# | Line 357 | Line 357 | int globalizeData(void) | |
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357 | copy((path)"packages/VanillaBSL/IGMD", (path)"../GameDataFolder"); | |
358 | setProgressBar( 1000 ); | |
359 | ||
360 | < | copy("../../persist.dat","../persist.dat"); |
361 | < | copy("../../key_config.txt","../key_config.txt"); |
360 | > | copy("../../persist.dat",".."); |
361 | > | copy("../../key_config.txt",".."); |
362 | ||
363 | #ifndef WIN32 | |
364 | /* On Mac only, set the current GDF to the AE GDF by writing to Oni's global preferences file (thankfully a standard OS X ".plist" XML file). |
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