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Comparing AE/Installer/trunk/source/aeinstallerapp.cpp (file contents):
Revision 356 by gumby, Thu Jun 18 22:30:46 2009 UTC vs.
Revision 554 by iritscen, Sat May 29 02:49:13 2010 UTC

# Line 1 | Line 1
1 < /////////////////////////////////////////////////////////////////////////////
2 < // Name:        aeinstallerapp.cpp
3 < // Purpose:    
4 < // Author:      
5 < // Modified by:
6 < // Created:     07/05/2009 17:23:39
7 < // RCS-ID:      
8 < // Copyright:  
9 < // Licence:    
10 < /////////////////////////////////////////////////////////////////////////////
11 <
12 < #include "boost/filesystem.hpp" // includes all needed Boost.Filesystem declarations
13 < #include "boost/lexical_cast.hpp" //int -> string
14 < using namespace boost::filesystem;
15 < // For compilers that support precompilation, includes "wx/wx.h".
16 < #include "wx/wxprec.h"
17 <
18 < #ifdef __BORLANDC__
19 < #pragma hdrstop
20 < #endif
21 <
22 < #ifndef WX_PRECOMP
23 < #include "wx/wx.h"
24 < #endif
1 > /***************************************************************************\
2 > | Project: AE Installer                                                                                                         |
3 > | By: Gumby & Iritscen                                                                                                          |
4 > | File: AEInstallerApp.cpp                                                                                                      |
5 > | Function: Sets up the main application window.                                                        |
6 > | Created: 07/05/2009 17:23:39                                                                                          |
7 > \***************************************************************************/
8 >
9 > #include "boost/filesystem.hpp"
10 > #include "boost/lexical_cast.hpp" // int -> string
11 > #include "boost/thread.hpp"
12 > #include "boost/thread/mutex.hpp"
13 > #include <fstream>
14 > #include <string>
15 > #include "installer.h"
16 > #include "aeinstallerapp.h"
17  
18   ////@begin includes
19   ////@end includes
20  
21 < #include "aeinstallerapp.h"
22 < #include <string>
21 > extern int updateStatus;
22 > extern bool installerJustUpdated;
23 > Install_info_cfg currentAE, updateAE;
24 > MainWindow* TheWindow;
25  
26   ////@begin XPM images
27   ////@end XPM images
# Line 85 | Line 79 | void AEInstallerApp::Init()
79   * Initialisation for AEInstallerApp
80   */
81  
82 + /* The OnInit() routine is used to check whether the Installer has the software *\
83 + |  it needs to install mods, whether there is an available update, and whether   |
84 + \* the user has globalized yet, to allow mods to be installed.                                  */
85   bool AEInstallerApp::OnInit()
86   {    
87          ////@begin AEInstallerApp initialisation
88          // Remove the comment markers above and below this block
89          // to make permanent changes to the code.
93        
90   #if wxUSE_XPM
91          wxImage::AddHandler(new wxXPMHandler);
92   #endif
# Line 108 | Line 104 | bool AEInstallerApp::OnInit()
104          ////@end AEInstallerApp initialisation
105          TheWindow = mainWindow;
106          
107 <        //anything after this is done after the window appears...
108 <                if ( !exists("../GameDataFolder") ) {
109 <                wxMessageDialog* YesNoDialog = new wxMessageDialog(TheWindow,           "You haven't globalized yet! \nYou must globalize to use the Anniversary Edition framework. \nWould you like to globalize now? (This could take a while...)\n(Selecting \"No\" will exit this program...)",  "AE Installer Alert",  wxYES_NO | wxICON_EXCLAMATION       , wxDefaultPosition);
110 <
111 <                        if (YesNoDialog->ShowModal() == wxID_NO) { //if the user said no...
112 <                        TheWindow->Close();
113 <                }
114 <                else {
115 <                        //globalize...
107 >        // Anything after this is done after the window appears...
