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Comparing AE/Installer/trunk/source/main_window.cpp (file contents):
Revision 392 by gumby, Mon Jul 6 14:44:10 2009 UTC vs.
Revision 403 by iritscen, Tue Jul 7 00:55:49 2009 UTC

# Line 1 | Line 1
1 + #ifndef NTDDI_VERSION          
2 + #define NTDDI_VERSION NTDDI_WIN7
3 + #endif
4 + #ifdef WIN32
5 + #include <windows.h>
6 + #include <shobjidl.h>
7 + HWND Handle;
8 +
9 + ITaskbarList *pTaskbarList;
10 + ITaskbarList3 *pTaskbarList3;
11 + #endif
12 +
13   /*
14   AE/Mod Installer
15   by Gumby and Iritscen
# Line 63 | Line 75 | string escapePath(string input) {
75          string output;
76          string escape_me = "& ;()|<>\"'\\#*?$";
77          for(int i = 0; i < input.size(); i++)  {
78 <                for(int j = 0; j < escape_me.size(); j++) if (input[i] == escape_me[j]) output += '//';
78 >                for(int j = 0; j < escape_me.size(); j++) if (input[i] == escape_me[j]) output += '\\';
79                  output += input[i];
80          }
81          return output;
# Line 117 | Line 129 | int globalizeData(void)
129                  GDFPaths.push_back(TRAM);
130  
131  
132 <                path VanillaCharacters = "packages/VanillaDats/level0_Final/level0_Characters/level0_Characters.oni";
133 <                path VanillaParticles = "packages/VanillaDats/level0_Final/level0_Particles/level0_Particles.oni";
134 <                path VanillaTextures  = "packages/VanillaDats/level0_Final/level0_Textures/level0_Textures.oni";
135 <                path VanillaSounds = "packages/VanillaDats/level0_Final/level0_Sounds/level0_Sounds.oni";
136 <                path VanillaAnimations = "packages/VanillaDats/level0_Final/level0_Animations/level0_Animations.oni";
137 <                path VanillaTRAC = "packages/VanillaDats/level0_Final/level0_Animations/level0_TRAC.oni";
138 <                path VanillaTRAM = "packages/VanillaDats/level0_Final/level0_Animations/level0_TRAM.oni";
132 >                path VanillaCharacters = "VanillaDats/level0_Final/level0_Characters/level0_Characters.oni";
133 >                path VanillaParticles = "VanillaDats/level0_Final/level0_Particles/level0_Particles.oni";
134 >                path VanillaTextures  = "VanillaDats/level0_Final/level0_Textures/level0_Textures.oni";
135 >                path VanillaSounds = "VanillaDats/level0_Final/level0_Sounds/level0_Sounds.oni";
136 >                path VanillaAnimations = "VanillaDats/level0_Final/level0_Animations/level0_Animations.oni";
137 >                path VanillaTRAC = "VanillaDats/level0_Final/level0_Animations/level0_TRAC.oni";
138 >                path VanillaTRAM = "VanillaDats/level0_Final/level0_Animations/level0_TRAM.oni";
139  
140                  vector<path> VanillaPaths;
141  
# Line 157 | Line 169 | int globalizeData(void)
169  
170                  create_directory( "packages" );
171  
172 <                if (exists("packages/VanillaDats")) remove_all("packages/VanillaDats");
173 <                create_directory( "packages/VanillaDats" );
174 <                create_directory( "packages/VanillaDats/level0_Final/" );
172 >                if (exists("VanillaDats")) remove_all("VanillaDats");
173 >                create_directory( "VanillaDats" );
174 >                create_directory( "VanillaDats/level0_Final/" );
175                  //blah blah finish this.
