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root/Oni2/AE/Installer/trunk/source/installer.h
Revision: 487
Committed: Wed Dec 30 01:51:38 2009 UTC (15 years, 9 months ago) by iritscen
Content type: text/x-chdr
File size: 2225 byte(s)
Log Message:
Adding update feature; moving/neatening some code; adding globals.h

File Contents

# Content
1 /***************************************************************************\
2 | Project: AE Installer |
3 | By: Gumby & Iritscen |
4 | File: Installer.h |
5 | Function: Contains the real meat of the installation process. |
6 | Created: 24/05/2009 19:39:00 |
7 \***************************************************************************/
8
9 #ifndef DOUBLE_HEADER
10 #define DOUBLE_HEADER
11
12 #include <string>
13 #include <vector>
14 #include <iostream>
15 #include "globals.h"
16 #ifdef WIN32
17 #ifndef __GUICON_H__
18 #define __GUICON_H__
19 #endif
20 #include <fstream>
21 #include <windows.h>
22 #include <stdio.h>
23 #include <fcntl.h>
24 #include <io.h>
25
26 void RedirectIOToConsole();
27 // maximum mumber of lines the output console should have
28 static const WORD MAX_CONSOLE_LINES = 500;
29 #endif
30
31
32 #pragma mark GLOBALS
33 static string SLASHSLASH = "//";
34 static string DIRSLASH = "\\";
35 extern bool busy;
36 extern string strInstallCfg;// = "../GameDataFolder/Add.cfg";
37 extern Install_info_cfg currentAE, updateAE;
38 extern bool splitInstances;
39 extern string strImportOption;
40 extern string strOniSplit;
41 extern vector<ModPackage> globalPackages;
42 extern string strEUFN; // I don't mind long variable names, but even I think strEditionUpdateFolderName is a bit much
43 #ifndef WIN32
44 void Sleep(int ms); // crudely converts the Windows sleep() call, which operates in ms, to the Mac sleep() call that operates in seconds
45 #endif
46
47
48 #pragma mark PROTOTYPES
49 int mainMenu(void);
50 vector<string> getInstallString(string = strInstallCfg);
51 int installPackages(void);
52 int uninstallPackages(void);
53 int listInstalledPackages(void);
54 int printInstallerInfo(void);
55 ModPackage fileToModPackage(fstream&);
56 bool StringIsLegalPathForDeletion(string);
57 vector<ModPackage> getPackages(string packageDir = "./packages");
58 void MakePathLocalToGlobalize(string*);
59 bool SortBySize(string, string);
60 void tokenize(const string&, vector<string>&, const string& delimiters = " ");
61 void clearOldDats(void);
62 void writeInstalledMods( vector<string> );
63 void copyBSL( string, vector<string>&, ModPackage );
64 bool ReadInstallInfoCfg(fstream *, Install_info_cfg *);
65
66 /* End of File */
67
68 //End of File
69
70 #endif