 
 
 | 1304 | 
  | 
 
 
 
 
 
 | 1305 | 
 func void t22(string ai_name) | 
 
 
 
 
 
 | 1306 | 
 { | 
 
 
 
 
 
 | 1307 | 
         dprint t22 | 
 
 
 
 
 
 | 1308 | 
         ai2_makeignoreplayer E_Eb35 1 | 
 
 
 
 
 
 | 1309 | 
         ai2_makeignoreplayer E_Er34 1 | 
 
 
 
 
 
 | 1310 | 
         ai2_makeignoreplayer E_Er45 1 | 
 
 
 
 
 
 | 1311 | 
         ai2_makeignoreplayer E_Nb37 1 | 
 
 
 
 
 
 | 1312 | 
         ai2_makeignoreplayer E_Nb38 1 | 
 
 
 
 
 
 | 1313 | 
         ai2_makeignoreplayer E_Nr36 1 | 
 
 
 
 
 
 | 1314 | 
         ai2_makeignoreplayer E_Nr39 1 | 
 
 
 
 
 
 | 1315 | 
         ai2_makeignoreplayer E_Nr46 1 | 
 
 
 
 
 
 | 1316 | 
         ai2_makeignoreplayer E_R46 1 | 
 
 
 
 
 
 | 1317 | 
         ai2_makeignoreplayer E_Tr40 1 | 
 
 
 
 
 
 | 1318 | 
         input 0 | 
 
 
 
 
 
 | 1319 | 
         letterbox 1 | 
 
 
 
 
 
 | 1320 | 
         cm_interpolate red3 260 | 
 
 
 
 
 
 | 1321 | 
         music_guns | 
 
 
 
 
 
 | 1322 | 
         sleep 90 | 
 
 
 
 
 
 | 1323 | 
         particle mainchamber_locklight01 do start | 
 
 
 
 
 
 | 1324 | 
         door_unlock 18 | 
 
 
 
 
 
 | 1325 | 
         door_unlock 19 | 
 
 
 
 
 
 | 1326 | 
         ai2_spawn D_R31 | 
 
 
 
 
 
 | 1327 | 
         ai2_spawn D_R32 | 
 
 
 
 
 
 | 1328 | 
         ai2_spawn D_E83 | 
 
 
 
 
 
 | 1329 | 
         door_open 18 | 
 
 
 
 
 
 | 1330 | 
         door_open 19 | 
 
 
 
 
 
 | 1331 | 
         sleep 180 | 
 
 
 
 
 
 | 1332 | 
         door_lock 18 | 
 
 
 
 
 
 | 1333 | 
         door_lock 19 | 
 
 
 
 
 
 | 1334 | 
         particle mainchamber_locklight01 do stop | 
 
 
 
 
 
 | 1335 | 
         sleep 15 | 
 
 
 
 
 
 | 1336 | 
         cm_interpolate red4 400 | 
 
 
 
 
 
 | 1337 | 
         sleep 90 | 
 
 
 
 
 
 | 1338 | 
         fade_out 0 0 0 30 | 
 
 
 
 
 
 | 1339 | 
         sleep 30 | 
 
 
 
 
 
 | 1340 | 
         cm_reset | 
 
 
 
 
 
 | 1341 | 
         fade_in 30 | 
 
 
 
 
 
 | 1342 | 
         letterbox 0 | 
 
 
 
 
 
 | 1343 | 
         input 1 | 
 
 
 
 
 
 | 1344 | 
         trigvolume_enable trigger_volume_21 0 | 
 
 
 
 
 
 | 1345 | 
         trigvolume_enable trigger_volume_44 0 | 
 
 
 
 
 
 | 1346 | 
         sleep 60 | 
 
 
 
 
 
 | 1347 | 
         ai2_makeignoreplayer E_Eb35 0 | 
 
 
 
 
 
 | 1348 | 
         ai2_makeignoreplayer E_Er34 0 | 
 
 
 
 
 
 | 1349 | 
         ai2_makeignoreplayer E_Er45 0 | 
 
 
 
 
 
 | 1350 | 
         ai2_makeignoreplayer E_Nb37 0 | 
 
 
 
 
 
 | 1351 | 
         ai2_makeignoreplayer E_Nb38 0 | 
 
 
 
