--- AE/Installer/trunk/source/main_window.cpp 2009/07/06 22:19:58 398 +++ AE/Installer/trunk/source/main_window.cpp 2009/07/06 22:56:35 399 @@ -357,8 +357,8 @@ int globalizeData(void) copy((path)"packages/VanillaBSL/IGMD", (path)"../GameDataFolder"); setProgressBar( 1000 ); - copy("../../persist.dat","../persist.dat"); - copy("../../key_config.txt","../key_config.txt"); + copy("../../persist.dat",".."); + copy("../../key_config.txt",".."); #ifndef WIN32 /* On Mac only, set the current GDF to the AE GDF by writing to Oni's global preferences file (thankfully a standard OS X ".plist" XML file).