1 |
/* |
2 |
AE/Mod Installer |
3 |
v1.0 |
4 |
by Gumby and Iritscen |
5 |
*/ |
6 |
|
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#define DEBUG |
8 |
|
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#include <string> |
10 |
#include <iostream> |
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#include <cctype> |
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#include <vector> |
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#include <fstream> |
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#include <errno.h> |
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#include "boost/filesystem.hpp" // includes all needed Boost.Filesystem declarations |
16 |
#include "methods.h" |
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|
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#ifdef WIN32 |
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#include <windows.h> |
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#else // assume we're on Mac |
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#include <stdlib.h> |
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#include <dirent.h> |
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#endif |
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|
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#ifdef WIN32 |
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const string strOniSplit = "Onisplit.exe"; |
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const string strImportOption = "-import:nosep"; |
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const char* strClsCmd = "cls"; |
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const char* strPauseCmd = "PAUSE"; |
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#else // set up Mac equivalents since we're in Mac OS |
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const string strOniSplit = "mono Onisplit.exe"; |
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const string strImportOption = "-import:sep"; |
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const char* strClsCmd = "clear"; |
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const char* strPauseCmd = "read -n 1 -p \"Press any key to continue\""; |
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#endif |
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|
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using namespace boost::filesystem; |
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using namespace std; |
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|
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const string strInstallerVersion = "1.0"; |
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const bool SPLIT = 1; |
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const bool NOT_SPLIT = 0; |
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bool splitInstances = SPLIT; |
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|
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int main(void) |
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{ |
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// SetConsoleTitle("AE Installer"); windows junk, convert to SDL |
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// system("color 0A"); |
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|
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cout << "\nWelcome to the AE installer!\n"; |
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cout << "\nWhat would you like to do?\n"; |
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|
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return mainMenu(); |
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} |
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|
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int mainMenu(void) |
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{ |
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char choice = '0'; |
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bool exit = false; |
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int err = 0; |
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|
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do |
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{ |
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cout << "\n1. Globalize data\n"; |
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cout << "2. Install new packages\n"; |
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cout << "3. Uninstall packages\n"; |
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cout << "4. See what is installed\n"; |
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cout << "5. About AE\n"; |
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cout << "6. Quit\n\n"; |
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|
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choice = cin.get(); |
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cin.ignore(128, '\n'); |
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switch(choice) |
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{ |
