Deleting NextRelease/UltraChars as it is now on Depot.
Deleting NextRelease/KonokoPack as it only consisted of one rudimentary, unfinished outfit.
Deleting 24000/24010 Severed Textures as they are now on Depot as single package (since Macs use same TXMP format now).
Deleting 23000ShinatamaToo as it is now on Depot.
Deleting 42000DashingAI as it is now on Depot.
Deleting 45000NinjaShadowDash as it is now on Depot.
Deleting 12000 New Weapons as it is now on Depot.
AEI2 Setup Win
Adding code and resources for Mac AE Setup app.
Removing 2010 read-me (now maintained on Depot), adding Installer2/ directory that directs user to java/ for actual code.
Deleting more annoying empty folders in Globalize/.
Deleting annoying empty folders in Globalize/.
Removed Dream Lab fix for widescreen as it is now in package 4000 on Depot.
Removing Motoko from NextRelease, as these files are from 2009 and EdT has finished Motoko and released it on his own.
Removing aborted Laughing Cannon project (no files).
Removing gbackup; contained fix for mini-Strikers, which is now package 2000 on Depot, and fix for Karen cameo in Ch. 3, which is cool and I don't want to fix it :-3
Removing 51000 Unlock All Moves, as it is now core mod 4000 on Depot.
Moved AEI2 to java folder
AEI2: Looooots of refactorings for breaking out independent features into libraries
AEI2: Refactorings for breaking out independent features into libraries
AEI2: Refactorings for breaking out independent features into libraries
AEI2: Refactorings for breaking out independent features into libraries
AEI2: Refactorings for breaking out independent features into libraries
AEI2 0.99u: - Added script to about dialog
AEI2 0.99u: - Added duration output for executed commands - Added total time output for both applying patches and combine binaries tasks of installation
AEI2 0.99u: - Fixed a few bugs in apply patches - Added some log output to apply patches
AEI2 0.99u: - Saving window sizes and divider locations
AEI2 0.99t: - Removed a System.exit call where it didn't belong ;)
AEI2 0.99t: - Access to files/folders which can be different in case because of user interaction are now case insensitive - Few cleanups
AEI2 0.99s: - Fix for update window file size display - Fix for download speed/time estimation - Added patches-support
AEI2: SVN Cleanups
Deleted VanillaBSL as it is now on Depot as 5100 Vanilla BSL.
Removed 11000BetterWeaps as it is now on Depot as 11000 Better Weapons and 11100 Three-Dee Shells.
AEI2 0.99r: - Add number of selected mods label to main win - Add "Redownload package" to package tables context menu - Unpacker: Filter out mac specific ".DS_Store" files
AEI2 0.99q: - Updates dialog: Updating the to-download-size on (un)checking updates to download - Updates dialog: Show download size of individual updates - Tool execution: Support for .NET tools (Mod_Info.cfg added ExeType flag) - Depot backend: Ignore mod nodes with an empty package number field
AEI2 0.99p: - Resize tool-icons for menu - Fix readme-parser bug for Mod_Info.cfg
AEI2 0.99o: - Fixed description display for some Depot nodes
AEI2 0.99o: - Fixed bug when having the dep-notification after installation finishes
Deleting 45500DashBlur as it is now on the Depot.
Deleting NextRelease/DashBlur as it is an older version of 45500DashBlur.
Deleting 34000Blood as it is now on the Depot.
Removing blood mod in NextRelease that's older than the last AE's version.
