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root/Oni2/AE/Installer/trunk/source/aeinstallerapp.cpp
Revision: 379
Committed: Mon Jun 29 19:23:42 2009 UTC (16 years, 3 months ago) by iritscen
Content type: text/x-c++src
File size: 5049 byte(s)
Log Message:
Adding GDF switch code to Mac side post-globalization.
Preparing way for new code (search for 'CIP' in proj).
Clarifying re-globalization warning.

File Contents

# Content
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: aeinstallerapp.cpp
3 // Purpose:
4 // Author:
5 // Modified by:
6 // Created: 07/05/2009 17:23:39
7 // RCS-ID:
8 // Copyright:
9 // Licence:
10 /////////////////////////////////////////////////////////////////////////////
11 #include "boost/thread.hpp"
12 #include <boost/thread/mutex.hpp>
13 #include <fstream>
14 #include "boost/filesystem.hpp" // includes all needed Boost.Filesystem declarations
15 #include "boost/lexical_cast.hpp" //int -> string
16 using namespace boost::filesystem;
17 // For compilers that support precompilation, includes "wx/wx.h".
18 #include "wx/wxprec.h"
19
20 #ifdef __BORLANDC__
21 #pragma hdrstop
22 #endif
23
24 #ifndef WX_PRECOMP
25 #include "wx/wx.h"
26 #endif
27
28 ////@begin includes
29 ////@end includes
30
31 #include "aeinstallerapp.h"
32 #include <string>
33
34 ////@begin XPM images
35 ////@end XPM images
36
37
38 /*
39 * Application instance implementation
40 */
41
42 ////@begin implement app
43 IMPLEMENT_APP( AEInstallerApp )
44 ////@end implement app
45
46
47 /*
48 * AEInstallerApp type definition
49 */
50
51 IMPLEMENT_CLASS( AEInstallerApp, wxApp )
52
53
54 /*
55 * AEInstallerApp event table definition
56 */
57
58 BEGIN_EVENT_TABLE( AEInstallerApp, wxApp )
59
60 ////@begin AEInstallerApp event table entries
61 ////@end AEInstallerApp event table entries
62
63 END_EVENT_TABLE()
64
65
66 /*
67 * Constructor for AEInstallerApp
68 */
69
70 AEInstallerApp::AEInstallerApp()
71 {
72 Init();
73 }
74
75
76 /*
77 * Member initialisation
78 */
79
80 void AEInstallerApp::Init()
81 {
82 ////@begin AEInstallerApp member initialisation
83 ////@end AEInstallerApp member initialisation
84 }
85
86 /*
87 * Initialisation for AEInstallerApp
88 */
89
90 bool AEInstallerApp::OnInit()
91 {
92 ////@begin AEInstallerApp initialisation
93 // Remove the comment markers above and below this block
94 // to make permanent changes to the code.
95
96 #if wxUSE_XPM
97 wxImage::AddHandler(new wxXPMHandler);
98 #endif
99 #if wxUSE_LIBPNG
100 wxImage::AddHandler(new wxPNGHandler);
101 #endif
102 #if wxUSE_LIBJPEG
103 wxImage::AddHandler(new wxJPEGHandler);
104 #endif
105 #if wxUSE_GIF
106 wxImage::AddHandler(new wxGIFHandler);
107 #endif
108 MainWindow* mainWindow = new MainWindow( NULL );
109 mainWindow->Show(true);
110 ////@end AEInstallerApp initialisation
111 TheWindow = mainWindow;
112
113 #ifndef WIN32
114 // CIP: test for the third-party mono framework, because without it, on Mac, we are up a creek
115
116
117 if (!monoPresent) // abort! abort! abort!
118 {
119 // CIP: disable window controls, present alert with URL to download mono, alert window has one button, "Quit"
120 }
121 #endif
122
123 //anything after this is done after the window appears...
124 if ( !exists("../GameDataFolder") ) {
125 wxMessageDialog* YesNoDialog = new wxMessageDialog(TheWindow, "You haven't globalized yet! \nYou must globalize to use the Anniversary Edition framework. \nWould you like to globalize now? (This could take a while...)\n(Selecting \"No\" will exit this program...)", "AE Installer Alert", wxYES_NO | wxICON_EXCLAMATION , wxDefaultPosition);
126
127 if (YesNoDialog->ShowModal() == wxID_NO) { //if the user said no...
128 TheWindow->Close();
129 }
130 else {
131 TheWindow->InstallButton->Disable();
132 TheWindow->ReglobalizeButton->Disable();
133
134 #ifdef WIN32
135
136 boost::thread thrd3(globalizeData);
137 //globalizeData();
138 //boost::thread::create_thread(&globalizeData);
139 // boost::thread_group Tg;
140 // Tg.create_thread( &globalizeData(), this );
141 #else
142 globalizeData();
143 #endif
144
145 TheWindow->InstallButton->Enable();
146 TheWindow->ReglobalizeButton->Enable();
147 }
148 }
149
150 return true;
151 }
152
153
154 void setStatusArea( string s ) {
155 wxString wxs(s.c_str(), wxConvUTF8);
156
157 TheWindow->StatusArea->SetStatusText( wxs );
158 //TheWindow->StatusArea->SetStatusText(s.c_str());
159 //StatusArea->SetStatusText(_(s.c_str()));
160 //(*TheStatusBar)->SetStatusText(_(s.c_str()));
161 //AEInstallerApp::
162 // TheWindow->StatusArea->SetStatusText("hi");
163 //mainWindow
164 //itemFrame1->StatusArea->SetStatusText(_"lol");
165 //MainWindow.StatusArea->SetStatusText("hi");
166 // class AbstractStatusNotifier { public: virtual void NotifyStatus(const wxString &statusString) = 0; };
167 //class StatusBarStatusNotifier : public AbstractStatusNotifier { wxStatusBar *statusbar; StatusBarStatusNotifier(wxStatusBar *bar) : statusbar(bar) { } ;
168 //void NotifyStatus(const wxString &status) { statusbar->SetStatus(status); } }
169
170
171 //MainWindow::StatusArea->
172 //MainWindow::MainWindow().SetSize(MainWindow::MainWindow().GetRect().GetWidth(), MainWindow::MainWindow().GetRect().GetHeight()+1);
173
174 //MainWindow::StatusBar->SetLabel("Importing Files...");
175 //StatusBar->SetLabel(s);
176 //->SetLabel(s);
177
178 }
179
180
181 /*
182 * Cleanup for AEInstallerApp
183 */
184
185 int AEInstallerApp::OnExit()
186 {
187 ////@begin AEInstallerApp cleanup
188 return wxApp::OnExit();
189 ////@end AEInstallerApp cleanup
190 }
191 void doglobalizeData() {
192 //TheWindow->Disable();
193 globalizeData();
194 #ifdef WIN32
195 while(1) Sleep(-1);
196 #endif
197 //TheWindow->Enable();
198 //setStatusArea((string)"Test1");
199 }