Adding my email address to some of my projects.
Updated AEI Setup, new updater with a few more log lines, setup always allows chosing the path
Correcting order of to-do items on Green Room.
Adding unfinished Green Room package, for anyone who wants to work on it (see work/docs/To do.txt).
Updating Mac AE Setup to v1.3 (no code changes, only the new AEIU .jar file).
AEIU 1.3 fixed jar
Added AEI2Updater.jar
AEI2-Setup-Win 1.3
Updated AE Setup to v1.2.0 to ensure Mono and macOS 10.13 compatibility.
Forgot to update Info.plist as part of last commit.
Incremented version number for AE Setup to 1.1.9 because it had to be re-built for 10.12. Updated instructions on running an unsigned app. No code changes.
Re-built Run AEI app for 10.12. No code changes.
AE Setup v1.1.8. Updated Run AE Installer script for Mono in 10.11. Corrected Run script icon from using Setup's icon to using base AE icon.
AE Setup v1.1.7. Replacing simple AppleScript versions of AE Setup and Run AE Installer with AppleScriptObjC ports (Xcode projects) in order to produce a product that is more compatible with 10.6-10.11.
Adding build instructions for Mac AE Setup app.
Improved Java invocations for Mac AE Setup app and Run AE Installer script. Fixed GDF validation bug.
Setup 1.1.5. More fixes for Java invocation.
AEI2-Setup Win 1.2
Updating AE Setup scripts for Mac Setup app 1.1.4. Restored 10.6 compatibility in Java calls and removed link to MacUpdate's Java page since it is not the right download for 10.10.
OS X 10.10 seems to prompt the user to install Java differently than previous versions of OS X. In my case I ended up with the JRE installed, which does not place Java at a directory like /usr/bin/java, but only installs the browser plug-in. This caused the old scripts to fail. So now we will call Java from the Internet Plug-Ins directory to be safe, since the JDK and JRE both install the plug-in.
RequestHelp: Fixed console showing
RequestHelp initial commit
RequestHelp folder
Deleting knockdown and blownup files that are now on the Depot as Domino Knockdowns.
Removing files that are now part of 53000 Disarm Revamp on the Depot.
Removing 22000NewCharacters, as it was placed on Depot a while ago as BGI NinjaBot and Master Chief.
Removing old glass mod from 2010 AE; removing various vanilla files which were used by 2010 AE installation.
Removing 31000GlassBreakingMoves, as it is now on Depot.
Disabling test echo msgs. Mod to be released tomorrow.
Fixing hierarchy for package. Why do I always mess this up.
Testing conflict resolution.
ops this was not supposed to be commited...
fixed ONCC particle adding
Latest version of glass-breaking patch (this ONCC patch does not work, though). Removed DangerousGlass as it is now a package on Depot.
Removing 'blank' glass_break particle in old AE core for when user had not installed Glass-Breaking.
Moving Script's patches to 31000 package, actual work to be done on these later today.
Fix for special 'f' bug in Java 7 on Macs.
my mistake
Package to Iritscen
Package to Iritscen
AEI-Setup Win: Added proxy dialog
Deleting 33000ImprovedWeather because all it ever did was make raindrops splash.
Deleting OSBD for Radio Saber sound, as it didn't do anything by itself anyway, and the sound is now used by the Kojiro mod.
Deleting Bomber Fix as it is now a core AE mod.
Deleting level3 AISA fix, seems to be unneeded.
Deleting car960 fix as it is now core package Airport Vehicle Fix.
Deleting level18 BINACBJOCharacter file because it doesn't make sense (changes two female TCTF to Strikers\!).
Deleting chenille fix because files are unchanged from vanilla Oni (possibly an installation process fix but doesn't seem to be needed now).
Deleting HD Main Menu textures as they are now part of the HD Screens package.
Deleting Animation Interpolation Fixes as it has been archived on the Depot to be considered later as part of a general TRAM fix package.
Deleting diary page and menu fixes as they are now in AE7 core and deleting SUBT file because it only added a pickup message for the BGI Subjugator.
