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root/Oni2/AE/installer2/doc/AEI1-stuff_onisplit-commands.txt
Revision: 595
Committed: Tue Jan 1 19:36:30 2013 UTC (12 years, 9 months ago) by alloc
Content type: text/plain
File size: 1985 byte(s)
Log Message:

File Contents

# Content
1 filter mod-types from combobox with no nodes
2
3 save current installed config
4
5 install
6 select all (only of current type?)
7 revert - select mods that are currently installed
8
9
10 globalization:
11
12 installation:
13 - remove current .dat/.raw/.sep from GDF
14 - remove current BSL-folders?
15 - combine vanilla+default-mods+selected-mods
16 - combine BSL
17
18
19 orig:
20 globalization: installer.cpp/h - globalizeData() in #31
21 installation: installer.cpp/h - recompileAll() in #500
22
23 #ifdef WIN32
24 bool splitInstances = false;
25 string strImportOption = "-import:nosep";
26 string strOniSplit = "Onisplit.exe";
27 #else
28 bool splitInstances = false;
29 string strImportOption = "-import:sep";
30 string strOniSplit = "mono Onisplit.exe";
31 #endif
32
33
34
35
36 check .net>2.0:
37 win: http://msdn.microsoft.com/en-us/kb/kbarticle.aspx?id=318785
38 mac: which mono
39
40 http://www.microsoft.com/downloads/details.aspx?familyid=0856eacb-4362-4b0d-8edd-aab15c5e04f5
41
42
43
44 check globalization:
45 bool CheckForGlobalization(bool justDoIt)
46 {
47 if (!exists("../GameDataFolder"))
48 {
49 string globMsg = "You haven't globalized yet!\n";
50 globMsg = globMsg + "You must globalize to use the Anniversary Edition framework.\n" +
51 "Would you like to globalize now? (This could take a while...)\n" +
52 "(Selecting \"No\" will exit this program...)";
53 wxMessageDialog* YesNoDialog = new wxMessageDialog(TheWindow, globMsg.c_str(), "AE Installer Alert", wxYES_NO | wxICON_EXCLAMATION, wxDefaultPosition);
54
55 if (YesNoDialog->ShowModal() == wxID_NO) // if the user said no...
56 {
57 TheWindow->Close();
58 return true;
59 }
60 }
61 else if (!justDoIt)
62 return false;
63 // Code below this point runs if user clicks "Yes" or if they are never asked but justDoIt is true
64 #ifdef WIN32
65 boost::thread thrd3(globalize2);
66 #else // cannot use multi-threading in Mac build
67 TheWindow->InstallButton->Disable();
68 TheWindow->ReglobalizeButton->Disable();
69 globalizeData();
70 TheWindow->InstallButton->Enable();
71 TheWindow->ReglobalizeButton->Enable();
72 #endif
73
74 return true;
75 }