--- AE/Installer/trunk/source/installer.cpp 2010/03/27 14:17:32 505 +++ AE/Installer/trunk/source/installer.cpp 2010/05/29 02:09:04 553 @@ -27,6 +27,7 @@ using namespace boost::posix_time; // externs declared in installer.h string strInstallCfg = "../GameDataFolder/Add.cfg"; string strEUFN = "Edition"; // GetUpdateStatus() may set this to "Edition-patch" later, but this is the assumed name of the new Edition folder in Updates/ +extern MainWindow* TheWindow; int globalizeData(void) { @@ -231,7 +232,8 @@ int globalizeData(void) if ( strcmp(levels[i].c_str(), "0") ){ - system((strOniSplit + " -move:overwrite ../GameDataFolder/level" + levels[i] + "_Final ../GameDataFolder/level" + levels[i] + "_Final/AKEV/AKEV*.oni").c_str()); + system((strOniSplit + " -move:overwrite ../GameDataFolder/level" + levels[i] + "_Final ../GameDataFolder/level" + levels[i] + + "_Final/AKEV/AKEV*.oni").c_str()); remove( "../GameDataFolder/level" + levels[i] + "_Final/AKEV" ); } @@ -245,7 +247,8 @@ int globalizeData(void) for (int i = 0; i < 15; i++) { logfile << "\tReimporting level" << levels[i] << "_Final.oni\n"; - setStatusArea("Step " + lexical_cast(parts_done + 1) + "/" + lexical_cast(total_steps) + " reimporting level" + levels[i]+"_Final.oni"); + setStatusArea("Step " + lexical_cast(parts_done + 1) + "/" + lexical_cast(total_steps) + " reimporting level" + + levels[i] + "_Final.oni"); logfile << (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levels[i] + "_Final VanillaDats/level" + levels[i] + "_Final/level" + levels[i] + "_Final/level" + levels[i] + "_Final.oni >> Globalize.log").c_str() << '\n'; string sys_str = (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levels[i] + "_Final VanillaDats/level" + levels[i] + "_Final/level" @@ -306,12 +309,7 @@ int globalizeData(void) /* On Mac only, set the current GDF to the AE GDF by writing to Oni's global preferences file (thankfully a standard OS X ".plist" XML file). Tests for presence of prefs with [ -f ] before doing anything so it doesn't create a partial prefs file -- just in case user has never run Oni before :-p */ - string fullAEpath = escapePath(system_complete(".").parent_path().parent_path().string()); // get full path for Edition/ (Oni wants the folder that *contains* the GDF) - //bad Iritscen, bad! fixed buffers can cause crashes. - /*char prefsCommand[300] = "[ -f ~/Library/Preferences/com.godgames.oni.plist ] && defaults write com.godgames.oni RetailInstallationPath -string '"; - strcat(prefsCommand, fullAEpath.c_str()); - strcat(prefsCommand, "'"); // path string is enclosed in single quotes to avoid the need to escape UNIX-unfriendly characters - */ + string fullAEpath = escapePath(system_complete(".").parent_path().parent_path().string()); // get full path for Edition/ (Oni wants folder that *contains* the GDF) string prefsCommand = "[ -f ~/Library/Preferences/com.godgames.oni.plist ] && defaults write com.godgames.oni RetailInstallationPath -string '" + fullAEpath + "'"; system(prefsCommand.c_str()); @@ -374,16 +372,7 @@ vector getPackages(string pa } ModPackage fileToModPackage(fstream &file, string modName) -{ - /* - This converts a file to a ModPackage struct. - - A few notes... - "iter" is the current word we are on. I should have named it "token" or something, but I don't have multiple iterators, so its ok. - I refer to (*iter) at the beginning of each if statement block. I could probably store it as a variable, but I'm pretty sure that dereferencing a pointer\iterator isn't much - slower than reading a variable. - */ - +{ ModPackage package; string line; const string AEInstallVersion = "AEInstallVersion"; // used