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#include "methods.h" |
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#include <vector> |
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|
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#include <errno.h> |
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#include "Include\dirent.h" |
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#include <stdio.h> |
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#include <stdlib.h> |
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|
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|
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using namespace std; |
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bool FALSE = 0; |
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bool TRUE = 0; |
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{ |
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|
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// SetConsoleTitle("AE Installer"); windows junk, convert to SDL |
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// system("color 0A"); |
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// system("color 0A"); |
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|
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cout << "\nWelcome to the AE installer!\n"; |
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cout << "\nWhat would you like to do?\n"; |
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return mainMenu(); |
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|
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} |
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|
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vector<ModPackage> getPackages(void) { |
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vector<ModPackage> packages; |
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packages.reserve(256); //thats 63 or 64 pointers to packages...i think. :P Reserving this improves performance when we add new pointers |
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|
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#ifdef WIN32 |
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string path = "K:\\Oni\\edition\\install\\packages"; //only for my build. :P |
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#else |
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string path = "K:\\Oni\\edition\\install\\packages"; //change this, 'scen. |
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#endif |
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|
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string filename = "\0"; |
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string MODINFO_CFG = "\\Mod_Info.cfg"; |
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DIR *pdir; |
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struct dirent *pent; |
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|
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pdir = opendir( path.c_str() ); //"." refers to the current dir |
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if (!pdir){ |
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printf ("opendir() failure; terminating"); |
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exit(1); |
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} |
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errno=0; |
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while ((pent=readdir(pdir))){ |
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|
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|
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filename = path + '\\' + pent->d_name + MODINFO_CFG; |
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|
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//cout << filename << "\n"; |
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|
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if (FILE * file = fopen( filename.c_str(), "r")) |
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{ |
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//do stuff like adding to vector :P |
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|
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cout << pent->d_name << "\n"; |
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|
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//would prefer to push a pointer to a package, but this will do for now |
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//packages.push_back(modelfileToModPackage(file *)) |
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fclose(file); |
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} |
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|
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} |
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|
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|
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if (errno){ |
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printf ("readdir() failure; terminating"); |
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exit(1); |
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} |
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closedir(pdir); |
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|
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return packages; |
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} |
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|
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int mainMenu(void) { |
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vector<ModPackage>::iterator iter; |
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iter = packages.begin(); |
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|
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getPackages(); |
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|
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if (packages.empty()) { |
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cout << "Error: You have no packages!\n"; |
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return; |