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root/Oni2/AE/Installer/trunk/source/main_window.cpp
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Comparing AE/Installer/trunk/source/main_window.cpp (file contents):
Revision 394 by gumby, Mon Jul 6 17:53:15 2009 UTC vs.
Revision 400 by gumby, Mon Jul 6 23:53:24 2009 UTC

# Line 129 | Line 129 | int globalizeData(void)
129                  GDFPaths.push_back(TRAM);
130  
131  
132 <                path VanillaCharacters = "packages/VanillaDats/level0_Final/level0_Characters/level0_Characters.oni";
133 <                path VanillaParticles = "packages/VanillaDats/level0_Final/level0_Particles/level0_Particles.oni";
134 <                path VanillaTextures  = "packages/VanillaDats/level0_Final/level0_Textures/level0_Textures.oni";
135 <                path VanillaSounds = "packages/VanillaDats/level0_Final/level0_Sounds/level0_Sounds.oni";
136 <                path VanillaAnimations = "packages/VanillaDats/level0_Final/level0_Animations/level0_Animations.oni";
137 <                path VanillaTRAC = "packages/VanillaDats/level0_Final/level0_Animations/level0_TRAC.oni";
138 <                path VanillaTRAM = "packages/VanillaDats/level0_Final/level0_Animations/level0_TRAM.oni";
132 >                path VanillaCharacters = "VanillaDats/level0_Final/level0_Characters/level0_Characters.oni";
133 >                path VanillaParticles = "VanillaDats/level0_Final/level0_Particles/level0_Particles.oni";
134 >                path VanillaTextures  = "VanillaDats/level0_Final/level0_Textures/level0_Textures.oni";
135 >                path VanillaSounds = "VanillaDats/level0_Final/level0_Sounds/level0_Sounds.oni";
136 >                path VanillaAnimations = "VanillaDats/level0_Final/level0_Animations/level0_Animations.oni";
137 >                path VanillaTRAC = "VanillaDats/level0_Final/level0_Animations/level0_TRAC.oni";
138 >                path VanillaTRAM = "VanillaDats/level0_Final/level0_Animations/level0_TRAM.oni";
139  
140                  vector<path> VanillaPaths;
141  
# Line 169 | Line 169 | int globalizeData(void)
169  
170                  create_directory( "packages" );
171  
172 <                if (exists("packages/VanillaDats")) remove_all("packages/VanillaDats");
173 <                create_directory( "packages/VanillaDats" );
174 <                create_directory( "packages/VanillaDats/level0_Final/" );
172 >                if (exists("VanillaDats")) remove_all("VanillaDats");
173 >                create_directory( "VanillaDats" );
174 >                create_directory( "VanillaDats/level0_Final/" );
175                  //blah blah finish this.
176 <                //logfile <<  "packages/VanillaDats/level0_Final/ created";
176 >                //logfile <<  "VanillaDats/level0_Final/ created";
177                  create_directory( Characters );
178                  create_directory( Particles );
179                  create_directory( Archive );
# Line 205 | Line 205 | int globalizeData(void)
205                                  create_directory( "../GameDataFolder/level" + levels[i] + "_Final" );
206                                  //                              setStatusArea(strOniSplit + " -export ../GameDataFolder/level" + levels[i] + "_Final ../../GameDataFolder/level" + levels[i] + "_Final.dat");
207                                  system((strOniSplit + " -export ../GameDataFolder/level" + levels[i] + "_Final ../../GameDataFolder/level" + levels[i] + "_Final.dat").c_str());
208 <                                create_directory( "packages/VanillaDats/level" + levels[i] + "_Final" );
209 <                                create_directory( "packages/VanillaDats/level" + levels[i] + "_Final/level" + levels[i] + "_Final" );
208 >                                create_directory( "VanillaDats/level" + levels[i] + "_Final" );
209 >                                create_directory( "VanillaDats/level" + levels[i] + "_Final/level" + levels[i] + "_Final" );
210  
211                                  directory_iterator end_iter;
212                                  for ( directory_iterator dir_itr( "../GameDataFolder/level" + levels[i] + "_Final" ); dir_itr != end_iter; ++dir_itr )
# Line 286 | Line 286 | int globalizeData(void)
286                                                  else if (dir_itr->path().filename().substr(0,4) == "ONWC") { //fix for buggy ONWC overriding
287                                                                  cout <<dir_itr->path().filename() << "\n";
288  
289 <                                                                if(!exists( "packages/VanillaDats/level" + levels[i] + "_Final/level" + levels[i] + "_Final/" +  dir_itr->filename())) rename(dir_itr->path(), "packages/VanillaDats/level" + levels[i] + "_Final/level" + levels[i] + "_Final/" +  dir_itr->filename());
289 >                                                                if(!exists( "VanillaDats/level0_Final/level0_Final/" +  dir_itr->filename())) rename(dir_itr->path(), "VanillaDats/level0_Final/level0_Final/" +  dir_itr->filename());
290                                                                  else remove(dir_itr->path());
291                                                  }
292                                                  if (exists(dir_itr->path())) {
293  
294                                                  }
295                                                  else {
296 <                                                        //logfile << "\tMoved file: " << dir_itr->path().filename() << "\n";
296 >                                                        logfile << "\tMoved file: " << dir_itr->path().filename() << "\n";
297                                                  }
298                                          }
299  
# Line 315 | Line 315 | int globalizeData(void)
315                          //printf(levels[i],"%d",levels[i]);
316                          //printf(Step_x_x,"Step %d/%d: reimporting level", parts_done + 1, 7 + 2 * num_levels); setStatusArea((string)Step_x_x + levels[i] + (string)"_Final.dat");
