| 20 |
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globalization: installer.cpp/h - globalizeData() in #31 |
| 21 |
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installation: installer.cpp/h - recompileAll() in #500 |
| 22 |
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| 23 |
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#ifdef WIN32 |
| 24 |
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bool splitInstances = false; |
| 25 |
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string strImportOption = "-import:nosep"; |
| 26 |
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string strOniSplit = "Onisplit.exe"; |
| 27 |
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#else |
| 28 |
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bool splitInstances = false; |
| 29 |
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string strImportOption = "-import:sep"; |
| 30 |
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string strOniSplit = "mono Onisplit.exe"; |
| 31 |
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#endif |
| 32 |
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| 23 |
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| 24 |
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| 25 |
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| 28 |
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mac: which mono |
| 29 |
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| 30 |
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http://www.microsoft.com/downloads/details.aspx?familyid=0856eacb-4362-4b0d-8edd-aab15c5e04f5 |
| 41 |
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| 42 |
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|
| 43 |
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|
| 44 |
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check globalization: |
| 45 |
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bool CheckForGlobalization(bool justDoIt) |
| 46 |
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{ |
| 47 |
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if (!exists("../GameDataFolder")) |
| 48 |
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{ |
| 49 |
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string globMsg = "You haven't globalized yet!\n"; |
| 50 |
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globMsg = globMsg + "You must globalize to use the Anniversary Edition framework.\n" + |
| 51 |
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"Would you like to globalize now? (This could take a while...)\n" + |
| 52 |
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"(Selecting \"No\" will exit this program...)"; |
| 53 |
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wxMessageDialog* YesNoDialog = new wxMessageDialog(TheWindow, globMsg.c_str(), "AE Installer Alert", wxYES_NO | wxICON_EXCLAMATION, wxDefaultPosition); |
| 54 |
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|
| 55 |
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if (YesNoDialog->ShowModal() == wxID_NO) // if the user said no... |
| 56 |
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{ |
| 57 |
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TheWindow->Close(); |
| 58 |
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return true; |
| 59 |
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} |
| 60 |
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} |
| 61 |
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else if (!justDoIt) |
| 62 |
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return false; |
| 63 |
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// Code below this point runs if user clicks "Yes" or if they are never asked but justDoIt is true |
| 64 |
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#ifdef WIN32 |
| 65 |
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boost::thread thrd3(globalize2); |
| 66 |
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#else // cannot use multi-threading in Mac build |
| 67 |
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TheWindow->InstallButton->Disable(); |
| 68 |
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TheWindow->ReglobalizeButton->Disable(); |
| 69 |
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globalizeData(); |
| 70 |
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TheWindow->InstallButton->Enable(); |
| 71 |
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TheWindow->ReglobalizeButton->Enable(); |
| 72 |
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#endif |
| 73 |
– |
|
| 74 |
– |
return true; |
| 75 |
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} |