for comparing to the current token... @@ -575,7 +564,8 @@ void recompileAll(vector install setProgressBar( (int)(1000 * (float)(j-1) / (float)numberOfDats) ); //100% * dat we're on / total dats - setStatusArea("Step " + lexical_cast(j) + '/' + lexical_cast(numberOfDats)+ ": Importing " + dir_itr->path().filename() + " "); + setStatusArea("Step " + lexical_cast(j) + '/' + lexical_cast(numberOfDats)+ ": Importing " + + dir_itr->path().filename() + " "); system(importCommand.c_str()); j++; @@ -602,36 +592,53 @@ void recompileAll(vector install else if(splitInstances == false){ directory_iterator end_iter; - for ( directory_iterator dir_itr( vanilla_dir ); - dir_itr != end_iter; - ++dir_itr ) - { - if ( is_directory( dir_itr->status() ) ) - { - numberOfDats++; + + char levelnums[256] = {0}; + + + + for(int k = 0; k < 256; k++) { + if( exists( (path)("./VanillaDats/level" + lexical_cast(k) + "_final/") ) ) { + levelnums[k] = 1; + } } - + + for (int i = installedMods.size() - 1; i >= 0; i--) { //Iterates through the installed mods (backwards :P) + for (unsigned int j = 0; j < globalPackages.size(); ++j) { //looking in the global packages + if (globalPackages[j].modStringName == installedMods[i]) { //for a mod that has BSL in it + for(int k = 0; k < 256; k++) { + if( globalPackages[j].hasOnis && + exists( (path)("packages/" + globalPackages[j].modStringName + "/oni/level" + lexical_cast(k) + "_final/") ) ) { + levelnums[k] = 1; + + } + } + } + } + } + for (int levelnum = 0; levelnum < 256; levelnum++) + if (levelnums[levelnum]) + numberOfDats++; + out << numberOfDats; datString = out.str(); - - for ( directory_iterator dir_itr( vanilla_dir ); - dir_itr != end_iter; - ++dir_itr ) - { + + for(int levelnum = 0; levelnum < 256; levelnum++) { try { - if ( is_directory( dir_itr->status() ) ) + if ( levelnums[levelnum] ) { - importCommand = strOniSplit + " " + strImportOption + " " + vanilla_dir.string() + dir_itr->path().filename() + " "; + importCommand = strOniSplit + " " + strImportOption + " " + vanilla_dir.string() + "level" + lexical_cast(levelnum) + "_Final "; for (unsigned int i = 0; i < installedMods.size(); ++i) { - if (exists("packages/" + installedMods[i] + "/oni/" + dir_itr->path().filename() )) - importCommand += " packages/" + installedMods[i] + "/oni/" + dir_itr->path().filename(); + if (exists((path)("packages/" + installedMods[i] + "/oni/level" + lexical_cast(levelnum) + "_final") )) + importCommand += " packages/" + installedMods[i] + "/oni/level" + lexical_cast(levelnum) + "_Final"; } - importCommand += " ../GameDataFolder/" + dir_itr->path().filename() + ".dat >> Install.log"; + importCommand += " ../GameDataFolder/level" + lexical_cast(levelnum) + "_Final.dat >> Install.log"; setProgressBar( (int)(1000 * (float)(j-1) / (float)numberOfDats) ); //100% * dat we're on / total dats - setStatusArea("Step " + lexical_cast(j) + '/' + lexical_cast(numberOfDats)+ ": Importing " + dir_itr->path().filename() + " "); + setStatusArea("Step " + lexical_cast(j) + '/' + lexical_cast(numberOfDats)+ ": Importing " + + "level" + lexical_cast(levelnum) + "_Final"+ " "); system(importCommand.c_str()); j++; } @@ -651,6 +658,13 @@ void recompileAll(vector install vector skippedfolders; ofstream BSLlog("BSL.log"); + if(exists("../GameDataFolder/BSLBackup/")) { + remove_all("../GameDataFolder/BSLBackup/"); + } + else { + create_directory("../GameDataFolder/BSLBackup/"); + } + copy("../GameDataFolder/IGMD/", "../GameDataFolder/BSLBackup/"); for ( directory_iterator dir_itr( "../GameDataFolder/IGMD/" ), end_itr; dir_itr != end_itr; ++dir_itr ) { @@ -663,7 +677,7 @@ void recompileAll(vector install for (int i = installedMods.size() - 1; i >= 0; i--) { //Iterates through the installed mods (backwards :P) for (unsigned int j = 0; j < globalPackages.size(); ++j) { //looking in the global packages if (globalPackages[j].modStringName == installedMods[i]) { //for a mod that has BSL in it - if(!