Fixed glass breaking Balanced Chaingun
Fixed OptionsPanel->Show refreshing issue.
Fixed globalization log writes. Removed reporting of all file names during globalization.
Re-fixing Credits, lose changes again AND DIE ^_^. Updating to-do list in main_window.cpp.
fixed location of SUBTmessages.oni
Tweaking AE version text in WMDDdialog_mainmenu.
Renaming pkg folders to match current mod names.
Reorganizing
Globalize.oni -> Globalize.log ;)
Fixed MainWindow::OnReGlobalizeButtonClick()
Fixed AEInstallerApp::OnInit()
Fixed bug where IGMD would be in the wrong place
Fixed bugs: Missing globalize code on start possibly fixed adv option menu type "Step33/36" const thing in struct ModPackage
Finished installer 1.0 except for icons
Mac fixes -- status bar and sleep code.
Fixing silly typo in build instructions.
Adding build instructions for Mac project.
Moving proj in one level to match my real working copy's hierarchy.
Replacing CLI proj with GUI proj.
Attempting to start over from scratch with xcode/.
Replacing CLI proj with GUI proj.
"Seperated" => "Separated".
Added a border, probably
Changed Info panel to be set by SetValue() rather than SetLabel()
Rolled installer.cpp code into mainwindow.cpp, do not build installer.cpp. Also converted all newlines to Windows format just to be safe.
Replacing old CLI source with new GUI source.
Added uninstall options. Added PC Demo\Mac detection. Added installed_something detection.
Fixed issue with Extended ASCII Tweaked menu
Replaced missing bracket on line 456. Oops!
Fixed Mac compat., added globalization (not done).
Packages!
Reader is pretty much finished. What to work on now?
Worked on reader. Expanded struct ModPackage
Updatezors
Adding Rain.zip. Stick it wherever for a test package. Path in source code should refer to the folder you extract to.
Test commit.
Removing user files from Xcode proj.
Restoring source, adding Xcode proj.
Attempt to resolve conflict with working copy.
Xcode prep.
Xcode prep.
Xcode prep.
Xcode prep.
Trying to prepare for Xcode.
Blood mod
AE Folder