--- AE/Installer/trunk/source/installer.cpp 2009/05/26 17:52:10 324 +++ AE/Installer/trunk/source/installer.cpp 2009/05/26 18:51:14 325 @@ -1,865 +1,865 @@ -/* - AE/Mod Installer - v1.0 - by Gumby and Iritscen - */ - -#define DEBUG -#include -//#include -//#include -#include -#include -#include -#include -#include -#include -#include - -#include "boost/filesystem.hpp" // includes all needed Boost.Filesystem declarations - -#include "installer.h" - -#ifdef WIN32 -#include -#else // assume we're on Mac -#include -#include -#endif - -const string strInstallerVersion = "1.0"; -const bool SPLIT = 1; -const bool NOT_SPLIT = 0; -bool splitInstances = SPLIT; - -#ifdef WIN32 -const string strOniSplit = "Onisplit.exe"; -string strImportOption = "-import:nosep"; -const char* strClsCmd = "cls"; -const char* strPauseCmd = "PAUSE"; -#else // set up Mac equivalents since we're in Mac OS -const string strOniSplit = "mono Onisplit.exe"; -string strImportOption = "-import:sep"; -const char* strClsCmd = "clear"; -const char* strPauseCmd = "read -n 1 -p \"Press any key to continue\""; -#endif - -using namespace boost::filesystem; -using namespace std; - - -/* - int main(void) - { - if ( exists( "../../GameDataFolder/level0_Final.sep" ) ) splitInstances = NOT_SPLIT; - else splitInstances = NOT_SPLIT; - // SetConsoleTitle("AE Installer"); windows junk, convert to SDL - #ifdef WIN32 - system("color 0A"); - #endif - cout << "\nWelcome to the AE installer!\n"; - cout << "\nWhat would you like to do?\n"; - - return mainMenu(); - } - */ - - - -int mainMenu(void) -{ - char choice = '0'; - bool exit = false; - int err = 0; - do - { - if( exists( "../GameDataFolder" ) ) { - cout << "\n1. Add new packages\n"; - cout << "2. Remove packages\n"; - cout << "3. See what is installed\n"; - cout << "4. Globalize data\n"; - cout << "5. About AE\n"; - cout << "6. Quit\n\n"; - - choice = cin.get(); - cin.ignore(128, '\n'); - switch(choice) - { - case '1': - err = installPackages(); - break; - case '2': - err = uninstallPackages(); - break; - case '3': - err = listInstalledPackages(); - break; - case '4': - err = globalizeData(); - break; - case '5': - err = printInstallerInfo(); - break; - case '6': - exit = true; - break; - default: - cout << "Please choose one of the above numbers, and press Enter.\n\n"; - } - if (err) // if something fatal happened - exit = true; - } - else { - cout << "\n1. Globalize data\n"; - cout << "2. About AE\n"; - cout << "3. Quit\n\n"; - - choice = cin.get(); - cin.ignore(128, '\n'); - switch(choice) - { - case '1': - err = globalizeData(); - break; - case '2': - err = printInstallerInfo(); - break; - case '3': - exit = true; - break; - default: - cout << "Please choose one of the above numbers, and press Enter.\n\n"; - } - if (err) // if something fatal happened - exit = true; - } - } while(!exit); - - return err; -} - -int globalizeData(void) -{ - int err = 0; - - try { - int levels[15] = {0, 1, 2, 3, 4, 6, 8, 9, 10, 11, 12, 13, 14, 18, 19}; // the levels Oni has - char choice = 0; - - //SetCurrentDirectory("C:/Program Files/Oni/edition/install"); - char levelnum[3]; - path Characters = "../GameDataFolder/level0_Characters"; - path Particles = "../GameDataFolder/level0_Particles"; - path Archive = "../GameDataFolder/Archive"; - path Textures = "../GameDataFolder/level0_Textures"; - path Sounds = "../GameDataFolder/level0_Sounds"; - path Animations = "../GameDataFolder/level0_Animations"; - path TRAC = Animations / "level0_TRAC"; - path TRAM = Animations / "level0_TRAM"; - /* - if (exists("../GameDataFolder/")) - { - //cout << "\nIt looks like you've already globalized Oni's data.\nDo you want to re-globalize?\n(This will erase existing mods installed to the AE's game data.)" - // << "\n1. Re-globalize" - // << "\n2. Return to main menu\n"; - //choice = cin.get(); - cin.ignore(128, '\n'); - if (choice == '1') - remove_all("../GameDataFolder"); // remove AE GDF - if (choice == '2') - return 0; - } - */ - create_directory( "../GameDataFolder/" ); - create_directory( "packages" ); - if (exists("packages/VanillaDats")) remove_all("packages/VanillaDats"); - create_directory( "packages/VanillaDats" ); - - create_directory( "packages/VanillaDats/level0_Final/" ); - create_directory( Characters ); - create_directory( Particles ); - create_directory( Archive ); - create_directory( Textures ); - create_directory( Sounds ); - create_directory( Animations ); - create_directory( TRAC ); - create_directory( TRAM ); - - for(int i = 0; i < 15; i++) - { - sprintf(levelnum,"%d",levels[i]); // int to char array - exists("../../GameDataFolder/level" + (string)levelnum + "_Final"); - system((strOniSplit + " -export ../GameDataFolder/level" + (string)levelnum + "_Final ../../GameDataFolder/level" + (string)levelnum + "_Final.dat").c_str()); - - create_directory( "packages/VanillaDats/level" + (string)levelnum + "_Final" ); //remember to cast your arrays as strings :) - create_directory( "packages/VanillaDats/level" + (string)levelnum + "_Final/level" + (string)levelnum + "_Final" ); - - directory_iterator end_iter; - for ( directory_iterator dir_itr( "../GameDataFolder/level" + (string)levelnum + "_Final" ); dir_itr != end_iter; ++dir_itr ) - { - //cout << dir_itr->path().filename(); - if ( is_regular_file( dir_itr->status() ) ) - { - - if ( dir_itr->path().filename().substr(0,8) == "TXMPfail" || - dir_itr->path().filename().substr(0,9) == "TXMPlevel" || - ( dir_itr->path().filename().substr(0,4) == "TXMP" && dir_itr->path().filename().find("intro")!=string::npos) || - dir_itr->path().filename().substr(0,4) == "TXMB" || - dir_itr->path().filename() == "M3GMpowerup_lsi.oni" || - dir_itr->path().filename() == "TXMPlsi_icon.oni" || - ( dir_itr->path().filename().substr(0,4) == "TXMB" && dir_itr->path().filename().find("splash_screen.oni")!