(globalPackages[j].hasAddon || globalPackages[j].hasBSL)) break; //skip non-BSL + if(globalPackages[j].hasBSL) break; //skip non-BSL if( exists( "packages/" + globalPackages[j].modStringName + "/BSL/" ) ) { copyBSL("packages/" + globalPackages[j].modStringName + "/BSL", BSLfolders, globalPackages[j] ); BSLlog << "Copied " << globalPackages[j].modStringName << "!\n"; @@ -672,12 +686,26 @@ void recompileAll(vector install } } + + ModPackage emptyPackage; emptyPackage.modStringName = "VanillaBSL"; emptyPackage.hasBSL = 1; copyBSL("packages/VanillaBSL/IGMD", BSLfolders, emptyPackage); BSLlog.close(); - + + for (int i = installedMods.size() - 1; i >= 0; i--) { //Iterates through the installed mods (backwards :P) + for (unsigned int j = 0; j < globalPackages.size(); ++j) { //looking in the global packages + if (globalPackages[j].modStringName == installedMods[i]) { //for a mod that has BSL in it + if(!globalPackages[j].hasAddon) break; //skip non-BSL + if( exists( "packages/" + globalPackages[j].modStringName + "/BSL/" ) ) { + copyBSL("packages/" + globalPackages[j].modStringName + "/BSL", BSLfolders, globalPackages[j] ); + BSLlog << "Copied " << globalPackages[j].modStringName << "!\n"; + } + } + } + } + logfile << "Writing config file"; writeInstalledMods(installedMods); setProgressBar(1000); @@ -708,7 +736,7 @@ void recompileAll(vector install void copyBSL(string copypath, vector& BSLfolders, ModPackage pkg) { - ofstream BSLlog("BSL2.log", ios::app ); + ofstream BSLlog("BSL.log", ios::app ); try { for ( directory_iterator dir_itr( copypath ), end_itr; @@ -718,13 +746,14 @@ void copyBSL(string copypath, vectorpath() ) && dir_itr->path().string() != ".svn" ) { BSLlog << "Testing " << dir_itr->path().string() << " HasBSL: " << pkg.hasBSL << " HasAddon: " << pkg.hasAddon << "\n"; int skip_folder = 0; - - for(unsigned int k = 0; k < BSLfolders.size(); k++) {//iterate through already found BSL folders - BSLlog << "testing " << dir_itr->path().filename() << " vs " << BSLfolders[k] << "\n"; - if(dir_itr->path().filename() == BSLfolders[k]) { - skip_folder = 1; - BSLlog << "skipping " << BSLfolders[k] << " in " << pkg.modStringName << "\n"; - break; + if(!pkg.hasAddon) { + for(unsigned int k = 0; k < BSLfolders.size(); k++) {//iterate through already found BSL folders + BSLlog << "testing " << dir_itr->path().filename() << " vs " << BSLfolders[k] << "\n"; + if(dir_itr->path().filename() == BSLfolders[k]) { + skip_folder = 1; + BSLlog << "skipping " << BSLfolders[k] << " in " << pkg.modStringName << "\n"; + break; + } } } if (!skip_folder && !exists("../GameDataFolder/IGMD/" + dir_itr->path().filename() + "/ignore.txt")) { @@ -739,8 +768,10 @@ void copyBSL(string copypath, vectorpath(), "../GameDataFolder/IGMD/" + dir_itr->path().filename() + "/" + bsl_itr->path().filename()); } } - BSLfolders.push_back( dir_itr->path().filename() ); //add back check for addon - BSLlog << "Pushing " << dir_itr->path().filename() << "\n" ; + if( !pkg.hasAddon ) { + BSLfolders.push_back( dir_itr->path().filename() ); //add back check for addon + BSLlog << "Pushing " << dir_itr->path().filename() << "\n" ; + } } } } @@ -816,6 +847,7 @@ vector getInstallString(string C | Installer to be replaced (when the new Installer | | launches, this function will be called again but will | | return UPDATE_SIMP_AVAIL