 
 
 | 1352 | 
         ai2_makeignoreplayer E_Nr36 0 | 
 
 
 
 
 
 | 1353 | 
         ai2_makeignoreplayer E_Nr39 0 | 
 
 
 
 
 
 | 1354 | 
         ai2_makeignoreplayer E_Nr46 0 | 
 
 
 
 
 
 | 1355 | 
         ai2_makeignoreplayer E_R46 0 | 
 
 
 
 
 
 | 1356 | 
         ai2_makeignoreplayer E_Tr40 0 | 
 
 
 
 
 
 | 1357 | 
         thru_door = 1; | 
 
 
 
 
 
 | 1358 | 
         sleep 300 | 
 
 
 
 
 
 | 1359 | 
         music_stop | 
 
 
 
 
 
 | 1360 | 
 } | 
 
 
 
 
 
 | 1361 | 
  | 
 
 
 
 
 
 | 1362 | 
 func void wake_E(string ai_name) | 
 
 
 
 
 
 | 1363 | 
 { | 
 
 
 
 
 
 | 1364 | 
         sleep 60 | 
 
 
 
 
 
 | 1365 | 
         ai2_makeignoreplayer E_Eb35 0 | 
 
 
 
 
 
 | 1366 | 
         ai2_makeignoreplayer E_Er34 0 | 
 
 
 
 
 
 | 1367 | 
         ai2_makeignoreplayer E_Er45 0 | 
 
 
 
 
 
 | 1368 | 
         ai2_makeignoreplayer E_Nb37 0 | 
 
 
 
 
 
 | 1369 | 
         ai2_makeignoreplayer E_Nb38 0 | 
 
 
 
 
 
 | 1370 | 
         ai2_makeignoreplayer E_Nr36 0 | 
 
 
 
 
 
 | 1371 | 
         ai2_makeignoreplayer E_Nr39 0 | 
 
 
 
 
 
 | 1372 | 
         ai2_makeignoreplayer E_Nr46 0 | 
 
 
 
 
 
 | 1373 | 
         ai2_makeignoreplayer E_R46 0 | 
 
 
 
 
 
 | 1374 | 
         ai2_makeignoreplayer E_Tr40 0 | 
 
 
 
 
 
 | 1375 | 
 } | 
 
 
 
 
 
 | 1376 | 
  | 
 
 
 
 
 
 | 1377 | 
 func void sleep_E(string ai_name) | 
 
 
 
 
 
 | 1378 | 
 { | 
 
 
 
 
 
 | 1379 | 
         ai2_makeignoreplayer E_Eb35 1 | 
 
 
 
 
 
 | 1380 | 
         ai2_makeignoreplayer E_Er34 1 | 
 
 
 
 
 
 | 1381 | 
         ai2_makeignoreplayer E_Er45 1 | 
 
 
 
 
 
 | 1382 | 
         ai2_makeignoreplayer E_Nb37 1 | 
 
 
 
 
 
 | 1383 | 
         ai2_makeignoreplayer E_Nb38 1 | 
 
 
 
 
 
 | 1384 | 
         ai2_makeignoreplayer E_Nr36 1 | 
 
 
 
 
 
 | 1385 | 
         ai2_makeignoreplayer E_Nr39 1 | 
 
 
 
 
 
 | 1386 | 
         ai2_makeignoreplayer E_Nr46 1 | 
 
 
 
 
 
 | 1387 | 
         ai2_makeignoreplayer E_R46 1 | 
 
 
 
 
 
 | 1388 | 
         ai2_makeignoreplayer E_Tr40 1 | 
 
 
 
 
 
 | 1389 | 
 } | 
 
 
 
 
 
 | 1390 | 
  | 
 
 
 
 
 
 | 1391 | 
 func void fpath(string ai_name) | 
 
 
 
 
 
 | 1392 | 
 { | 
 
 
 
 
 
 | 1393 | 
         ai2_dopath F_Eb43 patrol_43 | 
 
 
 
 
 
 | 1394 | 
         ai2_setjobstate F_Eb43 | 
 
 
 
 
 
 | 1395 | 
         sleep 30 | 
 
 
 
 
 
 | 1396 | 
         ai2_dopath F_Eb44 patrol_44 | 
 
 
 
