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root/Oni2/AE/Installer/trunk/source/main_window.cpp
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Comparing AE/Installer/trunk/source/main_window.cpp (file contents):
Revision 362 by gumby, Fri Jun 19 22:58:07 2009 UTC vs.
Revision 373 by iritscen, Tue Jun 23 21:41:34 2009 UTC

# Line 3 | Line 3 | AE/Mod Installer
3   by Gumby and Iritscen
4   */
5  
6 < // To-do: -
6 > // To-do: - Load credits from text resource file
7 > //                - Version number in credits should be universalized
8   //                - Institute lots of checks into file-handling
9 < //                - Clear mod info fields when mod is de-selected ???
9 > //                - Clear mod info fields when mod is de-selected
10  
11   #define DEBUG
12   #include <stdio.h>
# Line 265 | Line 266 | int globalizeData(void)
266  
267                                                  }
268                                                  else {
269 <                                                        logfile << "\tMoved file: " << dir_itr->path().filename() << "\n";
269 >                                                        //logfile << "\tMoved file: " << dir_itr->path().filename() << "\n";
270                                                  }
271                                          }
272  
# Line 288 | Line 289 | int globalizeData(void)
289                          //printf(Step_x_x,"Step %d/%d: reimporting level", parts_done + 1, 7 + 2 * num_levels); setStatusArea((string)Step_x_x + levels[i] + (string)"_Final.dat");
290                          setStatusArea("Step " + lexical_cast<std::string>(parts_done + 1) + "/" + lexical_cast<std::string>(total_steps) + " reimporting level" + levels[i]+"_Final.oni");
291                          system( (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levels[i] + "_Final packages/VanillaDats/level" + levels[i] + "_Final/level"
292 <                                + levels[i] + "_Final/level" + levels[i] + "_Final.oni > Globalize.log").c_str());
292 >                                + levels[i] + "_Final/level" + levels[i] + "_Final.oni >> Globalize.log").c_str());
293                          setProgressBar( (int)(1000 * (float)(parts_done) / (float)(total_steps) ));
294                          parts_done++;
295                  }
# Line 1273 | Line 1274 | void MainWindow::OnModsCheckboxList1Togg
1274  
1275   void MainWindow::OnOptionsClick( wxCommandEvent& event )
1276   {
1276
1277
1278
1279
1277          if (!event.GetInt() ) {
1278                  OptionsPanel->Hide();
1279                  this->SetSize(this->GetRect().GetWidth(), this->GetRect().GetHeight()-OptionsPanel->GetRect().GetHeight());}
1280          else {
1281   //              Uncomment this when we release, it gets annoying if you are testing globalization a lot ;)
1282 <                wxMessageDialog* YesNoDialog = new wxMessageDialog(this,                        "WARNING: These options are for advanced users only, use with caution.", "AE Installer Alert",  wxOK | wxICON_EXCLAMATION       , wxDefaultPosition);
1282 >                wxMessageDialog* YesNoDialog = new wxMessageDialog(this,                        "WARNING: These options are for advanced users only, use with caution.",
1283 >                                                                                                                   "AE Installer Alert",  wxOK | wxICON_EXCLAMATION     , wxDefaultPosition);
1284                  YesNoDialog->ShowModal();
1285                  OptionsPanel->Show();
1286 <                this->SetSize(this->GetRect().GetWidth(), this->GetRect().GetHeight()+OptionsPanel->GetRect().GetHeight());
1286 >                this->SetSize(this->GetRect().GetWidth(), this->GetRect().GetHeight()+OptionsPanel->GetRect().GetHeight()+2);
1287          }
1290        
1288   }
1289  
1290  

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