=string::npos) ) - { - cout <path().filename() << "\n"; - create_directory( dir_itr->path().parent_path() / "NoGlobal"); - if(!exists( dir_itr->path().parent_path() / "NoGlobal" / dir_itr->filename())) rename(dir_itr->path(), dir_itr->path().parent_path() / "NoGlobal" / - dir_itr->filename()); - else remove(dir_itr->path()); - } - else if (dir_itr->path().filename().substr(0,4) == "TRAC") { - cout <path().filename() << "\n"; - if(!exists( TRAC / dir_itr->filename())) rename(dir_itr->path(), TRAC / dir_itr->filename()); - else remove(dir_itr->path()); - } - else if (dir_itr->path().filename().substr(0,4) == "TRAM") { - cout <path().filename() << "\n"; - if(!exists( TRAM / dir_itr->filename())) rename(dir_itr->path(), TRAM / dir_itr->filename()); - else remove(dir_itr->path()); - } - else if (dir_itr->path().filename().substr(0,4) == "ONSK" || - dir_itr->path().filename().substr(0,4) == "TXMP") { - cout <path().filename() << "\n";\ - create_directory( dir_itr->path().parent_path() / "TexFix"); - if(!exists( Textures / dir_itr->filename())) rename(dir_itr->path(), Textures / dir_itr->filename()); - //rename(dir_itr->path(), dir_itr->path().parent_path() / "TexFix" / dir_itr->filename()); - } - else if (dir_itr->path().filename().substr(0,4) == "ONCC" - || dir_itr->path().filename().substr(0,4) == "TRBS" - || dir_itr->path().filename().substr(0,4) == "TRMA" - || dir_itr->path().filename().substr(0,4) == "TRSC" - || dir_itr->path().filename().substr(0,4) == "TRAS") { - cout <path().filename() << "\n"; - if(!exists( Characters / dir_itr->filename())) rename(dir_itr->path(), Characters / dir_itr->filename()); - else remove(dir_itr->path()); - } - else if (dir_itr->path().filename().substr(0,4) == "OSBD" - || dir_itr->path().filename().substr(0,4) == "SNDD") { - cout << dir_itr->path().filename() << "\n"; - if(!exists( Sounds / dir_itr->filename())) rename(dir_itr->path(), Sounds / dir_itr->filename()); - else remove(dir_itr->path()); - } - else if (dir_itr->path().filename().substr(0,5) == "BINA3" - || dir_itr->path().filename().substr(0,10) == "M3GMdebris" - || dir_itr->path().filename() == "M3GMtoxic_bubble.oni" - || dir_itr->path().filename().substr(0,8) == "M3GMelec" - || dir_itr->path().filename().substr(0,7) == "M3GMrat" - || dir_itr->path().filename().substr(0,7) == "M3GMjet" - || dir_itr->path().filename().substr(0,9) == "M3GMbomb_" - || dir_itr->path().filename() == "M3GMbarab_swave.oni" - || dir_itr->path().filename() == "M3GMbloodyfoot.oni" - ){ - cout <path().filename() << "\n"; - if(!exists( Particles / dir_itr->filename())) rename(dir_itr->path(), Particles / dir_itr->filename()); - else remove(dir_itr->path()); - } - else if (dir_itr->path().filename().substr(0,4) == "AGDB" - || dir_itr->path().filename().substr(0,4) == "TRCM") { - cout <path().filename() << "\n"; - - if(!exists( Archive / dir_itr->filename())) rename(dir_itr->path(), Archive / dir_itr->filename()); - else remove(dir_itr->path()); - } - } - - - } - system( (strOniSplit + " -move:delete " + Textures.string() + " ../GameDataFolder/level" + (string)levelnum + "_Final/TXMP*.oni").c_str()); - - } - - for (int i = 0; i < 15; i++) - { - sprintf(levelnum,"%d",levels[i]); - system( (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levelnum + "_Final packages/VanillaDats/level" + levelnum + "_Final/level" - + levelnum + "_Final/level" + levelnum + "_Final.oni").c_str()); - } - path VanillaCharacters = "packages/VanillaDats/level0_Final/level0_Characters/level0_Characters.oni"; - path VanillaParticles = "packages/VanillaDats/level0_Final/level0_Particles/level0_Particles.oni"; - path VanillaTextures = "packages/VanillaDats/level0_Final/level0_Textures/level0_Textures.oni"; - path VanillaSounds = "packages/VanillaDats/level0_Final/level0_Sounds/level0_Sounds.oni"; - path VanillaAnimations = "packages/VanillaDats/level0_Final/level0_Animations/level0_Animations.oni"; - path VanillaTRAC = "packages/VanillaDats/level0_Final/level0_Animations/level0_TRAC.oni"; - path VanillaTRAM = "packages/VanillaDats/level0_Final/level0_Animations/level0_TRAM.oni"; - create_directory( VanillaCharacters.parent_path() ); - create_directory( VanillaParticles.parent_path() ); - create_directory( VanillaTextures.parent_path() ); - create_directory( VanillaSounds.parent_path() ); - create_directory( VanillaAnimations.remove_filename() ); - system((strOniSplit + " " + strImportOption + " " + Characters.string() + " " + VanillaCharacters.string()).c_str()); - system((strOniSplit + " " + strImportOption + " " + Particles.string() + " " + VanillaParticles.string()).c_str()); - system((strOniSplit + " " + strImportOption + " " + Textures.string() + " " + VanillaTextures.string()).c_str()); - //system((strOniSplit + " " + strImportOption + (string)" " + Animations.string() + (string)" " + VanillaAnimations.string()).c_str()); - system((strOniSplit + " " + strImportOption + " " + TRAC.string() + " " + VanillaTRAC.string()).c_str()); - system((strOniSplit + " " + strImportOption + " " + Sounds.string() + " " + VanillaSounds.string()).c_str()); - system((strOniSplit + " " + strImportOption + " " + TRAM.string() + " " + VanillaTRAM.string()).c_str()); - - create_directory("../GameDataFolder/IGMD"); - copy((path)"packages/VanillaBSL/IGMD", (path)"../GameDataFolder"); - } - catch (exception ex) { - cout << ex.what(); - } - return err; -} - -int installPackages(void) -{ - bool installed_something = 0; - int err = 0; - ModPackage package; - vector installed_packages; - vector packages; - vector::iterator iter; - vector installString; - - iter = packages.begin(); - packages = getPackages(); - vector installedMods = getInstallString(); - - if (packages.empty()) - { - cout << "Error: You have no packages!\n"; - return 0; - } - - cout << "Detecting installed packages...\n"; - - int index = 1; - char choice = '0'; - - for (vector::iterator package_iter = packages.begin(); package_iter != packages.end(); ++package_iter) - { - if (!binary_search(installedMods.begin(), installedMods.end(), package_iter->modStringName)) - { //package_iter->isInstalled :< I forgot about this... - //cout << index << " "; - system(strClsCmd); - cout << (*package_iter).name << "\n"; - for (int character = 1; character <= (*package_iter).name.length() - 1; character++) cout << '-'; - cout << "\n" - << (*package_iter).readme << "\n\n" - << "Please enter a number choice\n" - << " 1. Add\n" - << " 2. Don't Add\n" - << ""; - index++; - choice = 0; - - do - { - choice = cin.get(); - cin.ignore(1280, '\n'); - } while(choice == 0); - - if (choice == '1') - { - cout << "\nInstalling...\n\n"; - if (package_iter->hasOnis || (package_iter->hasDeltas /*(*package_iter).isUnpacked */ )) - { - installed_something = 1; - installedMods.push_back(package_iter->modStringName); - system(strPauseCmd); - } - } - } - } - if (index == 1) - { - cout << "Warning: All packages are already installed\n"; - //would you like to recombine your data? - return 0; - } - if (installed_something == 0) - { - cout << "Warning: You didn't add anything!