 
 
 | 1397 | 
         ai2_setjobstate F_Eb44 | 
 
 
 
 
 
 | 1398 | 
         sleep 30 | 
 
 
 
 
 
 | 1399 | 
         ai2_dopath F_Eb47 patrol_47 | 
 
 
 
 
 
 | 1400 | 
         ai2_setjobstate F_Eb47 | 
 
 
 
 
 
 | 1401 | 
         music_stop | 
 
 
 
 
 
 | 1402 | 
 } | 
 
 
 
 
 
 | 1403 | 
  | 
 
 
 
 
 
 | 1404 | 
 func void attack_1(string ai_name) | 
 
 
 
 
 
 | 1405 | 
 { | 
 
 
 
 
 
 | 1406 | 
         dprint attack_1 | 
 
 
 
 
 
 | 1407 | 
         sleep_E | 
 
 
 
 
 
 | 1408 | 
         chr_invincible char_0 1 | 
 
 
 
 
 
 | 1409 | 
         letterbox 1 | 
 
 
 
 
 
 | 1410 | 
         sleep 15 | 
 
 
 
 
 
 | 1411 | 
         input 0 | 
 
 
 
 
 
 | 1412 | 
         cm_interpolate attack1 90 | 
 
 
 
 
 
 | 1413 | 
         ai2_spawn F_Eb43 | 
 
 
 
 
 
 | 1414 | 
         ai2_spawn F_Eb44 | 
 
 
 
 
 
 | 1415 | 
         ai2_spawn F_Eb47 | 
 
 
 
 
 
 | 1416 | 
         door_unlock 43   | 
 
 
 
 
 
 | 1417 | 
 #       sleep 60 | 
 
 
 
 
 
 | 1418 | 
         sleep 90 | 
 
 
 
 
 
 | 1419 | 
         particle F_locklight01 do start | 
 
 
 
 
 
 | 1420 | 
         fpath | 
 
 
 
 
 
 | 1421 | 
  | 
 
 
 
 
 
 | 1422 | 
         cm_interpolate attack2 240 | 
 
 
 
 
 
 | 1423 | 
         sleep 300 | 
 
 
 
 
 
 | 1424 | 
         cm_interpolate attack1 600 | 
 
 
 
 
 
 | 1425 | 
         chr_teleport 0 506 | 
 
 
 
 
 
 | 1426 | 
         sleep 90 | 
 
 
 
 
 
 | 1427 | 
         letterbox 0 | 
 
 
 
 
 
 | 1428 | 
         cm_reset | 
 
 
 
 
 
 | 1429 | 
         chr_invincible char_0 0 | 
 
 
 
 
 
 | 1430 | 
         trigvolume_enable attack_2tv 0 | 
 
 
 
 
 
 | 1431 | 
         trigvolume_enable attack_3tv 0 | 
 
 
 
 
 
 | 1432 | 
         trigvolume_enable attack_3tv_copy 0 | 
 
 
 
 
 
 | 1433 | 
         trigvolume_enable attack_4tv 0 | 
 
 
 
 
 
 | 1434 | 
         input 1 | 
 
 
 
 
 
 | 1435 | 
         ai2_dopath F_Eb43 patrol_43b | 
 
 
 
 
 
 | 1436 | 
         ai2_setjobstate F_Eb43 | 
 
 
 
 
 
 | 1437 | 
         ai2_dopath F_Eb44 patrol_44b | 
 
 
 
 
 
 | 1438 | 
         ai2_setjobstate F_Eb44 | 
 
 
 
 
 
 | 1439 | 
         ai2_dopath F_Eb47 patrol_47b | 
 
 
 
 
 
 | 1440 | 
         ai2_setjobstate F_Eb47 | 
 
 
 
 
 
 | 1441 | 
         wake_E | 
 
 
 
 
 
 | 1442 | 
 } | 
 
 
 
 
 
 | 1443 | 
  | 
 
 
 
 
 
 | 1444 | 
 func void attack_2(string ai_name) | 
 
 
 
 
 
 | 1445 | 
 { | 
 
 
 
 
 
 | 1446 | 
         dprint attack_2 | 
 
 
 
 
 
 | 1447 | 
         sleep_E | 
 
 
 
