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#pragma once |
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/* AE/Mod Installer header file */ |
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/***************************************************************************\ |
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| Project: AE Installer | |
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| By: Gumby & Iritscen | |
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| File: Installer.h | |
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| Function: Contains the real meat of the installation process. | |
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| Created: 24/05/2009 19:39:00 | |
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\***************************************************************************/ |
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#ifndef DOUBLE_HEADER |
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#define DOUBLE_HEADER |
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#include <string> |
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#include <vector> |
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#include <iostream> |
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#include "globals.h" |
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#ifdef WIN32 |
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#ifndef __GUICON_H__ |
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#define __GUICON_H__ |
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#endif |
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#include <fstream> |
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#include <windows.h> |
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#include <stdio.h> |
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#include <fcntl.h> |
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#include <io.h> |
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|
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void RedirectIOToConsole(); |
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// maximum mumber of lines the output console should have |
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static const WORD MAX_CONSOLE_LINES = 500; |
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#endif |
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using namespace std; |
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#pragma mark GLOBALS |
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static string SLASHSLASH = "//"; |
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static string DIRSLASH = "\\"; |
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string strInstallCfg = "../GameDataFolder/Add.cfg"; |
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static string strInstallerVersion = "1.0"; |
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#define STRUCT_DEFS |
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struct ModPackage |
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{ |
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bool isInstalled; //replace with function |
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string name; |
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string modStringName; |
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int modStringVersion; |
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bool hasOnis; |
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bool hasDeltas; |
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bool hasBSL; |
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bool hasAddon; |
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bool hasDats; |
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string category; |
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string creator; |
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bool isEngine; |
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string readme; |
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bool globalNeeded; |
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ModPackage(); |
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void doOutput() |
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{ |
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cout << "Mod: " << name; cout << "\n"; // remove this when done |
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cout << " String: " << modStringName << " v." << modStringVersion << "\n"; |
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cout << " Category: " << category << "\n"; |
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cout << " Creator: " << creator << "\n"; |
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cout << " HasOnis: " << hasOnis << "\n"; |
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cout << " HasBSL: " << hasBSL << "\n"; |
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cout << " HasDeltas: " << hasDeltas << "\n"; |
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cout << " HasDats: " << hasDats << "\n"; |
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cout << " IsEngine: " << isEngine << "\n"; |
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cout << " GlobalNeeded: " << globalNeeded << "\n"; |
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cout << " Readme: " << readme << "\n"; |
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cout << "\n"; |
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} |
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bool operator < (const ModPackage &fs) const |
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{ return (name < fs.name);} |
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bool operator > (const ModPackage &fs) const |
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{ return (name > fs.name);} |
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bool operator == (const ModPackage &fs) const |
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{ return (name == fs.name);} |
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}; |
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extern bool busy; |
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extern string strInstallCfg;// = "../GameDataFolder/Add.cfg"; |
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extern Install_info_cfg currentAE, updateAE; |
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extern bool splitInstances; |
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extern string strImportOption; |
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extern string strOniSplit; |
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extern vector<ModPackage> globalPackages; |
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extern string strEUFN; // I don't mind long variable names, but even I think strEditionUpdateFolderName is a bit much |
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#ifndef WIN32 |
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void Sleep(int ms); // crudely converts the Windows sleep() call, which operates in ms, to the Mac sleep() call that operates in seconds |
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#endif |
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#define METHOD_DEFS |
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// Initialization to default values |
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ModPackage::ModPackage() |
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{ |
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isInstalled = true; // replace with function |
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name = ""; |
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modStringName = ""; |
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modStringVersion = 0; |
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hasOnis = false; |
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hasDeltas = false; |
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hasBSL = false; |
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hasAddon = false; |
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hasDats = false; |
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category = ""; |
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creator = ""; |
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isEngine = false; |
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readme = ""; |
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globalNeeded = true; |
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// void doOutput() const |
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// { }; |
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} |
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#define FUNCTION_PROTOTYPES |
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#pragma mark PROTOTYPES |
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int mainMenu(void); |
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int globalizeData(void); |
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vector<string> getInstallString(string = strInstallCfg); |
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int installPackages(void); |
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int uninstallPackages(void); |
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int listInstalledPackages(void); |
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int printInstallerInfo(void); |
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vector<ModPackage> getPackages(void); |
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ModPackage fileToModPackage(fstream&); |
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void recompileAll(vector<string>); |
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vector<string> getInstallString(string = strInstallCfg); |
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bool StringIsLegalPathForDeletion(string); |
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vector<ModPackage> getPackages(string packageDir = "./packages"); |
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void MakePathLocalToGlobalize(string*); |
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bool SortBySize(string, string); |
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void tokenize(const string&, vector<string>&, const string& delimiters = " "); |
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//bool getDirectoryContents(char , char &); |
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void clearOldDats(void); |
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void writeInstalledMods( vector<string> ); |
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void setStatusArea( string ); |
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void setProgressBar( int ); |
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void copyBSL( string, vector<string>&, ModPackage ); |
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//New copy(path, path) function. Too lazy to implement my own, this is basically how I would have done it though. |