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case '1': |
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err = globalizeData(); |
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break; |
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case '2': |
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err = installPackages(); |
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break; |
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case '3': |
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err = uninstallPackages(); |
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break; |
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case '4': |
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err = listInstalledPackages(); |
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break; |
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case '5': |
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err = printInstallerInfo(); |
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break; |
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case '6': |
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exit = true; |
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break; |
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default: |
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cout << "Please choose one of the above numbers, and press Enter.\n\n"; |
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} |
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if (err) // if something fatal happened |
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exit = true; |
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} while(!exit); |
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|
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return err; |
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} |
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|
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int globalizeData(void) |
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{ |
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int err = 0; |
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int levels[15] = {0, 1, 2, 3, 4, 6, 8, 9, 10, 11, 12, 13, 14, 18, 19}; // the levels Oni has |
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char choice = 0; |
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|
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//SetCurrentDirectory("C:/Program Files/Oni/edition/install"); |
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char levelnum[3]; |
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path Characters = "../GameDataFolder/level0_Characters"; |
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path Particles = "../GameDataFolder/level0_Particles"; |
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path Archive = "../GameDataFolder/Archive"; |
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path Textures = "../GameDataFolder/level0_Textures"; |
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path Sounds = "../GameDataFolder/level0_Sounds"; |
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path Animations = "../GameDataFolder/level0_Animations"; |
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path TRAC = Animations / "level0_TRAC"; |
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path TRAM = Animations / "level0_TRAM"; |
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|
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if (exists("../GameDataFolder/")) |
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{ |
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cout << "\nIt looks like you've already globalized Oni's data.\nDo you want to re-globalize?\n(This will erase existing mods installed to the AE's game data.)" |
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<< "\n1. Re-globalize" |
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<< "\n2. Return to main menu\n"; |
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choice = cin.get(); |
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cin.ignore(128, '\n'); |
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if (choice == '1') |
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remove_all("../GameDataFolder"); // remove AE GDF |
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if (choice == '2') |
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return 0; |
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} |
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|
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create_directory( "../GameDataFolder/" ); |
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create_directory( "packages" ); |
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create_directory( "packages/VanillaDats" ); |
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create_directory( "packages/VanillaDats/level0_Final/" ); |
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create_directory( Characters ); |