\n"; - //would you like to recombine your data? - return 0; - } - - sort(installedMods.begin(), installedMods.end()); - //system(Onisplit.c_str()); - recompileAll(installedMods); - system(strPauseCmd); - - return err; -} - -int uninstallPackages(void) -{ - int err = 0; - ModPackage package; - vector installed_packages; - vector packages; - vector::iterator iter; - vector installString; - - iter = packages.begin(); - packages = getPackages(); - - - cout << "Detecting installed packages...\n"; - - vector installedMods = getInstallString(); - - if (packages.empty()) - { - cout << "Error: You have no packages!\n"; - return 0; - } - - int index = 0; - int uninstalled_something = 0; - char choice = '0'; - - for (vector::iterator package_iter = packages.begin(); package_iter != packages.end(); ++package_iter) - { - if (binary_search(installedMods.begin(), installedMods.end(), package_iter->modStringName)) - { //package_iter->isInstalled :< I forgot about this... - //cout << index << " "; - system(strClsCmd); - cout << (*package_iter).name << "\n"; - for (int character = 1; character <= (*package_iter).name.length() - 1; character++) cout << '-'; - cout << "\n" - << (*package_iter).readme << "\n\n" - << "Please enter a number choice\n" - << " 1. Remove\n" - << " 2. Don't Remove\n" - << ""; - - choice = 0; - - do - { - choice = cin.get(); - cin.ignore(1280, '\n'); - } while(choice == 0); - - if (choice == '1') - { - cout << "\nUninstalling...\n\n"; - installedMods.erase( installedMods.begin() + (index) ); - system(strPauseCmd); - uninstalled_something = 1; - - } - else { - index++; - } - } - } - if ( uninstalled_something == 0 ) - { - if (index == 0) //bad practice, I need to implement a second vector or something. Meh. - { - cout << "\nWarning: You have no installed packages!"; - } - else - { - cout << "\nWarning: You didn't remove anything!"; - } - //would you like to recombine your data? - return 0; - - } - sort(installedMods.begin(), installedMods.end()); - //system(Onisplit.c_str()); - recompileAll(installedMods); - system(strPauseCmd); - - return err; -} - -int listInstalledPackages(void) -{ - cout << "\nThis feature not yet implemented.\n\n"; - - return 0; -} - -int printInstallerInfo(void) -{ - cout << "\nAE/Mod Installer\n"; - cout << "version " << strInstallerVersion << "\n"; - cout << "by Gumby & Iritscen\n"; - cout << "see http://oni.bungie.org/community/forums for more info\n\n"; - - return 0; -} - -vector getPackages(void) -{ - vector packages; - packages.reserve(65536); // come on, we shouldn't need this much space...right?! - fstream file; - string filename = "\0"; - string MODINFO_CFG = "Mod_Info.cfg"; - - try - { - directory_iterator end_iter; - for (directory_iterator dir_itr("./packages"); dir_itr != end_iter; ++dir_itr) - { - file.open((dir_itr->path().string() + "/" + MODINFO_CFG).c_str()); - //cout << filename << "\n"; - - if(!file.fail()) - { - //cout << dir_itr->path().string() + MODINFO_CFG; - //would prefer to push a pointer to a package, but this will do for now - packages.push_back(fileToModPackage(file)); - } - file.close(); - file.clear(); - } - } - catch (const std::exception & ex) - { - cout << "Warning, something odd happened!\n"; - } - - return packages; -} - -ModPackage fileToModPackage(fstream &file) -{ - /* - This converts a file to a ModPackage struct. - - A few notes... - "iter" is the current word we are on. I should have named it "token" or something, but I don't have multiple iterators, so its ok. - I refer to (*iter) at the beginning of each if statement block. I could probably store it as a variable, but I'm pretty sure that dereferencing a pointer\iterator isn't much - slower than reading a variable. - */ - ModPackage package; - string line; - static string NameOfMod = "NameOfMod"; //used for comparing to the current token... - //I could have done it in reverse (*iter).compare("ModString") or - static string ARROW = "->"; //did something like "ModString".compare(*iter), and it would have been - static string ModString = "ModString"; //functionably the same. - static string HasOnis = "HasOnis"; - static string HasDeltas = "HasDeltas"; - static string HasBSL = "HasBSL"; - static string HasDats = "HasDats"; - static string IsEngine = "IsEngine"; - static string Readme = "Readme"; - static string GlobalNeeded = "GlobalNeeded"; - static string Category = "Category"; - static string Creator = "Creator"; - while (! file.eof() ) - { - getline (file,line); - vector tokens; - vector::iterator iter; - tokenize(line, tokens); //string to vector of "words" - if (tokens.capacity() >= 2) { //make sure they are using enough stuff - iter = tokens.begin(); //what word we are on, starts at first word - /* - if (!AEInstallVersion.compare(*iter)) - If mod is too old, skip this mod. - */ - /*else*/if (!NameOfMod.compare(*iter)) { //if it contains the name - for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment - if (ARROW.compare(*iter) && NameOfMod.compare(*iter)) { //ignores "->" and "NameOfMod" - //cout << *iter; - //cout << " "; - package.name += *iter + " "; - } - } - - } - else if (!ModString.compare(*iter)) { - iter++; iter++; - package.modStringName = *iter; - iter++; - package.modStringVersion = atoi((*iter).c_str()); - } - else if (!HasOnis.compare(*iter)) { - iter++; iter++; - if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasOnis = 1; //Gotta love c++'s lack of a standard case-insensitive - else if (!HasBSL.compare(*iter)) { // string comparer...I know my implementation here sucks. I need to change it to check each character one by one. At the moment, - iter++; iter++;} // using "YFR" would probably set it off. :< - - if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasBSL = 1; - } - else if (!HasDeltas.compare(*iter)) { - iter++; iter++; - if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasDeltas = 1; - } - else if (!HasDats.compare(*iter)) { - iter++; iter++; - if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasDats = 1; - } - else if (!IsEngine.compare(*iter)) { - iter++; iter++; - if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.isEngine = 1; - } - else if (!GlobalNeeded.compare(*iter)) { - iter++; iter++; - if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.globalNeeded = 1; - else if (toupper((*iter)[0]) + toupper((*iter)[1]) == 'N' + 'O') package.globalNeeded = 1; //Really the only place where checking for "No" is important atm. - } - else if (!Category.compare(*iter)) { - for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment - if (ARROW.compare(*iter) && Category.compare(*iter)) { //ignores "->" and "Category" - //cout << *iter; - //cout << " "; - package.category += *iter + " "; - } - } - } - else if (!Creator.compare(*iter)) { //if it contains the name - for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment - if (ARROW.compare(*iter) && Creator.compare(*iter)) { //ignores "->" and "Category" - //cout << *iter; - //cout << " "; - package.creator += *iter + " "; - } - } - } - else if (!Readme.compare(*iter)) { //if it contains the name - for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment - if (ARROW.compare(*iter) && Readme.compare(*iter)) { //ignores "->" and "Category" - if(!