108 >        
109 >        if (!CheckForRequiredSoftware())
110 >        {
111 >                TheWindow->Close(); // CheckForRequiredSoftware() will have notified the user of what they are missing, so we just quit now
112 >                return true;
113 >        }
114 >        
115 >        if (updateStatus) // updateStatus was set when MainWindow::CreateControls() was called during initialization of the window
116 >        {
117 >                string updateMsg = "An update for the Anniversary Edition is available.\n"
118 >                                                   "Do you wish to update to Edition version " + updateAE.AEVersion + "?\n"
119 >                                                   "(Current version is " + currentAE.AEVersion + ")\n"; // ...so we tack the rest on in a second command
120 >                wxMessageDialog* updateNotification;
121 >                
122 >                switch (updateStatus) // for the meanings of these return values, see the comments preceding installer.cpp's GetUpdateStatus()
123 >                {
124 >                        case UPDATE_LOG_READ_ERR:
125 >                        {
126 >                                if (exists("Update.log")) remove("Update.log");
127 >                                ofstream logfile("Update.log");
128 >                                logfile << "Error: A necessary .cfg file could not be read.";
129 >                        } // brackets are needed due to the initialization of the ofstream; silly C!
130 >                                break;
131 >                        case UPDATE_MNTH_REQD_ERR:
132 >                                updateMsg = "There is a patch in the updates/ folder, but it patches the\n";
133 >                                updateMsg = updateMsg + updateAE.AEVersion + " release; it cannot update this version of the Edition.";
134 >                                updateNotification = new wxMessageDialog(TheWindow, updateMsg.c_str(), "AE Installer Alert", wxOK | wxICON_EXCLAMATION, wxDefaultPosition);
135 >                                updateNotification->ShowModal();
136 >                                break;
137 >                        case UPDATE_SIMP_AVAIL: // there's an update with no globalization or Installer strings attached
138 >                                updateNotification = new wxMessageDialog(TheWindow, updateMsg.c_str(), "AE Installer Alert", wxYES_NO | wxICON_EXCLAMATION, wxDefaultPosition);
139 >                                if (updateNotification->ShowModal() == wxID_YES)
140 >                                        ProcessAEUpdate(&currentAE, &updateAE, &installerJustUpdated);
141 >                                break;
142 >                        case UPDATE_PKG_AVAIL: // there's an update with no globalization or Installer strings attached
143 >                                updateMsg = (string)"One or individual package updates for the Anniversary Edition is available.\n\n" +
144 >                                        (string)"Please note that the AE team assumes no responsibility for the content of third party mods " +
145 >                                        (string)"nor effects that a third party mod may have on your install.\n\n" +
146 >                                        (string)"Do you wish to install these update(s)?";
147 >                                updateNotification = new wxMessageDialog(TheWindow, updateMsg.c_str(), "AE Installer Alert", wxYES_NO | wxICON_EXCLAMATION, wxDefaultPosition);
148 >                                if (updateNotification->ShowModal() == wxID_YES)
149 >                                        ProcessPackageUpdates("../updates", "./packages");
150 >                                break;
151 >                        case UPDATE_GLOB_AVAIL: // there's an update with globalization strings attached
152 >                                updateMsg = updateMsg + "**Note that the update requires you to reglobalize, which will take 5-20 minutes.**\n" +
153 >                                                                                "Before clicking Yes, MAKE SURE you have backed up any mods not installed through\n " +
154 >                                                                                "the Installer, such as plug-ins or direct OniSplit imports.";
155 >                                updateNotification = new wxMessageDialog(TheWindow, updateMsg.c_str(), "AE Installer Alert", wxYES_NO | wxICON_EXCLAMATION, wxDefaultPosition);
156 >                                if (updateNotification->ShowModal() == wxID_YES)
157 >                                        ProcessAEUpdate(&currentAE, &updateAE, &installerJustUpdated);
158 >                                break;
159 >                        case UPDATE_INST_AVAIL: // there's an update with Installer strings attached (globalization is irrelevant while the Installer is not yet updated)
160 >                                updateMsg = updateMsg + "**Note that the update requires the Installer to update itself.**\n" +
161 >                                                                                "If you click Yes, the Installer will quit and re-launch itself, then\n" +
162 >                                                                                "you will be prompted to begin the installation.";
163 >                                updateNotification = new wxMessageDialog(TheWindow, updateMsg.c_str(), "AE Installer Alert", wxYES_NO | wxICON_EXCLAMATION, wxDefaultPosition);
164 >                                if (updateNotification->ShowModal() == wxID_YES)
165 >                                {
166 >                                        if (ProcessInstallerUpdate(&currentAE, &updateAE)) // there's an intentional logic gap here: if the user clicks "Yes"...