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create_directory( Particles ); |
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create_directory( Archive ); |
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create_directory( Textures ); |
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create_directory( Sounds ); |
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create_directory( Animations ); |
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create_directory( TRAC ); |
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create_directory( TRAM ); |
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|
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for(int i = 0; i < 15; i++) |
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{ |
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sprintf(levelnum,"%d",levels[i]); // int to char array |
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exists("../../GameDataFolder/level" + (string)levelnum + "_Final"); |
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system((strOniSplit + " -export ../GameDataFolder/level" + (string)levelnum + "_Final ../../GameDataFolder/level" + (string)levelnum + "_Final.dat").c_str()); |
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|
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create_directory( "packages/VanillaDats/level" + (string)levelnum + "_Final" ); //remember to cast your arrays as strings :) |
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create_directory( "packages/VanillaDats/level" + (string)levelnum + "_Final/level" + (string)levelnum + "_Final" ); |
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|
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directory_iterator end_iter; |
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for ( directory_iterator dir_itr( "../GameDataFolder/level" + (string)levelnum + "_Final" ); dir_itr != end_iter; ++dir_itr ) |
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{ |
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//cout << dir_itr->path().filename(); |
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if ( is_regular_file( dir_itr->status() ) ) |
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{ |
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|
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if ( dir_itr->path().filename().substr(0,8) == "TXMPfail" || |
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dir_itr->path().filename().substr(0,9) == "TXMPlevel" || |
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( dir_itr->path().filename().substr(0,4) == "TXMP" && dir_itr->path().filename().find("intro")!=string::npos) || |
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dir_itr->path().filename().substr(0,4) == "TXMB" || |
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dir_itr->path().filename() == "M3GMpowerup_lsi.oni" || |
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dir_itr->path().filename() == "TXMPlsi_icon.oni" || |
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( dir_itr->path().filename().substr(0,4) == "TXMB" && dir_itr->path().filename().find("splash_screen.oni")!=string::npos) ) |
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{ |
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cout <<dir_itr->path().filename() << "\n"; |
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create_directory( dir_itr->path().parent_path() / "NoGlobal"); |
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if(!exists( dir_itr->path().parent_path() / "NoGlobal" / dir_itr->filename())) rename(dir_itr->path(), dir_itr->path().parent_path() / "NoGlobal" / |
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dir_itr->filename()); |
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else remove(dir_itr->path()); |
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} |
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else if (dir_itr->path().filename().substr(0,4) == "TRAC") { |
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cout <<dir_itr->path().filename() << "\n"; |
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if(!exists( TRAC / dir_itr->filename())) rename(dir_itr->path(), TRAC / dir_itr->filename()); |
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else remove(dir_itr->path()); |
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} |
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else if (dir_itr->path().filename().substr(0,4) == "TRAM") { |
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cout <<dir_itr->path().filename() << "\n"; |
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if(!exists( TRAM / dir_itr->filename())) rename(dir_itr->path(), TRAM / dir_itr->filename()); |
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else remove(dir_itr->path()); |
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} |
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else if (dir_itr->path().filename().substr(0,4) == "ONSK" || |
187 |
dir_itr->path().filename().substr(0,4) == "TXMP") { |
188 |
cout <<dir_itr->path().filename() << "\n";\ |