(*iter).compare("\\n")) package.readme += '\n'; - else package.readme += *iter + " "; - } - } - } - } - - } - package.doOutput(); - return package; -} - -void recompileAll(vector installedMods) -{ -#ifdef WIN32 - RedirectIOToConsole(); - HWND hWnd = GetConsoleWindow(); - ShowWindow( hWnd, SW_HIDE ); -#endif - setStatusArea("Importing levels..."); - //setStatusArea("Recompiling Data..."); - path vanilla_dir = "./packages/VanillaDats/"; - string importCommand = ""; - char statusString[128]; - int numberOfDats = 0; - int j = 1; - string datString; - std::stringstream out; - - - clearOldDats(); - remove("Onisplit.log"); - if(splitInstances == SPLIT){ - recursive_directory_iterator end_iter; - - for ( recursive_directory_iterator dir_itr( vanilla_dir ); - dir_itr != end_iter; - ++dir_itr ) - { - try{ - if ( is_directory( dir_itr->status() ) && dir_itr.level() == 1) - { - numberOfDats++; - } - } - catch(exception ex) { - - } - } - - //recursive_directory_iterator end_iter; - - - out << numberOfDats; - datString = out.str(); - try { - for ( recursive_directory_iterator dir_itr( vanilla_dir ); - dir_itr != end_iter; - ++dir_itr ) - { - try - { - if ( is_directory( dir_itr->status() ) && dir_itr.level() == 1) - { - importCommand = strOniSplit + " " + strImportOption + " " + dir_itr->path().parent_path().string() + '/' + dir_itr->path().filename(); - for (int i = 0; i < installedMods.size(); ++i) { - if (exists("packages/" + installedMods[i] + "/oni/" + dir_itr->path().parent_path().filename() + '/' + dir_itr->path().filename() )) - importCommand += " packages/" + installedMods[i] + "/oni/" + dir_itr->path().parent_path().filename() + '/' + dir_itr->path().filename(); - - //else cout << " packages/VanillaDats/" + installedMods[i] + "/oni/"; - } - importCommand += " ../GameDataFolder/" + dir_itr->path().filename() + ".dat >> Onisplit.log"; - - sprintf(statusString,"%d/%i\0",j,numberOfDats); - setProgressBar( (int)(1000 * (float)(j-1) / (float)numberOfDats) ); //100% * dat we're on / total dats - setStatusArea("Importing " + dir_itr->path().filename() + " " + statusString); - - system(importCommand.c_str()); - //Sleep(1000); - //cout << importCommand << "\n"; - j++; - - } - } - catch ( const std::exception & ex ) - { - cout << "Warning, exception " << ex.what() << "!"; - } - } - - } - catch( const std::exception & ex ) { - cout << "Warning, exception " << ex.what() << "!\n" - << "You probably need to re-globalize."; - //create_directory( "./packages/VanillaDats" ); - } - - } - else if(splitInstances == NOT_SPLIT){ - directory_iterator end_iter; - - for ( directory_iterator dir_itr( vanilla_dir ); - dir_itr != end_iter; - ++dir_itr ) - { - - if ( is_directory( dir_itr->status() ) ) - { - numberOfDats++; - } - - - } - - out << numberOfDats; - datString = out.str(); - - for ( directory_iterator dir_itr( vanilla_dir ); - dir_itr != end_iter; - ++dir_itr ) - { - try - { - if ( is_directory( dir_itr->status() ) ) - { - importCommand = strOniSplit + " " + strImportOption + " " + vanilla_dir.string() + dir_itr->path().filename() + " " + "../GameDataFolder/" + dir_itr->path().filename() - + ".dat"; - for (int i = 0; i < installedMods.size(); ++i) { - if (exists("packages/" + installedMods[i] + "/oni/" + dir_itr->path().filename() )) - importCommand += " packages/" + installedMods[i] + "/oni/" + dir_itr->path().filename(); - } - importCommand += " ../GameDataFolder/" + dir_itr->path().filename() + ".dat"; - - sprintf(statusString,"%d/%i\0",j,numberOfDats); - setProgressBar( (int)(1000 * (float)(j-1) / (float)numberOfDats) ); //100% * dat we're on / total dats - setStatusArea("Importing " + dir_itr->path().filename() + " " + statusString); - - system(importCommand.c_str()); - - j++; - } - } - catch ( const std::exception & ex ) - { - cout << "Warning, something odd happened!\n"; - } - } - } - writeInstalledMods(installedMods); - setProgressBar(1000); - setStatusArea("Done!"); - sleep(1000); - setProgressBar(0); - -} - -void writeInstalledMods(vector installedMods) -{ - - if ( exists( strInstallCfg ) ) - { - remove( strInstallCfg ); - } - - ofstream file(strInstallCfg.c_str()); - - vectorlist = installedMods; - vector::iterator begin_iter = list.begin(); - vector::iterator end_iter = list.end(); - - sort( list.begin(), list.end() ); - - for( ; begin_iter != end_iter; ++begin_iter) { - file << *begin_iter << " "; - } - - file.close(); - file.clear(); - -} - -vector getInstallString(string Cfg) -{ - //system(strPauseCmd); - vector returnval; - - string line; - fstream file; - - if (exists( Cfg )) - { - file.open(Cfg.c_str()); - getline(file, line); - tokenize(line, returnval); - file.close(); - file.clear(); - sort(returnval.begin(), returnval.end()); - } - else cout << "fail"; - - return returnval; -} - -//stolen token function... -void tokenize(const string& str, vector& tokens, const string& delimiters) -{ - // Skip delimiters at beginning. - string::size_type lastPos = str.find_first_not_of(delimiters, 0); - // Find first "non-delimiter". - string::size_type pos = str.find_first_of(delimiters, lastPos); - - while (string::npos != pos || string::npos != lastPos) - { - // Found a token, add it to the vector. - tokens.push_back(str.substr(lastPos, pos - lastPos)); - // Skip delimiters. Note the "not_of" - lastPos = str.find_first_not_of(delimiters, pos); - // Find next "non-delimiter" - pos = str.find_first_of(delimiters, lastPos); - } -} - -void clearOldDats(void) { - directory_iterator end_iter_gdf; - for ( directory_iterator dir_itr_gdf( "../GameDataFolder" ); - dir_itr_gdf != end_iter_gdf; - ++dir_itr_gdf ) - { - //cout << dir_itr_gdf->path().extension() << "\n"; - if ( dir_itr_gdf->path().extension() == ".dat" || dir_itr_gdf->path().extension() == ".raw" || dir_itr_gdf->path().extension() == ".sep" ) { - remove( dir_itr_gdf->path() ); - } - - } - +/* + AE/Mod