--- AE/Installer/trunk/source/aeinstallerapp.cpp 2009/07/05 14:11:22 382 +++ AE/Installer/trunk/source/aeinstallerapp.cpp 2009/07/06 15:39:35 393 @@ -113,10 +113,10 @@ bool AEInstallerApp::OnInit() #ifndef WIN32 // test for the third-party mono framework, because without it, on Mac, we are up a creek char monoCommand[300] = "which mono >> "; - strcat(monoCommand, system_complete("./mono_check.log").string().c_str()); + strcat(monoCommand, escapePath(system_complete("mono_check.log").string()).c_str()); system(monoCommand); fstream file; - file.open("./mono_check.log"); + file.open("mono_check.log"); string line; int line_count = 0; while (!file.eof()) @@ -125,7 +125,7 @@ bool AEInstallerApp::OnInit() getline(file, line); } file.close(); - remove("./mono_check.log"); + remove("mono_check.log"); if (line_count <= 1) // this means that "which mono" returned nothing -- abort! abort! abort! { @@ -137,6 +137,7 @@ bool AEInstallerApp::OnInit() #endif //anything after this is done after the window appears... + if ( !exists("../GameDataFolder") ) { wxMessageDialog* YesNoDialog = new wxMessageDialog(TheWindow, "You haven't globalized yet! \nYou must globalize to use the Anniversary Edition framework. \nWould you like to globalize now? (This could take a while...)\n(Selecting \"No\" will exit this program...)", "AE Installer Alert", wxYES_NO | wxICON_EXCLAMATION , wxDefaultPosition);