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by Gumby and Iritscen |
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*/ |
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< |
// To-do: - |
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// To-do: - Load credits from text resource file |
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// - Version number in credits should be universalized |
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// - Institute lots of checks into file-handling |
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< |
// - Clear mod info fields when mod is de-selected ??? |
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// - Clear mod info fields when mod is de-selected |
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#define DEBUG |
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#include <stdio.h> |
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} |
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else { |
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< |
logfile << "\tMoved file: " << dir_itr->path().filename() << "\n"; |
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//logfile << "\tMoved file: " << dir_itr->path().filename() << "\n"; |
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} |
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} |
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//printf(Step_x_x,"Step %d/%d: reimporting level", parts_done + 1, 7 + 2 * num_levels); setStatusArea((string)Step_x_x + levels[i] + (string)"_Final.dat"); |
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setStatusArea("Step " + lexical_cast<std::string>(parts_done + 1) + "/" + lexical_cast<std::string>(total_steps) + " reimporting level" + levels[i]+"_Final.oni"); |
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system( (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levels[i] + "_Final packages/VanillaDats/level" + levels[i] + "_Final/level" |
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+ levels[i] + "_Final/level" + levels[i] + "_Final.oni > Globalize.oni").c_str()); |
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+ levels[i] + "_Final/level" + levels[i] + "_Final.oni >> Globalize.log").c_str()); |
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setProgressBar( (int)(1000 * (float)(parts_done) / (float)(total_steps) )); |
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parts_done++; |
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} |
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for(int j = 0; j < GDFPaths.size(); j++) { |
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logfile << "\tReimporting " << GDFPaths[j].filename() << ".oni\n"; |
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< |
setStatusArea("Step" + lexical_cast<std::string>(parts_done + 1) + "/" + lexical_cast<std::string>(total_steps) + ": reimporting " + GDFPaths[j].filename() ); |
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setStatusArea("Step " + lexical_cast<std::string>(parts_done + 1) + "/" + lexical_cast<std::string>(total_steps) + ": reimporting " + GDFPaths[j].filename() ); |
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system((strOniSplit + " " + strImportOption + " " + GDFPaths[j].string() + " " + VanillaPaths[j].string()).c_str()); |
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parts_done++; |
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setProgressBar( (int)(1000 * (float)(parts_done) / (float)(total_steps) )); |
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if (exists("../GameDataFolder/IGMD")) remove_all("../GameDataFolder/IGMD"); |
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*/ |
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create_directory((path)"../GameDataFolder/IGMD"); |
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copy((path)"packages/VanillaBSL/", (path)"../GameDataFolder"); |
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copy((path)"packages/VanillaBSL/IGMD", (path)"../GameDataFolder"); |
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setProgressBar( 1000 ); |
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setStatusArea((string)"Done! Now select your mod packages and click install."); |
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// while(1) Sleep(-1); |
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void MainWindow::OnOptionsClick( wxCommandEvent& event ) |
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{ |
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– |
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– |
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– |
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– |
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if (!event.GetInt() ) { |
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OptionsPanel->Hide(); |
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MainWindow::SetSize(MainWindow::GetRect().GetWidth(), MainWindow::GetRect().GetHeight()-OptionsPanel->GetRect().GetHeight());} |
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this->SetSize(this->GetRect().GetWidth(), this->GetRect().GetHeight()-OptionsPanel->GetRect().GetHeight());} |
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else { |
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< |
//Uncomment this when we release, it gets annoying if you are testing globalization a lot ;) |
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< |
//wxMessageDialog* YesNoDialog = new wxMessageDialog(this, "WARNING: These options are for advanced users only, use with caution.", "AE Installer Alert", wxOK | wxICON_EXCLAMATION , wxDefaultPosition); |
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< |
//YesNoDialog->ShowModal(); |
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> |
// Uncomment this when we release, it gets annoying if you are testing globalization a lot ;) |
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wxMessageDialog* YesNoDialog = new wxMessageDialog(this, "WARNING: These options are for advanced users only, use with caution.", |
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"AE Installer Alert", wxOK | wxICON_EXCLAMATION , wxDefaultPosition); |
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YesNoDialog->ShowModal(); |
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OptionsPanel->Show(); |
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MainWindow::SetSize(MainWindow::GetRect().GetWidth(), MainWindow::GetRect().GetHeight()+OptionsPanel->GetRect().GetHeight()); |
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this->SetSize(this->GetRect().GetWidth(), this->GetRect().GetHeight()+OptionsPanel->GetRect().GetHeight()+2); |
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} |
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} |
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// Tg.create_thread( &globalizeData(), this ); |
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#else |
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globalizeData(); |
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setProgressBar(1000); |
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setStatusArea("Done!"); |
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#endif |
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this->InstallButton->Enable(); |