Installer + v1.0 + by Gumby and Iritscen + */ + +#define DEBUG +#include +//#include +//#include +#include +#include +#include +#include +#include +#include +#include + +#include "boost/filesystem.hpp" // includes all needed Boost.Filesystem declarations + +#include "installer.h" + +#ifdef WIN32 +#include +#else // assume we're on Mac +#include +#include +#endif + +const string strInstallerVersion = "1.0"; +const bool SPLIT = 1; +const bool NOT_SPLIT = 0; +bool splitInstances = SPLIT; + +#ifdef WIN32 +const string strOniSplit = "Onisplit.exe"; +string strImportOption = "-import:nosep"; +const char* strClsCmd = "cls"; +const char* strPauseCmd = "PAUSE"; +#else // set up Mac equivalents since we're in Mac OS +const string strOniSplit = "mono Onisplit.exe"; +string strImportOption = "-import:sep"; +const char* strClsCmd = "clear"; +const char* strPauseCmd = "read -n 1 -p \"Press any key to continue\""; +#endif + +using namespace boost::filesystem; +using namespace std; + + +/* + int main(void) + { + if ( exists( "../../GameDataFolder/level0_Final.sep" ) ) splitInstances = NOT_SPLIT; + else splitInstances = NOT_SPLIT; + // SetConsoleTitle("AE Installer"); windows junk, convert to SDL + #ifdef WIN32 + system("color 0A"); + #endif + cout << "\nWelcome to the AE installer!\n"; + cout << "\nWhat would you like to do?\n"; + + return mainMenu(); + } + */ + + + +int mainMenu(void) +{ + char choice = '0'; + bool exit = false; + int err = 0; + do + { + if( exists( "../GameDataFolder" ) ) { + cout << "\n1. Add new packages\n"; + cout << "2. Remove packages\n"; + cout << "3. See what is installed\n"; + cout << "4. Globalize data\n"; + cout << "5. About AE\n"; + cout << "6. Quit\n\n"; + + choice = cin.get(); + cin.ignore(128, '\n'); + switch(choice) + { + case '1': + err = installPackages(); + break; + case '2': + err = uninstallPackages(); + break; + case '3': + err = listInstalledPackages(); + break; + case '4': + err = globalizeData(); + break; + case '5': + err = printInstallerInfo(); + break; + case '6': + exit = true; + break; + default: + cout << "Please choose one of the above numbers, and press Enter.\n\n"; + } + if (err) // if something fatal happened + exit = true; + } + else { + cout << "\n1. Globalize data\n"; + cout << "2. About AE\n"; + cout << "3. Quit\n\n"; + + choice = cin.get(); + cin.ignore(128, '\n'); + switch(choice) + { + case '1': + err = globalizeData(); + break; + case '2': + err = printInstallerInfo(); + break; + case '3': + exit = true; + break; + default: + cout << "Please choose one of the above numbers, and press Enter.\n\n"; + } + if (err) // if something fatal happened + exit = true; + } + } while(!exit); + + return err; +} + +int globalizeData(void) +{ + int err = 0; + + try { + int levels[15] = {0, 1, 2, 3, 4, 6, 8, 9, 10, 11, 12, 13, 14, 18, 19}; // the levels Oni has + char choice = 0; + + //SetCurrentDirectory("C:/Program Files/Oni/edition/install"); + char levelnum[3]; + path Characters = "../GameDataFolder/level0_Characters"; + path Particles = "../GameDataFolder/level0_Particles"; + path Archive = "../GameDataFolder/Archive"; + path Textures = "../GameDataFolder/level0_Textures"; + path Sounds = "../GameDataFolder/level0_Sounds"; + path Animations = "../GameDataFolder/level0_Animations"; + path TRAC = Animations / "level0_TRAC"; + path TRAM = Animations / "level0_TRAM"; + /* + if (exists("../GameDataFolder/")) + { + //cout << "\nIt looks like you've already globalized Oni's data.\nDo you want to re-globalize?\n(This will erase existing mods installed to the AE's game data.)" + // << "\n1. Re-globalize" + // << "\n2. Return to main menu\n"; + //choice = cin.get(); + cin.ignore(128, '\n'); + if (choice == '1') + remove_all("../GameDataFolder"); // remove AE GDF + if (choice == '2') + return 0; + } + */ + create_directory( "../GameDataFolder/" ); + create_directory( "packages" ); + if (exists("packages/VanillaDats")) remove_all("packages/VanillaDats"); + create_directory( "packages/VanillaDats" ); + + create_directory( "packages/VanillaDats/level0_Final/" ); + create_directory( Characters ); + create_directory( Particles ); + create_directory( Archive ); + create_directory( Textures ); + create_directory( Sounds ); + create_directory( Animations ); + create_directory( TRAC ); + create_directory( TRAM ); + + for(int i = 0; i < 15; i++) + { + sprintf(levelnum,"%d",levels[i]); // int to char array + exists("../../GameDataFolder/level" + (string)levelnum + "_Final"); + system((strOniSplit + " -export ../GameDataFolder/level" + (string)levelnum + "_Final ../../GameDataFolder/level" + (string)levelnum + "_Final.dat").c_str()); + + create_directory( "packages/VanillaDats/level" + (string)levelnum + "_Final" ); //remember to cast your arrays as strings :) + create_directory( "packages/VanillaDats/level" + (string)levelnum + "_Final/level" + (string)levelnum + "_Final" ); + + directory_iterator end_iter; + for ( directory_iterator dir_itr( "../GameDataFolder/level" + (string)levelnum + "_Final" ); dir_itr != end_iter; ++dir_itr ) + { + //cout << dir_itr->path().filename(); + if ( is_regular_file( dir_itr->status() ) ) + { + + if ( dir_itr->path().filename().substr(0,8) == "TXMPfail" || + dir_itr->path().filename().substr(0,9) == "TXMPlevel" || + ( dir_itr->path().filename().substr(0,4) == "TXMP" && dir_itr->path().filename().find("intro")!=string::npos) || + dir_itr->path().filename().substr(0,4) == "TXMB" || + dir_itr->path().filename() == "M3GMpowerup_lsi.oni" || + dir_itr->path().filename() == "TXMPlsi_icon.oni" || + ( dir_itr->path().filename().substr(0,4) == "TXMB" && dir_itr->path().filename().find("splash_screen.oni")!