 
 
 | 1448 | 
         chr_invincible char_0 1 | 
 
 
 
 
 
 | 1449 | 
         letterbox 1 | 
 
 
 
 
 
 | 1450 | 
         sleep 15 | 
 
 
 
 
 
 | 1451 | 
         input 0 | 
 
 
 
 
 
 | 1452 | 
         cm_interpolate attack2b 120 | 
 
 
 
 
 
 | 1453 | 
         sleep 120 | 
 
 
 
 
 
 | 1454 | 
         cm_interpolate attack2 400 | 
 
 
 
 
 
 | 1455 | 
         sleep 100 | 
 
 
 
 
 
 | 1456 | 
         particle F_locklight01 do start | 
 
 
 
 
 
 | 1457 | 
         sleep 80 | 
 
 
 
 
 
 | 1458 | 
         ai2_spawn F_Eb43 | 
 
 
 
 
 
 | 1459 | 
         ai2_spawn F_Eb44 | 
 
 
 
 
 
 | 1460 | 
         ai2_spawn F_Eb47 | 
 
 
 
 
 
 | 1461 | 
         door_unlock 43 | 
 
 
 
 
 
 | 1462 | 
         fpath | 
 
 
 
 
 
 | 1463 | 
         sleep 290 | 
 
 
 
 
 
 | 1464 | 
         cm_interpolate attack2b 500 | 
 
 
 
 
 
 | 1465 | 
         chr_teleport 0 507 | 
 
 
 
 
 
 | 1466 | 
         sleep 90 | 
 
 
 
 
 
 | 1467 | 
         letterbox 0 | 
 
 
 
 
 
 | 1468 | 
         cm_reset | 
 
 
 
 
 
 | 1469 | 
         chr_invincible char_0 0 | 
 
 
 
 
 
 | 1470 | 
         trigvolume_enable attack_1tv 0 | 
 
 
 
 
 
 | 1471 | 
         trigvolume_enable attack_3tv 0 | 
 
 
 
 
 
 | 1472 | 
         trigvolume_enable attack_3tv_copy 0 | 
 
 
 
 
 
 | 1473 | 
         trigvolume_enable attack_4tv 0 | 
 
 
 
 
 
 | 1474 | 
         input 1 | 
 
 
 
 
 
 | 1475 | 
         ai2_dopath F_Eb43 patrol_43b | 
 
 
 
 
 
 | 1476 | 
         ai2_setjobstate F_Eb43 | 
 
 
 
 
 
 | 1477 | 
         ai2_dopath F_Eb44 patrol_44b | 
 
 
 
 
 
 | 1478 | 
         ai2_setjobstate F_Eb44 | 
 
 
 
 
 
 | 1479 | 
         ai2_dopath F_Eb47 patrol_47b | 
 
 
 
 
 
 | 1480 | 
         ai2_setjobstate F_Eb47 | 
 
 
 
 
 
 | 1481 | 
         wake_E | 
 
 
 
 
 
 | 1482 | 
 } | 
 
 
 
 
 
 | 1483 | 
  | 
 
 
 
 
 
 | 1484 | 
  | 
 
 
 
 
 
 | 1485 | 
 func void attack_3(string ai_name) | 
 
 
 
 
 
 | 1486 | 
 { | 
 
 
 
 
 
 | 1487 | 
   if(count_attack3 eq 0) | 
 
 
 
 
 
 | 1488 | 
   { | 
 
 
 
 
 
 | 1489 | 
         count_attack3 = count_attack3 + 1; | 
 
 
 
 
 
 | 1490 | 
         dprint attack_3 | 
 
 
 
 
 
 | 1491 | 
         chr_invincible char_0 1 | 
 
 
 
 
 
 | 1492 | 
         sleep_E | 
 
 
 
 
 
 | 1493 | 
         letterbox 1 | 
 
 
 
 
 
 | 1494 | 
         sleep 15 | 
 
 
 
 
 
 | 1495 | 
         input 0 | 
 
 
 
 
 
 | 1496 | 
         cm_interpolate attack3 90 | 
 
 
 
 
 
 | 1497 | 
         ai2_spawn F_Eb43 | 
 
 
 