or UPDATE_GLOB_AVAIL) | +| UPDATE_PKG_AVAIL -- A newer version of individual package(s) is available | \* UPDATE_CONT_UPD -- Currently unused */ int GetUpdateStatus(Install_info_cfg *currentAE, Install_info_cfg *updateAE, bool *installerJustUpdated) { @@ -845,8 +877,11 @@ int GetUpdateStatus(Install_info_cfg *cu return UPDATE_LOG_READ_ERR; } - // Is there an update folder, and is it a monthly release or a patch? + // Is there an update in the updates/ folder, and is it a monthly release or a patch? bool firstParty = 0; + // First create the folder if it's missing, so users are never left wondering where updates are supposed to be put + if (!exists("../updates")) + create_directory("../updates"); if (exists("../updates/Edition")) { firstParty = 1; @@ -930,7 +965,7 @@ int GetUpdateStatus(Install_info_cfg *cu } newUpdateLog << "Installer was updated to:\n"; newUpdateLog << newUpdateLine.c_str(); - *installerJustUpdated = true; // this value is indirectly returned to AEInstallerAp::OnInit() + *installerJustUpdated = true; // this value is indirectly returned to AEInstallerApp::OnInit() doneReadingFile = true; newUpdateLog.close(); newUpdateLog.clear(); @@ -949,13 +984,8 @@ int GetUpdateStatus(Install_info_cfg *cu return UPDATE_LOG_READ_ERR; } - if (updateAE->AEVersion.compare(currentAE->AEVersion) >= 1) // is the release update newer than what's installed? + if (updateAE->AEVersion.compare(currentAE->AEVersion) > 0) // is the release update newer than what's installed? { - if (!strEUFN.compare("Edition-patch")) // if update is a patch... - { - if (currentAE->AEVersion.compare(updateAE->AEVersion.substr(0, updateAE->AEVersion.length() - 1))) // ...is it for a different month? - return UPDATE_MNTH_REQD_ERR; - } string strNewInstallerPath = "../updates/" + strEUFN + "/install/" + strInstallerName; string installerVersion = INSTALLER_VERSION; if (updateAE->InstallerVersion.compare(installerVersion) >= 1) @@ -968,54 +998,54 @@ int GetUpdateStatus(Install_info_cfg *cu else return UPDATE_SIMP_AVAIL; } + else + return UPDATE_MNTH_REQD_ERR; } - try { - directory_iterator end; - if(exists("../updates")){ - for ( directory_iterator install_iter( "../updates" ); - install_iter != end; - ++install_iter ) + try { - - ModPackage installedPackage, updatePackage; - if ( is_directory( install_iter->path() ) && exists( install_iter->path().string() + "/Mod_Info.cfg" ) ) { - fstream file; - file.open( (install_iter->path().string() + "/Mod_Info.cfg").c_str()); - if (!file.fail()) - { - ModPackage updatePackage = fileToModPackage(file, install_iter->path().filename()); - } - else - { - file.close(); - continue; - } - if(!exists("packages" + install_iter->path().filename() + "/Mod_Info.cfg")); - file.close(); - file.open( ("packages" + install_iter->path().filename() + "/Mod_Info.cfg").c_str()); - if (!file.fail()) - { - ModPackage installedPackage = fileToModPackage(file, install_iter->path().filename()); - } - else + directory_iterator end; + if (exists("../updates")) + { + for (directory_iterator install_iter("../updates"); install_iter != end; ++install_iter) { - file.close(); - return UPDATE_THIRD_PARTY; - } - file.close(); - if(updatePackage.modStringVersion > installedPackage.modStringVersion) { - return UPDATE_THIRD_PARTY; + ModPackage installedPackage, updatePackage; + if (is_directory(install_iter->path()) && exists(install_iter->path().string() + "/Mod_Info.cfg")) + { + fstream file; + file.open((install_iter->path().string() + "/Mod_Info.cfg").c_str()); + if (!file.fail()) + updatePackage = fileToModPackage(file, install_iter->path().filename()); + else + { + file.close(); + continue; + } + if (exists("packages/" + install_iter->path().filename() + "/Mod_Info.cfg")) + { + file.close(); + file.clear(); + file.open(("packages/" + install_iter->path().filename() + "/Mod_Info.cfg").c_str()); + if (!file.fail()) + installedPackage = fileToModPackage(file, install_iter->path().filename()); + file.close(); + if (updatePackage.modStringVersion > installedPackage.modStringVersion) + { + if (updatePackage.installerVersion <= INSTALLER_VERSION) + return UPDATE_PKG_AVAIL; + } + } + else + { + file.close(); + return UPDATE_PKG_AVAIL; + } + } } - } - } - - } } catch (exception & ex) { // setStatusArea("Warning, handled exception: " + (string)ex.what()); } - return UPDATE_NO_UPD_AVAIL; } @@ -1030,7 +1060,7 @@ bool ReadInstallInfoCfg(fstream *fileHan string strDaodanVersion = "Daodan_Version"; string strOniSplitVersion = "OniSplit_Version"; string strGUIWinVersion = "GUI_Win_Version"; - string strGUIMacVersion = "GUI_Mac_Version"; + string strGUIMacVersion = "GUI_Mac_Version"; string strReglobalize = "Reglobalize"; string strDeleteList = "Delete_List"; string strArrow = "->"; @@ -1242,7 +1272,6 @@ bool ProcessInstallerUpdate(Install_info string popenCommand = "../updates/" + strEUFN + "/install/"; #ifdef WIN32 - // TODO: Fill in Windows equivalent of code below :-3 popenCommand = "replace_installer.bat"; #else // We can't just use '~' to mean "the home directory" because we need to check the path in C... @@ -1272,79 +1301,10 @@ bool ProcessInstallerUpdate(Install_info #endif return true; // returning 'true' tells the Installer to quit itself ASAP so it can be replaced by the process that is now running } -//strPathToEUFNPackages - -void CrawlPackages(string pathToUpdate, string strPathToPackages) { - try{ - directory_iterator end; - for ( directory_iterator update_iter( pathToUpdate ); - update_iter != end; - ++update_iter ) - { - - ModPackage installedPackage, updatePackage; - string updateStr = update_iter->path().string() + "/Mod_Info.cfg"; - if ( !boost::iequals(update_iter->path().filename(),"Edition") - && !boost::iequals(update_iter->path().filename(),"Edition-patch") - && is_directory( update_iter->path() ) - && exists( update_iter->path().string() + "/Mod_Info.cfg" ) ) - { - bool update = 0; - fstream file; - file.open( (update_iter->path().string() + "/Mod_Info.cfg").c_str()); - if (!file.fail()) - { - updatePackage = fileToModPackage(file, update_iter->path().filename()); - } - else - { - file.close(); - continue; - } - if(!exists(strPathToPackages + "/" + update_iter->path().filename() + "/Mod_Info.cfg")); - file.close(); - file.clear(); - file.open((strPathToPackages + "/" + update_iter->path().filename() + "/Mod_Info.cfg").c_str()); - if (!file.fail()) - { - installedPackage = fileToModPackage(file, update_iter->path().filename()); - file.close(); - if(updatePackage.modStringVersion > installedPackage.modStringVersion) { - remove_all((path)(strPathToPackages + "/" + installedPackage.modStringName)); - update = 1; - } - } - else - { - file.close(); - update = 1; - } - file.close(); - - if(update) { - rename((path)(pathToUpdate + "/" + updatePackage.modStringName), (path)(strPathToPackages + "/" + updatePackage.modStringName)); - - } - } - } - } - catch (exception & ex) { - // ex.what(); - setStatusArea("Warning, handled exception: " + (string)ex.what()); - } -} - - -bool ProcessThirdPartyUpdates() { -CrawlPackages( "../updates", "./packages"); -return true; - // globalPackages = getPackages(); -// refreshMods(globalInstalledMods); -} - bool ProcessAEUpdate(Install_info_cfg *currentAE, Install_info_cfg *updateAE, bool *installerJustUpdated) { + try { fstream