=string::npos) ) + { + cout <path().filename() << "\n"; + create_directory( dir_itr->path().parent_path() / "NoGlobal"); + if(!exists( dir_itr->path().parent_path() / "NoGlobal" / dir_itr->filename())) rename(dir_itr->path(), dir_itr->path().parent_path() / "NoGlobal" / + dir_itr->filename()); + else remove(dir_itr->path()); + } + else if (dir_itr->path().filename().substr(0,4) == "TRAC") { + cout <path().filename() << "\n"; + if(!exists( TRAC / dir_itr->filename())) rename(dir_itr->path(), TRAC / dir_itr->filename()); + else remove(dir_itr->path()); + } + else if (dir_itr->path().filename().substr(0,4) == "TRAM") { + cout <path().filename() << "\n"; + if(!exists( TRAM / dir_itr->filename())) rename(dir_itr->path(), TRAM / dir_itr->filename()); + else remove(dir_itr->path()); + } + else if (dir_itr->path().filename().substr(0,4) == "ONSK" || + dir_itr->path().filename().substr(0,4) == "TXMP") { + cout <path().filename() << "\n";\ + create_directory( dir_itr->path().parent_path() / "TexFix"); + if(!exists( Textures / dir_itr->filename())) rename(dir_itr->path(), Textures / dir_itr->filename()); + //rename(dir_itr->path(), dir_itr->path().parent_path() / "TexFix" / dir_itr->filename()); + } + else if (dir_itr->path().filename().substr(0,4) == "ONCC" + || dir_itr->path().filename().substr(0,4) == "TRBS" + || dir_itr->path().filename().substr(0,4) == "TRMA" + || dir_itr->path().filename().substr(0,4) == "TRSC" + || dir_itr->path().filename().substr(0,4) == "TRAS") { + cout <path().filename() << "\n"; + if(!exists( Characters / dir_itr->filename())) rename(dir_itr->path(), Characters / dir_itr->filename()); + else remove(dir_itr->path()); + } + else if (dir_itr->path().filename().substr(0,4) == "OSBD" + || dir_itr->path().filename().substr(0,4) == "SNDD") { + cout << dir_itr->path().filename() << "\n"; + if(!exists( Sounds / dir_itr->filename())) rename(dir_itr->path(), Sounds / dir_itr->filename()); + else remove(dir_itr->path()); + } + else if (dir_itr->path().filename().substr(0,5) == "BINA3" + || dir_itr->path().filename().substr(0,10) == "M3GMdebris" + || dir_itr->path().filename() == "M3GMtoxic_bubble.oni" + || dir_itr->path().filename().substr(0,8) == "M3GMelec" + || dir_itr->path().filename().substr(0,7) == "M3GMrat" + || dir_itr->path().filename().substr(0,7) == "M3GMjet" + || dir_itr->path().filename().substr(0,9) == "M3GMbomb_" + || dir_itr->path().filename() == "M3GMbarab_swave.oni" + || dir_itr->path().filename() == "M3GMbloodyfoot.oni" + ){ + cout <path().filename() << "\n"; + if(!exists( Particles / dir_itr->filename())) rename(dir_itr->path(), Particles / dir_itr->filename()); + else remove(dir_itr->path()); + } + else if (dir_itr->path().filename().substr(0,4) == "AGDB" + || dir_itr->path().filename().substr(0,4) == "TRCM") { + cout <path().filename() << "\n"; + + if(!exists( Archive / dir_itr->filename())) rename(dir_itr->path(), Archive / dir_itr->filename()); + else remove(dir_itr->path()); + } + } + + + } + system( (strOniSplit + " -move:delete " + Textures.string() + " ../GameDataFolder/level" + (string)levelnum + "_Final/TXMP*.oni").c_str()); + + } + + for (int i = 0; i < 15; i++) + { + sprintf(levelnum,"%d",levels[i]); + system( (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levelnum + "_Final packages/VanillaDats/level" + levelnum + "_Final/level" + + levelnum + "_Final/level" + levelnum + "_Final.oni").c_str()); + } + path VanillaCharacters = "packages/VanillaDats/level0_Final/level0_Characters/level0_Characters.oni"; + path VanillaParticles = "packages/VanillaDats/level0_Final/level0_Particles/level0_Particles.oni"; + path VanillaTextures = "packages/VanillaDats/level0_Final/level0_Textures/level0_Textures.oni"; + path VanillaSounds = "packages/VanillaDats/level0_Final/level0_Sounds/level0_Sounds.oni"; + path VanillaAnimations = "packages/VanillaDats/level0_Final/level0_Animations/level0_Animations.oni"; + path VanillaTRAC = "packages/VanillaDats/level0_Final/level0_Animations/level0_TRAC.oni"; + path VanillaTRAM = "packages/VanillaDats/level0_Final/level0_Animations/level0_TRAM.oni"; + create_directory( VanillaCharacters.parent_path() ); + create_directory( VanillaParticles.parent_path() ); + create_directory( VanillaTextures.parent_path() ); + create_directory( VanillaSounds.parent_path() ); + create_directory( VanillaAnimations.remove_filename() ); + system((strOniSplit + " " + strImportOption + " " + Characters.string() + " " + VanillaCharacters.string()).c_str()); + system((strOniSplit + " " + strImportOption + " " + Particles.string() + " " + VanillaParticles.string()).c_str()); + system((strOniSplit + " " + strImportOption + " " + Textures.string() + " " + VanillaTextures.string()).c_str()); + //system((strOniSplit + " " + strImportOption + (string)" " + Animations.string() + (string)" " + VanillaAnimations.string()).c_str()); + system((strOniSplit + " " + strImportOption + " " + TRAC.string() + " " + VanillaTRAC.string()).c_str()); + system((strOniSplit + " " + strImportOption + " " + Sounds.string() + " " + VanillaSounds.string()).c_str()); + system((strOniSplit + " " + strImportOption + " " + TRAM.string() + " " + VanillaTRAM.string()).c_str()); + + create_directory("../GameDataFolder/IGMD"); + copy((path)"packages/VanillaBSL/IGMD", (path)"../GameDataFolder"); + } + catch (exception ex) { + cout << ex.what(); + } + return err; +} + +int installPackages(void) +{ + bool installed_something = 0; + int err = 0; + ModPackage package; + vector installed_packages; + vector packages; + vector::iterator iter; + vector installString; + + iter = packages.begin(); + packages = getPackages(); + vector installedMods = getInstallString(); + + if (packages.empty()) + { + cout << "Error: You have no packages!\n"; + return 0; + } + + cout << "Detecting installed packages...\n"; + + int index = 1; + char choice = '0'; + + for (vector::iterator package_iter = packages.begin(); package_iter != packages.end(); ++package_iter) + { + if (!binary_search(installedMods.begin(), installedMods.end(), package_iter->modStringName)) + { //package_iter->isInstalled :< I forgot about this... + //cout << index << " "; + system(strClsCmd); + cout << (*package_iter).name << "\n"; + for (int character = 1; character <= (*package_iter).name.length() - 1; character++) cout << '-'; + cout << "\n" + << (*package_iter).readme << "\n\n" + << "Please enter a number choice\n" + << " 1. Add\n" + << " 2. Don't Add\n" + << ""; + index++; + choice = 0; + + do + { + choice = cin.get(); + cin.ignore(1280, '\n'); + } while(choice == 0); + + if (choice == '1') + { + cout << "\nInstalling...\n\n"; + if (package_iter->hasOnis || (package_iter->hasDeltas /*(*package_iter).isUnpacked */ )) + { + installed_something = 1; + installedMods.push_back(package_iter->modStringName); + system(strPauseCmd); + } + } + } + } + if (index == 1) + { + cout << "Warning: All packages are already installed\n"; + //would you like to recombine your data? + return 0; + } + if (installed_something == 0) + { + cout << "Warning: You didn't add anything!\n"; + //would you like to recombine your data? + return 0; + } + + sort(installedMods.begin(), installedMods.end()); + //system(Onisplit.c_str()); + recompileAll(installedMods); + system(strPauseCmd); + + return err; +} + +int uninstallPackages(void) +{ + int err = 0; + ModPackage package; + vector installed_packages; + vector packages; + vector::iterator iter; + vector installString; + + iter = packages.begin(); + packages = getPackages(); + + + cout << "Detecting installed packages...