 
 
 | 1498 | 
         ai2_spawn F_Eb44 | 
 
 
 
 
 
 | 1499 | 
         ai2_spawn F_Eb47 | 
 
 
 
 
 
 | 1500 | 
         door_unlock 43   | 
 
 
 
 
 
 | 1501 | 
         sleep 90 | 
 
 
 
 
 
 | 1502 | 
         cm_interpolate attack4 210 | 
 
 
 
 
 
 | 1503 | 
         particle F_locklight01 do start | 
 
 
 
 
 
 | 1504 | 
         fpath | 
 
 
 
 
 
 | 1505 | 
         sleep 150 | 
 
 
 
 
 
 | 1506 | 
         cm_interpolate attack3 400 | 
 
 
 
 
 
 | 1507 | 
         chr_teleport 0 508 | 
 
 
 
 
 
 | 1508 | 
         sleep 90 | 
 
 
 
 
 
 | 1509 | 
         letterbox 0 | 
 
 
 
 
 
 | 1510 | 
         cm_reset | 
 
 
 
 
 
 | 1511 | 
         chr_invincible char_0 0 | 
 
 
 
 
 
 | 1512 | 
         trigvolume_enable attack_2tv 0 | 
 
 
 
 
 
 | 1513 | 
         trigvolume_enable attack_3tv_copy 0 | 
 
 
 
 
 
 | 1514 | 
         trigvolume_enable attack_3tv 0 | 
 
 
 
 
 
 | 1515 | 
         trigvolume_enable attack_1tv 0 | 
 
 
 
 
 
 | 1516 | 
         trigvolume_enable attack_4tv 0 | 
 
 
 
 
 
 | 1517 | 
         input 1 | 
 
 
 
 
 
 | 1518 | 
         ai2_dopath F_Eb43 patrol_43b | 
 
 
 
 
 
 | 1519 | 
         ai2_setjobstate F_Eb43 | 
 
 
 
 
 
 | 1520 | 
         ai2_dopath F_Eb44 patrol_44b | 
 
 
 
 
 
 | 1521 | 
         ai2_setjobstate F_Eb44 | 
 
 
 
 
 
 | 1522 | 
         ai2_dopath F_Eb47 patrol_47b | 
 
 
 
 
 
 | 1523 | 
         ai2_setjobstate F_Eb47 | 
 
 
 
 
 
 | 1524 | 
         wake_E | 
 
 
 
 
 
 | 1525 | 
   } | 
 
 
 
 
 
 | 1526 | 
 } | 
 
 
 
 
 
 | 1527 | 
  | 
 
 
 
 
 
 | 1528 | 
 func void attack_4(string ai_name) | 
 
 
 
 
 
 | 1529 | 
 { | 
 
 
 
 
 
 | 1530 | 
         dprint attack_4 | 
 
 
 
 
 
 | 1531 | 
         chr_invincible char_0 1 | 
 
 
 
 
 
 | 1532 | 
         sleep_E | 
 
 
 
 
 
 | 1533 | 
         letterbox 1 | 
 
 
 
 
 
 | 1534 | 
         sleep 15 | 
 
 
 
 
 
 | 1535 | 
         input 0 | 
 
 
 
 
 
 | 1536 | 
         cm_interpolate attack3b 120 | 
 
 
 
 
 
 | 1537 | 
         sleep 120 | 
 
 
 
 
 
 | 1538 | 
         cm_interpolate attack4 300 | 
 
 
 
 
 
 | 1539 | 
         sleep 240 | 
 
 
 
 
 
 | 1540 | 
         particle F_locklight01 do start | 
 
 
 
 
 
 | 1541 | 
         ai2_spawn F_Eb43 | 
 
 
 
 
 
 | 1542 | 
         ai2_spawn F_Eb44 | 
 
 
 
 
 
 | 1543 | 
         ai2_spawn F_Eb47 | 
 
 
 
 
 
 | 1544 | 
         door_unlock 43 | 
 
 
 
 
 
 | 1545 | 
         fpath | 
 
 
 
 
 
 | 1546 | 
         sleep 160 | 
 
 
 
 
 
 | 1547 | 
         cm_interpolate attack3b 500 | 
 
 
 
 
 
 | 1548 | 
         chr_teleport 0 509 | 
 
 
 