176 <                //logfile <<  "packages/VanillaDats/level0_Final/ created";
176 >                //logfile <<  "VanillaDats/level0_Final/ created";
177                  create_directory( Characters );
178                  create_directory( Particles );
179                  create_directory( Archive );
# Line 193 | Line 205 | int globalizeData(void)
205                                  create_directory( "../GameDataFolder/level" + levels[i] + "_Final" );
206                                  //                              setStatusArea(strOniSplit + " -export ../GameDataFolder/level" + levels[i] + "_Final ../../GameDataFolder/level" + levels[i] + "_Final.dat");
207                                  system((strOniSplit + " -export ../GameDataFolder/level" + levels[i] + "_Final ../../GameDataFolder/level" + levels[i] + "_Final.dat").c_str());
208 <                                create_directory( "packages/VanillaDats/level" + levels[i] + "_Final" );
209 <                                create_directory( "packages/VanillaDats/level" + levels[i] + "_Final/level" + levels[i] + "_Final" );
208 >                                create_directory( "VanillaDats/level" + levels[i] + "_Final" );
209 >                                create_directory( "VanillaDats/level" + levels[i] + "_Final/level" + levels[i] + "_Final" );
210  
211                                  directory_iterator end_iter;
212                                  for ( directory_iterator dir_itr( "../GameDataFolder/level" + levels[i] + "_Final" ); dir_itr != end_iter; ++dir_itr )
# Line 274 | Line 286 | int globalizeData(void)
286                                                  else if (dir_itr->path().filename().substr(0,4) == "ONWC") { //fix for buggy ONWC overriding
287                                                                  cout <<dir_itr->path().filename() << "\n";
288  
289 <                                                                if(!exists( "packages/VanillaDats/level" + levels[i] + "_Final/level" + levels[i] + "_Final/" +  dir_itr->filename())) rename(dir_itr->path(), "packages/VanillaDats/level" + levels[i] + "_Final/level" + levels[i] + "_Final/" +  dir_itr->filename());
289 >                                                                if(!exists( "VanillaDats/level0_Final/level0_Final/" +  dir_itr->filename())) rename(dir_itr->path(), "VanillaDats/level0_Final/level0_Final/" +  dir_itr->filename());
290                                                                  else remove(dir_itr->path());
291                                                  }
292                                                  if (exists(dir_itr->path())) {
293  
294                                                  }
295                                                  else {
296 <                                                        //logfile << "\tMoved file: " << dir_itr->path().filename() << "\n";
296 >                                                        logfile << "\tMoved file: " << dir_itr->path().filename() << "\n";
297                                                  }
298                                          }
299  
# Line 303 | Line 315 | int globalizeData(void)
315                          //printf(levels[i],"%d",levels[i]);
316                          //printf(Step_x_x,"Step %d/%d: reimporting level", parts_done + 1, 7 + 2 * num_levels); setStatusArea((string)Step_x_x + levels[i] + (string)"_Final.dat");
317                          setStatusArea("Step " + lexical_cast<std::string>(parts_done + 1) + "/" + lexical_cast<std::string>(total_steps) + " reimporting level" + levels[i]+"_Final.oni");
318 <                        logfile << (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levels[i] + "_Final packages/VanillaDats/level" + levels[i] + "_Final/level"
318 >                        logfile << (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levels[i] + "_Final VanillaDats/level" + levels[i] + "_Final/level"
319                                  + levels[i] + "_Final/level" + levels[i] + "_Final.oni >> Globalize.log").c_str() << '\n';
320 <                        string sys_str = (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levels[i] + "_Final packages/VanillaDats/level" + levels[i] + "_Final/level"
321 <                                + levels[i] + "_Final/level" + levels[i] + "_Final.oni >> Globalize2.log");
320 >                        string sys_str = (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levels[i] + "_Final VanillaDats/level" + levels[i] + "_Final/level"
321 >                                + levels[i] + "_Final/level" + levels[i] + "_Final.oni >> Globalize.log");
322                                  system(sys_str.c_str() );
323                          setProgressBar( (int)(1000 * (float)(parts_done) / (float)(total_steps) ));
324                          parts_done++;
# Line 344 | Line 356 | int globalizeData(void)
356                  create_directory((path)"../GameDataFolder/IGMD");
357                  copy((path)"packages/VanillaBSL/IGMD", (path)"../GameDataFolder");
358                  setProgressBar( 1000 );
347                
348                // CIP:last of all, set up the edition folder as a playable Oni installation by placing the latest application (+ Daodan DLL on Windows) in edition/
349                // or we could just include it in the zip in the proper place already.
359  
360 <                copy("../../persist.dat","../persist.dat");
361 <                copy("../../keyconfig.txt","../keyconfig.txt");
360 >                if(!exists("../persist.dat"))
361 >                        copy("../../persist.dat","..");
362 >                if(!exists("../key_config.txt"))
363 >                        copy("../../key_config.txt","..");
364 >                
365   #ifndef WIN32
366                  /* On Mac only, set the current GDF to the AE GDF by writing to Oni's global preferences file (thankfully a standard OS X ".plist" XML file).
