--- AE/Installer/trunk/source/main_window.cpp 2009/06/19 22:46:57 361 +++ AE/Installer/trunk/source/main_window.cpp 2009/06/23 02:53:59 372 @@ -3,9 +3,10 @@ AE/Mod Installer by Gumby and Iritscen */ -// To-do: - +// To-do: - Load credits from text resource file +// - Version number in credits should be universalized // - Institute lots of checks into file-handling -// - Clear mod info fields when mod is de-selected ??? +// - Clear mod info fields when mod is de-selected #define DEBUG #include @@ -265,7 +266,7 @@ int globalizeData(void) } else { - logfile << "\tMoved file: " << dir_itr->path().filename() << "\n"; + //logfile << "\tMoved file: " << dir_itr->path().filename() << "\n"; } } @@ -288,7 +289,7 @@ int globalizeData(void) //printf(Step_x_x,"Step %d/%d: reimporting level", parts_done + 1, 7 + 2 * num_levels); setStatusArea((string)Step_x_x + levels[i] + (string)"_Final.dat"); setStatusArea("Step " + lexical_cast(parts_done + 1) + "/" + lexical_cast(total_steps) + " reimporting level" + levels[i]+"_Final.oni"); system( (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levels[i] + "_Final packages/VanillaDats/level" + levels[i] + "_Final/level" - + levels[i] + "_Final/level" + levels[i] + "_Final.oni > Globalize.oni").c_str()); + + levels[i] + "_Final/level" + levels[i] + "_Final.oni >> Globalize.log").c_str()); setProgressBar( (int)(1000 * (float)(parts_done) / (float)(total_steps) )); parts_done++; }