27 |
|
// externs declared in installer.h |
28 |
|
string strInstallCfg = "../GameDataFolder/Add.cfg"; |
29 |
|
string strEUFN = "Edition"; // GetUpdateStatus() may set this to "Edition-patch" later, but this is the assumed name of the new Edition folder in Updates/ |
30 |
+ |
extern MainWindow* TheWindow; |
31 |
|
|
32 |
|
int globalizeData(void) |
33 |
|
{ |
976 |
|
ModPackage installedPackage, updatePackage; |
977 |
|
if (is_directory(install_iter->path()) && exists(install_iter->path().string() + "/Mod_Info.cfg")) |
978 |
|
{ |
978 |
– |
string blah =install_iter->path().string() + "/Mod_Info.cfg"; |
979 |
– |
string blah2 = "packages/" + install_iter->path().filename() + "/Mod_Info.cfg"; |
979 |
|
fstream file; |
980 |
|
file.open((install_iter->path().string() + "/Mod_Info.cfg").c_str()); |
981 |
|
if (!file.fail()) |
1492 |
|
TheWindow->OnRefreshButtonClick( e ); |
1493 |
|
return true; |
1494 |
|
} |
1495 |
< |
extern MainWindow* TheWindow; |
1495 |
> |
|
1496 |
|
void ProcessPackageUpdates(string pathToUpdate, string strPathToPackages) |
1497 |
|
{ |
1498 |
|
ptime startTime(second_clock::local_time()); |