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root/Oni2/AE/Installer/trunk/source/installer.cpp
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Comparing AE/Installer/trunk/source/installer.cpp (file contents):
Revision 557 by gumby, Sat May 29 18:51:53 2010 UTC vs.
Revision 558 by gumby, Sat May 29 19:21:27 2010 UTC

# Line 765 | Line 765 | void copyBSL(string copypath, vector<str
765                                                   bsl_itr != end_itr;
766                                                   bsl_itr++ ) {
767                                                  if ( bsl_itr->path().extension() == ".bsl" ) {
768 +                                                        if(exists("../GameDataFolder/IGMD/" + dir_itr->path().filename() + "/" + bsl_itr->path().filename()))
769 +                                                                remove("../GameDataFolder/IGMD/" + dir_itr->path().filename() + "/" + bsl_itr->path().filename());
770                                                          copy_file(bsl_itr->path(),  "../GameDataFolder/IGMD/" + dir_itr->path().filename() + "/" + bsl_itr->path().filename());
771                                                  }
772                                          }

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