\n"; + + vector installedMods = getInstallString(); + + if (packages.empty()) + { + cout << "Error: You have no packages!\n"; + return 0; + } + + int index = 0; + int uninstalled_something = 0; + char choice = '0'; + + for (vector::iterator package_iter = packages.begin(); package_iter != packages.end(); ++package_iter) + { + if (binary_search(installedMods.begin(), installedMods.end(), package_iter->modStringName)) + { //package_iter->isInstalled :< I forgot about this... + //cout << index << " "; + system(strClsCmd); + cout << (*package_iter).name << "\n"; + for (int character = 1; character <= (*package_iter).name.length() - 1; character++) cout << '-'; + cout << "\n" + << (*package_iter).readme << "\n\n" + << "Please enter a number choice\n" + << " 1. Remove\n" + << " 2. Don't Remove\n" + << ""; + + choice = 0; + + do + { + choice = cin.get(); + cin.ignore(1280, '\n'); + } while(choice == 0); + + if (choice == '1') + { + cout << "\nUninstalling...\n\n"; + installedMods.erase( installedMods.begin() + (index) ); + system(strPauseCmd); + uninstalled_something = 1; + + } + else { + index++; + } + } + } + if ( uninstalled_something == 0 ) + { + if (index == 0) //bad practice, I need to implement a second vector or something. Meh. + { + cout << "\nWarning: You have no installed packages!"; + } + else + { + cout << "\nWarning: You didn't remove anything!"; + } + //would you like to recombine your data? + return 0; + + } + sort(installedMods.begin(), installedMods.end()); + //system(Onisplit.c_str()); + recompileAll(installedMods); + system(strPauseCmd); + + return err; +} + +int listInstalledPackages(void) +{ + cout << "\nThis feature not yet implemented.\n\n"; + + return 0; +} + +int printInstallerInfo(void) +{ + cout << "\nAE/Mod Installer\n"; + cout << "version " << strInstallerVersion << "\n"; + cout << "by Gumby & Iritscen\n"; + cout << "see http://oni.bungie.org/community/forums for more info\n\n"; + + return 0; +} + +vector getPackages(void) +{ + vector packages; + packages.reserve(65536); // come on, we shouldn't need this much space...right?! + fstream file; + string filename = "\0"; + string MODINFO_CFG = "Mod_Info.cfg"; + + try + { + directory_iterator end_iter; + for (directory_iterator dir_itr("./packages"); dir_itr != end_iter; ++dir_itr) + { + file.open((dir_itr->path().string() + "/" + MODINFO_CFG).c_str()); + //cout << filename << "\n"; + + if(!file.fail()) + { + //cout << dir_itr->path().string() + MODINFO_CFG; + //would prefer to push a pointer to a package, but this will do for now + packages.push_back(fileToModPackage(file)); + } + file.close(); + file.clear(); + } + } + catch (const std::exception & ex) + { + cout << "Warning, something odd happened!\n"; + } + + return packages; +} + +ModPackage fileToModPackage(fstream &file) +{ + /* + This converts a file to a ModPackage struct. + + A few notes... + "iter" is the current word we are on. I should have named it "token" or something, but I don't have multiple iterators, so its ok. + I refer to (*iter) at the beginning of each if statement block. I could probably store it as a variable, but I'm pretty sure that dereferencing a pointer\iterator isn't much + slower than reading a variable. + */ + ModPackage package; + string line; + static string NameOfMod = "NameOfMod"; //used for comparing to the current token... + //I could have done it in reverse (*iter).compare("ModString") or + static string ARROW = "->"; //did something like "ModString".compare(*iter), and it would have been + static string ModString = "ModString"; //functionably the same. + static string HasOnis = "HasOnis"; + static string HasDeltas = "HasDeltas"; + static string HasBSL = "HasBSL"; + static string HasDats = "HasDats"; + static string IsEngine = "IsEngine"; + static string Readme = "Readme"; + static string GlobalNeeded = "GlobalNeeded"; + static string Category = "Category"; + static string Creator = "Creator"; + while (! file.eof() ) + { + getline (file,line); + vector tokens; + vector::iterator iter; + tokenize(line, tokens); //string to vector of "words" + if (tokens.capacity() >= 2) { //make sure they are using enough stuff + iter = tokens.begin(); //what word we are on, starts at first word + /* + if (!AEInstallVersion.compare(*iter)) + If mod is too old, skip this mod. + */ + /*else*/if (!NameOfMod.compare(*iter)) { //if it contains the name + for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment + if (ARROW.compare(*iter) && NameOfMod.compare(*iter)) { //ignores "->" and "NameOfMod" + //cout << *iter; + //cout << " "; + package.name += *iter + " "; + } + } + + } + else if (!ModString.compare(*iter)) { + iter++; iter++; + package.modStringName = *iter; + iter++; + package.modStringVersion = atoi((*iter).c_str()); + } + else if (!HasOnis.compare(*iter)) { + iter++; iter++; + if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasOnis = 1; //Gotta love c++'s lack of a standard case-insensitive + else if (!HasBSL.compare(*iter)) { // string comparer...I know my implementation here sucks. I need to change it to check each character one by one. At the moment, + iter++; iter++;} // using "YFR" would probably set it off. :< + + if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasBSL = 1; + } + else if (!HasDeltas.compare(*iter)) { + iter++; iter++; + if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasDeltas = 1; + } + else if (!HasDats.compare(*iter)) { + iter++; iter++; + if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.hasDats = 1; + } + else if (!IsEngine.compare(*iter)) { + iter++; iter++; + if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.isEngine = 1; + } + else if (!GlobalNeeded.compare(*iter)) { + iter++; iter++; + if (toupper((*iter)[0]) + toupper((*iter)[1]) + toupper((*iter)[2]) == 'Y' + 'E' + 'S') package.globalNeeded = 1; + else if (toupper((*iter)[0]) + toupper((*iter)[1]) == 'N' + 'O') package.globalNeeded = 1; //Really the only place where checking for "No" is important atm. + } + else if (!Category.compare(*iter)) { + for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment + if (ARROW.compare(*iter) && Category.compare(*iter)) { //ignores "->" and "Category" + //cout << *iter; + //cout << " "; + package.category += *iter + " "; + } + } + } + else if (!Creator.compare(*iter)) { //if it contains the name + for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment + if (ARROW.compare(*iter) && Creator.compare(*iter)) { //ignores "->" and "Category" + //cout << *iter; + //cout << " "; + package.creator += *iter + " "; + } + } + } + else if (!Readme.compare(*iter)) { //if it contains the name + for ( ; iter !