167 >                                        {                                                                                                  // ...and then ProcessInstallerUpdate has an error and returns false, the logic gap results...
168 >                                                TheWindow->Close();                                                        // ...in the code continuing to execute down through case UPDATE_INST_REPL_ERR
169 >                                                return true;
170 >                                        }
171 >                                }
172 >                                else
173 >                                        break;
174 >                        case UPDATE_INST_REPL_ERR: // the Installer replacement failed, user has to do it :-(
175 >                                updateMsg = "The Installer replacement process failed for some reason.\n";
176 >                                updateMsg = updateMsg + "In order for the update to continue, go into the folder Edition/updates/" + strEUFN + "/install/ and " +
177 >                                                                                "drag the Installer to Edition/install/, replacing the current Installer application, then launch the " +
178 >                                                                                "new version. Click Yes to quit.";
179 >                                updateNotification = new wxMessageDialog(TheWindow, updateMsg.c_str(), "AE Installer Alert", wxYES_NO | wxICON_EXCLAMATION, wxDefaultPosition);
180 >                                if (updateNotification->ShowModal() == wxID_YES)
181 >                                        TheWindow->Close();
182 >                                return true;
183                  }
184          }
185  
186 +        CheckForGlobalization(false); // function will prompt user and initiate globalization if not done already
187 +        
188 +        return true;
189 + }
190 +
191 + bool CheckForRequiredSoftware(void)
192 + {
193 + #ifdef WIN32
194 +        // test for .NET 2.0 or higher
195 +        HKEY hKey;
196 +        if (!RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\.NETFramework\\policy\\v2.0", 0L, KEY_READ , &hKey) == ERROR_SUCCESS)
197 +        {
198 +                string dotnetMsg = "You don't have .NET 2.0 installed! .NET is a framework required by the Edition.\n";
199 +                dotnetMsg = dotnetMsg + "You can download it from:\n" +
200 +                                                                "http://gumby.oni2.net/dotnet\n" +
201 +                                                                "Please install .NET 2.0, then open this Installer again.\n\n" +
202 +                                                                "Would you like to open the download webpage?";
203 +                wxMessageDialog* DotNetDialogOfDeath = new wxMessageDialog(TheWindow, dotnetMsg.c_str(), "AE Installer Alert",
204 +                                                                                                                                 wxYES_NO | wxICON_EXCLAMATION  , wxDefaultPosition);
205 +                if (DotNetDialogOfDeath->ShowModal() == wxID_YES)
206 +                        system("start http://www.microsoft.com/downloads/details.aspx?familyid=0856eacb-4362-4b0d-8edd-aab15c5e04f5");
207 +                RegCloseKey(hKey);
208 +                return false;
209 +        }
210 + #else // on Mac...
211 +        // test for the third-party "mono" framework, because without it, we are up a creek
212 +        FILE *fWhichMono = NULL;
213 +        char chrWhichMono[32];
214 +        fWhichMono = popen("which mono", "r");
215 +        fgets(chrWhichMono, sizeof(chrWhichMono), fWhichMono);
216 +        pclose(fWhichMono);
217 +        string strWhichMono = (string)chrWhichMono;
218 +        string::size_type loc = strWhichMono.find("mono", 0);
219 +        
220 +        if (loc == string::npos) // this means that "which mono" did not return a path leading to the mono binary -- abort! abort! abort!
