| 113 |
|
#ifndef WIN32 |
| 114 |
|
// test for the third-party mono framework, because without it, on Mac, we are up a creek |
| 115 |
|
char monoCommand[300] = "which mono >> "; |
| 116 |
< |
strcat(monoCommand, system_complete("./mono_check.log").string().c_str()); |
| 116 |
> |
strcat(monoCommand, escapePath(system_complete("mono_check.log").string()).c_str()); |
| 117 |
|
system(monoCommand); |
| 118 |
|
fstream file; |
| 119 |
< |
file.open("./mono_check.log"); |
| 119 |
> |
file.open("mono_check.log"); |
| 120 |
|
string line; |
| 121 |
|
int line_count = 0; |
| 122 |
|
while (!file.eof()) |
| 125 |
|
getline(file, line); |
| 126 |
|
} |
| 127 |
|
file.close(); |
| 128 |
< |
remove("./mono_check.log"); |
| 128 |
> |
remove("mono_check.log"); |
| 129 |
|
|
| 130 |
|
if (line_count <= 1) // this means that "which mono" returned nothing -- abort! abort! abort! |
| 131 |
|
{ |
| 137 |
|
#endif |
| 138 |
|
|
| 139 |
|
//anything after this is done after the window appears... |
| 140 |
+ |
|
| 141 |
|
if ( !exists("../GameDataFolder") ) |
| 142 |
|
{ |
| 143 |
|
wxMessageDialog* YesNoDialog = new wxMessageDialog(TheWindow, "You haven't globalized yet! \nYou must globalize to use the Anniversary Edition framework. \nWould you like to globalize now? (This could take a while...)\n(Selecting \"No\" will exit this program...)", "AE Installer Alert", wxYES_NO | wxICON_EXCLAMATION , wxDefaultPosition); |