| 357 |  | copy((path)"packages/VanillaBSL/IGMD", (path)"../GameDataFolder"); | 
 
 
 
 
 
 
 
 
 
 
 
 
 | 358 |  | setProgressBar( 1000 ); | 
 
 
 
 
 
 
 
 
 
 
 
 
 | 359 |  |  | 
 
 
 
 
 
 
 
 
 
 
 | 360 | < | copy("../../persist.dat",".."); | 
 
 
 
 
 
 
 
 
 
 
 
 
 | 361 | < | copy("../../key_config.txt",".."); | 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 | 360 | > | if(!exists("../persist.dat")) | 
 
 
 
 
 | 361 | > | copy("../../persist.dat",".."); | 
 
 
 
 
 | 362 | > | if(!exists("../key_config.txt")) | 
 
 
 
 
 | 363 | > | copy("../../key_config.txt",".."); | 
 
 
 
 
 
 
 
 
 
 
 | 364 |  |  | 
 
 
 
 
 
 
 
 
 
 
 
 
 | 365 |  | #ifndef WIN32 | 
 
 
 
 
 
 
 
 
 
 
 
 
 | 366 |  | /* On Mac only, set the current GDF to the AE GDF by writing to Oni's global preferences file (thankfully a standard OS X ".plist" XML file). | 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 | 1141 |  | // Connect events and objects | 
 
 
 
 
 
 
 
 
 
 
 
 
 | 1142 |  | Mods_CheckboxList->Connect(Mods_CheckboxList1, wxEVT_CREATE, wxWindowCreateEventHandler(MainWindow::ModList_OnCreate), NULL, this); | 
 
 
 
 
 
 
 
 
 
 
 
 
 | 1143 |  | ////@end MainWindow content construction | 
 
 
 
 
 
 
 
 
 
 
 | 1144 | < |  | 
 
 
 
 
 
 
 
 
 | 1144 | > | #ifdef WIN32 | 
 
 
 
 
 
 
 
 
 
 
 | 1145 |  | Handle = (HWND)GetHWND(); | 
 
 
 
 
 
 
 
 
 
 
 
 
 | 1146 |  | ::CoCreateInstance(CLSID_TaskbarList, NULL, CLSCTX_INPROC_SERVER, IID_ITaskbarList, (void **)&pTaskbarList); | 
 
 
 
 
 
 
 
 
 
 
 | 1147 | < |  | 
 
 
 
 
 
 
 
 
 | 1147 | > | #endif | 
 
 
 
 
 
 
 
 
 
 
 | 1148 |  |  | 
 
 
 
 
 
 
 
 
 
 
 
 
 | 1149 |  | if ( exists( "../../GameDataFolder/level0_Final.sep" ) ) { | 
 
 
 
 
 
 
 
 
 
 
 
 
 | 1150 |  | strImportOption = "-import:sep"; |