file; string line; vector tokens, updateStarted; @@ -1364,13 +1324,18 @@ bool ProcessAEUpdate(Install_info_cfg *c string strOniApp = "Oni.exe"; #else string strOniApp = "Oni.app"; -#endif bool needNewTrashDir = false; +#endif + bool readingVerAndDate = false; - // TODO: Fill in Windows equivalent of code below #ifdef WIN32 - string strTrashDir = "Trash\\"; + //remove readonly attrib from files. + setStatusArea("Removing readonly attribute..."); + system("attrib -r ./* /s"); + system("attrib -r ../Oni.exe /s"); + system("attrib -r ../binkw32.dll /s"); + #else FILE *fUserName = NULL; char chrUserName[32]; @@ -1405,6 +1370,7 @@ bool ProcessAEUpdate(Install_info_cfg *c if (readingVerAndDate && tokens.capacity() >= 3) tokenize(tokens[2], updateStarted, "-"); } +#ifndef WIN32 if (updateStarted.capacity() < 3) needNewTrashDir = true; else @@ -1414,6 +1380,7 @@ bool ProcessAEUpdate(Install_info_cfg *c if (!exists(strTrashDir)) needNewTrashDir = true; } +#endif } #ifndef WIN32 if (!*installerJustUpdated || needNewTrashDir) // prepare a new directory for deleted files to go to @@ -1430,16 +1397,24 @@ bool ProcessAEUpdate(Install_info_cfg *c // Special code to replace our special files -- the Oni app, OniSplit, the Daodan DLL, and the GUI for OniSplit if (exists(strPathToEUFN + strOniApp)) { - if (exists(strOniApp)) - rename((path)strOniApp, (path)(strTrashDir + strOniApp)); - rename((path)(strPathToEUFN + strOniApp), (path)strOniApp); + if (exists("../" + strOniApp)) +#ifdef WIN32 + remove((path)("../" + strOniApp)); +#else + rename((path)("../" + strOniApp), (path)(strTrashDir + strOniApp)); +#endif + rename((path)(strPathToEUFN + strOniApp), (path)("../" + strOniApp)); } if (updateAE->OniSplitVersion.compare(currentAE->OniSplitVersion) >= 1) { if (exists(strPathToEUFNInstall + strOniSplit)) { if (exists(strOniSplit)) +#ifdef WIN32 + remove((path)strOniSplit); +#else rename((path)strOniSplit, (path)(strTrashDir + strOniSplit)); +#endif rename((path)(strPathToEUFNInstall + strOniSplit), (path)strOniSplit); } } @@ -1449,7 +1424,7 @@ bool ProcessAEUpdate(Install_info_cfg *c if (exists(strPathToEUFN + strDaodan)) { if (exists(("../" + strDaodan))) - rename((path)("../" + strDaodan), (path)(strTrashDir + strDaodan)); + remove((path)("../" + strDaodan)); rename((path)(strPathToEUFN + strDaodan), (path)("../" + strDaodan)); } } @@ -1458,9 +1433,9 @@ bool ProcessAEUpdate(Install_info_cfg *c if (exists(strPathToEUFNInstall + strWinGUI)) { if (exists((path)strWinGUI)) - rename((path)strWinGUI, (path)(strTrashDir + strWinGUI)); + remove((path)strWinGUI); if (exists(strWinGUILang)) - rename((path)strWinGUILang, (path)(strTrashDir + strWinGUILang)); + remove((path)strWinGUILang); rename((path)(strPathToEUFNInstall + strWinGUI), (path)strWinGUI); rename((path)(strPathToEUFNInstall + strWinGUILang), (path)strWinGUILang); } @@ -1493,8 +1468,10 @@ bool ProcessAEUpdate(Install_info_cfg *c while (curPos != string::npos && curPos < thePath.size()) { aParentPath = aParentPath + thePath.substr(lastPos, curPos - lastPos); +#ifndef WIN32 if (!exists(strTrashDir + aParentPath)) create_directory(strTrashDir + aParentPath); +#endif lastPos = curPos + 1; curPos = thePath.find("/", lastPos); aParentPath = aParentPath + "/"; @@ -1507,46 +1484,50 @@ bool ProcessAEUpdate(Install_info_cfg *c } } - CrawlPackages( strPathToEUFNPackages, strPathToPackages); + ProcessPackageUpdates(strPathToEUFNPackages, strPathToPackages); - // Next, we get a list of which files and folders in the update's Globalize folder to move over; all files not starting with '.' will be moved... - // ...and folders which do not exist in the