Removing chaingun movie, adding icon file.
hi :)
Fixed broken configs
Added better efx to the Chaingun Fixed broken config files.
Fixed glass breaking Balanced Chaingun
Fixed OptionsPanel->Show refreshing issue.
Fixed globalization log writes. Removed reporting of all file names during globalization.
Re-fixing Credits, lose changes again AND DIE ^_^. Updating to-do list in main_window.cpp.
fixed location of SUBTmessages.oni
Tweaking AE version text in WMDDdialog_mainmenu.
Renaming pkg folders to match current mod names.
Reorganizing
Globalize.oni -> Globalize.log ;)
Fixed MainWindow::OnReGlobalizeButtonClick()
Fixed AEInstallerApp::OnInit()
Fixed bug where IGMD would be in the wrong place
Fixed bugs: Missing globalize code on start possibly fixed adv option menu type "Step33/36" const thing in struct ModPackage
Finished installer 1.0 except for icons
Mac fixes -- status bar and sleep code.
almost windowed mode
whoops
cheat codes added to [Language]
some more things for daodan.ini
parses daodan.ini to add language patches
Fixing silly typo in build instructions.
Adding build instructions for Mac project.
Moving proj in one level to match my real working copy's hierarchy.
fixed resolution list
Developer Mode
Test (cleanup)
Test (pt3)
Test (pt2)
Test
Replacing CLI proj with GUI proj.
Attempting to start over from scratch with xcode/.
Replacing CLI proj with GUI proj.
"Seperated" => "Separated".
Testchange
multi-byte patch! also disabled the things that make it not work
Added a border, probably
Changed Info panel to be set by SetValue() rather than SetLabel()
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
Rolled installer.cpp code into mainwindow.cpp, do not build installer.cpp. Also converted all newlines to Windows format just to be safe.
Replacing old CLI source with new GUI source.
DDrPlatform_Initialize
Added uninstall options. Added PC Demo\Mac detection. Added installed_something detection.
custom resoultions :)
Fixed issue with Extended ASCII Tweaked menu
Replaced missing bracket on line 456. Oops!
Fixed Mac compat., added globalization (not done).
Packages!
some things that probably dont work
whoops O_o
Reader is pretty much finished. What to work on now?
Worked on reader. Expanded struct ModPackage
Updatezors
Adding Rain.zip. Stick it wherever for a test package. Path in source code should refer to the folder you extract to.
Test commit.
Removing user files from Xcode proj.
Restoring source, adding Xcode proj.
Attempt to resolve conflict with working copy.
Xcode prep.
Xcode prep.
Xcode prep.
Xcode prep.
Trying to prepare for Xcode.