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 ///////////////////////////////////////////////////////////////////////////// | 
 
 
 
 
 
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 // Name:        aeinstallerapp.cpp | 
 
 
 
 
 
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 // Purpose:      | 
 
 
 
 
 
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 // Author:       | 
 
 
 
 
 
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 // Modified by:  | 
 
 
 
 
 
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 // Created:     07/05/2009 17:23:39 | 
 
 
 
 
 
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 // RCS-ID:       | 
 
 
 
 
 
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 // Copyright:    | 
 
 
 
 
 
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 // Licence:      | 
 
 
 
 
 
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 ///////////////////////////////////////////////////////////////////////////// | 
 
 
 
 
 
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 #include "boost/thread.hpp" | 
 
 
 
 
 
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 #include <boost/thread/mutex.hpp> | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #include "boost/filesystem.hpp" // includes all needed Boost.Filesystem declarations | 
 
 
 
 
 
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 #include "boost/lexical_cast.hpp" //int -> string | 
 
 
 
 
 
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 using namespace boost::filesystem;  | 
 
 
 
 
 
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 // For compilers that support precompilation, includes "wx/wx.h". | 
 
 
 
 
 
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 #include "wx/wxprec.h" | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #ifdef __BORLANDC__ | 
 
 
 
 
 
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 #pragma hdrstop | 
 
 
 
 
 
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 #endif | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #ifndef WX_PRECOMP | 
 
 
 
 
 
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 #include "wx/wx.h" | 
 
 
 
 
 
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 #endif | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 ////@begin includes | 
 
 
 
 
 
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 ////@end includes | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #include "aeinstallerapp.h" | 
 
 
 
 
 
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 #include <string> | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 ////@begin XPM images | 
 
 
 
 
 
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 ////@end XPM images | 
 
 
 
 
 
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  | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 /* | 
 
 
 
 
 
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  * Application instance implementation | 
 
 
 
 
 
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  */ | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 ////@begin implement app | 
 
 
 
 
 
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 IMPLEMENT_APP( AEInstallerApp ) | 
 
 
 
 
 
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 ////@end implement app | 
 
 
 
 
 
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 /* | 
 
 
 
 
 
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  * AEInstallerApp type definition | 
 
 
 
 
 
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  */ | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 IMPLEMENT_CLASS( AEInstallerApp, wxApp ) | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 /* | 
 
 
 
 
 
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  * AEInstallerApp event table definition | 
 
 
 
 
 
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  */ | 
 
 
 
 
 
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 BEGIN_EVENT_TABLE( AEInstallerApp, wxApp ) | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 ////@begin AEInstallerApp event table entries | 
 
 
 
 
 
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 ////@end AEInstallerApp event table entries | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 END_EVENT_TABLE() | 
 
 
 
 
 
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 /* | 
 
 
 
 
 
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  * Constructor for AEInstallerApp | 
 
 
 
 
 
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  */ | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 AEInstallerApp::AEInstallerApp() | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     Init(); | 
 
 
 
 
 
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 } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 /* | 
 
 
 
 
 
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  * Member initialisation | 
 
 
 
 
 
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  */ | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 void AEInstallerApp::Init() | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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         ////@begin AEInstallerApp member initialisation | 
 
 
 
 
 
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         ////@end AEInstallerApp member initialisation | 
 
 
 
 
 
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 } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 /* | 
 
 
 
 
 
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  * Initialisation for AEInstallerApp | 
 
 
 
 
 
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  */ | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 bool AEInstallerApp::OnInit() | 
 
 
 
 
 
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 {     | 
 
 
 
 
 
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         ////@begin AEInstallerApp initialisation | 
 
 
 
 
 
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         // Remove the comment markers above and below this block | 
 
 
 
 
 
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         // to make permanent changes to the code. | 
 
 
 
 
 
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          | 
 
 
 
 
 
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 #if wxUSE_XPM | 
 
 
 
 
 
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         wxImage::AddHandler(new wxXPMHandler); | 
 
 
 
 
 
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 #endif | 
 
 
 
 
 
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 #if wxUSE_LIBPNG | 
 
 
 
 
 
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         wxImage::AddHandler(new wxPNGHandler); | 
 
 
 
 
 
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 #endif | 
 
 
 
 
 
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 #if wxUSE_LIBJPEG | 
 
 
 
 
 
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         wxImage::AddHandler(new wxJPEGHandler); | 
 
 
 
 
 
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 #endif | 
 
 
 
 
 
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 #if wxUSE_GIF | 
 
 
 
 
 
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         wxImage::AddHandler(new wxGIFHandler); | 
 
 
 
 
 
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 #endif | 
 
 
 
 
 
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         MainWindow* mainWindow = new MainWindow( NULL ); | 
 
 
 
 
 
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         mainWindow->Show(true); | 
 
 
 
 
 
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         ////@end AEInstallerApp initialisation | 
 
 
 
 
 
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         TheWindow = mainWindow; | 
 
 
 
 
 
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          | 
 
 
 
 
 
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         //anything after this is done after the window appears... | 
 