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create_directory( dir_itr->path().parent_path() / "TexFix"); |
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if(!exists( Textures / dir_itr->filename())) rename(dir_itr->path(), Textures / dir_itr->filename()); |
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//rename(dir_itr->path(), dir_itr->path().parent_path() / "TexFix" / dir_itr->filename()); |
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} |
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else if (dir_itr->path().filename().substr(0,4) == "ONCC" |
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|| dir_itr->path().filename().substr(0,4) == "TRBS" |
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|| dir_itr->path().filename().substr(0,4) == "TRMA" |
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|| dir_itr->path().filename().substr(0,4) == "TRSC" |
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|| dir_itr->path().filename().substr(0,4) == "TRAS") { |
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cout <<dir_itr->path().filename() << "\n"; |
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if(!exists( Characters / dir_itr->filename())) rename(dir_itr->path(), Characters / dir_itr->filename()); |
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else remove(dir_itr->path()); |
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} |
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else if (dir_itr->path().filename().substr(0,4) == "OSBD" |
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|| dir_itr->path().filename().substr(0,4) == "SNDD") { |
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cout << dir_itr->path().filename() << "\n"; |
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if(!exists( Sounds / dir_itr->filename())) rename(dir_itr->path(), Sounds / dir_itr->filename()); |
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else remove(dir_itr->path()); |
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} |
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else if (dir_itr->path().filename().substr(0,5) == "BINA3" |
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|| dir_itr->path().filename().substr(0,10) == "M3GMdebris" |
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|| dir_itr->path().filename() == "M3GMtoxic_bubble.oni" |
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|| dir_itr->path().filename().substr(0,8) == "M3GMelec" |
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|| dir_itr->path().filename().substr(0,7) == "M3GMrat" |
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|| dir_itr->path().filename().substr(0,7) == "M3GMjet" |
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|| dir_itr->path().filename().substr(0,9) == "M3GMbomb_" |
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|| dir_itr->path().filename() == "M3GMbarab_swave.oni" |
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|| dir_itr->path().filename() == "M3GMbloodyfoot.oni" |
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){ |
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cout <<dir_itr->path().filename() << "\n"; |
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if(!exists( Particles / dir_itr->filename())) rename(dir_itr->path(), Particles / dir_itr->filename()); |
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else remove(dir_itr->path()); |
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} |
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else if (dir_itr->path().filename().substr(0,4) == "AGDB" |
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|| dir_itr->path().filename().substr(0,4) == "TRCM") { |
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cout <<dir_itr->path().filename() << "\n"; |
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|
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if(!exists( Archive / dir_itr->filename())) rename(dir_itr->path(), Archive / dir_itr->filename()); |
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else remove(dir_itr->path()); |
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} |
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} |
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|
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|
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} |
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system( (strOniSplit + " -move:delete " + Textures.string() + " ../GameDataFolder/level" + (string)levelnum + "_Final/TXMP*.oni").c_str()); |
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|
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} |
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|
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for (int i = 0; i < 15; i++) |
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{ |
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sprintf(levelnum,"%d",levels[i]); |
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system( (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levelnum + "_Final packages/VanillaDats/level" + levelnum + "_Final/level" |
