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/* |
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AE/Mod Installer |
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v1.0 |
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by Gumby and Iritscen |
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*/ |
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// To-do: - Disable Install button when nothing (new) is selected |
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// - Institute lots of checks into file-handling |
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// - Clear mod info fields when mod is de-selected |
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#define DEBUG |
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#include <stdio.h> |
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//#include <conio.h> |
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string strImportOption = "-import:sep"; |
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const char* strClsCmd = "clear"; |
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const char* strPauseCmd = "read -n 1 -p \"Press any key to continue\""; |
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void Sleep(int ms) { sleep( ms / 1000 ); } |
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#endif |
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using namespace boost::filesystem; |
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writeInstalledMods(installedMods); |
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setProgressBar(1000); |
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setStatusArea("Done!"); |
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sleep(1000); |
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Sleep(1000); |
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setProgressBar(0); |
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} |
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void writeInstalledMods(vector<string> installedMods) |
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/* |
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* Control creation for MainWindow |
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*/ |
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wxStatusBar* TheStatusBar; |
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wxStatusBar **TheStatusBar; |
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wxButton* TheInstallButton; |
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wxGauge* TheProgressBar; |
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void MainWindow::CreateControls() |
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Mods_CheckboxList->Append(globalPackages[i].name.c_str()); |
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if( binary_search(globalInstalledMods.begin(), globalInstalledMods.end(), globalPackages[i].modStringName ) ) Mods_CheckboxList->Check(i); |
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} |
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TheStatusBar = StatusArea; |
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TheStatusBar = &StatusArea; |
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TheInstallButton = InstallButton; |
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TheProgressBar = ProgressBar; |
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OptionsPanel->Hide(); |
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creatorText->SetValue(globalPackages[event.GetSelection()].creator.c_str()); |
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descriptionText->SetValue(globalPackages[event.GetSelection()].readme.c_str()); |
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creatorText->Refresh(); |
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//creatorText->Refresh(); |
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} |
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//MainWindow::MainWindow().Hide(); |
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// boost::thread thrd2(recompileAll(localPackages) ); |
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//MainWindow::MainWindow().Show(); |
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recompile packages(localPackages); |
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boost::thread thrd(packages); |
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#ifdef WIN32 |
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recompile packages(localPackages); |
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boost::thread thrd(packages); |
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#else |
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this->Disable(); |
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recompileAll(localPackages); |
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this->Enable(); |
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#endif |
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} |
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} |
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void setStatusArea( string s ) { |
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TheStatusBar->SetStatusText(_(s.c_str())); |
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/*void setStatusArea( string s ) { |
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//TheStatusBar = MainWindow::StatusArea; |
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(**TheStatusBar).SetStatusText(_(s.c_str()), 0); |
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//MainWindow::MainWindow().SetSize(MainWindow::MainWindow().GetRect().GetWidth(), MainWindow::MainWindow().GetRect().GetHeight()+1); |
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//StatusBar->SetLabel(s); |
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//->SetLabel(s); |
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} |
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}*/ |
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void setProgressBar( int i ) { |
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//TheProgressBar->SetValue( |