 
 
 
 
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                 if ( !exists("../GameDataFolder") ) { | 
 
 
 
 
 
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                 wxMessageDialog* YesNoDialog = new wxMessageDialog(TheWindow,           "You haven't globalized yet! \nYou must globalize to use the Anniversary Edition framework. \nWould you like to globalize now? (This could take a while...)\n(Selecting \"No\" will exit this program...)",  "AE Installer Alert",  wxYES_NO | wxICON_EXCLAMATION       , wxDefaultPosition); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                         if (YesNoDialog->ShowModal() == wxID_NO) { //if the user said no... | 
 
 
 
 
 
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                         TheWindow->Close(); | 
 
 
 
 
 
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                 } | 
 
 
 
 
 
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                 else { | 
 
 
 
 
 
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                         TheWindow->InstallButton->Disable(); | 
 
 
 
 
 
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                 TheWindow->ReglobalizeButton->Disable(); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #ifdef WIN32 | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 boost::thread thrd3(globalizeData); | 
 
 
 
 
 
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                 //globalizeData(); | 
 
 
 
 
 
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                 //boost::thread::create_thread(&globalizeData); | 
 
 
 
 
 
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                 //       boost::thread_group Tg; | 
 
 
 
 
 
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                 // Tg.create_thread( &globalizeData(), this ); | 
 
 
 
 
 
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 #else | 
 
 
 
 
 
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                 globalizeData(); | 
 
 
 
 
 
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 #endif | 
 
 
 
 
 
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                  | 
 
 
 
 
 
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                 TheWindow->InstallButton->Enable(); | 
 
 
 
 
 
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                 TheWindow->ReglobalizeButton->Enable(); | 
 
 
 
 
 
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                 } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         return true; | 
 
 
 
 
 
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 } | 
 
 
 
 
 
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 void setStatusArea( string s ) { | 
 
 
 
 
 
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         wxString wxs(s.c_str(), wxConvUTF8); | 
 
 
 
 
 
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          | 
 
 
 
 
 
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         TheWindow->StatusArea->SetStatusText(  wxs ); | 
 
 
 
 
 
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         //TheWindow->StatusArea->SetStatusText(s.c_str()); | 
 
 
 
 
 
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         //StatusArea->SetStatusText(_(s.c_str())); | 
 
 
 
 
 
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         //(*TheStatusBar)->SetStatusText(_(s.c_str())); | 
 
 
 
 
 
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         //AEInstallerApp:: | 
 
 
 
 
 
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         //      TheWindow->StatusArea->SetStatusText("hi"); | 
 
 
 
 
 
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         //mainWindow | 
 
 
 
 
 
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         //itemFrame1->StatusArea->SetStatusText(_"lol"); | 
 
 
 
 
 
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         //MainWindow.StatusArea->SetStatusText("hi"); | 
 
 
 
 
 
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         // class AbstractStatusNotifier { public: virtual void NotifyStatus(const wxString &statusString) = 0; }; | 
 
 
 
 
 
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         //class StatusBarStatusNotifier : public AbstractStatusNotifier { wxStatusBar *statusbar; StatusBarStatusNotifier(wxStatusBar *bar) : statusbar(bar) { } ; | 
 
 
 
 
 
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         //void NotifyStatus(const wxString &status) { statusbar->SetStatus(status); } } | 
 
 
 
 
 
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          | 
 
 
 
 
 
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         //MainWindow::StatusArea-> | 
 
 
 
 
 
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         //MainWindow::MainWindow().SetSize(MainWindow::MainWindow().GetRect().GetWidth(), MainWindow::MainWindow().GetRect().GetHeight()+1); | 
 
 
 
 
 
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         //MainWindow::StatusBar->SetLabel("Importing Files..."); | 
 
 
 
 
 
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         //StatusBar->SetLabel(s); | 
 
 
 
 
 
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         //->SetLabel(s); | 
 
 
 
 
 
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          | 
 
 
 
 
 
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 } | 
 
 
 
 
 
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 /* | 
 
 
 
 
 
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  * Cleanup for AEInstallerApp | 
 
 
 
 
 
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  */ | 
 
 
 
 
 
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 int AEInstallerApp::OnExit() | 
 
 
 
 
 
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 {     | 
 
 
 
 
 
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         ////@begin AEInstallerApp cleanup | 
 
 
 
 
 
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         return wxApp::OnExit(); | 
 
 
 
 
 
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         ////@end AEInstallerApp cleanup | 
 
 
 
 
 
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 } | 
 
 
 
 
 
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 void doglobalizeData() { | 
 
 
 
 
 
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         //TheWindow->Disable(); | 
 
 
 
 
 
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         globalizeData(); | 
 
 
 
 
 
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 #ifdef WIN32 | 
 
 
 
 
 
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         while(1) Sleep(-1); | 
 
 
 
 
 
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 #endif | 
 
 
 
 
 
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         //TheWindow->Enable(); | 
 
 
 
 
 
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         //setStatusArea((string)"Test1"); | 
 
 
 
 
 
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 } |