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//No, really. :) |
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//Move to utilities.cpp when the time comes. |
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using namespace boost::filesystem; |
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using namespace std; |
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void copy_directory( const path & from_dir_ph, |
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const path & to_dir_ph ); |
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void copy( const path & from_file_ph, |
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const path & to_file_ph ); |
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// this function copies files and directories. If copying a |
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// directory to a directory, it copies recursively. |
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//pardon the mess, I did this at midnight, and had to fix a bug |
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void copy( const path & from_ph, |
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const path & to_ph ) |
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{ |
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cout << to_ph.string() << "\n"; |
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// Make sure that the destination, if it exists, is a directory |
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if((exists(to_ph) && !is_directory(to_ph)) || (!exists(from_ph))) cout << "error"; |
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if(!is_directory(from_ph)) |
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{ |
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if(exists(to_ph)) |
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{ |
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copy_file(from_ph,to_ph/from_ph.filename()); |
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} |
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else |
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{ |
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try{ |
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copy_file(from_ph,to_ph); |
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} |
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catch (exception ex){ |
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cout << from_ph.string() << " to " << to_ph.string() << "\n"; |
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} |
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} |
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} |
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else if(from_ph.filename() != ".svn") |
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{ |
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path destination; |
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if(!exists(to_ph)) |
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{ |
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destination=to_ph; |
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} |
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else |
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{ |
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destination=to_ph/from_ph.filename(); |
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} |
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//not sure what this did, its going away though. probably error checking ;) |
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//copy_directory(from_ph,destination); |
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for(directory_iterator i(from_ph); i!=directory_iterator(); ++i) |
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{ |
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//the idiot who coded this in the first place (not me) |
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//forgot to make a new directory. Exception city. x_x |
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create_directory(destination); |
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copy(*i,destination/i->filename()); |
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} |
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} |
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} |
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void copy_directory( const path &from_dir_ph, |
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const path &to_dir_ph) |
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{ |
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if(!exists(from_dir_ph) || !is_directory(from_dir_ph) |
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|| exists(to_dir_ph)) |
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cout << !exists(from_dir_ph) << " " << !is_directory(from_dir_ph) |
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<< " " << exists(to_dir_ph); |
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//boost::throw_exception( filesystem_error( |
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//"boost::filesystem::copy_directory", |
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//from_dir_ph, to_dir_ph, boost::system::error_code() )); |
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# ifdef BOOST_POSIX |
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struct stat from_stat; |
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if ( (::stat( from_dir_ph.string().c_str(), &from_stat ) != 0) |
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|| ::mkdir(to_dir_ph.native_directory_string().c_str(), |
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from_stat.st_mode)!=0) |
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# endif |
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// boost::throw_exception( filesystem_error( |
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// //"boost::filesystem::copy_directory", |
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// from_dir_ph, to_dir_ph, boost::system::error_code())); |
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} |
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#endif |
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#ifdef WIN32 |
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#ifndef __GUICON_H__ |
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#define __GUICON_H__ |
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void RedirectIOToConsole(); |
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#endif |
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bool ReadInstallInfoCfg(fstream *, Install_info_cfg *); |
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/* End of File */ |
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#include <windows.h> |
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#include <stdio.h> |
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#include <fcntl.h> |
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#include <io.h> |
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#include <iostream> |
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#include <fstream> |
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#ifndef _USE_OLD_IOSTREAMS |
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using namespace std; |
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#endif |
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// maximum mumber of lines the output console should have |
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static const WORD MAX_CONSOLE_LINES = 500; |
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void RedirectIOToConsole() |
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{ |
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int hConHandle; |
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long lStdHandle; |
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CONSOLE_SCREEN_BUFFER_INFO coninfo; |
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FILE *fp; |
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// allocate a console for this app |
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AllocConsole(); |
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// set the screen buffer to be big enough to let us scroll text |
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GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), |
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&coninfo); |
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coninfo.dwSize.Y = MAX_CONSOLE_LINES; |
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SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), |
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coninfo.dwSize); |
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// redirect unbuffered STDOUT to the console |
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lStdHandle = (long)GetStdHandle(STD_OUTPUT_HANDLE); |
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hConHandle = _open_osfhandle(lStdHandle, _O_TEXT); |
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fp = _fdopen( hConHandle, "w" ); |
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*stdout = *fp; |
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setvbuf( stdout, NULL, _IONBF, 0 ); |
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// redirect unbuffered STDIN to the console |
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lStdHandle = (long)GetStdHandle(STD_INPUT_HANDLE); |
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hConHandle = _open_osfhandle(lStdHandle, _O_TEXT); |
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fp = _fdopen( hConHandle, "r" ); |
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*stdin = *fp; |
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setvbuf( stdin, NULL, _IONBF, 0 ); |
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// redirect unbuffered STDERR to the console |
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lStdHandle = (long)GetStdHandle(STD_ERROR_HANDLE); |
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hConHandle = _open_osfhandle(lStdHandle, _O_TEXT); |
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fp = _fdopen( hConHandle, "w" ); |
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*stderr = *fp; |
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setvbuf( stderr, NULL, _IONBF, 0 ); |
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// make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog |
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// point to console as well |
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ios::sync_with_stdio(); |
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} |
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|
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//End of File |
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#endif |
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#endif |