317                          setStatusArea("Step " + lexical_cast<std::string>(parts_done + 1) + "/" + lexical_cast<std::string>(total_steps) + " reimporting level" + levels[i]+"_Final.oni");
318 <                        logfile << (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levels[i] + "_Final packages/VanillaDats/level" + levels[i] + "_Final/level"
318 >                        logfile << (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levels[i] + "_Final VanillaDats/level" + levels[i] + "_Final/level"
319                                  + levels[i] + "_Final/level" + levels[i] + "_Final.oni >> Globalize.log").c_str() << '\n';
320 <                        string sys_str = (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levels[i] + "_Final packages/VanillaDats/level" + levels[i] + "_Final/level"
321 <                                + levels[i] + "_Final/level" + levels[i] + "_Final.oni >> Globalize2.log");
320 >                        string sys_str = (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levels[i] + "_Final VanillaDats/level" + levels[i] + "_Final/level"
321 >                                + levels[i] + "_Final/level" + levels[i] + "_Final.oni >> Globalize.log");
322                                  system(sys_str.c_str() );
323                          setProgressBar( (int)(1000 * (float)(parts_done) / (float)(total_steps) ));
324                          parts_done++;
# Line 356 | Line 356 | int globalizeData(void)
356                  create_directory((path)"../GameDataFolder/IGMD");
357                  copy((path)"packages/VanillaBSL/IGMD", (path)"../GameDataFolder");
358                  setProgressBar( 1000 );
359                
360                // CIP:last of all, set up the edition folder as a playable Oni installation by placing the latest application (+ Daodan DLL on Windows) in edition/
361                // or we could just include it in the zip in the proper place already.
359  
360 <                copy("../../persist.dat","../persist.dat");
361 <                copy("../../keyconfig.txt","../keyconfig.txt");
360 >                copy("../../persist.dat","..");
361 >                copy("../../key_config.txt","..");
362 >                
363   #ifndef WIN32
364                  /* On Mac only, set the current GDF to the AE GDF by writing to Oni's global preferences file (thankfully a standard OS X ".plist" XML file).
365 <                   If there are no Oni prefs (only possible if Oni has not been run even once), then the above line will fail silently, no harm done,
366 <                   and when the user does run Oni for the first time, using the copy of the app in the AE GDF, Oni will set the prefs to use that GDF at that point */
367 <                string fullAEpath = escapePath(system_complete(".").parent_path().parent_path().string()); // get full path for Installer
368 <                char prefsCommand[300] = "defaults write com.godgames.oni RetailInstallationPath -string '";
365 >                   Tests for presence of prefs with [ -f ] before doing anything so it doesn't create a partial prefs file -- just in case user has never
366 >                   run Oni before :-p */
367 >                string fullAEpath = escapePath(system_complete(".").parent_path().parent_path().string()); // get full path for edition/
368 >                char prefsCommand[300] = "[ -f ~/Library/Preferences/com.godgames.oni.plist ] && defaults write com.godgames.oni RetailInstallationPath -string '";
369                  strcat(prefsCommand, fullAEpath.c_str()); // get path of edition/ folder (Oni wants the folder that *contains* the GDF)
370                  strcat(prefsCommand, "'"); // path string is enclosed in single quotes to avoid the need to escape UNIX-unfriendly characters
371                  system(prefsCommand);
# Line 379 | Line 377 | int globalizeData(void)
377                  //      while(1) Sleep(-1);
378  
379          }
380 <        catch (exception ex) {
380 >        catch (exception & ex) {
381                  setStatusArea("Warning, handled exception: " + (string)ex.what());
382          }
383  
# Line 549 | Line 547 | void recompileAll(vector<string> install
547          
548          setStatusArea("Importing levels...");
549          //setStatusArea("Recompiling Data...");
550 <        path vanilla_dir = "./packages/VanillaDats/";
550 >        path vanilla_dir = "./VanillaDats/";
551          string importCommand = "";
552          char statusString[128];
553          int numberOfDats = 0;
# Line 580 | Line 578 | void recompileAll(vector<string> install
578  
579                          }
580                  }
581 <
581 >                try {
582                  //recursive_directory_iterator end_iter;
583  
584  
585                  out << numberOfDats;
586                  datString = out.str();
589                try {
587                          for ( recursive_directory_iterator dir_itr( vanilla_dir );
588                                  dir_itr != end_iter;
589                                  ++dir_itr )
# Line 600 | Line 597 | void recompileAll(vector<string> install
597                                                          if (exists("packages/" + installedMods[i] + "/oni/" + dir_itr->path().parent_path().filename() + '/' + dir_itr->path().filename()  ))
598                                                                  importCommand += " packages/" + installedMods[i] + "/oni/" + dir_itr->path().parent_path().filename() + '/' + dir_itr->path().filename();
599  
600 <                                                        //else cout << " packages/VanillaDats/" + installedMods[i] + "/oni/";
600 >                                                        //else cout << " VanillaDats/" + installedMods[i] + "/oni/";
601                                                  }
602                                                  importCommand += " ../GameDataFolder/" + dir_itr->path().filename() + ".dat >> Install.log";
603  

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