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root/Oni2/AE/Installer/trunk/source/installer.cpp
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Comparing AE/Installer/trunk/source/installer.cpp (file contents):
Revision 510 by gumby, Sat Apr 24 19:19:52 2010 UTC vs.
Revision 511 by iritscen, Sat Apr 24 21:58:56 2010 UTC

# Line 27 | Line 27 | using namespace boost::posix_time;
27   // externs declared in installer.h
28   string strInstallCfg = "../GameDataFolder/Add.cfg";
29   string strEUFN = "Edition"; // GetUpdateStatus() may set this to "Edition-patch" later, but this is the assumed name of the new Edition folder in Updates/
30 + extern MainWindow* TheWindow;
31  
32   int globalizeData(void)
33   {
# Line 975 | Line 976 | int GetUpdateStatus(Install_info_cfg *cu
976                                  ModPackage installedPackage, updatePackage;
977                                  if (is_directory(install_iter->path()) && exists(install_iter->path().string() + "/Mod_Info.cfg"))
978                                  {
978                                        string blah =install_iter->path().string() + "/Mod_Info.cfg";
979                                        string blah2 = "packages/" + install_iter->path().filename() + "/Mod_Info.cfg";
979                                          fstream file;
980                                          file.open((install_iter->path().string() + "/Mod_Info.cfg").c_str());
981                                          if (!file.fail())
# Line 1493 | Line 1492 | bool ProcessAEUpdate(Install_info_cfg *c
1492          TheWindow->OnRefreshButtonClick( e );
1493          return true;
1494   }
1495 < extern MainWindow* TheWindow;
1495 >
1496   void ProcessPackageUpdates(string pathToUpdate, string strPathToPackages)
1497   {
1498          ptime startTime(second_clock::local_time());

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