=tokens.end() && SLASHSLASH.compare(*iter); iter++) { //interates through the words, ends if it reaches the end of the line or a "//" comment + if (ARROW.compare(*iter) && Readme.compare(*iter)) { //ignores "->" and "Category" + if(!(*iter).compare("\\n")) package.readme += '\n'; + else package.readme += *iter + " "; + } + } + } + } + + } + package.doOutput(); + return package; +} + +void recompileAll(vector installedMods) +{ +#ifdef WIN32 + RedirectIOToConsole(); + HWND hWnd = GetConsoleWindow(); + ShowWindow( hWnd, SW_HIDE ); +#endif + setStatusArea("Importing levels..."); + //setStatusArea("Recompiling Data..."); + path vanilla_dir = "./packages/VanillaDats/"; + string importCommand = ""; + char statusString[128]; + int numberOfDats = 0; + int j = 1; + string datString; + std::stringstream out; + + + clearOldDats(); + remove("Onisplit.log"); + if(splitInstances == SPLIT){ + recursive_directory_iterator end_iter; + + for ( recursive_directory_iterator dir_itr( vanilla_dir ); + dir_itr != end_iter; + ++dir_itr ) + { + try{ + if ( is_directory( dir_itr->status() ) && dir_itr.level() == 1) + { + numberOfDats++; + } + } + catch(exception ex) { + + } + } + + //recursive_directory_iterator end_iter; + + + out << numberOfDats; + datString = out.str(); + try { + for ( recursive_directory_iterator dir_itr( vanilla_dir ); + dir_itr != end_iter; + ++dir_itr ) + { + try + { + if ( is_directory( dir_itr->status() ) && dir_itr.level() == 1) + { + importCommand = strOniSplit + " " + strImportOption + " " + dir_itr->path().parent_path().string() + '/' + dir_itr->path().filename(); + for (int i = 0; i < installedMods.size(); ++i) { + if (exists("packages/" + installedMods[i] + "/oni/" + dir_itr->path().parent_path().filename() + '/' + dir_itr->path().filename() )) + importCommand += " packages/" + installedMods[i] + "/oni/" + dir_itr->path().parent_path().filename() + '/' + dir_itr->path().filename(); + + //else cout << " packages/VanillaDats/" + installedMods[i] + "/oni/"; + } + importCommand += " ../GameDataFolder/" + dir_itr->path().filename() + ".dat >> Onisplit.log"; + + sprintf(statusString,"%d/%i\0",j,numberOfDats); + setProgressBar( (int)(1000 * (float)(j-1) / (float)numberOfDats) ); //100% * dat we're on / total dats + setStatusArea("Importing " + dir_itr->path().filename() + " " + statusString); + + system(importCommand.c_str()); + //Sleep(1000); + //cout << importCommand << "\n"; + j++; + + } + } + catch ( const std::exception & ex ) + { + cout << "Warning, exception " << ex.what() << "!"; + } + } + + } + catch( const std::exception & ex ) { + cout << "Warning, exception " << ex.what() << "!\n" + << "You probably need to re-globalize."; + //create_directory( "./packages/VanillaDats" ); + } + + } + else if(splitInstances == NOT_SPLIT){ + directory_iterator end_iter; + + for ( directory_iterator dir_itr( vanilla_dir ); + dir_itr != end_iter; + ++dir_itr ) + { + + if ( is_directory( dir_itr->status() ) ) + { + numberOfDats++; + } + + + } + + out << numberOfDats; + datString = out.str(); + + for ( directory_iterator dir_itr( vanilla_dir ); + dir_itr != end_iter; + ++dir_itr ) + { + try + { + if ( is_directory( dir_itr->status() ) ) + { + importCommand = strOniSplit + " " + strImportOption + " " + vanilla_dir.string() + dir_itr->path().filename() + " " + "../GameDataFolder/" + dir_itr->path().filename() + + ".dat"; + for (int i = 0; i < installedMods.size(); ++i) { + if (exists("packages/" + installedMods[i] + "/oni/" + dir_itr->path().filename() )) + importCommand += " packages/" + installedMods[i] + "/oni/" + dir_itr->path().filename(); + } + importCommand += " ../GameDataFolder/" + dir_itr->path().filename() + ".dat"; + + sprintf(statusString,"%d/%i\0",j,numberOfDats); + setProgressBar( (int)(1000 * (float)(j-1) / (float)numberOfDats) ); //100% * dat we're on / total dats + setStatusArea("Importing " + dir_itr->path().filename() + " " + statusString); + + system(importCommand.c_str()); + + j++; + } + } + catch ( const std::exception & ex ) + { + cout << "Warning, something odd happened!\n"; + } + } + } + writeInstalledMods(installedMods); + setProgressBar(1000); + setStatusArea("Done!"); + sleep(1000); + setProgressBar(0); + +} + +void writeInstalledMods(vector installedMods) +{ + + if ( exists( strInstallCfg ) ) + { + remove( strInstallCfg ); + } + + ofstream file(strInstallCfg.c_str()); + + vectorlist = installedMods; + vector::iterator begin_iter = list.begin(); + vector::iterator end_iter = list.end(); + + sort( list.begin(), list.end() ); + + for( ; begin_iter != end_iter; ++begin_iter) { + file << *begin_iter << " "; + } + + file.close(); + file.clear(); + +} + +vector getInstallString(string Cfg) +{ + //system(strPauseCmd); + vector returnval; + + string line; + fstream file; + + if (exists( Cfg )) + { + file.open(Cfg.c_str()); + getline(file, line); + tokenize(line, returnval); + file.close(); + file.clear(); + sort(returnval.begin(), returnval.end()); + } + else cout << "fail"; + + return returnval; +} + +//stolen token function... +void tokenize(const string& str, vector& tokens, const string& delimiters) +{ + // Skip delimiters at beginning. + string::size_type lastPos = str.find_first_not_of(delimiters, 0); + // Find first "non-delimiter". + string::size_type pos = str.find_first_of(delimiters, lastPos); + + while (string::npos != pos || string::npos != lastPos) + { + // Found a token, add it to the vector. + tokens.push_back(str.substr(lastPos, pos - lastPos)); + // Skip delimiters. Note the "not_of" + lastPos = str.find_first_not_of(delimiters, pos); + // Find next "non-delimiter" + pos = str.find_first_of(delimiters, lastPos); + } +} + +void clearOldDats(void) { + directory_iterator end_iter_gdf; + for ( directory_iterator dir_itr_gdf( "../GameDataFolder" ); + dir_itr_gdf != end_iter_gdf; + ++dir_itr_gdf ) + { + //cout << dir_itr_gdf->path().extension() << "\n"; + if ( dir_itr_gdf->path().extension() == ".dat" || dir_itr_gdf->path().extension() == ".raw" || dir_itr_gdf->path().extension() == ".sep" ) { + remove( dir_itr_gdf->path() ); + } + + } + } \ No newline at end of file