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/***************************************************************************\ |
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| Project: AE Installer | |
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| By: Gumby & Iritscen | |
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| File: Installer.h | |
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| Function: Contains the real meat of the installation process. | |
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| Created: 24/05/2009 19:39:00 | |
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\***************************************************************************/ |
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|
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#ifndef DOUBLE_HEADER |
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#define DOUBLE_HEADER |
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|
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#include <string> |
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#include <vector> |
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#include <iostream> |
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#include "globals.h" |
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#ifdef WIN32 |
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#ifndef __GUICON_H__ |
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#define __GUICON_H__ |
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#endif |
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#include <fstream> |
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#include <windows.h> |
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#include <stdio.h> |
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#include <fcntl.h> |
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#include <io.h> |
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|
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void RedirectIOToConsole(); |
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// maximum mumber of lines the output console should have |
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static const WORD MAX_CONSOLE_LINES = 500; |
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#endif |
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|
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#pragma mark GLOBALS |
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static string SLASHSLASH = "//"; |
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static string DIRSLASH = "\\"; |
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extern bool busy; |
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extern string strInstallCfg;// = "../GameDataFolder/Add.cfg"; |
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extern Install_info_cfg currentAE, updateAE; |
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extern bool splitInstances; |
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extern string strImportOption; |
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extern string strOniSplit; |
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extern vector<ModPackage> globalPackages; |
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extern string strEUFN; // I don't mind long variable names, but even I think strEditionUpdateFolderName is a bit much |
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#ifndef WIN32 |
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void Sleep(int ms); // crudely converts the Windows sleep() call, which operates in ms, to the Mac sleep() call that operates in seconds |
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#endif |
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#pragma mark PROTOTYPES |
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int mainMenu(void); |
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vector<string> getInstallString(string = strInstallCfg); |
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int installPackages(void); |
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int uninstallPackages(void); |
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int listInstalledPackages(void); |
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int printInstallerInfo(void); |
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ModPackage fileToModPackage(fstream&, string); |
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bool StringIsLegalPathForDeletion(string); |
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vector<ModPackage> getPackages(string packageDir = "./packages"); |
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void MakePathLocalToGlobalize(string*); |
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bool SortBySize(string, string); |
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void tokenize(const string&, vector<string>&, const string& delimiters = " "); |
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void StripNewlines(string *); |
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void clearOldDats(void); |
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void writeInstalledMods( vector<string> ); |
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void copyBSL( string, vector<string>&, ModPackage ); |
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bool ReadInstallInfoCfg(fstream *, Install_info_cfg *); |
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/* End of File */ |
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//End of File |
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|
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#endif |