367 <                   If there are no Oni prefs (only possible if Oni has not been run even once), then the above line will fail silently, no harm done,
368 <                   and when the user does run Oni for the first time, using the copy of the app in the AE GDF, Oni will set the prefs to use that GDF at that point */
369 <                path fullAEpath = system_complete("."); // get full path for Installer
370 <                char prefsCommand[300] = "defaults write com.godgames.oni RetailInstallationPath -string '";
371 <                strcat(prefsCommand, fullAEpath.parent_path().parent_path().string().c_str()); // get path of edition/ folder (Oni wants the folder that *contains* the GDF)
367 >                   Tests for presence of prefs with [ -f ] before doing anything so it doesn't create a partial prefs file -- just in case user has never
368 >                   run Oni before :-p */
369 >                string fullAEpath = escapePath(system_complete(".").parent_path().parent_path().string()); // get full path for edition/
370 >                char prefsCommand[300] = "[ -f ~/Library/Preferences/com.godgames.oni.plist ] && defaults write com.godgames.oni RetailInstallationPath -string '";
371 >                strcat(prefsCommand, fullAEpath.c_str()); // get path of edition/ folder (Oni wants the folder that *contains* the GDF)
372                  strcat(prefsCommand, "'"); // path string is enclosed in single quotes to avoid the need to escape UNIX-unfriendly characters
373                  system(prefsCommand);
374                  
# Line 367 | Line 379 | int globalizeData(void)
379                  //      while(1) Sleep(-1);
380  
381          }
382 <        catch (exception ex) {
382 >        catch (exception & ex) {
383                  setStatusArea("Warning, handled exception: " + (string)ex.what());
384          }
385  
# Line 537 | Line 549 | void recompileAll(vector<string> install
549          
550          setStatusArea("Importing levels...");
551          //setStatusArea("Recompiling Data...");
552 <        path vanilla_dir = "./packages/VanillaDats/";
552 >        path vanilla_dir = "./VanillaDats/";
553          string importCommand = "";
554          char statusString[128];
555          int numberOfDats = 0;
# Line 568 | Line 580 | void recompileAll(vector<string> install
580  
581                          }
582                  }
583 <
583 >                try {
584                  //recursive_directory_iterator end_iter;
585  
586  
587                  out << numberOfDats;
588                  datString = out.str();
577                try {
589                          for ( recursive_directory_iterator dir_itr( vanilla_dir );
590                                  dir_itr != end_iter;
591                                  ++dir_itr )
# Line 588 | Line 599 | void recompileAll(vector<string> install
599                                                          if (exists("packages/" + installedMods[i] + "/oni/" + dir_itr->path().parent_path().filename() + '/' + dir_itr->path().filename()  ))
600                                                                  importCommand += " packages/" + installedMods[i] + "/oni/" + dir_itr->path().parent_path().filename() + '/' + dir_itr->path().filename();
601  
602 <                                                        //else cout << " packages/VanillaDats/" + installedMods[i] + "/oni/";
602 >                                                        //else cout << " VanillaDats/" + installedMods[i] + "/oni/";
603                                                  }
604                                                  importCommand += " ../GameDataFolder/" + dir_itr->path().filename() + ".dat >> Install.log";
605  
# Line 1130 | Line 1141 | void MainWindow::CreateControls()
1141      // Connect events and objects
1142      Mods_CheckboxList->Connect(Mods_CheckboxList1, wxEVT_CREATE, wxWindowCreateEventHandler(MainWindow::ModList_OnCreate), NULL, this);
1143          ////@end MainWindow content construction
1144 + #ifdef WIN32
1145 +        Handle = (HWND)GetHWND();
1146 +        ::CoCreateInstance(CLSID_TaskbarList, NULL, CLSCTX_INPROC_SERVER, IID_ITaskbarList, (void **)&pTaskbarList);
1147 + #endif
1148  
1149          if ( exists( "../../GameDataFolder/level0_Final.sep" ) ) {
1150                  strImportOption = "-import:sep";
# Line 1399 | Line 1414 | void MainWindow::OnInstallButtonClick( w
1414  
1415   void setProgressBar( int i ) {
1416          //TheProgressBar->SetValue(
1417 + #ifdef WIN32
1418 +        
1419 +
1420 +
1421 + if (SUCCEEDED(pTaskbarList->QueryInterface(IID_ITaskbarList3, (void **)&pTaskbarList3)))
1422 + {
1423 +        
1424 +        pTaskbarList3->SetProgressValue(Handle,i, 1000);
1425 +        if ( i == 0 ) {
1426  
1427 +        pTaskbarList3->SetProgressState(Handle,TBPF_NOPROGRESS);
1428 +        }
1429 + }
1430 +
1431 +
1432 + #endif
1433          TheProgressBar->SetValue(i);
1434  
1435   }

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