AEI2 0.99n: - Just made sure only bsl files are copied over from packages
AEI2 0.99n: - Allow for IGMD folders to be protected from being overwritten by mod installations (ignore.txt)
AEI2 0.99m: - Made the Depot query even more invulnerable against caches
AEI2 0.99l: - Added verification question before rebuilding core data
AEI2 0.99k: - Added mod string filter - Made jump-to-mod by key-press cycle through mods if pressed multiple times
AEI2 0.99j: - Added table column hiding
AEI2 0.99i: - Lots of refactorings for the GUI: - Global type for the mod info box (Main, Tools, Core) - Same table for Main, Tools, Core
AEI2 0.99i: - Added (un)select all button - Fixed install in offline mode - Added entry in mod-table-context menu to delete local package - Added "added" column to mod table
AEI2 0.99h: - Added message when manually checking for updates and none found
AEI2 0.99g: - Fixed margins in description for toolmanager/core dialog
AEI2 0.99g: - Forgot to add AEI version to installation.log
AEI2 0.99g: - Fixed MacOS launch - Added version information to installation.log
AEI2 0.99f: - Updated core-packages menu icon
AEI2 0.99f: - Read locales also from locales folder - Added german translation
AEI2: Locales externalized
AEI2 0.99e: - Added "-nocacheupdate" argument to prevent from updating local Depot cache
AEI2 0.99e: - Added forced offline mode (argument -offline) - Fixed bug when displaying dependencies during installation - Switched from term "mandatory" to "core" for always-install packages
AEI2 0.99d: - Description top-margin fixed - Only show published nodes - Win-Installer: Added no-JRE-config
AEI2 0.99c: - Download window: Show which file is currently being downloaded and if it is an automaticly resolved dependency - Added mandatory packages dialog - Added option to show automatic resolved dependencies after installation is done instead of interrupting installation process to ask whether to continue - ToolManager: version number + last change added - Correct output of download-size in mainwin after installation of mods done
AEI2 0.99b: - Show updated mandatory packages - About: Added OCF-link - Saving table sort across sessions
AEI2 0.99: - Updated icons (Run Oni, AEI)
AEI2 0.99: - Added information dialog on installation incompatible mods
AEI installer
AEI2 0.98: - Reduced number+size of HTTP queries - Removed "submitter" field - Added output of dependencies to be selected before continuing
AEI2 0.97: - Finished toolmanager
AEI2 0.96: - Added submitter to contents pane - Added jump-to-mod by keypress in table
AEI2 0.95: - Made download-window non-abortable as soon as last file was downloaded (but not yet unpacked) - Fixed table to work with local-only packages again (regression introduced when adding last-change column) - Added mod version number to contents pane
AEI2 0.94: - Added context menu item to open Depot page of mod in table - Added last-change column to table
AEI2 0.93: - Primarily another bunch of refactorings
AEI2: - Refactorings
AEI2 0.92b:\n- Using zipped Depot cache
AEI2 0.92a: - Updated depot-sync to use serverside caches
AEI2 0.91: - Allow to select which packages to update in update-dialog
AEI2 0.90: - Added blank persist.dat for UnlockLevel to always work - Made local paths use the sanitized mod-name - Added mod-state column to mod table
AEI2 0.89: - Added all/downloaded/online filter - Added -All- entry to type selection - Added creator-column to mod table
AEI2 0.88: - Localization files moved to common localization package
AEI2: - Minor UI changes
AEI2 0.87: - Checkbox on update notification dialog to select whether to check for updates on startup
AEI2 0.86: - Added patch-type to tools
AEI2 0.85: - Added intro/outro copy and settings - Added tool manager dialog (empty for now) - AEI uses jar-path as working location again. Only uses workingdirectory if run with -debug now
AEI2 0.84: - Actually *do* update packages - Uninstall backend for tools
AEI2 0.83: - Dependencies from Mods to Tools supported - Installed tools can get a menu entry to launch them - Mods can unlock levels in persist.dat through UnlockLevel-tag
AEI2: - Fixed update-window always popping up - Fixed unpacker not unpacking over existing packages - Fixed type-counter (did count mandatory mods)
AEI2: - Added offline detection (should run without internet connection) - Update check (manual/on startup), not actually updating yet
AEI2: - Updated win installer to 0.80
AEI2: - Sanitizing level file names for MacOS (level*_Final.#)
AEI2: - Added check for Oni's exe before trying to launch it
AEI2: - Fixed file-menu problem on MacOS
AEI2: - Fixed bug on MacOS X making a dialog not accessible
AEI2: - Save Depot cache when exiting AEI instead of letting it initialize the edition - Close downloaded zip-files so they get deleted after unpacking
AEI2: - Win installer for 0.77
AEI2: - Added win-installer
AEI2: - Moved .NET check to before window initialisation
AEI2: - Added .NET check to startup
AEI2: - Fixed BSL addon handling
AEI2: - Minor settings window change
AEI2: - Added BSL handling to installation - Updated config-terms for dependencies/incompatibilities - Fixed mod counts for types - Open Edition folder through menu - Open folder of already downloaded mod through context menu - (Semi?)Fixed launching Oni on MacOS - Settings: Added checkbox for update notification
AEI2: - Version number bumbed to 0.71