Deleting ONCVs/ONVL for BGI characters because it is now on Depot as 2200 Custom Character Variants.
Deleting Doctor Fix because it adds a link to Kerr's death animation but Loser and I don't know why it's needed.
Deleting 21500BrutalAI as it is now on Depot.
Deleting NextRelease/81000TCTF3 as it has been archived on Depot.
Deleting NextRelease/UltraChars as it is now on Depot.
Deleting NextRelease/KonokoPack as it only consisted of one rudimentary, unfinished outfit.
Deleting 24000/24010 Severed Textures as they are now on Depot as single package (since Macs use same TXMP format now).
Deleting 23000ShinatamaToo as it is now on Depot.
Deleting 42000DashingAI as it is now on Depot.
Deleting 45000NinjaShadowDash as it is now on Depot.
Deleting 12000 New Weapons as it is now on Depot.
AEI2 Setup Win
Adding code and resources for Mac AE Setup app.
Removing 2010 read-me (now maintained on Depot), adding Installer2/ directory that directs user to java/ for actual code.
Deleting more annoying empty folders in Globalize/.
Deleting annoying empty folders in Globalize/.
Removed Dream Lab fix for widescreen as it is now in package 4000 on Depot.
Removing Motoko from NextRelease, as these files are from 2009 and EdT has finished Motoko and released it on his own.
Removing aborted Laughing Cannon project (no files).
Removing gbackup; contained fix for mini-Strikers, which is now package 2000 on Depot, and fix for Karen cameo in Ch. 3, which is cool and I don't want to fix it :-3
Removing 51000 Unlock All Moves, as it is now core mod 4000 on Depot.
Moved AEI2 to java folder
AEI2: Looooots of refactorings for breaking out independent features into libraries
AEI2: Refactorings for breaking out independent features into libraries
AEI2: Refactorings for breaking out independent features into libraries
AEI2: Refactorings for breaking out independent features into libraries
AEI2: Refactorings for breaking out independent features into libraries
AEI2 0.99u: - Added script to about dialog
AEI2 0.99u: - Added duration output for executed commands - Added total time output for both applying patches and combine binaries tasks of installation
AEI2 0.99u: - Fixed a few bugs in apply patches - Added some log output to apply patches
AEI2 0.99u: - Saving window sizes and divider locations
AEI2 0.99t: - Removed a System.exit call where it didn't belong ;)
AEI2 0.99t: - Access to files/folders which can be different in case because of user interaction are now case insensitive - Few cleanups
AEI2 0.99s: - Fix for update window file size display - Fix for download speed/time estimation - Added patches-support
AEI2: SVN Cleanups
Deleted VanillaBSL as it is now on Depot as 5100 Vanilla BSL.
Removed 11000BetterWeaps as it is now on Depot as 11000 Better Weapons and 11100 Three-Dee Shells.
AEI2 0.99r: - Add number of selected mods label to main win - Add "Redownload package" to package tables context menu - Unpacker: Filter out mac specific ".DS_Store" files
AEI2 0.99q: - Updates dialog: Updating the to-download-size on (un)checking updates to download - Updates dialog: Show download size of individual updates - Tool execution: Support for .NET tools (Mod_Info.cfg added ExeType flag) - Depot backend: Ignore mod nodes with an empty package number field
AEI2 0.99p: - Resize tool-icons for menu - Fix readme-parser bug for Mod_Info.cfg
AEI2 0.99o: - Fixed description display for some Depot nodes
AEI2 0.99o: - Fixed bug when having the dep-notification after installation finishes
Deleting 45500DashBlur as it is now on the Depot.
Deleting NextRelease/DashBlur as it is an older version of 45500DashBlur.
Deleting 34000Blood as it is now on the Depot.
Removing blood mod in NextRelease that's older than the last AE's version.
AEI2 0.99n: - Just made sure only bsl files are copied over from packages
AEI2 0.99n: - Allow for IGMD folders to be protected from being overwritten by mod installations (ignore.txt)
AEI2 0.99m: - Made the Depot query even more invulnerable against caches