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+ levelnum + "_Final/level" + levelnum + "_Final.oni").c_str()); |
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} |
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path VanillaCharacters = "packages/VanillaDats/level0_Final/level0_Characters/level0_Characters.oni"; |
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path VanillaParticles = "packages/VanillaDats/level0_Final/level0_Particles/level0_Particles.oni"; |
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path VanillaTextures = "packages/VanillaDats/level0_Final/level0_Textures/level0_Textures.oni"; |
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path VanillaSounds = "packages/VanillaDats/level0_Final/level0_Sounds/level0_Sounds.oni"; |
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path VanillaAnimations = "packages/VanillaDats/level0_Final/level0_Animations/level0_Animations.oni"; |
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path VanillaTRAC = "packages/VanillaDats/level0_Final/level0_Animations/level0_TRAC.oni"; |
249 |
path VanillaTRAM = "packages/VanillaDats/level0_Final/level0_Animations/level0_TRAM.oni"; |
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create_directory( VanillaCharacters.parent_path() ); |
251 |
create_directory( VanillaParticles.parent_path() ); |
252 |
create_directory( VanillaTextures.parent_path() ); |
253 |
create_directory( VanillaSounds.parent_path() ); |
254 |
create_directory( VanillaAnimations.remove_filename() ); |
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system((strOniSplit + " " + strImportOption + " " + Characters.string() + " " + VanillaCharacters.string()).c_str()); |
256 |
system((strOniSplit + " " + strImportOption + " " + Particles.string() + " " + VanillaParticles.string()).c_str()); |
257 |
system((strOniSplit + " " + strImportOption + " " + Textures.string() + " " + VanillaTextures.string()).c_str()); |
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//system((strOniSplit + " " + strImportOption + (string)" " + Animations.string() + (string)" " + VanillaAnimations.string()).c_str()); |
259 |
system((strOniSplit + " " + strImportOption + " " + TRAC.string() + " " + VanillaTRAC.string()).c_str()); |
260 |
system((strOniSplit + " " + strImportOption + " " + Sounds.string() + " " + VanillaSounds.string()).c_str()); |
261 |
system((strOniSplit + " " + strImportOption + " " + TRAM.string() + " " + VanillaTRAM.string()).c_str()); |
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|
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create_directory("../GameDataFolder/IGMD"); |
264 |
copy_file("packages/VanillaBSL", "../GameDataFolder/IGMD"); |
265 |
|
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return err; |
267 |
} |
268 |
|
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int installPackages(void) |
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{ |
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int err = 0; |
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ModPackage package; |
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vector<string> installed_packages; |
274 |
vector<ModPackage> packages; |
275 |
vector<ModPackage>::iterator iter; |
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vector<string> installString; |
277 |
|
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iter = packages.begin(); |
279 |
packages = getPackages(); |
280 |
vector<string> installedMods = getInstallString(); |
281 |
|
282 |
if (packages.empty()) |
283 |
{ |
284 |
cout << "Error: You have no packages!\n"; |
285 |
return 0; |
286 |
} |
287 |
|
288 |
cout << "Detecting installed packages...\n"; |
289 |
|
290 |
int index = 1; |
291 |
char choice = '0'; |
292 |
|
293 |
for (vector<ModPackage>::iterator package_iter = packages.begin(); package_iter != packages.end(); ++package_iter) |
294 |
{ |
295 |
if (!binary_search(installedMods.begin(), installedMods.end(), package_iter->modStringName)) |
296 |
{ //package_iter->isInstalled :< I forgot about this... |
297 |
//cout << index << " "; |
298 |
system(strClsCmd); |
299 |
//cout << (*package_iter).name << "\n"; |
300 |
for (int character = 1; character <= (*package_iter).name.length() - 1; character++) cout << char(196); //does extended ASCII work in UNIX? |
301 |
cout << "\n" |
302 |
<< (*package_iter).readme << "\n\n" |
303 |
<< "Please enter a number choice\n" |
304 |
<< " 1. Install\n" |
305 |
<< " 2. Don't Install\n" |
306 |
<< ""; |
307 |
index++; |
308 |
choice = 0; |
309 |
|
310 |
do |
311 |
{ |
312 |
choice = cin.get(); |
313 |
cin.ignore(1280, '\n'); |
314 |
} while(choice == 0); |
315 |
|
316 |
if (choice == '1') |
317 |
{ |
318 |
cout << "\nInstalling...\n\n"; |
319 |
if (package_iter->hasOnis || (package_iter->hasDeltas /*(*package_iter).isUnpacked */ )) |
320 |
{ |
321 |
installedMods.push_back(package_iter->modStringName); |
322 |
system(strPauseCmd); |
323 |
} |
324 |
} |
325 |
} |
326 |
} |
327 |
if (index == 1) |
328 |
{ |
329 |
cout << "Error: All packages are already installed\n"; |
330 |
return 0; |
331 |
} |
332 |
|
