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root/Oni2/AE/Installer/trunk/source/subs.cpp
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Comparing AE/Installer/trunk/source/subs.cpp (file contents):
Revision 313 by gumby, Sun May 3 00:41:41 2009 UTC vs.
Revision 314 by gumby, Sun May 3 07:38:12 2009 UTC

# Line 104 | Line 104 | int globalizeData(void)
104   {
105          int err = 0;
106          
107 <                try {
107 >        try {
108          int levels[15] = {0, 1, 2, 3, 4, 6, 8, 9, 10, 11, 12, 13, 14, 18, 19}; // the levels Oni has
109          char choice = 0;
110  
# Line 265 | Line 265 | int globalizeData(void)
265          system((strOniSplit + " " + strImportOption + " " + TRAM.string() + " " + VanillaTRAM.string()).c_str());
266          
267          create_directory("../GameDataFolder/IGMD");
268 <        copy_file("packages/VanillaBSL", "../GameDataFolder/IGMD");
268 >        copy((path)"packages/VanillaBSL/IGMD", (path)"../GameDataFolder");
269          }
270          catch (exception ex) {
271                  cout << ex.what();

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