 
 
 | 1549 | 
         sleep 90 | 
 
 
 
 
 
 | 1550 | 
         letterbox 0 | 
 
 
 
 
 
 | 1551 | 
         cm_reset | 
 
 
 
 
 
 | 1552 | 
         chr_invincible char_0 0 | 
 
 
 
 
 
 | 1553 | 
         trigvolume_enable attack_2tv 0 | 
 
 
 
 
 
 | 1554 | 
         trigvolume_enable attack_3tv 0 | 
 
 
 
 
 
 | 1555 | 
         trigvolume_enable attack_3tv_copy 0 | 
 
 
 
 
 
 | 1556 | 
         trigvolume_enable attack_1tv 0 | 
 
 
 
 
 
 | 1557 | 
         input 1 | 
 
 
 
 
 
 | 1558 | 
         ai2_dopath F_Eb43 patrol_43b | 
 
 
 
 
 
 | 1559 | 
         ai2_setjobstate F_Eb43 | 
 
 
 
 
 
 | 1560 | 
         ai2_dopath F_Eb44 patrol_44b | 
 
 
 
 
 
 | 1561 | 
         ai2_setjobstate F_Eb44 | 
 
 
 
 
 
 | 1562 | 
         ai2_dopath F_Eb47 patrol_47b | 
 
 
 
 
 
 | 1563 | 
         ai2_setjobstate F_Eb47 | 
 
 
 
 
 
 | 1564 | 
         wake_E | 
 
 
 
 
 
 | 1565 | 
 } | 
 
 
 
 
 
 | 1566 | 
  | 
 
 
 
 
 
 | 1567 | 
  | 
 
 
 
 
 
 | 1568 | 
 func void t27(string ai_name) | 
 
 
 
 
 
 | 1569 | 
 { | 
 
 
 
 
 
 | 1570 | 
         dprint t27 | 
 
 
 
 
 
 | 1571 | 
         ai2_dopath C_Sb25 patrol_54 | 
 
 
 
 
 
 | 1572 | 
         ai2_dopath C_Sb26 patrol_54 | 
 
 
 
 
 
 | 1573 | 
         ai2_dopath C_Eb27 patrol_54 | 
 
 
 
 
 
 | 1574 | 
 } | 
 
 
 
 
 
 | 1575 | 
  | 
 
 
 
 
 
 | 1576 | 
 func void t30(string ai_name) | 
 
 
 
 
 
 | 1577 | 
 { | 
 
 
 
 
 
 | 1578 | 
         dprint t30 | 
 
 
 
 
 
 | 1579 | 
         ai2_makeignoreplayer F_C62 0 | 
 
 
 
 
 
 | 1580 | 
         ai2_spawn F_Er89 | 
 
 
 
 
 
 | 1581 | 
 } | 
 
 
 
 
 
 | 1582 | 
  | 
 
 
 
 
 
 | 1583 | 
 func void t33(string ai_name) | 
 
 
 
 
 
 | 1584 | 
 { | 
 
 
 
 
 
 | 1585 | 
         dprint t33 | 
 
 
 
 
 
 | 1586 | 
         ai2_spawn F_Er86 | 
 
 
 
 
 
 | 1587 | 
         ai2_spawn F_Nr87 | 
 
 
 
 
 
 | 1588 | 
         target_set(258,30.0) | 
 
 
 
 
 
 | 1589 | 
         sound_dialog_play c15_57_04konoko | 
 
 
 
 
 
 | 1590 | 
 } | 
 
 
 
 
 
 | 1591 | 
 func void t41(string ai_name) | 
 
 
 
 
 
 | 1592 | 
 { | 
 
 
 
 
 
 | 1593 | 
         dprint t41 | 
 
 
 
 
 
 | 1594 | 
         ai2_spawn F_Er59 | 
 
 
 
 
 
 | 1595 | 
 } | 
 
 
 
 
 
 | 1596 | 
  | 
 
 
 
 
 
 | 1597 | 
 func void t42(string ai_name) | 
 
 
 
 
 
 | 1598 | 
 { | 
 
 
 
 
 
 | 1599 | 
         dprint t42 | 
 
 
 
 
 
 | 1600 | 
         ai2_spawn F_Nr60 | 
 
 
 