333 |
sort(installedMods.begin(), installedMods.end()); |
334 |
//system(Onisplit.c_str()); |
335 |
recompileAll(installedMods); |
336 |
system(strPauseCmd); |
337 |
|
338 |
return err; |
339 |
} |
340 |
|
341 |
int uninstallPackages(void) |
342 |
{ |
343 |
cout << "\nThis feature not yet implemented.\n\n"; |
344 |
|
345 |
return 0; |
346 |
} |
347 |
|
348 |
int listInstalledPackages(void) |
349 |
{ |
350 |
cout << "\nThis feature not yet implemented.\n\n"; |
351 |
|
352 |
return 0; |
353 |
} |
354 |
|
355 |
int printInstallerInfo(void) |
356 |
{ |
357 |
cout << "\nAE/Mod Installer\n"; |
358 |
cout << "version " << strInstallerVersion << "\n"; |
359 |
cout << "by Gumby & Iritscen\n"; |
360 |
cout << "see http://oni.bungie.org/community/forums for more info\n\n"; |
361 |
|
362 |
return 0; |
363 |
} |
364 |
|
365 |
vector<ModPackage> getPackages(void) |
366 |
{ |
367 |
vector<ModPackage> packages; |
368 |
packages.reserve(65536); // come on, we shouldn't need this much space...right?! |
369 |
fstream file; |
370 |
string filename = "\0"; |
371 |
string MODINFO_CFG = "Mod_Info.cfg"; |
372 |
|
373 |
try |
374 |
{ |
375 |
directory_iterator end_iter; |
376 |
for (directory_iterator dir_itr("./packages"); dir_itr != end_iter; ++dir_itr) |
377 |
{ |
378 |
file.open((dir_itr->path().string() + "/" + MODINFO_CFG).c_str()); |
379 |
//cout << filename << "\n"; |
380 |
|
381 |
if(!file.fail()) |
382 |
{ |
383 |
cout << dir_itr->path().string() + MODINFO_CFG; |
384 |
//would prefer to push a pointer to a package, but this will do for now |
385 |
packages.push_back(fileToModPackage(file)); |
386 |
} |
387 |
file.close(); |
388 |
file.clear(); |
389 |
} |
390 |
} |
391 |
catch (const std::exception & ex) |
392 |
{ |
393 |
cout << "Warning, something odd happened!\n"; |
394 |
} |
395 |
|
396 |
return packages; |
397 |
} |
398 |
|
399 |
ModPackage fileToModPackage(fstream &file) |
400 |
{ |
401 |
/* |
402 |
This converts a file to a ModPackage struct. |
403 |
|
404 |
A few notes... |
405 |
"iter" is the current word we are on. I should have named it "token" or something, but I don't have multiple iterators, so its ok. |
406 |
I refer to (*iter) at the beginning of each if statement block. I could probably store it as a variable, but I'm pretty sure that dereferencing a pointer\iterator isn't much |
407 |
slower than reading a variable. |
408 |
*/ |
409 |
ModPackage package; |
410 |
string line; |
411 |
static string NameOfMod = "NameOfMod"; //used for comparing to the current token... |
412 |
//I could have done it in reverse (*iter).compare("ModString") or |
413 |
static string ARROW = "->"; //did something like "ModString".compare(*iter), and it would have been |
414 |
static string ModString = "ModString"; //functionably the same. |
415 |
static string HasOnis = "HasOnis"; |
416 |
static string HasDeltas = "HasDeltas"; |
417 |
static string HasBSL = "HasBSL"; |
418 |
static string HasDats = "HasDats"; |
419 |
static string IsEngine = "IsEngine"; |
420 |
static string Readme = "Readme"; |
421 |
static string GlobalNeeded = "GlobalNeeded"; |
422 |
static string Category = "Category"; |
423 |
static string Creator = "Creator"; |
424 |
while (! file.eof() ) |
425 |
{ |
426 |
getline (file,line); |
427 |
vector<string> tokens; |
428 |
vector<string>::iterator iter; |
429 |
tokenize(line, tokens); //string to vector of "words" |
430 |
if (tokens.capacity() >= 2) { //make sure they are using enough stuff |
431 |
iter = tokens.begin(); //what word we are on, starts at first word |
432 |
/* |
433 |
if (!AEInstallVersion.compare(*iter)) |
434 |
If mod is too old, skip this mod. |
435 |
*/ |
436 |
/*else*/if (!NameOfMod.compare(*iter)) { //if it contains the name |
437 |
for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment |
438 |
if (ARROW.compare(*iter) && NameOfMod.compare(*iter)) { //ignores "->" and "NameOfMod" |
439 |
//cout << *iter; |
440 |
//cout << " "; |
441 |
package.name += *iter + " "; |
442 |
} |
443 |
} |
444 |
|
445 |
} |
446 |
else if (!ModString.compare(*iter)) { |
447 |
iter++; iter++; |
448 |
package.modStringName = *iter; |
449 |
iter++; |
450 |
package.modStringVersion = atoi((*iter).c_str()); |
451 |
} |
452 |
else if (!HasOnis.compare(*iter)) { |
453 |
iter++; iter++; |
454 |
if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasOnis = 1; //Gotta love c++'s lack of a standard case-insensitive |
455 |
else if (!HasBSL.compare(*iter)) { // string comparer...I know my implementation here sucks. I need to change it to check each character one by one. At the moment, |
456 |
iter++; iter++;} // using "YFR" would probably set it off. :< |
457 |
|
458 |
if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasBSL = 1; |
459 |
} |
460 |
else if (!HasDeltas.compare(*iter)) { |
461 |
iter++; iter++; |
462 |
if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasDeltas = 1; |
463 |
} |
464 |
else if (!HasDats.compare(*iter)) { |
465 |
iter++; iter++; |
466 |
if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasDats = 1; |
467 |
} |
468 |
else if (!IsEngine.compare(*iter)) { |
469 |
iter++; iter++; |
470 |
if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.isEngine = 1; |