current AE will be created there - vector foldersToMake, filesToMove; - string thePath; + // Next, move over files in the update's Globalize folder; subfolders which do not exist in the current AE will be created by Boost's... + // ...create_directories() function + string strPath; + path thePath; for (recursive_directory_iterator dir_itr(strPathToEUFNPackages + strGlobalize), end_itr; dir_itr != end_itr; ++dir_itr) { - thePath = dir_itr->path().string(); - MakePathLocalToGlobalize(&thePath); + strPath = dir_itr->path().string(); + MakePathLocalToGlobalize(&strPath); + thePath = (path)strPath; if (is_regular_file(dir_itr->status())) { - if (dir_itr->filename().at(0) != '.') // skip over dot-files, which are invisible in Unix - filesToMove.push_back(thePath); - } - else if (is_directory(dir_itr->status())) - { - if (!exists(strPathToPackages + strGlobalize + thePath)) - foldersToMake.push_back(thePath); + if (thePath.filename().at(0) != '.') // skip over dot-files, which are invisible in Unix + { + if (exists(strPathToPackages + strGlobalize + strPath)) + { +#ifdef WIN32 + remove((path)(strPathToPackages + strGlobalize + strPath)); +#else + create_directories((path)(strTrashDir + thePath.parent_path().string())); + rename((path)(strPathToPackages + strGlobalize + strPath), (path)(strTrashDir + strPath)); +#endif + rename((path)(strPathToEUFNPackages + strGlobalize + strPath), (path)(strPathToPackages + strGlobalize + strPath)); + } + else + { + int slashLoc = 0; + slashLoc = strPath.find("/", 0); + if (slashLoc != string::npos) // then path contains slashes, so we need to make sure its parents' paths exist before moving it + create_directories((path)(strPathToPackages + strGlobalize + thePath.parent_path().string())); + rename((path)(strPathToEUFNPackages + strGlobalize + strPath), (path)(strPathToPackages + strGlobalize + strPath)); + } + } } } - // Sort the foldersToMake strings by length, which is a fast solution to the problem of "How do we make sure we create folder 'parent/'... - // ...before folder 'parent/child/'"? - sort(foldersToMake.begin(), foldersToMake.end(), SortBySize); // SortBySize is a custom comparison function found later in this source file - // First make the folders that don't exist in the current AE, so all the files have a place to go - for (vector::iterator iter = foldersToMake.begin(); iter != foldersToMake.end(); iter++) - { - create_directory(strPathToPackages + strGlobalize + *iter); - } - for (vector::iterator iter = filesToMove.begin(); iter != filesToMove.end(); iter++) - { - if (exists(strPathToPackages + strGlobalize + *iter)) - rename((path)(strPathToPackages + strGlobalize + *iter), (path)(strTrashDir + *iter)); - rename((path)(strPathToEUFNPackages + strGlobalize + *iter), (path)(strPathToPackages + strGlobalize + *iter)); - } // Clean up after ourselves, trashing any packages or programs in the update package that are not newer than the current AE +#ifdef WIN32 + remove_all((path)strPathToEUFN); +#else create_directory(strTrashDir + "Unneeded update files"); rename((path)strPathToEUFN, (path)(strTrashDir + "Unneeded update files/" + strEUFN)); - +#endif // Write to log that we are finished with update ptime end_time(second_clock::local_time()); string progressMsg2 = "Edition was updated to:\n" + @@ -1564,9 +1545,101 @@ bool ProcessAEUpdate(Install_info_cfg *c CheckForGlobalization(true); // the 'true' value forces re-globalization globalPackages = getPackages(); // refresh the list in memory - // TODO: Refresh the packages list in the window - + wxCommandEvent e; + TheWindow->OnRefreshButtonClick( e ); return true; + } + catch (exception & ex) + { + setStatusArea("Warning, handled exception: " + (string)ex.what()); + return false; + } +} + +void ProcessPackageUpdates(string pathToUpdate, string strPathToPackages) +{ + ptime startTime(second_clock::local_time()); +#ifdef WIN32 + string strTrashDir = "Trash\\"; // string unused in Windows because files are simply deleted +#else + FILE *fUserName = NULL; + char chrUserName[32]; + fUserName = popen("whoami", "r"); + fgets(chrUserName, sizeof(chrUserName), fUserName); + pclose(fUserName); + string strUserName = (string)chrUserName; // stringsblaaarrrgggghhhh + int endOfName = strUserName.find("\n", 0); + string strTrashDir = "/Users/" + strUserName.substr(0, endOfName) + "/.Trash/"; + bool needNewTrashDir = true; + tm tmStartTime = to_tm(startTime); +#endif + + try + { + directory_iterator end; + for (directory_iterator update_iter(pathToUpdate); update_iter != end; ++update_iter) + { + ModPackage installedPackage, updatePackage; + string updtPath = update_iter->path().string(); + string updtFolder = update_iter->path().filename(); + string updtModInfo = updtPath + "/Mod_Info.cfg"; + string instModInfo = strPathToPackages + "/" + updtFolder + "/Mod_Info.cfg"; + if (!boost::iequals(updtFolder, "Edition") + && !boost::iequals(updtFolder, "Edition-patch") + && is_directory(update_iter->path()) + && exists(updtModInfo)) + { + fstream file; + file.open((updtModInfo).c_str()); + if (!file.fail()) + updatePackage = fileToModPackage(file, updtFolder); + else + { + file.close(); + continue; + } + if (exists(instModInfo)) + { + file.close(); + file.clear(); + file.open(instModInfo.c_str()); + if (!file.fail()) + { + installedPackage = fileToModPackage(file, updtFolder); + } + file.close(); + } + file.close(); + if (updatePackage.modStringVersion > installedPackage.modStringVersion) + { + if (updatePackage.installerVersion <= INSTALLER_VERSION) + { + if(exists(strPathToPackages + "/" + updatePackage.modStringName)) { +#ifdef WIN32 + remove_all((path)(strPathToPackages + "/" + updatePackage.modStringName)); +#else + if (needNewTrashDir) + { + strTrashDir = strTrashDir + "Old_packages_" + boost::lexical_cast(tmStartTime.tm_hour) + "-" + + boost::lexical_cast(tmStartTime.tm_min) + "-" + boost::lexical_cast(tmStartTime.tm_sec) + "/"; + create_directory(strTrashDir); + needNewTrashDir = false; + } + rename((path)(strPathToPackages + "/" + updatePackage.modStringName), (path)(strTrashDir + updatePackage.modStringName)); +#endif + } + rename((path)(pathToUpdate + "/" + updatePackage.modStringName), (path)(strPathToPackages + "/" + updatePackage.modStringName)); + } + } + } + } + } + catch (exception & ex) + { + setStatusArea("Warning, handled exception: " + (string)ex.what()); + } + wxCommandEvent e; + TheWindow->OnRefreshButtonClick( e ); } /* MakePathLocalToGlobalize is a function used once by ProcessAEUpdate() that takes a file in an \ @@ -1665,23 +1738,23 @@ void copy( const path & from_ph, } else if(from_ph.filename() != ".svn") - { - path destination; - if(!exists(to_ph)) - { - destination=to_ph; - } - else - { - destination=to_ph/from_ph.filename(); - } + { + path destination; + if(!exists(to_ph)) + { + destination=to_ph; + } + else + { + destination=to_ph/from_ph.filename(); + } - for(directory_iterator i(from_ph); i!=directory_iterator(); ++i) + for(directory_iterator i(from_ph); i!=directory_iterator(); ++i) { //the idiot who coded this in the first place (not me) //forgot to make a new directory. Exception city. x_x - create_directory(destination); - copy(*i,destination/i->filename()); + create_directory(destination); + copy(*i, destination/i->filename()); } } }