 
 
 | 1601 | 
 } | 
 
 
 
 
 
 | 1602 | 
  | 
 
 
 
 
 
 | 1603 | 
 func void t43(string ai_name) | 
 
 
 
 
 
 | 1604 | 
 { | 
 
 
 
 
 
 | 1605 | 
         dprint t43 | 
 
 
 
 
 
 | 1606 | 
         ai2_spawn F_R61 | 
 
 
 
 
 
 | 1607 | 
         ai2_spawn F_Er88 | 
 
 
 
 
 
 | 1608 | 
         ai2_spawn F_C62 | 
 
 
 
 
 
 | 1609 | 
         ai2_makeignoreplayer F_C62 1 | 
 
 
 
 
 
 | 1610 | 
 } | 
 
 
 
 
 
 | 1611 | 
  | 
 
 
 
 
 
 | 1612 | 
 func void comalarm(string ai_name) | 
 
 
 
 
 
 | 1613 | 
 { | 
 
 
 
 
 
 | 1614 | 
         dprint comalarm | 
 
 
 
 
 
 | 1615 | 
         ai2_tripalarm 2 char_0 | 
 
 
 
 
 
 | 1616 | 
 } | 
 
 
 
 
 
 | 1617 | 
  | 
 
 
 
 
 
 | 1618 | 
 func void t38(string ai_name) | 
 
 
 
 
 
 | 1619 | 
 { | 
 
 
 
 
 
 | 1620 | 
         dprint t38 | 
 
 
 
 
 
 | 1621 | 
         ai2_spawn A_E4 | 
 
 
 
 
 
 | 1622 | 
         ai2_spawn A_Sb63 | 
 
 
 
 
 
 | 1623 | 
         ai2_spawn A_E6 | 
 
 
 
 
 
 | 1624 | 
         ai2_spawn A_Sb7 | 
 
 
 
 
 
 | 1625 | 
         ai2_spawn new_2 | 
 
 
 
 
 
 | 1626 | 
 } | 
 
 
 
 
 
 | 1627 | 
  | 
 
 
 
 
 
 | 1628 | 
 func void t40(string ai_name) | 
 
 
 
 
 
 | 1629 | 
 { | 
 
 
 
 
 
 | 1630 | 
         dprint t40 | 
 
 
 
 
 
 | 1631 | 
         input 0 | 
 
 
 
 
 
 | 1632 | 
         letterbox 1 | 
 
 
 
 
 
 | 1633 | 
         cm_interpolate red1 240 | 
 
 
 
 
 
 | 1634 | 
         sleep 60 | 
 
 
 
 
 
 | 1635 | 
         particle purple2_locklight01 do start | 
 
 
 
 
 
 | 1636 | 
         sleep 90 | 
 
 
 
 
 
 | 1637 | 
         fade_out 0 0 0 30 | 
 
 
 
 
 
 | 1638 | 
         cm_reset | 
 
 
 
 
 
 | 1639 | 
         fade_in 30 | 
 
 
 
 
 
 | 1640 | 
         input 1 | 
 
 
 
 
 
 | 1641 | 
 } | 
 
 
 
 
 
 | 1642 | 
  | 
 
 
 
 
 
 | 1643 | 
 func void swat_dies(void) | 
 
 
 
 
 
 | 1644 | 
 { | 
 
 
 
 
 
 | 1645 | 
         count_swat_dies = count_swat_dies - 1; | 
 
 
 
 
 
 | 1646 | 
         if(count_swat_dies eq 0) | 
 
 
 
 
 
 | 1647 | 
         { | 
 
 
 
 
 
 | 1648 | 
                 ai2_attack GrifElite01 char_0 | 
 
 
 
 
 
 | 1649 | 
                 ai2_attack GrifElite02 char_0 | 
 
 
 
 
 
 | 1650 | 
                 ai2_attack GrifElite03 char_0 | 
 
 
 
 
 
 | 1651 | 
                 ai2_attack GrifElite04 char_0 | 
 
 
 
 
 
 | 1652 | 
                 ai2_attack GrifElite05 char_0 | 
 
 
 
 
 
 | 1653 | 
         } | 
 
 
 
 
 
 | 1654 | 
 } |