221 +        {
222 +                string monoMsg = "You don't have 'mono' installed! 'mono' is a command-line tool required by the Edition.\n";
223 +                monoMsg = monoMsg + "You can download it from: http://www.go-mono.com/mono-downloads/download.html (OS X 10.4+)\n" +
224 +                                                        "or http://edt.oni2.net/AE/MonoFramework10.3.dmg (OS X 10.3)\n\n" +
225 +                                                        "Please install 'mono', then open this Installer again.";
226 +                wxMessageDialog* MonoDialogOfDeath = new wxMessageDialog(TheWindow, monoMsg.c_str(), "AE Installer Alert", wxOK | wxICON_EXCLAMATION, wxDefaultPosition);
227 +                MonoDialogOfDeath->ShowModal();
228 +                return false; // it's quittin' time, Joe
229 +        }
230 + #endif
231          return true;
232   }
233  
234 + bool CheckForGlobalization(bool justDoIt)
235 + {
236 +        if (!exists("../GameDataFolder"))
237 +        {
238 +                string globMsg = "You haven't globalized yet!\n";
239 +                globMsg = globMsg + "You must globalize to use the Anniversary Edition framework.\n" +
240 +                                                        "Would you like to globalize now? (This could take a while...)\n" +
241 +                                                        "(Selecting \"No\" will exit this program...)";
242 +                wxMessageDialog* YesNoDialog = new wxMessageDialog(TheWindow, globMsg.c_str(), "AE Installer Alert", wxYES_NO | wxICON_EXCLAMATION, wxDefaultPosition);
243 +                
244 +                if (YesNoDialog->ShowModal() == wxID_NO) // if the user said no...
245 +                {
246 +                        TheWindow->Close();
247 +                        return true;
248 +                }
249 +        }
250 +        else if (!justDoIt)
251 +                return false;
252 +        // Code below this point runs if user clicks "Yes" or if they are never asked but justDoIt is true
253 + #ifdef WIN32
254 +        boost::thread thrd3(globalize2);
255 + #else // cannot use multi-threading in Mac build
256 +        TheWindow->InstallButton->Disable();
257 +        TheWindow->ReglobalizeButton->Disable();
258 +        globalizeData();
259 +        TheWindow->InstallButton->Enable();
260 +        TheWindow->ReglobalizeButton->Enable();
261 + #endif
262 +        
263 +        return true;
264 + }
265  
266 < void setStatusArea( string s ) {
266 > void setStatusArea(string s)
267 > {
268          wxString wxs(s.c_str(), wxConvUTF8);
269          
270 <        TheWindow->StatusArea->SetStatusText(  wxs );
131 <        //TheWindow->StatusArea->SetStatusText(s.c_str());
132 <        //StatusArea->SetStatusText(_(s.c_str()));
133 <        //(*TheStatusBar)->SetStatusText(_(s.c_str()));
134 <        //AEInstallerApp::
135 <        //      TheWindow->StatusArea->SetStatusText("hi");
136 <        //mainWindow
137 <        //itemFrame1->StatusArea->SetStatusText(_"lol");
138 <        //MainWindow.StatusArea->SetStatusText("hi");
139 <        // class AbstractStatusNotifier { public: virtual void NotifyStatus(const wxString &statusString) = 0; };
140 <        //class StatusBarStatusNotifier : public AbstractStatusNotifier { wxStatusBar *statusbar; StatusBarStatusNotifier(wxStatusBar *bar) : statusbar(bar) { } ;
141 <        //void NotifyStatus(const wxString &status) { statusbar->SetStatus(status); } }
142 <        
143 <        
144 <        //MainWindow::StatusArea->
145 <        //MainWindow::MainWindow().SetSize(MainWindow::MainWindow().GetRect().GetWidth(), MainWindow::MainWindow().GetRect().GetHeight()+1);
146 <        
147 <        //MainWindow::StatusBar->SetLabel("Importing Files...");
148 <        //StatusBar->SetLabel(s);
149 <        //->SetLabel(s);
150 <        
270 >        TheWindow->StatusArea->SetStatusText(wxs);
271   }
272  
273  
# Line 161 | Line 281 | int AEInstallerApp::OnExit()
281          return wxApp::OnExit();
282          ////@end AEInstallerApp cleanup
283   }
284 < void doglobalizeData() {
285 <        //TheWindow->Disable();
284 > void doglobalizeData()
285 > {
286          globalizeData();
287   #ifdef WIN32
288          while(1) Sleep(-1);
289   #endif
170        //TheWindow->Enable();
171        //setStatusArea((string)"Test1");
290   }

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