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root/Oni2/AE/Installer/trunk/source/main_window.cpp
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Comparing AE/Installer/trunk/source/main_window.cpp (file contents):
Revision 392 by gumby, Mon Jul 6 14:44:10 2009 UTC vs.
Revision 399 by gumby, Mon Jul 6 22:56:35 2009 UTC

# Line 1 | Line 1
1 + #ifndef NTDDI_VERSION          
2 + #define NTDDI_VERSION NTDDI_WIN7
3 + #endif
4 + #ifdef WIN32
5 + #include <windows.h>
6 + #include <shobjidl.h>
7 + HWND Handle;
8 +
9 + ITaskbarList *pTaskbarList;
10 + ITaskbarList3 *pTaskbarList3;
11 + #endif
12 +
13   /*
14   AE/Mod Installer
15   by Gumby and Iritscen
# Line 63 | Line 75 | string escapePath(string input) {
75          string output;
76          string escape_me = "& ;()|<>\"'\\#*?$";
77          for(int i = 0; i < input.size(); i++)  {
78 <                for(int j = 0; j < escape_me.size(); j++) if (input[i] == escape_me[j]) output += '//';
78 >                for(int j = 0; j < escape_me.size(); j++) if (input[i] == escape_me[j]) output += '\\';
79                  output += input[i];
80          }
81          return output;
# Line 274 | Line 286 | int globalizeData(void)
286                                                  else if (dir_itr->path().filename().substr(0,4) == "ONWC") { //fix for buggy ONWC overriding
287                                                                  cout <<dir_itr->path().filename() << "\n";
288  
289 <                                                                if(!exists( "packages/VanillaDats/level" + levels[i] + "_Final/level" + levels[i] + "_Final/" +  dir_itr->filename())) rename(dir_itr->path(), "packages/VanillaDats/level" + levels[i] + "_Final/level" + levels[i] + "_Final/" +  dir_itr->filename());
289 >                                                                if(!exists( "packages/VanillaDats/level0_Final/level0_Final/" +  dir_itr->filename())) rename(dir_itr->path(), "packages/VanillaDats/level0_Final/level0_Final/" +  dir_itr->filename());
290                                                                  else remove(dir_itr->path());
291                                                  }
292                                                  if (exists(dir_itr->path())) {
293  
294                                                  }
295                                                  else {
296 <                                                        //logfile << "\tMoved file: " << dir_itr->path().filename() << "\n";
296 >                                                        logfile << "\tMoved file: " << dir_itr->path().filename() << "\n";
297                                                  }
298                                          }
299  
# Line 306 | Line 318 | int globalizeData(void)
318                          logfile << (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levels[i] + "_Final packages/VanillaDats/level" + levels[i] + "_Final/level"
319                                  + levels[i] + "_Final/level" + levels[i] + "_Final.oni >> Globalize.log").c_str() << '\n';
320                          string sys_str = (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levels[i] + "_Final packages/VanillaDats/level" + levels[i] + "_Final/level"
321 <                                + levels[i] + "_Final/level" + levels[i] + "_Final.oni >> Globalize2.log");
321 >                                + levels[i] + "_Final/level" + levels[i] + "_Final.oni >> Globalize.log");
322                                  system(sys_str.c_str() );
323                          setProgressBar( (int)(1000 * (float)(parts_done) / (float)(total_steps) ));
324                          parts_done++;
# Line 344 | Line 356 | int globalizeData(void)
356                  create_directory((path)"../GameDataFolder/IGMD");
357                  copy((path)"packages/VanillaBSL/IGMD", (path)"../GameDataFolder");
358                  setProgressBar( 1000 );
347                
348                // CIP:last of all, set up the edition folder as a playable Oni installation by placing the latest application (+ Daodan DLL on Windows) in edition/
349                // or we could just include it in the zip in the proper place already.
359  
360 <                copy("../../persist.dat","../persist.dat");
361 <                copy("../../keyconfig.txt","../keyconfig.txt");
360 >                copy("../../persist.dat","..");
361 >                copy("../../key_config.txt","..");
362 >                
363   #ifndef WIN32
364                  /* On Mac only, set the current GDF to the AE GDF by writing to Oni's global preferences file (thankfully a standard OS X ".plist" XML file).
365 <                   If there are no Oni prefs (only possible if Oni has not been run even once), then the above line will fail silently, no harm done,
366 <                   and when the user does run Oni for the first time, using the copy of the app in the AE GDF, Oni will set the prefs to use that GDF at that point */
367 <                path fullAEpath = system_complete("."); // get full path for Installer
368 <                char prefsCommand[300] = "defaults write com.godgames.oni RetailInstallationPath -string '";
369 <                strcat(prefsCommand, fullAEpath.parent_path().parent_path().string().c_str()); // get path of edition/ folder (Oni wants the folder that *contains* the GDF)
365 >                   Tests for presence of prefs with [ -f ] before doing anything so it doesn't create a partial prefs file -- just in case user has never
366 >                   run Oni before :-p */
367 >                string fullAEpath = escapePath(system_complete(".").parent_path().parent_path().string()); // get full path for edition/
368 >                char prefsCommand[300] = "[ -f ~/Library/Preferences/com.godgames.oni.plist ] && defaults write com.godgames.oni RetailInstallationPath -string '";
369 >                strcat(prefsCommand, fullAEpath.c_str()); // get path of edition/ folder (Oni wants the folder that *contains* the GDF)
370                  strcat(prefsCommand, "'"); // path string is enclosed in single quotes to avoid the need to escape UNIX-unfriendly characters
371                  system(prefsCommand);
372                  
# Line 367 | Line 377 | int globalizeData(void)
377                  //      while(1) Sleep(-1);
378  
379          }
380 <        catch (exception ex) {
380 >        catch (exception & ex) {
381                  setStatusArea("Warning, handled exception: " + (string)ex.what());
382          }
383  
# Line 1131 | Line 1141 | void MainWindow::CreateControls()
1141      Mods_CheckboxList->Connect(Mods_CheckboxList1, wxEVT_CREATE, wxWindowCreateEventHandler(MainWindow::ModList_OnCreate), NULL, this);
1142          ////@end MainWindow content construction
1143  
1144 +        Handle = (HWND)GetHWND();
1145 +        ::CoCreateInstance(CLSID_TaskbarList, NULL, CLSCTX_INPROC_SERVER, IID_ITaskbarList, (void **)&pTaskbarList);
1146 +
1147 +
1148          if ( exists( "../../GameDataFolder/level0_Final.sep" ) ) {
1149                  strImportOption = "-import:sep";
1150                  splitInstances = NOT_SPLIT;
# Line 1399 | Line 1413 | void MainWindow::OnInstallButtonClick( w
1413  
1414   void setProgressBar( int i ) {
1415          //TheProgressBar->SetValue(
1416 + #ifdef WIN32
1417 +        
1418 +
1419 +
1420 + if (SUCCEEDED(pTaskbarList->QueryInterface(IID_ITaskbarList3, (void **)&pTaskbarList3)))
1421 + {
1422 +        
1423 +        pTaskbarList3->SetProgressValue(Handle,i, 1000);
1424 +        if ( i == 0 ) {
1425  
1426 +        pTaskbarList3->SetProgressState(Handle,TBPF_NOPROGRESS);
1427 +        }
1428 + }
1429 +
1430 +
1431 + #endif
1432          TheProgressBar->SetValue(i);
1433  
1434   }

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