471 |
} |
472 |
else if (!GlobalNeeded.compare(*iter)) { |
473 |
iter++; iter++; |
474 |
if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.globalNeeded = 1; |
475 |
else if (toupper((*iter)[0]) + toupper((*iter)[1]) == 'N' + 'O') package.globalNeeded = 1; //Really the only place where checking for "No" is important atm. |
476 |
} |
477 |
else if (!Category.compare(*iter)) { |
478 |
for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment |
479 |
if (ARROW.compare(*iter) && Category.compare(*iter)) { //ignores "->" and "Category" |
480 |
//cout << *iter; |
481 |
//cout << " "; |
482 |
package.category += *iter + " "; |
483 |
} |
484 |
} |
485 |
} |
486 |
else if (!Creator.compare(*iter)) { //if it contains the name |
487 |
for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment |
488 |
if (ARROW.compare(*iter) && Creator.compare(*iter)) { //ignores "->" and "Category" |
489 |
//cout << *iter; |
490 |
//cout << " "; |
491 |
package.creator += *iter + " "; |
492 |
} |
493 |
} |
494 |
} |
495 |
else if (!Readme.compare(*iter)) { //if it contains the name |
496 |
for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment |
497 |
if (ARROW.compare(*iter) && Readme.compare(*iter)) { //ignores "->" and "Category" |
498 |
//cout << *iter; |
499 |
//cout << " "; |
500 |
package.readme += *iter + " "; |
501 |
} |
502 |
} |
503 |
} |
504 |
} |
505 |
|
506 |
} |
507 |
package.doOutput(); |
508 |
return package; |
509 |
} |
510 |
|
511 |
void recompileAll(vector<string> installedMods) |
512 |
{ |
513 |
cout << "Recompiling Data...\n"; |
514 |
path vanilla_dir = "./packages/VanillaDats/"; |
515 |
string importCommand = ""; |
516 |
if(splitInstances == SPLIT){ |
517 |
recursive_directory_iterator end_iter; |
518 |
try { |
519 |
for ( recursive_directory_iterator dir_itr( vanilla_dir ); |
520 |
dir_itr != end_iter; |
521 |
++dir_itr ) |
522 |
{ |
523 |
try |
524 |
{ |
525 |
if ( is_directory( dir_itr->status() ) && dir_itr.level() == 1) |
526 |
{ |
527 |
importCommand = strOniSplit + " " + strImportOption + " " + dir_itr->path().parent_path().string() + '/' + dir_itr->path().filename(); |
528 |
for (int i = 0; i < installedMods.size(); ++i) { |
529 |
if (exists("packages/" + installedMods[i] + "/oni/" + dir_itr->path().parent_path().filename() + '/' + dir_itr->path().filename() )) |
530 |
importCommand += " packages/" + installedMods[i] + "/oni/" + dir_itr->path().parent_path().filename() + '/' + dir_itr->path().filename(); |
531 |
|
532 |
//else cout << " packages/VanillaDats/" + installedMods[i] + "/oni/"; |
533 |
} |
534 |
importCommand += " ../GameDataFolder/" + dir_itr->path().filename() + ".dat"; |
535 |
system(importCommand.c_str()); |
536 |
//cout << importCommand << "\n"; |
537 |
} |
538 |
} |
539 |
catch ( const std::exception & ex ) |
540 |
{ |
541 |
cout << "Warning, exception " << ex.what() << "!"; |
542 |
} |
543 |
} |
544 |
} |
545 |
catch( const std::exception & ex ) { |
546 |
cout << "Warning, exception " << ex.what() << "!\n" |
547 |
<< "You probably need to re-globalize."; |
548 |
create_directory( "./packages/VanillaDats" ); |
549 |
} |
550 |
|
551 |
} |
552 |
else if(splitInstances == NOT_SPLIT){ |
553 |
directory_iterator end_iter; |
554 |
for ( directory_iterator dir_itr( vanilla_dir ); |
555 |
dir_itr != end_iter; |
556 |
++dir_itr ) |
557 |
{ |
558 |
try |
559 |
{ |
560 |
if ( is_directory( dir_itr->status() ) ) |
561 |
{ |
562 |
system((strOniSplit + " " + strImportOption + " " + vanilla_dir.string() + dir_itr->path().filename() + " " + "../GameDataFolder/" + dir_itr->path().filename() |
563 |
+ ".dat").c_str()); |
564 |
} |
565 |
} |
566 |
catch ( const std::exception & ex ) |
567 |
{ |
568 |
cout << "Warning, something odd happened!\n"; |
569 |
} |
570 |
} |
571 |
} |
572 |
} |
573 |
|
574 |
vector<string> getInstallString(void) |
575 |
{ |
576 |
system(strPauseCmd); |
577 |
vector<string> returnval; |
578 |
string file_name = "../GameDataFolder/ImportList.cfg"; |
579 |
string line; |
580 |
fstream file; |
581 |
|
582 |
if (exists(file_name)) |
583 |
{ |
584 |
file.open(file_name.c_str()); |
585 |
getline(file, line); |
586 |
tokenize(line, returnval); |
587 |
file.close(); |
588 |
file.clear(); |
589 |
sort(returnval.begin(), returnval.end()); |
590 |
} |
591 |
else cout << "fail"; |
592 |
|
593 |
return returnval; |
594 |
} |
595 |
|
596 |
//stolen token function... |
597 |
void tokenize(const string& str, vector<string>& tokens, const string& delimiters) |
598 |
{ |
599 |
// Skip delimiters at beginning. |
600 |
string::size_type lastPos = str.find_first_not_of(delimiters, 0); |
601 |
// Find first "non-delimiter". |
602 |
string::size_type pos = str.find_first_of(delimiters, lastPos); |
603 |
|
604 |
while (string::npos != pos || string::npos != lastPos) |
605 |
{ |
606 |
// Found a token, add it to the vector. |
607 |
tokens.push_back(str.substr(lastPos, pos - lastPos)); |
608 |
// Skip delimiters. Note the "not_of" |
609 |
lastPos = str.find_first_not_of(delimiters, pos); |
610 |
// Find next "non-delimiter" |
611 |
pos = str.find_first_of(delimiters, lastPos); |
612 |
} |
613 |
} |